stk-code_catmod/data/shaders
2018-02-27 23:38:28 +01:00
..
irrlicht
utils
alphatest_particle.frag
alphatest_particle.vert
bilateralH.comp
bilateralH.frag
bilateralV.comp
bilateralV.frag
bloom.frag
bloomblend.frag
blurshadowH.comp
blurshadowV.comp
coloredquad.frag
coloredquad.vert
colorize.frag
colortexturedquad.frag
colortexturedquad.vert
combine_diffuse_color.frag
degraded_ibl.frag
dof.frag
frustrum.vert
gaussian3h.frag
gaussian3v.frag
gaussian6h.comp
gaussian6h.frag
gaussian6v.comp
gaussian6v.frag
glow.frag
godfade.frag
godray.frag
header.txt
IBL.frag
importance_sampling_specular.frag
layertexturequad.frag
lensblend.frag
lightning.frag
linearizedepth.frag
mlaa_blend2.frag
mlaa_color1.frag
MLAA_COPYING
mlaa_neigh3.frag
motion_blur.frag
passthrough.frag
pointlight.frag
pointlight.vert
pointlightscatter.frag
primitive2dlist.vert
screenquad.vert
simple_particle.frag
simple_particle.vert
sky.frag
sky.vert
sp_alpha_test.frag
sp_decal.frag
sp_displace.frag
sp_dynamic_night_bloom.frag Add a shader to use the day/night cycle for lamps, etc 2018-02-27 23:38:28 +01:00
sp_ghost.frag
sp_grass_pass.vert
sp_grass_shadow.vert
sp_grass.frag
sp_normal_map.frag
sp_normal_visualizer.frag
sp_normal_visualizer.geom
sp_normal_visualizer.vert
sp_pass.vert
sp_shadow_alpha_test.frag
sp_shadow.vert
sp_skinning_shadow.vert
sp_skinning.vert
sp_solid.frag
sp_text_billboard.frag
sp_transparent.frag
sp_unlit.frag
sps_0_solid.xml
sps_1_normalmap.xml
sps_2_alphatest.xml
sps_3_decal.xml
sps_4_grass.xml
sps_5_unlit.xml
sps_6_alphablend.xml
sps_7_additive.xml
sps_8_ghost.xml
sps_9_dynamicNightBloom.xml Add a shader to use the day/night cycle for lamps, etc 2018-02-27 23:38:28 +01:00
ssao.frag
sunlight.frag
sunlightshadow.frag
texturedquad.frag
texturedquad.vert
tonemap.frag
transparent.frag
uniformcolortexturedquad.frag
white.frag