stk-code_catmod/configure.ac
hikerstk b5c7b8233b Bullet only:
1) Added bullet collision handling, e.g. rocket hits are now
   detected by bullet code, bombs will be passed on etc.
2) Rockets are now handled by bullet as well.
3) Moved expected location of bullet from STK/bullet to
   STK/src/bullet.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1280 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2007-11-03 13:13:26 +00:00

386 lines
11 KiB
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dnl Process this file with autogen.sh to produce a configure script.
AC_INIT
AC_CONFIG_SRCDIR([src/main.cpp])
dnl Require at least automake 2.59
AC_PREREQ(2.59)
dnl ================================================
dnl Initialize the automake stuff
dnl set the $host variable based on local machine/os
dnl ================================================
AC_CANONICAL_TARGET
AM_INIT_AUTOMAKE(supertuxkart, SVN)
dnl ===================
dnl Check for compilers
dnl ===================
AC_PROG_CC
AC_PROG_CPP
AC_PROG_CXX
dnl ==================
dnl Set compiler flags
dnl ==================
CFLAGS="$CFLAGS -Wall -Wstrict-prototypes -Wmissing-prototypes"
CXXFLAGS="$CXXFLAGS -Wall"
dnl ===================
dnl Checks for programs.
dnl ===================
AC_PROG_MAKE_SET
AC_PROG_RANLIB
AC_PROG_INSTALL
dnl ===============================
dnl Check for MS Windows environment
dnl ================================
AC_CHECK_HEADER(windows.h)
dnl ================================================
dnl Add special compiler flags for certain platforms
dnl ================================================
case "${host}" in
*darwin*|*macosx*)
AC_CHECK_PROGS(have_pkg_config,[pkg-config],"no")
if test x$have_pkg_config != xno; then
LDFLAGS="$LDFLAGS `pkg-config --libs freealut`"
fi
esac
dnl ==================================
dnl check for OpenGL related libraries
dnl ==================================
dnl We check for openal headers here, too - since otherwise
dnl the test further down is even more complicated. This test
dnl depends on the platform, since Macs are using OpenAL/al.h
dnl instead of AL/al.h.
case "${host}" in
*darwin*|*macosx*)
opengl_LIBS="$LIBS -framework Carbon -framework OpenGL -framework IOKit -framework AGL"
;;
*-*-cygwin* | *-*-mingw32*)
dnl CygWin under Windoze.
echo Win32 specific hacks...
AC_DEFINE([WIN32], 1, [Define for Win32 platforms])
AC_DEFINE([NOMINMAX], 1, [Define for Win32 platforms])
opengl_LIBS="-lglut32 -lglu32 -lopengl32 -luser32 -lgdi32 -lm -lwinmm"
joystick_LIBS="$joystick_LIBS -lwinmm"
echo "Will link apps with $LIBS"
;;
*)
dnl X-Windows based machines
save_LIBS=$LIBS
AC_SEARCH_LIBS(glNewList, [ GL GLcore MesaGL ])
opengl_LIBS="$LIBS"
LIBS=$save_LIBS
if test "x$ac_cv_search_glNewList" = "x-lGLcore"; then
dnl if GLcore found, then also check for GL
AC_SEARCH_LIBS(glXCreateContext, GL)
fi
;;
esac
dnl ========================================
dnl check for OpenAL (al and alut) libraries
dnl ========================================
dnl FIXME: this all appears too complicated, doing unnecesary
dnl tests etc --> needs cleanup
dnl The check for OpenAL headers depends on the OS, since
dnl Apple has the headers in OpenAL/al.h instead of AL/al.h
AC_SEARCH_LIBS(alGenBuffers, [openal alut], have_al_lib=yes)
dnl as well as mikmod, since mikmod is only used (but then
dnl it's necessary) when openal is used. We also check for
dnl ogg vorbis support now.
dnl we have 4 sound libraries to check, first we check for OpenAL
if test x$have_al_lib = xyes; then
case "${host}" in
*darwin*|*macosx*)
AC_CHECK_HEADER(OpenAL/al.h, have_al_hdr=yes)
;;
*)
AC_CHECK_HEADER(AL/al.h, have_al_hdr=yes)
;;
esac
fi
SUMMARY="\nSummary of optional components:\n==============================="
case "${host}" in
*)
dnl default unix style machines
dnl check for libraries
save_LIBS=$LIBS
dnl AL/al.h is checked before, since Macs need a different path
dnl check for freealut
AC_SEARCH_LIBS(alutInit, alut, have_alut_lib=yes)
if test x$have_alut_lib = xyes; then
AC_CHECK_HEADER(AL/alut.h, have_alut_hdr=yes)
if test x$have_alut_hdr = xyes; then
AC_MSG_CHECKING([for alut version 1.0.0 or later ])
dnl check for right version of alut, must be at least 1.0
AC_RUN_IFELSE([
# include <AL/alut.h>
# define MIN_ALUT_VERSION 1
int main() {
/* if(alutGetMajorVersion()<MIN_ALUT_VERSION) return -1;*/
return 0; }
],
alut_version_ok=yes
[ AC_MSG_RESULT(yes)],
AC_MSG_FAILURE(too old alut version - using plib instead),
alut_version_ok=yes
[ AC_MSG_RESULT(yes)])
fi
fi
dnl search for mikmod libraries, needed to play mod files with OpenAL
AC_SEARCH_LIBS(MikMod_RegisterDriver, mikmod, have_mikmod_lib=yes)
if test x$have_mikmod_lib = xyes; then
AC_CHECK_HEADER(mikmod.h, have_mikmod_hdr=yes)
fi
dnl search for the libraries needed to use ogg vorbis
AC_SEARCH_LIBS(ov_open, vorbisfile, have_vorbisfile_lib=yes)
if test x$have_vorbisfile_lib = xyes; then
dnl check for the headers needed by ogg vorbis
AC_CHECK_HEADER(vorbis/vorbisfile.h, have_vorbisfile_hdr=yes)
AC_CHECK_HEADER(ogg/ogg.h, have_ogg_hdr=yes)
fi
dnl create OpenAL defines and a summary of the optional sound components
SUMMARY="$SUMMARY\n"
if test x$have_al_hdr != xyes; then
SUMMARY="$SUMMARY You DO NOT have OpenAL."
fi
if test x$have_alut_hdr = xyes; then
if test x$alut_version_ok != xyes; then
SUMMARY="$SUMMARY You need to update freealut."
fi
else
SUMMARY="$SUMMARY You DO NOT have freealut."
fi
if test x$have_mikmod_hdr != xyes; then
SUMMARY="$SUMMARY You DO NOT have mikmod."
fi
if test x$have_al_hdr = xyes -a x$alut_version_ok = xyes; then
if test x$have_mikmod_hdr = xyes; then
openal_LIBS="$LIBS"
AC_DEFINE([HAVE_OPENAL], 1, [Defined when OpenAL is available])
AC_DEFINE([HAVE_MIKMOD], 1, [Defined when mikmod is available])
SUMMARY="$SUMMARY\nUsing OpenAL for sound."
if test x$have_vorbisfile_hdr = xyes -a x$have_ogg_hdr = xyes; then
AC_DEFINE([HAVE_OGGVORBIS], 1, [Defined when Ogg Vorbis is available])
SUMMARY="$SUMMARY\nWe have Ogg Vorbis support."
# ov_read for ogg music needs endianness flag. This macro defines
# WORDS_BIGENDIAN if it's a big endian machine. See music_ogg.cpp
AC_C_BIGENDIAN
fi
fi
else
SUMMARY="$SUMMARY\nInstall OpenAL, freealut and mikmod for better sound!"
fi
LIBS=$save_LIBS
esac
# The following are C++ items that need to be tested for with the c++
# compiler
AC_LANG_PUSH(C++)
# ==============================================
# Check for "plib" without which we cannot go on
# ==============================================
# specify the plib location
AC_ARG_WITH(plib, [ --with-plib=PREFIX Specify the prefix path to plib])
if test "x$with_plib" != "x" ; then
echo "plib prefix is $with_plib"
EXTRA_DIRS="${EXTRA_DIRS} $with_plib"
fi
AC_CHECK_HEADER(plib/ul.h)
if test "x$ac_cv_header_plib_ul_h" != "xyes"; then
echo
echo "You *must* have the plib library installed on your system to build!"
echo
echo "Please see README for more details."
echo
echo "configure aborted."
exit
fi
AC_MSG_CHECKING([for plib 1.8.4 or newer])
AC_TRY_RUN([
# include <plib/ul.h>
# define MIN_PLIB_VERSION 184
int main() {
if ( PLIB_VERSION < MIN_PLIB_VERSION ) {
return -1;
}
return 0;
}
],
AC_MSG_RESULT(yes),
[ AC_MSG_RESULT(wrong version);
AC_MSG_ERROR([Install plib 1.8.4 or later first...])],
AC_MSG_RESULT(yes)
)
dnl =======================
dnl check for SDL libraries
dnl =======================
dnl Potentially sdl-config could be used, but apparently that might not
dnl exist on all platforms, so doing the 'classical' test is safer :(
case "${host}" in
*)
dnl default unix style machines
dnl check for libraries
save_LIBS=$LIBS
AC_SEARCH_LIBS(SDL_Init, SDL, have_SDL_lib=yes)
sdl_LIBS="$LIBS"
LIBS=$save_LIBS
dnl check for header files
AC_CHECK_HEADER(SDL/SDL.h, have_SDL_hdr=yes)
if test x$have_SDL_hdr != xyes -o x$have_SDL_lib != xyes; then
AC_MSG_ERROR([Install SDL first...])
fi
AC_TRY_RUN([
# include <SDL/SDL.h>
int main() {
if ( SDL_VERSION_ATLEAST(1,2,10)) {
return 0;
}
return -1;
}
],
:,
AC_MSG_WARN([Your SDL version uses deprecated
headers update to version 1.2.10 or higher if possible. Currently this
doesn't affects the game at all.])
)
esac
dnl =======================================================
dnl Add special compiler flags for SDL on certain platforms
dnl =======================================================
case "${host}" in
*darwin*|*macosx*)
dnl SDL on Macs needs to link in SDLmain, since it includes the
dnl actual main program (on Macs #include "SDL/SDL.h" renames
dnl main into SDL_main, which then gets called from the new
dnl main program included in SDLmain. This is necessary to
dnl install a proper framework for SDL).
dnl This can't be done earlier, since all SDL tests program
dnl from configure do NOT include SDL/SDL.h, therefore the
dnl main program gets not replaced, and then getting an linking
dnl error about main defined twice :((
LDFLAGGS="$LDFLAGS -framework OpenAL"
AC_CHECK_PROGS(have_sdl_config,[sdl-config],"no")
if test x$have_sdl_config != xno; then
LDFLAGS="$LDFLAGS `sdl-config --libs`"
CXXFLAGS="$CXXFLAGS `sdl-config --cflags`"
fi
esac
dnl ======================================================
dnl Try to supply the SVN revision number for the compiler
dnl ======================================================
AC_CHECK_PROGS(have_svnversion,[svnversion],"no")
if test x$have_svnversion != xno; then
SVNVERSION="`svnversion .`"
AC_DEFINE_UNQUOTED([SVNVERSION],"$SVNVERSION",["SVN revision number"])
fi
# =========================
# subst bars in Makefile.am
# =========================
AC_SUBST(opengl_LIBS)
AC_SUBST(openal_LIBS)
AC_SUBST(mikmod_LIBS)
AC_SUBST(sdl_LIBS)
AC_MSG_CHECKING([for gcc -fno-regmove option ])
dnl =========================
dnl test regmove compiler bug
dnl =========================
dnl Test if -fno-regmove is supported, since -fregmove (which is part of -O2 on
dnl g++) triggers an optimisation problem with static_ssg:
ORIGCXXFLAGS="$CXXFLAGS"
CXXFLAGS="$CXXFLAGS -fno-regmove"
AC_COMPILE_IFELSE([AC_LANG_PROGRAM()],
AC_MSG_RESULT(yes); NOREGMOVE=-fno-regmove,
AC_MSG_RESULT(no); NOREGMOVE="")
CXXFLAGS="$ORIGCXXFLAGS"
AC_SUBST(NOREGMOVE)
dnl =======================================
dnl Bullet physics - currently experimental
dnl =======================================
dnl Check for bullet physics. Currently, this is optional and needs
dnl a '--enable-bullet' during configure to be used.
AC_MSG_CHECKING(for bullet physics)
AC_ARG_ENABLE(bullet,
AC_HELP_STRING([--enable-bullet], [enable bullet physics]),
[enable_bullet="$enableval"],
[enable_bullet="no"])
if test "x${enable_bullet}" != "xno"; then
AC_DEFINE([BULLET], [], [Use the bullet physics engine])
AC_MSG_RESULT([enabled])
CXXFLAGS="$CXXFLAGS -Ibullet/src"
LIBS="$LIBS -L bullet/out/*/*/libs -lbulletopenglsupport -lbulletdynamics -lbulletcollision -lbulletmath -lglut"
else
AC_MSG_RESULT([disabled])
fi
dnl ================
dnl Create makefiles
dnl ================
AC_CONFIG_FILES([ \
Makefile \
data/Makefile \
fonts/Makefile \
images/Makefile \
models/Makefile \
mods/Makefile \
src/Makefile \
wavs/Makefile \
wavs/radio/Makefile \
wavs/tintagel/Makefile \
models/herrings/Makefile
])
AC_OUTPUT
echo -e $SUMMARY