stk-code_catmod/lib/angelscript/source/as_scriptfunction.h
Marianne Gagnon 139f20b39d Merge remote-tracking branch 'sachith/ScriptEngine'
Conflicts:
	CMakeLists.txt
	sources.cmake
	src/io/file_manager.cpp
	src/io/file_manager.hpp
	src/modes/world.hpp
	src/tracks/track.hpp
	src/tracks/track_object_presentation.cpp
2014-10-27 18:43:09 -04:00

315 lines
9.8 KiB
C++

/*
AngelCode Scripting Library
Copyright (c) 2003-2013 Andreas Jonsson
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
The original version of this library can be located at:
http://www.angelcode.com/angelscript/
Andreas Jonsson
andreas@angelcode.com
*/
//
// as_scriptfunction.h
//
// A container for a compiled script function
//
#ifndef AS_SCRIPTFUNCTION_H
#define AS_SCRIPTFUNCTION_H
#include "as_config.h"
#include "as_string.h"
#include "as_array.h"
#include "as_datatype.h"
#include "as_atomic.h"
BEGIN_AS_NAMESPACE
class asCScriptEngine;
class asCModule;
class asCConfigGroup;
class asCGlobalProperty;
class asCScriptNode;
struct asSNameSpace;
struct asSScriptVariable
{
asCString name;
asCDataType type;
int stackOffset;
asUINT declaredAtProgramPos;
};
enum asEListPatternNodeType
{
asLPT_REPEAT,
asLPT_START,
asLPT_END,
asLPT_TYPE
};
struct asSListPatternNode
{
asSListPatternNode(asEListPatternNodeType t) : type(t), next(0) {}
virtual ~asSListPatternNode() {};
virtual asSListPatternNode *Duplicate() { return asNEW(asSListPatternNode)(type); }
asEListPatternNodeType type;
asSListPatternNode *next;
};
struct asSListPatternDataTypeNode : public asSListPatternNode
{
asSListPatternDataTypeNode(const asCDataType &dt) : asSListPatternNode(asLPT_TYPE), dataType(dt) {}
asSListPatternNode *Duplicate() { return asNEW(asSListPatternDataTypeNode)(dataType); }
asCDataType dataType;
};
enum asEObjVarInfoOption
{
asOBJ_UNINIT,
asOBJ_INIT,
asBLOCK_BEGIN,
asBLOCK_END
};
struct asSObjectVariableInfo
{
asUINT programPos;
int variableOffset;
asUINT option;
};
struct asSSystemFunctionInterface;
// TODO: Might be interesting to allow enumeration of accessed global variables, and
// also functions/methods that are being called. This could be used to build a
// code database with call graphs, etc.
void RegisterScriptFunction(asCScriptEngine *engine);
class asCScriptFunction : public asIScriptFunction
{
public:
// From asIScriptFunction
asIScriptEngine *GetEngine() const;
// Memory management
int AddRef() const;
int Release() const;
// Miscellaneous
int GetId() const;
asEFuncType GetFuncType() const;
const char *GetModuleName() const;
asIScriptModule *GetModule() const;
const char *GetScriptSectionName() const;
const char *GetConfigGroup() const;
asDWORD GetAccessMask() const;
// Function signature
asIObjectType *GetObjectType() const;
const char *GetObjectName() const;
const char *GetName() const;
const char *GetNamespace() const;
const char *GetDeclaration(bool includeObjectName = true, bool includeNamespace = false) const;
bool IsReadOnly() const;
bool IsPrivate() const;
bool IsFinal() const;
bool IsOverride() const;
bool IsShared() const;
asUINT GetParamCount() const;
int GetParamTypeId(asUINT index, asDWORD *flags = 0) const;
int GetReturnTypeId(asDWORD *flags = 0) const;
// Type id for function pointers
int GetTypeId() const;
bool IsCompatibleWithTypeId(int typeId) const;
// Delegates
void *GetDelegateObject() const;
asIObjectType *GetDelegateObjectType() const;
asIScriptFunction *GetDelegateFunction() const;
// Debug information
asUINT GetVarCount() const;
int GetVar(asUINT index, const char **name, int *typeId = 0) const;
const char * GetVarDecl(asUINT index, bool includeNamespace = false) const;
int FindNextLineWithCode(int line) const;
// For JIT compilation
asDWORD *GetByteCode(asUINT *length = 0);
// User data
void *SetUserData(void *userData);
void *GetUserData() const;
public:
//-----------------------------------
// Internal methods
asCScriptFunction(asCScriptEngine *engine, asCModule *mod, asEFuncType funcType);
~asCScriptFunction();
void DestroyInternal();
void Orphan(asIScriptModule *mod);
void AddVariable(asCString &name, asCDataType &type, int stackOffset);
int GetSpaceNeededForArguments();
int GetSpaceNeededForReturnValue();
asCString GetDeclarationStr(bool includeObjectName = true, bool includeNamespace = false) const;
int GetLineNumber(int programPosition, int *sectionIdx);
void ComputeSignatureId();
bool IsSignatureEqual(const asCScriptFunction *func) const;
bool IsSignatureExceptNameEqual(const asCScriptFunction *func) const;
bool IsSignatureExceptNameEqual(const asCDataType &retType, const asCArray<asCDataType> &paramTypes, const asCArray<asETypeModifiers> &inOutFlags, const asCObjectType *type, bool isReadOnly) const;
bool IsSignatureExceptNameAndReturnTypeEqual(const asCScriptFunction *fun) const;
bool IsSignatureExceptNameAndReturnTypeEqual(const asCArray<asCDataType> &paramTypes, const asCArray<asETypeModifiers> &inOutFlags, const asCObjectType *type, bool isReadOnly) const;
bool IsSignatureExceptNameAndObjectTypeEqual(const asCScriptFunction *func) const;
asCObjectType *GetObjectTypeOfLocalVar(short varOffset);
void MakeDelegate(asCScriptFunction *func, void *obj);
int RegisterListPattern(const char *decl, asCScriptNode *listPattern);
int ParseListPattern(asSListPatternNode *&target, const char *decl, asCScriptNode *listPattern);
bool DoesReturnOnStack() const;
void JITCompile();
void AddReferences();
void ReleaseReferences();
void AllocateScriptFunctionData();
void DeallocateScriptFunctionData();
asCGlobalProperty *GetPropertyByGlobalVarPtr(void *gvarPtr);
// GC methods
int GetRefCount();
void SetFlag();
bool GetFlag();
void EnumReferences(asIScriptEngine *engine);
void ReleaseAllHandles(asIScriptEngine *engine);
public:
//-----------------------------------
// Properties
mutable asCAtomic refCount;
mutable bool gcFlag;
asCScriptEngine *engine;
asCModule *module;
void *userData;
// Function signature
asCString name;
asCDataType returnType;
asCArray<asCDataType> parameterTypes;
asCArray<asETypeModifiers> inOutFlags;
asCArray<asCString *> defaultArgs;
bool isReadOnly;
bool isPrivate;
bool isFinal;
bool isOverride;
asCObjectType *objectType;
int signatureId;
int id;
asEFuncType funcType;
asDWORD accessMask;
bool isShared;
asSNameSpace *nameSpace;
// Used by asFUNC_DELEGATE
void *objForDelegate;
asCScriptFunction *funcForDelegate;
// Used by list factory behaviour
asSListPatternNode *listPattern;
// Used by asFUNC_SCRIPT
struct ScriptFunctionData
{
// Bytecode for the script function
asCArray<asDWORD> byteCode;
// The stack space needed for the local variables
asDWORD variableSpace;
// These hold information objects and function pointers, including temporary
// variables used by exception handler and when saving bytecode
asCArray<asCObjectType*> objVariableTypes;
asCArray<asCScriptFunction*> funcVariableTypes;
asCArray<int> objVariablePos;
// The first variables in above array are allocated on the heap, the rest on the stack.
// This variable shows how many are on the heap.
asUINT objVariablesOnHeap;
// Holds information on scope for object variables on the stack
asCArray<asSObjectVariableInfo> objVariableInfo;
// The stack needed to execute the function
int stackNeeded;
// JIT compiled code of this function
asJITFunction jitFunction;
// Holds debug information on explicitly declared variables
asCArray<asSScriptVariable*> variables;
// Store position, line number pairs for debug information
asCArray<int> lineNumbers;
// Store the script section where the code was declared
int scriptSectionIdx;
// Store the location where the function was declared
int declaredAt;
// Store position/index pairs if the bytecode is compiled from multiple script sections
asCArray<int> sectionIdxs;
};
ScriptFunctionData *scriptData;
// Stub functions and delegates don't own the object and parameters
bool dontCleanUpOnException;
// Used by asFUNC_VIRTUAL
int vfTableIdx;
// Used by asFUNC_SYSTEM
asSSystemFunctionInterface *sysFuncIntf;
};
const char * const DELEGATE_FACTORY = "%delegate_factory";
asCScriptFunction *CreateDelegate(asCScriptFunction *func, void *obj);
END_AS_NAMESPACE
#endif