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v2fly/proxy/socks/socks.go

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package socks
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import (
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"errors"
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"io"
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"sync"
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"time"
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"github.com/v2ray/v2ray-core/app/dispatcher"
"github.com/v2ray/v2ray-core/common/alloc"
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v2io "github.com/v2ray/v2ray-core/common/io"
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"github.com/v2ray/v2ray-core/common/log"
v2net "github.com/v2ray/v2ray-core/common/net"
"github.com/v2ray/v2ray-core/proxy"
"github.com/v2ray/v2ray-core/proxy/socks/protocol"
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"github.com/v2ray/v2ray-core/transport/hub"
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)
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var (
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ErrorUnsupportedSocksCommand = errors.New("Unsupported socks command.")
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ErrorUnsupportedAuthMethod = errors.New("Unsupported auth method.")
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)
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// SocksServer is a SOCKS 5 proxy server
type SocksServer struct {
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tcpMutex sync.RWMutex
udpMutex sync.RWMutex
accepting bool
packetDispatcher dispatcher.PacketDispatcher
config *Config
tcpListener *hub.TCPHub
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udpHub *hub.UDPHub
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udpAddress v2net.Destination
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udpServer *hub.UDPServer
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listeningPort v2net.Port
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}
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func NewSocksServer(config *Config, packetDispatcher dispatcher.PacketDispatcher) *SocksServer {
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return &SocksServer{
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config: config,
packetDispatcher: packetDispatcher,
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}
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}
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func (this *SocksServer) Port() v2net.Port {
return this.listeningPort
}
func (this *SocksServer) Close() {
this.accepting = false
if this.tcpListener != nil {
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this.tcpMutex.Lock()
this.tcpListener.Close()
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this.tcpListener = nil
this.tcpMutex.Unlock()
}
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if this.udpHub != nil {
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this.udpMutex.Lock()
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this.udpHub.Close()
this.udpHub = nil
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this.udpMutex.Unlock()
}
}
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func (this *SocksServer) Listen(port v2net.Port) error {
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if this.accepting {
if this.listeningPort == port {
return nil
} else {
return proxy.ErrorAlreadyListening
}
}
this.listeningPort = port
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listener, err := hub.ListenTCP(port, this.HandleConnection)
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if err != nil {
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log.Error("Socks: failed to listen on port ", port, ": ", err)
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return err
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}
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this.accepting = true
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this.tcpMutex.Lock()
this.tcpListener = listener
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this.tcpMutex.Unlock()
if this.config.UDPEnabled {
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this.ListenUDP(port)
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}
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return nil
}
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func (this *SocksServer) HandleConnection(connection *hub.TCPConn) {
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defer connection.Close()
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reader := v2net.NewTimeOutReader(120, connection)
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auth, auth4, err := protocol.ReadAuthentication(reader)
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if err != nil && err != protocol.Socks4Downgrade {
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log.Error("Socks: failed to read authentication: ", err)
return
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}
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if err != nil && err == protocol.Socks4Downgrade {
this.handleSocks4(reader, connection, auth4)
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} else {
this.handleSocks5(reader, connection, auth)
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}
}
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func (this *SocksServer) handleSocks5(reader *v2net.TimeOutReader, writer io.Writer, auth protocol.Socks5AuthenticationRequest) error {
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expectedAuthMethod := protocol.AuthNotRequired
if this.config.AuthType == AuthTypePassword {
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expectedAuthMethod = protocol.AuthUserPass
}
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if !auth.HasAuthMethod(expectedAuthMethod) {
authResponse := protocol.NewAuthenticationResponse(protocol.AuthNoMatchingMethod)
err := protocol.WriteAuthentication(writer, authResponse)
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if err != nil {
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log.Error("Socks: failed to write authentication: ", err)
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return err
}
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log.Warning("Socks: client doesn't support allowed any auth methods.")
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return ErrorUnsupportedAuthMethod
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}
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authResponse := protocol.NewAuthenticationResponse(expectedAuthMethod)
err := protocol.WriteAuthentication(writer, authResponse)
if err != nil {
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log.Error("Socks: failed to write authentication: ", err)
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return err
}
if this.config.AuthType == AuthTypePassword {
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upRequest, err := protocol.ReadUserPassRequest(reader)
if err != nil {
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log.Error("Socks: failed to read username and password: ", err)
return err
}
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status := byte(0)
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if !this.config.HasAccount(upRequest.Username(), upRequest.Password()) {
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status = byte(0xFF)
}
upResponse := protocol.NewSocks5UserPassResponse(status)
err = protocol.WriteUserPassResponse(writer, upResponse)
if err != nil {
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log.Error("Socks: failed to write user pass response: ", err)
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return err
}
if status != byte(0) {
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log.Warning("Socks: Invalid user account: ", upRequest.AuthDetail())
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return proxy.ErrorInvalidAuthentication
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}
}
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request, err := protocol.ReadRequest(reader)
if err != nil {
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log.Error("Socks: failed to read request: ", err)
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return err
}
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if request.Command == protocol.CmdUdpAssociate && this.config.UDPEnabled {
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return this.handleUDP(reader, writer)
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}
if request.Command == protocol.CmdBind || request.Command == protocol.CmdUdpAssociate {
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response := protocol.NewSocks5Response()
response.Error = protocol.ErrorCommandNotSupported
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response.Port = v2net.Port(0)
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response.SetIPv4([]byte{0, 0, 0, 0})
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responseBuffer := alloc.NewSmallBuffer().Clear()
response.Write(responseBuffer)
_, err = writer.Write(responseBuffer.Value)
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responseBuffer.Release()
if err != nil {
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log.Error("Socks: failed to write response: ", err)
return err
}
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log.Warning("Socks: Unsupported socks command ", request.Command)
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return ErrorUnsupportedSocksCommand
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}
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response := protocol.NewSocks5Response()
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response.Error = protocol.ErrorSuccess
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// Some SOCKS software requires a value other than dest. Let's fake one:
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response.Port = v2net.Port(1717)
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response.SetIPv4([]byte{0, 0, 0, 0})
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responseBuffer := alloc.NewSmallBuffer().Clear()
response.Write(responseBuffer)
_, err = writer.Write(responseBuffer.Value)
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responseBuffer.Release()
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if err != nil {
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log.Error("Socks: failed to write response: ", err)
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return err
}
dest := request.Destination()
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log.Info("Socks: TCP Connect request to ", dest)
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packet := v2net.NewPacket(dest, nil, true)
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this.transport(reader, writer, packet)
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return nil
}
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func (this *SocksServer) handleUDP(reader *v2net.TimeOutReader, writer io.Writer) error {
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response := protocol.NewSocks5Response()
response.Error = protocol.ErrorSuccess
udpAddr := this.udpAddress
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response.Port = udpAddr.Port()
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switch {
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case udpAddr.Address().IsIPv4():
response.SetIPv4(udpAddr.Address().IP())
case udpAddr.Address().IsIPv6():
response.SetIPv6(udpAddr.Address().IP())
case udpAddr.Address().IsDomain():
response.SetDomain(udpAddr.Address().Domain())
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}
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responseBuffer := alloc.NewSmallBuffer().Clear()
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response.Write(responseBuffer)
_, err := writer.Write(responseBuffer.Value)
responseBuffer.Release()
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if err != nil {
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log.Error("Socks: failed to write response: ", err)
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return err
}
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reader.SetTimeOut(300) /* 5 minutes */
v2io.ReadFrom(reader, nil) // Just in case of anything left in the socket
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// The TCP connection closes after this method returns. We need to wait until
// the client closes it.
// TODO: get notified from UDP part
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<-time.After(5 * time.Minute)
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return nil
}
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func (this *SocksServer) handleSocks4(reader io.Reader, writer io.Writer, auth protocol.Socks4AuthenticationRequest) error {
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result := protocol.Socks4RequestGranted
if auth.Command == protocol.CmdBind {
result = protocol.Socks4RequestRejected
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}
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socks4Response := protocol.NewSocks4AuthenticationResponse(result, auth.Port, auth.IP[:])
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responseBuffer := alloc.NewSmallBuffer().Clear()
socks4Response.Write(responseBuffer)
writer.Write(responseBuffer.Value)
responseBuffer.Release()
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if result == protocol.Socks4RequestRejected {
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log.Warning("Socks: Unsupported socks 4 command ", auth.Command)
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return ErrorUnsupportedSocksCommand
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}
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dest := v2net.TCPDestination(v2net.IPAddress(auth.IP[:]), auth.Port)
packet := v2net.NewPacket(dest, nil, true)
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this.transport(reader, writer, packet)
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return nil
}
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func (this *SocksServer) transport(reader io.Reader, writer io.Writer, firstPacket v2net.Packet) {
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ray := this.packetDispatcher.DispatchToOutbound(firstPacket)
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input := ray.InboundInput()
output := ray.InboundOutput()
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var inputFinish, outputFinish sync.Mutex
inputFinish.Lock()
outputFinish.Lock()
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go func() {
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v2io.RawReaderToChan(input, reader)
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inputFinish.Unlock()
close(input)
}()
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go func() {
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v2io.ChanToRawWriter(writer, output)
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outputFinish.Unlock()
}()
outputFinish.Lock()
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}