Switching to concat.
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a0ed32c302
commit
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14
src/index.js
14
src/index.js
@ -11,10 +11,8 @@ const client = new Discord.Client();
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client.on('ready', () => {
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//logs when the bot comes online
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console.info(
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`Bot has started, with ${client.users.cache.size} users, in \
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${client.channels.cache.size} channels of ${client.guilds.cache.size} guilds.`);
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// Sits bots status to "Playing with beachballs"
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'Bot has started, with' + client.users.cache.size + 'users, in ' + client.channels.cache.size + 'channels of ' + client.guilds.cache.size + ' guilds.');
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// Sets bots status to "Playing with beachballs"
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client.user.setPresence({
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activity: {
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name: `with beachballs`,
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@ -78,7 +76,7 @@ client.on('message', async message => {
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console.log(players)
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console.log(players.length + " players")
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message.channel.send(`<:BeachBall:739941658639990866> ${(players[0].toString()).slice(19)}`).then(message => {
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message.channel.send('<:BeachBall:739941658639990866> ' + (players[0].toString()).slice(19)).then(message => {
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message.react(config.emoteID).then(() => {
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const roundone = (reaction, user) => {
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return reaction.emoji.name === config.emoteID && user.id !== '223215601638703105' && user.id === (players[0].toString()).substr(0, 18)
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@ -98,7 +96,7 @@ client.on('message', async message => {
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console.log(num);
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//sends a message with the beach ball emote and pings a player
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message.channel.send(`<:BeachBall:739941658639990866> ${(players[num].toString()).slice(19)}`).then(message => {
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message.channel.send('<:BeachBall:739941658639990866> ' + (players[num].toString()).slice(19)).then(message => {
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// Reacts the message with hands
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message.react(config.emoteID).then(() => {
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// Keeping the lock locked
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@ -125,7 +123,7 @@ client.on('message', async message => {
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collector.on("end", () => {
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if (collector.users.size === 0) {
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lock = false
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return message.channel.send(`${(players[num].toString()).slice(19)} got hit in the head!`);
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return message.channel.send((players[num].toString()).slice(19)+ ' got hit in the head!');
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}
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})
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})
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@ -139,7 +137,7 @@ client.on('message', async message => {
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collector.on("end", () => {
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if (collector.users.size === 0) {
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lock = false;
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return message.channel.send(`Somehow ${(players[0].toString()).slice(19)} got hit.`);
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return message.channel.send('Somehow ' + (players[0].toString()).slice(19) + ' got hit.');
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}
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})
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})
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