git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3802 178a84e3-b1eb-0310-8ba1-8eac791a3b58
126 lines
4.0 KiB
C++
126 lines
4.0 KiB
C++
#ifndef HEADER_MY_BUTTON_HPP
|
|
#define HEADER_MY_BUTTON_HPP
|
|
|
|
#include <irrlicht.h>
|
|
|
|
using namespace irr;
|
|
using namespace core;
|
|
using namespace scene;
|
|
using namespace video;
|
|
using namespace io;
|
|
using namespace gui;
|
|
|
|
namespace GUIEngine
|
|
{
|
|
|
|
/**
|
|
* The base irrLicht button, doesn't allow to stretch bitmaps inside it, so we "forked" it
|
|
* with a patch of our own.
|
|
*/
|
|
class MyGUIButton : public IGUIButton
|
|
{
|
|
public:
|
|
|
|
//! constructor
|
|
MyGUIButton(IGUIEnvironment* environment, IGUIElement* parent,
|
|
s32 id, core::rect<s32> rectangle, bool noclip=false);
|
|
|
|
//! destructor
|
|
virtual ~MyGUIButton();
|
|
|
|
//! called if an event happened.
|
|
virtual bool OnEvent(const SEvent& event);
|
|
|
|
//! draws the element and its children
|
|
virtual void draw();
|
|
|
|
//! sets another skin independent font. if this is set to zero, the button uses the font of the skin.
|
|
virtual void setOverrideFont(IGUIFont* font=0);
|
|
|
|
//! Sets an image which should be displayed on the button when it is in normal state.
|
|
virtual void setImage(video::ITexture* image);
|
|
|
|
//! Sets an image which should be displayed on the button when it is in normal state.
|
|
virtual void setImage(video::ITexture* image, const core::rect<s32>& pos);
|
|
|
|
//! Sets an image which should be displayed on the button when it is in pressed state.
|
|
virtual void setPressedImage(video::ITexture* image);
|
|
|
|
//! Sets an image which should be displayed on the button when it is in pressed state.
|
|
virtual void setPressedImage(video::ITexture* image, const core::rect<s32>& pos);
|
|
|
|
//! Sets the sprite bank used by the button
|
|
virtual void setSpriteBank(IGUISpriteBank* bank);
|
|
|
|
//! Sets the animated sprite for a specific button state
|
|
/** \param index: Number of the sprite within the sprite bank, use -1 for no sprite
|
|
\param state: State of the button to set the sprite for
|
|
\param index: The sprite number from the current sprite bank
|
|
\param color: The color of the sprite
|
|
*/
|
|
virtual void setSprite(EGUI_BUTTON_STATE state, s32 index,
|
|
video::SColor color=video::SColor(255,255,255,255), bool loop=false);
|
|
|
|
//! Sets if the button should behave like a push button. Which means it
|
|
//! can be in two states: Normal or Pressed. With a click on the button,
|
|
//! the user can change the state of the button.
|
|
virtual void setIsPushButton(bool isPushButton);
|
|
|
|
//! Returns if the button is currently pressed
|
|
virtual bool isPressed() const;
|
|
|
|
//! Sets the pressed state of the button if this is a pushbutton
|
|
virtual void setPressed(bool pressed);
|
|
|
|
//! Sets if the button should use the skin to draw its border
|
|
virtual void setDrawBorder(bool border);
|
|
|
|
//! Sets if the alpha channel should be used for drawing images on the button (default is false)
|
|
virtual void setUseAlphaChannel(bool useAlphaChannel);
|
|
|
|
//! Returns if the alpha channel should be used for drawing images on the button
|
|
virtual bool isAlphaChannelUsed() const;
|
|
|
|
//! Returns if the button face and border are being drawn
|
|
virtual bool isDrawingBorder() const;
|
|
|
|
//! Returns whether the button is a push button
|
|
virtual bool isPushButton() const;
|
|
|
|
//! Writes attributes of the element.
|
|
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const;
|
|
|
|
//! Reads attributes of the element
|
|
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options);
|
|
|
|
private:
|
|
|
|
struct ButtonSprite
|
|
{
|
|
s32 Index;
|
|
video::SColor Color;
|
|
bool Loop;
|
|
};
|
|
|
|
bool Pressed;
|
|
bool IsPushButton;
|
|
bool UseAlphaChannel;
|
|
|
|
bool Border;
|
|
|
|
u32 ClickTime;
|
|
|
|
IGUISpriteBank* SpriteBank;
|
|
IGUIFont* OverrideFont;
|
|
|
|
ButtonSprite ButtonSprites[EGBS_COUNT];
|
|
|
|
video::ITexture* Image;
|
|
video::ITexture* PressedImage;
|
|
|
|
core::rect<s32> ImageRect;
|
|
core::rect<s32> PressedImageRect;
|
|
};
|
|
}
|
|
#endif
|