70 lines
3.7 KiB
Plaintext
70 lines
3.7 KiB
Plaintext
CHARACTER CREATION AND DEVELOPMENT
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==================================
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You will have the opportunity to create a new character each time you
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start up omega. A random selection of statistics will be generated.
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To discourage sitting around trying to get an "optimal" character,
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you can only "reroll" 9 times before having to reload the game. Since
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your statistics tend to go up as you play, it isn't fatal to
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have low statistics when you start out. On the other hand, high stats
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don't hurt, either....
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Each statistic is very important, but depending what sort of character
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you wish to play, different statistics will stand out. Combat is
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helped by Strength and Dexterity, Magic-use is aided by Intelligence
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and Power. Agility helps you avoid getting hit and avoid traps, while
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Constitution determines how many hits you can take before dying.
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A new option for omega is to "play yourself". By answering a sequence
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of personal questions, omega arrives at what your personal statistics
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should be. It is in seriously bad taste to lie.... Only the character
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you create in this mode can be saved to the omegarc. The questions are
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set up so that a "renaissance man" type of person will probably have
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stats generally around 14-15. The rest of us will stay around 9-12 on
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average. If you are really impressively good at something you can
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start out with a stat of up to 18, but this is pretty unlikely for
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most of us.
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As you continue to play, you will hopefully accumulate experience and
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treasure. You can gain skills and abilities through various means,
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the most important being training in one of the Rampart establishments
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devoted to self-improvement. Thus, you can choose to work out at the
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gym, study at the Collegium Magii, meditate at a Temple, and
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so on. Certain skills and abilities may only be gained through
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adventuring, and others are mutually exclusive. For example, you can
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only be a priest of one particular deity. One of the appeals of
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omega is the variety of different types of characters you can play,
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each with its own set of goals and benefits.
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Another aspect of your character is alignment. Characters are aligned
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towards the primal forces of Chaos and Law, or they can be neutral.
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Various actions affect this factor; killing peaceful monsters, or
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committing burgalry, for example, are chaotic acts. Alignment
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determines which guilds will let you in, the behavior of some
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artifacts and monsters, as well as much else.
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Your character will gain various statuses, abilities, immunities,
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etc., both harmful and beneficial. Most of the time these are kept
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hidden from you, but there are various ways of discovering the truth
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-- self-knowledge is very useful in omega. Remember, the oracle
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knows all, sees all....
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Experience is accrued for skillful actions in the game. As in rogue,
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one of the main methods of acquiring experience is defeating monsters.
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You need not kill an opponent to defeat it (you can use the 'threaten'
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option of the 't' command, sometimes). There are many other ways of
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gaining experience, though, including learning spells, deactivating
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traps, using artifacts correctly, etc.
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Experience goes towards two kinds of character development. First,
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in the bizarre tradition of role-playing games like * & *, hit
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points and combat capabilities go up as experience is gained.
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Secondly, experience gained is shared out to each of the guilds,
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priesthoods, etc. that the character belongs to. The more guilds
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the character is a member of, the slower promotion will be
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(except in the City Nobility, and among the Gladiators, where
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promotion is not based on experience, but on quests and combats,
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respectively). Regardless of the number of guilds the character
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is a member of, the first type of experience (overall character
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level) will not be adversely affected.
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