stk-code_catmod/TODO
grumbel 7a6d165641 - moved trunk/ to trunk/supertuxkart
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1118 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2007-05-27 16:01:53 +00:00

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SuperTuxKart is looking for additional man power to make this
one of the best free linux games out there :) We need (in
no particular order):
1) Musicians/sound engineers
- Create additional background soundtrack
- Create sound effects
2) Artists and track designer
- Create additional tracks
- Create additional art work for tracks,
background images
3) Developers
- See todo list below - it's rather long at the moment :)
4) Web master
- Extend the current web page, keep it up to date
5) Tester
- For just about everything
- Esp. different platforms
6) Package creators
- Create packages for
- most common linux Distributors
- Windows
- MaxOS (?? currently not sure if STK works on Macs)
7) Writers
- Write documentation, ranging from man page, to
a description for the web, to a design document, ...
If you want to help the SuperTuxKart - Project, please
contact us on the email list:
supertuxkart-devel@list.berlios.de
Thanks in advance!
The SuperTuxKart-Team
********************************
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** **
** Incomplete(!!) TODO List **
** **
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Known bugs
==========
This contains either hard, or not reproducible errors.
- Fix keyboard bug: the first time turning left/right while
pressing the up key is ignored. See bug 6168
Might be difficult to fix, since it occurs (it appears) in the interface
between X and plib.
Things that would be nice to fix, but are not urgent
=====================================================
- Write some documentation. Things to include:
- taking shortcuts might result in not finishing a lap
- lap display colour for all karts changes colour whenever
a lap is finished
- Display skid marks again (currently disabled due to problems of
skid marks being 'in the air').
- Added settings menu (e.g. for MPH vs KPH (vs. KM/H), ...)
- Enable real fullscreen support
- Top 10 lists for time trial, and grand prix.
- Display the time difference to either the
kart in front of the kart, or to the first kart.
- Add track sections which must be passed in order to finish
a lap. This would avoid karts taking shortcuts.
That's already in the code, but currently the user does
not get any feedback if a driveline is skipped --> after
crossing the finishing line, the race might not end for a
kart. Well, there is the 'wrong direction' message (?)
- Add a tutorial course
- Valgrind for memory bugs.
- Update the web page, make more screen shots, ...
- Tight/wide corner steering for AI. The AI is hitting the wall
in very tight corners (e.g. subseatrack) [coz]
long term
=========
- OpenAL support (optional) [patrick]
- Improved physics to support skidding
- Improved collision handling
- Add network multiplayer
- Make full use of OpenAL
- Performance tuning
- Support for multi-core CPUs
(while this is not strictly necessary, it might be a nice headline
for news entries. The physics/collision detection would be
easy to parallelise)
- More gadgets
- Positive: - squirt oil on track to make karts slip, ...
- Negative: - 'dirt on windscreen' - partial blackout of screen
- More flexibility for items. E.g.
- Tracks might hard code some items, change the distribution of some
others (e.g. only a rocket at a certain location, but random choice
which one the kart gets. Instead of just specifying
GREENHERRING, one could write: ZIPPER:ANVIL and one of the listed
things would be picked randomly)
- Grand prixs might want to overwrite this, e.g.:
"war" grand prix: only rockets for all gadgets
- Perhaps make good and bad things indistinguishable?
- sound/music manager needed
Make it easy to replace sounds (which are currently hardcoded), e.g
via a config file. Sound/music should be selectable for a track,
but a grand prix should be able to overwrite this to create a consistent
ambience, ...
- More tracks
- More grand prixs
- Support for translations(?)
- Support for easy-to-plugin different AIs, and allow different karts
to have different AIs
- Code cleanup
- Consistent style (which needs to be defined)
- Replace (as far as possible) all char* with std::string
- Rather complicated way of passing information to world, a
mixture of CupData, raceSetup, race_manager. This could
probably all be simplified by only using the race_manager,
removing the raceSetup class completely.