544 lines
20 KiB
CMake
544 lines
20 KiB
CMake
# root CMakeLists for the SuperTuxKart project
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project(SuperTuxKart)
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set(PROJECT_VERSION "0.9.1")
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cmake_minimum_required(VERSION 2.8.4)
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if(NOT (CMAKE_MAJOR_VERSION VERSION_LESS 3))
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cmake_policy(SET CMP0043 OLD)
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endif()
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/cmake")
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include(CMakeDependentOption)
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include(BuildTypeSTKRelease)
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if (NOT CMAKE_BUILD_TYPE)
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message(STATUS "No build type selected, default to STKRelease")
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set(CMAKE_BUILD_TYPE "STKRelease")
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endif()
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option(SERVER_ONLY "Create a server only (i.e. no graphics or sound)" OFF)
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option(USE_FRIBIDI "Support for right-to-left languages" ON)
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option(CHECK_ASSETS "Check if assets are installed in ../stk-assets" ON)
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option(USE_SYSTEM_ANGELSCRIPT "Use system angelscript instead of built-in angelscript. If you enable this option, make sure to use a compatible version." OFF)
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option(ENABLE_NETWORK_MULTIPLAYER "Enable network multiplayer. This will replace the online profile GUI in the main menu with the network multiplayer GUI" OFF)
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CMAKE_DEPENDENT_OPTION(BUILD_RECORDER "Build opengl recorder" ON
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"NOT SERVER_ONLY;NOT USE_GLES2;NOT APPLE" OFF)
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if (UNIX AND NOT APPLE)
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option(USE_GLES2 "Use OpenGL ES2 renderer" OFF)
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endif()
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if(MSVC AND (MSVC_VERSION LESS 1900))
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# Normally hide the option to build wiiuse on VS, since it depends
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# on the installation of the Windows DDK (Driver Developer Kit),
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# which also needs an absolute path :(
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option(WIIUSE_BUILD "Build wiiuse lib (only for developers)" OFF)
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mark_as_advanced(WIIUSE_BUILD)
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else()
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set(WIIUSE_BUILD ON)
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endif()
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if(MINGW OR CYGWIN OR SERVER_ONLY)
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option(USE_WIIUSE "Support for wiimote input devices" OFF)
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else()
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option(USE_WIIUSE "Support for wiimote input devices" ON)
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endif()
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if(UNIX AND NOT APPLE)
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option(USE_ASAN "Build with Leak/Address sanitizer" OFF)
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option(USE_LIBBFD "Use libbfd for crash reporting and leak check" OFF)
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endif()
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set(STK_SOURCE_DIR "src")
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set(STK_DATA_DIR "${PROJECT_SOURCE_DIR}/data")
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin")
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# Define install paths
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set(STK_INSTALL_BINARY_DIR "bin" CACHE
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STRING "Install executable to this directory, absolute or relative to CMAKE_INSTALL_PREFIX")
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set(STK_INSTALL_DATA_DIR "share/supertuxkart" CACHE
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STRING "Install data folder to this directory, absolute or relative to CMAKE_INSTALL_PREFIX")
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# These variables enable MSVC to find libraries located in "dependencies"
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if(WIN32)
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set(ENV{PATH} "$ENV{PATH};${PROJECT_SOURCE_DIR}/dependencies/include")
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set(ENV{LIB} ${PROJECT_SOURCE_DIR}/dependencies/lib)
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set(ENV{OPENALDIR} ${PROJECT_SOURCE_DIR}/dependencies)
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add_definitions(-D_IRR_STATIC_LIB_)
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add_definitions(-DNO_IRR_COMPILE_WITH_X11_)
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endif()
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if(USE_GLES2)
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add_definitions(-DUSE_GLES2)
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endif()
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if(SERVER_ONLY)
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add_definitions(-DSERVER_ONLY)
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add_definitions(-DNO_IRR_COMPILE_WITH_X11_)
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endif()
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if(DISABLE_VPX)
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add_definitions(-DNO_VPX)
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endif()
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if(BUILD_RECORDER)
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add_definitions(-DENABLE_RECORDER)
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endif()
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# Build the Bullet physics library
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add_subdirectory("${PROJECT_SOURCE_DIR}/lib/bullet")
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include_directories("${PROJECT_SOURCE_DIR}/lib/bullet/src")
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# Build the ENet UDP network library
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add_subdirectory("${PROJECT_SOURCE_DIR}/lib/enet")
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include_directories("${PROJECT_SOURCE_DIR}/lib/enet/include")
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# Build glew library
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if(NOT USE_GLES2 AND NOT SERVER_ONLY)
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add_definitions(-DGLEW_NO_GLU)
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add_subdirectory("${PROJECT_SOURCE_DIR}/lib/glew")
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include_directories("${PROJECT_SOURCE_DIR}/lib/glew/include")
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endif()
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if((WIN32 AND NOT MINGW) OR APPLE)
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if (NOT APPLE)
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# Build zlib library
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add_subdirectory("${PROJECT_SOURCE_DIR}/lib/zlib")
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include_directories("${PROJECT_SOURCE_DIR}/lib/zlib")
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set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lib/zlib" "${PROJECT_BINARY_DIR}/lib/zlib/")
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set(ZLIB_LIBRARY zlibstatic)
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endif()
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# Build png library
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set (SKIP_INSTALL_ALL TRUE)
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set (PNG_STATIC TRUE)
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set (PNG_TESTS FALSE)
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set (PNG_SHARED FALSE)
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add_subdirectory("${PROJECT_SOURCE_DIR}/lib/libpng")
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include_directories("${PROJECT_SOURCE_DIR}/lib/libpng")
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set(PNG_PNG_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lib/libpng/")
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set(PNG_LIBRARY png15_static)
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endif()
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# Add jpeg library
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if (APPLE)
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add_subdirectory("${PROJECT_SOURCE_DIR}/lib/jpeglib")
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include_directories("${PROJECT_SOURCE_DIR}/lib/jpeglib")
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set(JPEG_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lib/jpeglib/")
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set(JPEG_LIBRARY jpeglib)
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else()
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find_package(JPEG REQUIRED)
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include_directories(${JPEG_INCLUDE_DIR})
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endif()
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if (BUILD_RECORDER)
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find_library(OPENGLRECORDER_LIBRARY NAMES openglrecorder libopenglrecorder PATHS "${PROJECT_SOURCE_DIR}/dependencies/lib")
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find_path(OPENGLRECORDER_INCLUDEDIR NAMES openglrecorder.h PATHS "${PROJECT_SOURCE_DIR}/dependencies/include")
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if (NOT OPENGLRECORDER_LIBRARY OR NOT OPENGLRECORDER_INCLUDEDIR)
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message(FATAL_ERROR "libopenglrecorder not found. "
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"Either install libopenglrecorder or disable ingame recorder with -DBUILD_RECORDER=0")
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endif()
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include_directories(${OPENGLRECORDER_INCLUDEDIR})
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mark_as_advanced(OPENGLRECORDER_LIBRARY OPENGLRECORDER_INCLUDEDIR)
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endif()
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if(NOT SERVER_ONLY AND NOT USE_GLES2)
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add_subdirectory("${PROJECT_SOURCE_DIR}/lib/graphics_utils")
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include_directories("${PROJECT_SOURCE_DIR}/lib/graphics_utils")
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endif()
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# Build the irrlicht library
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add_subdirectory("${PROJECT_SOURCE_DIR}/lib/irrlicht")
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include_directories("${PROJECT_SOURCE_DIR}/lib/irrlicht/include")
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# Build the Wiiuse library
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# Note: wiiuse MUST be declared after irrlicht, since otherwise
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# (at least on VS) irrlicht will find wiiuse io.h file because
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# of the added include directory.
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if(USE_WIIUSE)
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if(WIIUSE_BUILD)
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add_subdirectory("${PROJECT_SOURCE_DIR}/lib/wiiuse")
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endif()
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include_directories("${PROJECT_SOURCE_DIR}/lib/wiiuse")
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endif()
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# Set include paths
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include_directories(${STK_SOURCE_DIR})
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if(APPLE)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -arch x86_64")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -arch x86_64 -F/Library/Frameworks")
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elseif(MSVC)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") # Enable multi-processor compilation (faster)
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endif()
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# Build the angelscript library if not in system
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if(USE_SYSTEM_ANGELSCRIPT)
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find_package(Angelscript)
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if(ANGELSCRIPT_FOUND)
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include_directories(${Angelscript_INCLUDE_DIRS})
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else()
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message(FATAL_ERROR "Angelscript not found. "
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"Either install angelscript or use built-in version using "
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"-DUSE_SYSTEM_ANGELSCRIPT=0")
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endif()
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else()
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add_subdirectory("${PROJECT_SOURCE_DIR}/lib/angelscript/projects/cmake")
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include_directories("${PROJECT_SOURCE_DIR}/lib/angelscript/include")
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set(Angelscript_LIBRARIES angelscript)
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endif()
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# OpenAL
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if(APPLE)
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# In theory it would be cleaner to let CMake detect the right dependencies. In practice, this means that if a OSX user has
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# unix-style installs of Vorbis/Ogg/OpenAL/etc. they will be picked up over our frameworks. This is blocking when I make releases :
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# the mac I use to make STK releases does have other installs of vorbis/ogg/etc. which aren't compatible with STK, so letting
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# CMake pick the library it wants essentially means I can't build.
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -framework OpenAL")
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set(OPENAL_LIBRARY)
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else()
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find_package(OpenAL REQUIRED)
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include_directories(${OPENAL_INCLUDE_DIR})
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endif()
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# OggVorbis
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if(APPLE)
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# In theory it would be cleaner to let CMake detect the right dependencies. In practice, this means that if a OSX user has
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# unix-style installs of Vorbis/Ogg/OpenAL/etc. they will be picked up over our frameworks. This is blocking when I make releases :
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# the mac I use to make STK releases does have other installs of vorbis/ogg/etc. which aren't compatible with STK, so letting
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# CMake pick the library it wants essentially means I can't build.
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set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS} -I/Library/Frameworks/Ogg.framework/Versions/A/Headers -I/Library/Frameworks/Vorbis.framework/Versions/A/Headers")
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else()
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find_package(OggVorbis REQUIRED)
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include_directories(${OGGVORBIS_INCLUDE_DIRS})
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endif()
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# Freetype
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find_package(Freetype)
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if(FREETYPE_FOUND)
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include_directories(${FREETYPE_INCLUDE_DIRS})
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else()
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message(FATAL_ERROR "Freetype not found. "
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"Freetype is required to display characters in SuperTuxKart. ")
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endif()
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# Fribidi
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if(USE_FRIBIDI)
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find_package(Fribidi)
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if(FRIBIDI_FOUND)
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include_directories(${FRIBIDI_INCLUDE_DIRS})
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else()
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message(FATAL_ERROR "Fribidi not found. "
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"Either install fribidi or disable bidi support with -DUSE_FRIBIDI=0 "
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"(if you don't use a right-to-left language then you don't need this).")
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endif()
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endif()
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# OpenGL
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if(NOT USE_GLES2 AND NOT SERVER_ONLY)
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find_package(OpenGL REQUIRED)
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include_directories(${OPENGL_INCLUDE_DIR})
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endif()
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if(UNIX AND NOT APPLE AND NOT SERVER_ONLY)
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find_package(X11 REQUIRED)
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include_directories(${X11_INCLUDE_DIR})
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find_package(Xrandr REQUIRED)
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if(NOT XRANDR_FOUND)
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message(FATAL_ERROR "XRANDR not found.")
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endif()
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if(USE_LIBBFD)
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find_package(Libbfd)
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if(LIBBFD_FOUND)
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add_definitions(-DENABLE_LIBBFD)
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include_directories(${LIBBFD_INCLUDE_DIRS})
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else()
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set(USE_LIBBFD OFF CACHE BOOL "Use libbfd for crash reporting and leak check" FORCE)
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message(WARNING "Libbfd not found, disable integrated stack trace.")
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endif()
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endif()
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endif()
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# Set some compiler options
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if(UNIX OR MINGW)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++0x")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wno-unused-function")
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endif()
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if(MINGW AND CMAKE_BUILD_TYPE MATCHES Release)
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SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,--subsystem,windows")
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endif()
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# Netwowk Multiplayer
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if(ENABLE_NETWORK_MULTIPLAYER)
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add_definitions(-DENABLE_NETWORK_MULTIPLAYER_SCREEN)
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endif()
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if(WIN32)
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# By default windows.h has macros defined for min and max that screw up everything
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add_definitions(-DNOMINMAX)
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# And shut up about unsafe stuff
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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# Avoid timespec structure redeclaration on Visual Studio 2015
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if (NOT (MSVC_VERSION LESS 1900))
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add_definitions(-DHAVE_STRUCT_TIMESPEC)
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endif()
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endif()
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if(MSVC)
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# VS will automatically add NDEBUG for release mode, but only _DEBUG in debug mode.
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# Since STK uses DEBUG, this is added for debug compilation only:
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set_property(DIRECTORY PROPERTY COMPILE_DEFINITIONS_DEBUG DEBUG)
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else()
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# All non VS generators used create only a single compile mode, so
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# compile flags can be simplye be added
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if(CMAKE_BUILD_TYPE MATCHES Debug)
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add_definitions(-DDEBUG)
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else()
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add_definitions(-DNDEBUG)
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endif()
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endif()
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# TODO: remove this switch
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add_definitions(-DHAVE_OGGVORBIS)
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if(WIN32)
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configure_file("${STK_SOURCE_DIR}/../tools/windows_installer/icon_rc.template" "${PROJECT_BINARY_DIR}/tmp/icon.rc")
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endif()
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# Provides list of source and header files (STK_SOURCES and STK_HEADERS)
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include(sources.cmake)
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# Generate source groups useful for MSVC project explorer
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include(cmake/SourceGroupFunctions.cmake)
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source_group_hierarchy(STK_SOURCES STK_HEADERS)
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if(APPLE)
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# icon files to copy in the bundle
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set(OSX_ICON_FILES ${PROJECT_SOURCE_DIR}/data/supertuxkart.icns)
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set_source_files_properties(${OSX_ICON_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
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set(STK_SOURCES ${STK_SOURCES} ${OSX_ICON_FILES})
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# build the executable and create an app bundle
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add_executable(supertuxkart MACOSX_BUNDLE ${STK_SOURCES})
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find_library(IOKIT_LIBRARY IOKit)
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find_library(QUICKTIME_LIBRARY QuickTime)
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find_library(CARBON_LIBRARY Carbon)
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find_library(AUDIOUNIT_LIBRARY AudioUnit)
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find_library(COCOA_LIBRARY Cocoa)
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target_link_libraries(supertuxkart
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${IOKIT_LIBRARY}
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${QUICKTIME_LIBRARY}
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${CARBON_LIBRARY}
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${AUDIOUNIT_LIBRARY}
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${COCOA_LIBRARY})
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# configure CMake to use a custom Info.plist
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set_target_properties(supertuxkart PROPERTIES
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MACOSX_BUNDLE_INFO_PLIST ${PROJECT_SOURCE_DIR}/data/SuperTuxKart-Info.plist)
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if(CMAKE_GENERATOR MATCHES "Xcode")
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add_custom_command(TARGET supertuxkart POST_BUILD
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COMMAND ln -f -s ${PROJECT_SOURCE_DIR}/data ${CMAKE_BINARY_DIR}/bin/\${CONFIGURATION}/supertuxkart.app/Contents/Resources)
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else()
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add_custom_command(TARGET supertuxkart POST_BUILD
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COMMAND ln -f -s ${PROJECT_SOURCE_DIR}/data ${CMAKE_BINARY_DIR}/bin/supertuxkart.app/Contents/Resources)
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endif()
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else()
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if(MSVC)
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set(PTHREAD_NAMES pthreadVC2)
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elseif(MINGW)
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set(PTHREAD_NAMES "winpthread-1" "libwinpthread-1" "pthreadGC2")
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endif()
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find_library(PTHREAD_LIBRARY NAMES pthread ${PTHREAD_NAMES} PATHS ${PROJECT_SOURCE_DIR}/dependencies/lib)
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mark_as_advanced(PTHREAD_LIBRARY)
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# Set data dir (absolute or relative to CMAKE_INSTALL_PREFIX)
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if(NOT STK_INSTALL_DATA_DIR_ABSOLUTE)
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get_filename_component(STK_INSTALL_DATA_DIR_ABSOLUTE ${STK_INSTALL_DATA_DIR} ABSOLUTE)
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if(${STK_INSTALL_DATA_DIR_ABSOLUTE} STREQUAL ${STK_INSTALL_DATA_DIR})
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add_definitions(-DSUPERTUXKART_DATADIR=\"${STK_INSTALL_DATA_DIR_ABSOLUTE}\")
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else()
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add_definitions(-DSUPERTUXKART_DATADIR=\"${CMAKE_INSTALL_PREFIX}/${STK_INSTALL_DATA_DIR}\")
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endif()
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else()
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add_definitions(-DSUPERTUXKART_DATADIR=\"${STK_INSTALL_DATA_DIR_ABSOLUTE}\")
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endif()
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# Build the final executable
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add_executable(supertuxkart ${STK_SOURCES} ${STK_RESOURCES} ${STK_HEADERS})
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target_link_libraries(supertuxkart ${PTHREAD_LIBRARY})
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endif()
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# CURL
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if(MSVC)
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target_link_libraries(supertuxkart ${PROJECT_SOURCE_DIR}/dependencies/lib/libcurl.lib)
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elseif(MINGW)
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target_link_libraries(supertuxkart ${PROJECT_SOURCE_DIR}/dependencies/lib/libcurldll.a)
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else()
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find_package(CURL REQUIRED)
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include_directories(${CURL_INCLUDE_DIRS})
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endif()
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# Common library dependencies
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target_link_libraries(supertuxkart
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bulletdynamics
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bulletcollision
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bulletmath
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enet
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stkirrlicht
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${Angelscript_LIBRARIES}
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${CURL_LIBRARIES}
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${OGGVORBIS_LIBRARIES}
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${OPENAL_LIBRARY}
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${FREETYPE_LIBRARIES}
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${JPEG_LIBRARIES}
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${TURBOJPEG_LIBRARY}
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${VPX_LIBRARIES}
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)
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if(NOT SERVER_ONLY)
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if(NOT USE_GLES2)
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target_link_libraries(supertuxkart ${OPENGL_gl_LIBRARY} glew graphics_utils)
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else()
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target_link_libraries(supertuxkart EGL GLESv2)
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endif()
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endif()
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if(UNIX AND NOT APPLE)
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target_link_libraries(supertuxkart ${X11_LIBRARIES} ${XRANDR_LIBRARIES})
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if(USE_LIBBFD)
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target_link_libraries(supertuxkart ${LIBBFD_LIBRARIES})
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endif()
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if(USE_ASAN)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address -fno-omit-frame-pointer")
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target_link_libraries(supertuxkart "-fsanitize=address")
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endif()
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endif()
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if(BUILD_RECORDER)
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target_link_libraries(supertuxkart ${OPENGLRECORDER_LIBRARY})
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endif()
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# FreeBSD does not search in /usr/local/lib, but at least Freetype is installed there :(
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if(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD")
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SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L/usr/local/lib")
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endif()
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if(APPLE)
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# In theory it would be cleaner to let CMake detect the right dependencies. In practice, this means that if a OSX user has
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# unix-style installs of Vorbis/Ogg/OpenAL/etc. they will be picked up over our frameworks. This is blocking when I make releases :
|
|
# the mac I use to make STK releases does have other installs of vorbis/ogg/etc. which aren't compatible with STK, so letting
|
|
# CMake pick the library it wants essentially means I can't build.
|
|
set_target_properties(supertuxkart PROPERTIES LINK_FLAGS "-arch x86_64 -F/Library/Frameworks -framework OpenAL -framework Ogg -framework Vorbis")
|
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I/Library/Frameworks/OpenAL.framework/Versions/A/Headers")
|
|
endif()
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|
|
|
if(USE_FRIBIDI)
|
|
target_link_libraries(supertuxkart ${FRIBIDI_LIBRARIES})
|
|
add_definitions(-DENABLE_BIDI)
|
|
endif()
|
|
|
|
# Wiiuse
|
|
# ------
|
|
if(USE_WIIUSE)
|
|
if(APPLE)
|
|
find_library(BLUETOOTH_LIBRARY NAMES IOBluetooth PATHS /Developer/Library/Frameworks/IOBluetooth.framework)
|
|
target_link_libraries(supertuxkart wiiuse ${BLUETOOTH_LIBRARY})
|
|
elseif(WIN32)
|
|
add_definitions(-DWIIUSE_STATIC)
|
|
if(WIIUSE_BUILD)
|
|
target_link_libraries(supertuxkart wiiuse)
|
|
else()
|
|
target_link_libraries(supertuxkart ${PROJECT_SOURCE_DIR}/dependencies/lib/wiiuse.lib)
|
|
endif()
|
|
else()
|
|
target_link_libraries(supertuxkart wiiuse bluetooth)
|
|
endif()
|
|
add_definitions(-DENABLE_WIIUSE)
|
|
|
|
endif()
|
|
|
|
if(MSVC OR MINGW)
|
|
target_link_libraries(supertuxkart iphlpapi.lib)
|
|
add_custom_command(TARGET supertuxkart POST_BUILD
|
|
COMMAND ${CMAKE_COMMAND} -E copy_directory
|
|
"${PROJECT_SOURCE_DIR}/dependencies/dll"
|
|
$<TARGET_FILE_DIR:supertuxkart>)
|
|
add_custom_target(stkshaders SOURCES ${STK_SHADERS})
|
|
endif()
|
|
|
|
if(MINGW)
|
|
find_library(LIBGCC NAMES "libgcc_s_dw2-1.dll" "libgcc_s_sjlj-1.dll" "libgcc_s_seh-1.dll" PATHS ${CMAKE_FIND_ROOT_PATH})
|
|
if(LIBGCC)
|
|
file(COPY ${LIBGCC} DESTINATION ${CMAKE_BINARY_DIR}/bin/)
|
|
endif()
|
|
find_library(LIBSTDCPP NAMES "libstdc++-6.dll" PATHS ${CMAKE_FIND_ROOT_PATH})
|
|
if(LIBSTDCPP)
|
|
file(COPY ${LIBSTDCPP} DESTINATION ${CMAKE_BINARY_DIR}/bin/)
|
|
endif()
|
|
find_library(LIBPTHREAD NAMES "winpthread-1.dll" "libwinpthread-1.dll" "pthreadGC2.dll" PATHS ${CMAKE_FIND_ROOT_PATH})
|
|
if(LIBPTHREAD)
|
|
file(COPY ${LIBPTHREAD} DESTINATION ${CMAKE_BINARY_DIR}/bin/)
|
|
endif()
|
|
endif()
|
|
|
|
|
|
# ==== Checking if data folder exists ====
|
|
if(NOT IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data)
|
|
message( FATAL_ERROR "${CMAKE_CURRENT_SOURCE_DIR}/data folder doesn't exist" )
|
|
endif()
|
|
|
|
# ==== Checking if stk-assets folder exists ====
|
|
if(CHECK_ASSETS)
|
|
if((IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data/karts) AND
|
|
(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data/library) AND
|
|
(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data/music) AND
|
|
(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data/sfx) AND
|
|
(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data/textures) AND
|
|
(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data/tracks))
|
|
message(STATUS "Assets found in data directory")
|
|
elseif(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/../stk-assets)
|
|
set(STK_ASSETS_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../stk-assets/)
|
|
message(STATUS "Assets found")
|
|
elseif(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/../supertuxkart-assets)
|
|
set(STK_ASSETS_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../supertuxkart-assets/)
|
|
message(STATUS "Assets found")
|
|
else()
|
|
set (CUR_DIR ${CMAKE_CURRENT_SOURCE_DIR})
|
|
get_filename_component(PARENT_DIR ${CUR_DIR} PATH)
|
|
message( FATAL_ERROR "${PARENT_DIR}/stk-assets folder doesn't exist. "
|
|
"Please download the stk-assets, or disable this test with -DCHECK_ASSETS=off." )
|
|
endif()
|
|
endif()
|
|
|
|
|
|
# ==== Install target ====
|
|
install(TARGETS supertuxkart RUNTIME DESTINATION ${STK_INSTALL_BINARY_DIR} BUNDLE DESTINATION .)
|
|
install(DIRECTORY ${STK_DATA_DIR} DESTINATION ${STK_INSTALL_DATA_DIR} PATTERN ".svn" EXCLUDE PATTERN ".git" EXCLUDE)
|
|
if(STK_ASSETS_DIR AND CHECK_ASSETS)
|
|
install(DIRECTORY ${STK_ASSETS_DIR} DESTINATION ${STK_INSTALL_DATA_DIR}/data PATTERN ".svn" EXCLUDE PATTERN ".git" EXCLUDE)
|
|
endif()
|
|
install(FILES ${STK_DATA_DIR}/supertuxkart.desktop DESTINATION share/applications)
|
|
install(FILES data/supertuxkart_32.png DESTINATION share/icons/hicolor/32x32/apps RENAME supertuxkart.png)
|
|
install(FILES data/supertuxkart_128.png DESTINATION share/icons/hicolor/128x128/apps RENAME supertuxkart.png)
|
|
install(FILES data/supertuxkart_32.png data/supertuxkart_128.png DESTINATION share/pixmaps)
|
|
install(FILES data/supertuxkart.appdata.xml DESTINATION share/appdata)
|
|
|
|
if(MINGW)
|
|
install(DIRECTORY ${CMAKE_BINARY_DIR}/bin/ DESTINATION ${STK_INSTALL_BINARY_DIR}
|
|
FILES_MATCHING PATTERN "*.dll")
|
|
endif()
|