git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk@493 178a84e3-b1eb-0310-8ba1-8eac791a3b58
211 lines
6.9 KiB
HTML
211 lines
6.9 KiB
HTML
<TITLE>Tuxedo T. Penguin stars in TuxKart!</TITLE>
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<BODY BACKGROUND="background.png">
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<TABLE>
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<TR>
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<TD>
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<center>
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<A href="http://sourceforge.net">
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<IMG src="http://sourceforge.net/sflogo.php?group_id=2554&type=1" width="88" height="31" border="0"></A>
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</center>
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<p>
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<center>
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<FONT SIZE=+7><b>T</b></FONT SIZE><b>UXEDO</b>
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<FONT SIZE=+7><b>T. P</b></FONT SIZE><b>ENGUIN STARS IN</b>
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<FONT SIZE=+7><b>T</b></FONT SIZE><b>UX</b><FONT SIZE=+7><b>K</b></FONT SIZE><b>ART!</b>
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</center>
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<br>
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<center>by Steve and Oliver Baker</center>
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</TD>
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<TD>
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<IMG SRC="title_screen.png">
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</TD>
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</TR>
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</TABLE>
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<TABLE>
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<TR>
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<TD valign=top align=left>
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<A HREF="index.html"><IMG SRC="homepage_button.png" ALT="HomePage" BORDER="0"></A><br>
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<A HREF="screenshots.html"><IMG SRC="screenshots_button.png" ALT="Screenshots" BORDER="0"></A><br>
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<A HREF="downloads.html"><IMG SRC="downloads_button.png" ALT="Downloads" BORDER="0"></A><br>
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<A HREF="installation.html"><IMG SRC="installation_button.png" ALT="Installation" BORDER="0"></A><br>
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<A HREF="trackdesign.html"><IMG SRC="trackdesign_button.png" ALT="TrackDesign" BORDER="0"></A><br>
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<A HREF="requirements.html"><IMG SRC="requirements_button.png" ALT="Requirements" BORDER="0"></A><br>
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<A HREF="license.html"><IMG SRC="license_button.png" ALT="License" BORDER="0"></A><br>
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<A HREF="controls.html"><IMG SRC="controls_button.png" ALT="Controls" BORDER="0"></A><br>
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<A HREF="support.html"><IMG SRC="support_button.png" ALT="Support" BORDER="0"></A><br>
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<A HREF="links.html"><IMG SRC="links_button.png" ALT="Links" BORDER="0"></A><br>
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</TD>
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<TD>
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<H2>STARTING THE GAME:</H2>
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Just 'cd' into the download directory and run './src/tuxkart',
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or run '/usr/local/games/tuxkart' if you did a 'make install'.
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<p>
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Select the number of laps and which course you'd like to race
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on then click 'start game' to get going.
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<center>
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<TABLE>
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<TR>
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<TD>
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<center>
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<IMG SRC="tuxtrack.png">
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<br>
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Tux's Tollway.
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</center>
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</TD>
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<TD>
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<center>
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<IMG SRC="gownsbow.png">
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<br>
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Gown's Bow.
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</center>
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</TD>
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</TR>
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</TABLE>
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</center>
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<H2>PLAYING THE GAME:</H2>
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Ideally, you need a 'gamepad' style joystick with at leasti
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six buttons:
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<pre>
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Joystick Left/Right: Steer.
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A button - Accellerate.
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B button - Brake.
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C button - Use an item you've collected from a Red Herring
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D button - Ask to be rescued by tinytux.
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L button - Pop a wheelie (if you are going fast enough).
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R button - Jump.
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</pre>
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In addition, you can drive from the keyboard:
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<pre>
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LEFT/RIGHT ARROW: Steer.
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UP-ARROW - Same as 'A' button - Accellerate
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DOWN-ARROW - Same as 'B' button - Brake
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A key - Same as 'L' button - pop a Wheelie
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S key - Same as 'R' button - Jump
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D key - Same as 'D' button - Rescue Me Please!
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F key - Same as 'C' button - Use an item
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ENTER - Same as 'C' button - Use an item
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SPACE - Pop up or Hide the menu bar.
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R key - Restart the race.
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P key - Pause.
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X key - Exit the game.
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ESCAPE- Exit the game.
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</pre>
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There are also some debug functions left in for developers:
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<pre>
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W key - Toggle wireframe view
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Z key - Toggle statistics gathering
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</pre>
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From the Menu bar, you can turn sound effects and music
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on and off, enable or disable the 'mousetrap' (which keeps
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the mouse in the window to stop you accidentally losing
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the mouse pointer on Voodoo-1/2 hardware)
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<p>
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On the tracks, you'll find Red, Silver and Gold Herring (Yum - good!), and
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Green Herring (Yuk - bad!) - also arrow-shaped red and black 'zippers'
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that give you a quick speedup.
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<p>
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Use the 'rescue' key if you crash and can't get back onto the
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track. It's sometimes activated automatically if (for example)
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you get stuck in hot lava. TinyTux will lift your cart up and
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put it back onto the track.
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<H2>POWERUPS:</H2>
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I currently have many 'good things' (triggered by eating a Red Herring)
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and a few 'bad things' (triggered by eating a Green Herring by mistake).
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<p>
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Good things are collectables - you pick them
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up by driving through the Red Herring and
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activate them by pushing the 'C' button on the joystick (or ENTER
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on the keyboard).
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<p>
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Bad things happen immediately - and last for a few seconds before
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'going away' by themselves.
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<p>
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Notice that (unlike some kart games), the computer controlled
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players also collect and use powerups.
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<p>
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Silver and Gold Herrings gradually fill up Tux's tummy (represented
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by the herring bone at the top of the screen) - as you eat more
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herring, you'll find that a Red Herring will subsequently give
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you two, three, four or five powerups at one time!
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<p>
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Good Things:
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<ul>
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<li> Missiles - unguided but fast. If they hit anything, they
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explode impressively. The effect on a Kart is to stop it
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dead - so you have to accellerate again.
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<li> Homing missiles - slower than the regular kind - but they
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track the nearest kart and are quite hard to shake off.
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<li> Fuzzy blobs - even slower still - a kart can outrun them
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quite easily. They ricochet off the sides of the track
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and only explode when they hit a Kart.
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<li> Magnets - if you activate a magnet then it hangs around for
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about 15 seconds. If anyone comes within about 20 meters,
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you'll be pulled towards them and end up glued to their
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tail until the magnet 'expires'. Great for catching up
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with someone - hopeless for passing them.
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<li> Portable Zippers - these are just like the zippers on the
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track itself - they give you a sudden accelleration and
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temporarily increase the top speed of your kart.
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</ul>
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Bad Things:
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<ul>
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<li> Parachute - this pops out the back of your kart and slows
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you down a little for a few seconds only. Enough to drop
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you back one place if it's a close race though.
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<li> Anvil - gets dragged behind your kart on a rope for an
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even shorter amount of time than the parachute...but the
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drag effect is much stronger - your kart hardly moves at all.
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</ul>
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<H2>KNOWN BUGS:</H2>
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<ul>
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<li> No drive-with-the-mouse support.
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<li> Slow performance on CPU's less than ~450MHz.
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<li> No way to return to title screen at end of race.
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<li> You always play as Tux - there is no way to change players.
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<li> After you cross the finish line, if someone overtakes you,
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your final position changes!
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<li> No "Ready, Steady, Go!" sequence.
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<li> The computer players get confused and 'stuck' on tracks
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that self-intersect (eg figure-8 shaped tracks). The
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lap counter and current player positions are also screwed up
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on those kinds of tracks.
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<li> If you (or one of the computer players) goes off the edge
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of the track, or calls for rescue then tiny-tux doesn't
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always manage to put you back onto the track correctly.
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If this happens, you may need to type 'R' to restart the race
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- Sorry.
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<li> Sometimes you can be pushed through a solid object if
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you are hit by another player when in contact with the
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surface.
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</ul>
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I'm sure there are lots more!
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</TD>
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</TR>
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</TABLE>
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<hr>
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Steve Baker
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<br>
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<A HREF="mailto:sjbaker1@airmail.net"><sjbaker1@airmail.net></A>
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<br>
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<A HREF="http://www.sjbaker.org">http://www.sjbaker.org</A>
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