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background.jpg
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updated textures in gui to be power-of-2, fixing display issues with some graphics cards
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2009-05-13 00:44:40 +00:00 |
bubble.png
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slighlty improved bubble image
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2009-05-03 17:06:26 +00:00 |
difficulty_easy.png
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updated textures in gui to be power-of-2, fixing display issues with some graphics cards
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2009-05-13 00:44:40 +00:00 |
difficulty_hard.png
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updated textures in gui to be power-of-2, fixing display issues with some graphics cards
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2009-05-13 00:44:40 +00:00 |
difficulty_medium.png
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updated textures in gui to be power-of-2, fixing display issues with some graphics cards
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2009-05-13 00:44:40 +00:00 |
gamepad.png
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the input config screen now contains some stuff... ugly and will need some serious thinking, but going along
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2009-04-26 01:31:56 +00:00 |
glass_iconhighlight_focus.png
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more on skinning : replaced ugly blue rectangle with a subtle glow. more tweakings necessary to make it good everywhere
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2009-04-11 19:02:33 +00:00 |
glass_section.png
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massive improvements to looks of options and help menus
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2009-05-03 16:16:11 +00:00 |
glass_square_focused.png
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improved selection focus ring
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2009-04-11 20:13:36 +00:00 |
glassbutton_focused.png
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starting to implement better skinning. currently, only plain buttons are skinned (you can see one in the help screens if you wish to see). I made a theme as proof of concept, if people don't like it, it can easily be replaced ;)
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2009-04-11 16:07:41 +00:00 |
glassbutton.png
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starting to implement better skinning. currently, only plain buttons are skinned (you can see one in the help screens if you wish to see). I made a theme as proof of concept, if people don't like it, it can easily be replaced ;)
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2009-04-11 16:07:41 +00:00 |
glasscheckbox_checked_focus.png
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tweaked checkbox image so it's more obvious that it's focused
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2009-04-20 16:08:22 +00:00 |
glasscheckbox_checked.png
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skinned checkboxes
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2009-04-18 23:12:41 +00:00 |
glasscheckbox_focus.png
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tweaked checkbox image so it's more obvious that it's focused
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2009-04-20 16:08:22 +00:00 |
glasscheckbox.png
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skinned checkboxes
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2009-04-18 23:12:41 +00:00 |
glasssgauge_fill.png
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skinned gauges. default value is now read from audio managers - it just doesn't work for music yet because no default value is set for music volume in preferences.
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2009-04-16 01:29:06 +00:00 |
glassspinner_down.png
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music and sound volume can be modified in options. much left to do : make the gauge nicer-looking, save value to file, load value from file, make the slider start at an actual value, ...
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2009-04-16 00:46:21 +00:00 |
glassspinner_focus.png
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made some textures power-of-two in size
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2009-04-11 23:18:33 +00:00 |
glassspinner.png
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Added basic skinning to spinners
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2009-04-11 16:43:24 +00:00 |
glasstab_down.png
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made some textures power-of-two in size
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2009-04-11 23:18:33 +00:00 |
glasstab_focus.png
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made some textures power-of-two in size
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2009-04-11 23:18:33 +00:00 |
glasstab.png
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made some textures power-of-two in size
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2009-04-11 23:18:33 +00:00 |
gnu.png
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Remove svn exec prop from more data files.
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2009-03-24 22:27:24 +00:00 |
help1.stkgui
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since it's less and less sure we can have good-looking fonts quickly and easily in irrlicht, committing a small version of the current one so the game is at least usable
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2009-05-03 17:01:10 +00:00 |
help2.stkgui
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since it's less and less sure we can have good-looking fonts quickly and easily in irrlicht, committing a small version of the current one so the game is at least usable
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2009-05-03 17:01:10 +00:00 |
help3.stkgui
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since it's less and less sure we can have good-looking fonts quickly and easily in irrlicht, committing a small version of the current one so the game is at least usable
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2009-05-03 17:01:10 +00:00 |
karts0.png
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updated textures in gui to be power-of-2, fixing display issues with some graphics cards
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2009-05-13 00:44:40 +00:00 |
karts1.png
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updated textures in gui to be power-of-2, fixing display issues with some graphics cards
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2009-05-13 00:44:40 +00:00 |
karts2.png
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updated textures in gui to be power-of-2, fixing display issues with some graphics cards
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2009-05-13 00:44:40 +00:00 |
karts3.png
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updated textures in gui to be power-of-2, fixing display issues with some graphics cards
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2009-05-13 00:44:40 +00:00 |
karts4.png
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updated textures in gui to be power-of-2, fixing display issues with some graphics cards
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2009-05-13 00:44:40 +00:00 |
karts5.png
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updated textures in gui to be power-of-2, fixing display issues with some graphics cards
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2009-05-13 00:44:40 +00:00 |
karts6.png
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updated textures in gui to be power-of-2, fixing display issues with some graphics cards
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2009-05-13 00:44:40 +00:00 |
karts7.png
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updated textures in gui to be power-of-2, fixing display issues with some graphics cards
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2009-05-13 00:44:40 +00:00 |
karts8.png
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updated textures in gui to be power-of-2, fixing display issues with some graphics cards
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2009-05-13 00:44:40 +00:00 |
karts.stkgui
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improved look of kart and track selection screens
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2009-05-03 16:53:37 +00:00 |
keyboard.png
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the input config screen now contains some stuff... ugly and will need some serious thinking, but going along
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2009-04-26 01:31:56 +00:00 |
License.txt
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skin work (only in code, no visible change yet, but I'm preparing the way for visible changes :] )
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2009-04-08 20:31:50 +00:00 |
logo.png
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updated textures in gui to be power-of-2, fixing display issues with some graphics cards
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2009-05-13 00:44:40 +00:00 |
main_about.png
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updated textures in gui to be power-of-2, fixing display issues with some graphics cards
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2009-05-13 00:44:40 +00:00 |
main_challenges.png
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updated textures in gui to be power-of-2, fixing display issues with some graphics cards
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2009-05-13 00:44:40 +00:00 |
main_help.png
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updated textures in gui to be power-of-2, fixing display issues with some graphics cards
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2009-05-13 00:44:40 +00:00 |
main_network.png
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updated textures in gui to be power-of-2, fixing display issues with some graphics cards
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2009-05-13 00:44:40 +00:00 |
main_options.png
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updated textures in gui to be power-of-2, fixing display issues with some graphics cards
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2009-05-13 00:44:40 +00:00 |
main_quit.png
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updated textures in gui to be power-of-2, fixing display issues with some graphics cards
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2009-05-13 00:44:40 +00:00 |
main_race.png
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updated textures in gui to be power-of-2, fixing display issues with some graphics cards
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2009-05-13 00:44:40 +00:00 |
main.stkgui
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Improved main menu appearance
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2009-04-06 20:07:21 +00:00 |
mode_3strikes.png
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updated textures in gui to be power-of-2, fixing display issues with some graphics cards
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2009-05-13 00:44:40 +00:00 |
mode_ftl.png
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updated textures in gui to be power-of-2, fixing display issues with some graphics cards
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2009-05-13 00:44:40 +00:00 |
mode_normal.png
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updated textures in gui to be power-of-2, fixing display issues with some graphics cards
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2009-05-13 00:44:40 +00:00 |
mode_tt.png
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updated textures in gui to be power-of-2, fixing display issues with some graphics cards
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2009-05-13 00:44:40 +00:00 |
okolaks0.png
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since it's less and less sure we can have good-looking fonts quickly and easily in irrlicht, committing a small version of the current one so the game is at least usable
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2009-05-03 17:01:10 +00:00 |
okolaks1.png
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since it's less and less sure we can have good-looking fonts quickly and easily in irrlicht, committing a small version of the current one so the game is at least usable
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2009-05-03 17:01:10 +00:00 |
okolaks2.png
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added a better font. but for now it's not any better because the irrlicht font system is too crappy to alow resizing fonts at runtime *sigh*
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2009-04-24 14:19:20 +00:00 |
okolaks3.png
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added a better font. but for now it's not any better because the irrlicht font system is too crappy to alow resizing fonts at runtime *sigh*
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2009-04-24 14:19:20 +00:00 |
okolaks.xml
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since it's less and less sure we can have good-looking fonts quickly and easily in irrlicht, committing a small version of the current one so the game is at least usable
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2009-05-03 17:01:10 +00:00 |
options_audio_video.png
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starting to introduce options menu
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2009-04-01 19:48:42 +00:00 |
options_av.stkgui
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got sick with my own gauge implementation using an irrlicht scrollbar(irrlicht has no gauge widget) - it had all kinds of weird side effects. I rewrote it using my Spinner widget instead. Some functionnality is lost but at least it's pretty much bug-free
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2009-05-04 01:15:12 +00:00 |
options_input.png
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starting to introduce options menu
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2009-04-01 19:48:42 +00:00 |
options_input.stkgui
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since it's less and less sure we can have good-looking fonts quickly and easily in irrlicht, committing a small version of the current one so the game is at least usable
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2009-05-03 17:01:10 +00:00 |
options_players.png
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starting to introduce options menu
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2009-04-01 19:48:42 +00:00 |
options_players.stkgui
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since it's less and less sure we can have good-looking fonts quickly and easily in irrlicht, committing a small version of the current one so the game is at least usable
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2009-05-03 17:01:10 +00:00 |
racesetup.stkgui
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improved path flexibility in graphics files (can now access textures from data/textures too, will be useful in help to show weapons icons, etc.)
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2009-04-04 23:33:37 +00:00 |
screen32.png
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Resolutions in options menu are now obtained from irrlicht
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2009-05-09 20:20:16 +00:00 |
screen43.png
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started adding resolution choice... a bit different from proposed design, but simpler this way. work in progress, does nothing yet, presentation can be improved
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2009-04-19 01:49:08 +00:00 |
screen53.png
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started adding resolution choice... a bit different from proposed design, but simpler this way. work in progress, does nothing yet, presentation can be improved
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2009-04-19 01:49:08 +00:00 |
screen54.png
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started adding resolution choice... a bit different from proposed design, but simpler this way. work in progress, does nothing yet, presentation can be improved
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2009-04-19 01:49:08 +00:00 |
screen1610.png
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started adding resolution choice... a bit different from proposed design, but simpler this way. work in progress, does nothing yet, presentation can be improved
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2009-04-19 01:49:08 +00:00 |
track1.png
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Game menu now shows up :) Input is not yet handled, so not yet usable. Some dummy placeholder datafiles included for the sake of having something testable
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2009-03-15 01:34:21 +00:00 |
track2.png
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Game menu now shows up :) Input is not yet handled, so not yet usable. Some dummy placeholder datafiles included for the sake of having something testable
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2009-03-15 01:34:21 +00:00 |
track3.png
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Game menu now shows up :) Input is not yet handled, so not yet usable. Some dummy placeholder datafiles included for the sake of having something testable
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2009-03-15 01:34:21 +00:00 |
track4.png
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Game menu now shows up :) Input is not yet handled, so not yet usable. Some dummy placeholder datafiles included for the sake of having something testable
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2009-03-15 01:34:21 +00:00 |
track5.png
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Game menu now shows up :) Input is not yet handled, so not yet usable. Some dummy placeholder datafiles included for the sake of having something testable
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2009-03-15 01:34:21 +00:00 |
track6.png
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Game menu now shows up :) Input is not yet handled, so not yet usable. Some dummy placeholder datafiles included for the sake of having something testable
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2009-03-15 01:34:21 +00:00 |
track7.png
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Game menu now shows up :) Input is not yet handled, so not yet usable. Some dummy placeholder datafiles included for the sake of having something testable
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2009-03-15 01:34:21 +00:00 |
track8.png
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Game menu now shows up :) Input is not yet handled, so not yet usable. Some dummy placeholder datafiles included for the sake of having something testable
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2009-03-15 01:34:21 +00:00 |
track_random.png
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GUI will now react to user input (though menu navigation is not yet in so even though you can see it got the click nothing will happen)
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2009-03-15 19:26:12 +00:00 |
tracks.stkgui
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improved look of kart and track selection screens
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2009-05-03 16:53:37 +00:00 |