omega-rpg/lib/update.txt

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Version Changes
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Produced by Laurence Brothers (brothers@paul.rutgers.edu)
0.57(alpha) First public release
0.58(alpha) bugfixes, I forget what else
0.59(alpha) bugfixes, better tactical combat mode ^c trapping
0.60(alpha) bugfixes, filechecking, cuserid changed to getlogin, brothel
on city level, more foods. this file started. new time
mechanism, new module otime.
12/5/87.
0.70(alpha) architecture changed -- therefore most code rewritten. Only
large-scale changes detailed here, otherwise too many to count.
Countryside; multiple dungeons; "special levels"; special
screens for houses, the arena, and countryside encounters;
single combat mode with different verbosity levels; no more
filechecking for saved games; many new monsters; a few new
items; new end game; new inventory modes, effects of many
commands are different, some new commands added, other old
ones removed. Commands and terrain characters have different
meanings in countryside.
3/22/88.
0.70.5(alpha) First 0.70 version released via ftp. Many bugs. Among other
things, wouldn't work at all on a vax.
3/22/88.
0.71 (beta) Rather different version of 0.70 now about to be released to
usenet via comp.sources.games.
7/11/88.
0.75 Somewhat bugfixed version of 0.71, with MS-DOS cpp code and
makefile courtesy Nathan Glasser.
5/4/89.
Produced by Robert Rendell (rendell@cs.monash.edu.au)
0.78 Rather more bugfixed version from 0.75. Put in support for
uid swapping so omega may run suid. Removed the high scores
from the player save file (weird...) Put in file locking on
the high score file so file isn't corrupted by simultanious
updates. Fixed many sundry bugs.
3 Sept 93.
0.78.1 Fixed a number of bugs reported by various people.
3 Oct 93.
0.79 Fixed a number of bugs, largely cosmetic, but also some
serious ones, like the Justiciar restoring hostile to the
player if the game was restored with the player in the
country. Also closed possible avenue of gross cheating -
someone in wizard mode could reset any game status bit,
including the wizard bit, thus re-enableing their score...
11 Feb 94.
0.80 Major changes, including merging the DJGPP and mainstream
versions. Also saved games - I changed levels so only the
seed and the changes made to the level are saved - the space
saving achieved means that saving the entire dungeon is now
feasable. Many other bugs fixed
16 June 94.
0.80.1 Patch 1, fixing a few careless bugs in 0.80 - help files were
changed in name and not all references to the old name updated,
files were created that didn't adhere to MSDOS's stupid 8.3
filename limit. Also fixed setoptions so it didn't crash
when called from the character creation routines.
28 June 94.
0.80.2 Patch 2: more bugfixes, mostly involving bugs with multiple
items - there were several cases where conform_lost_object/s
was called on an item that was then given to a monster or
put in a safe, causing strange effects like piles of 0 size.