179 lines
6.6 KiB
XML
179 lines
6.6 KiB
XML
<?xml version="1.0"?>
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<!-- List of counters the achievements can query.
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The format to use is <goal type="name_of_the_counter" value="X"/>
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where X is the desired value of the counter ;e.g. <won_races value="10"/>
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WARNING! If a goal node is malformed, it is ignored.
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___________________________________________________________________________
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S - Logical relations and subgoals
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When you define multiple goals, the achievement will be completed
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if they are all met, but they don't need to be met at once.
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To have more possibilities, you can define subgoals and the
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logical relationship they need to meet.
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The available relations are :
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AND // The subgoals have to be met, but not necessarily at once
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AND-AT-ONCE // The subgoals have to be met at the same time.
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OR // One of the subgoal has to be met
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SUM // The subgoals sum must reach a certain (positive !) number.
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The format to use for AND, AND-AT-ONCE and OR is :
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<goal type="AND">
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<goal type="name_of_counter" value="X"/>
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<goal type="name_of_counter" value="Y"/>
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</goal>
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For SUM, it is :
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<goal type="SUM" value="X">
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<goal type="name_of_counter" operation="+"/>
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<goal type="name_of_counter" operation="-"/>
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</goal>
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With the value of operation (+ or -) defining if the subgoal is added
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or substracted from the total.
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Sub-goals can also have their own sub-goals,
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however a AND, AND-AT-ONCE or OR can't have a SUM goal for parent.
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___________________________________________________________________________
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I - Won races (normal, time-trial, FTL) counters.
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Require to beat at least 3 AIs in any difficulty.
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won-races : total number of races won
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won-normal-races
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won-tt-races
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won-ftl-races
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II - Consecutive won races counters.
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These counters are reset if a race is restarted,
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or if a race is lost even if the AI count to increment
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is not met.
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cons-won-races
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cons-won-races-hard // This requires 5+ AIs and expert+ difficulty
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III - Race started and finished counters, by difficulty (linear races only)
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easy-started
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easy-finished
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medium-started
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medium-finished
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hard-started
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hard-finished
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best-started
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best-finished
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IV - Race started and finished counters, by game mode.
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Races against a ghost are counted both in the base mode counter,
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either time-trial or egg hunt, and in their own specific counter.
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normal-started
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normal-finished
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tt-started
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tt-finished
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ftl-started
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ftl-finished
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three-strikes-started
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three-strikes-finished
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soccer-started
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soccer-finished
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egg-hunt-started
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egg-hunt-finished
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with-ghost-started
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with-ghost-finished
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ctf-started
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ctf-finished
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ffa-started
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ffa-finished
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IV - Counters related to powerup use. The hit counters reference how many
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times the player kart has hit other karts, not how often it was hit.
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powerup-used
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powerup-used-1race
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bowling-hit
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bowling-hit-1race
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swatter-hit
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swatter-hit-1race
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all-hits // hits from bowling ball, cake and swatter
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all-hits-1race
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hit-same-kart-1race
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V - Counters related to other race events.
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banana // counts how many banana the player's kart has hit
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banana-1race
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skidding
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skidding-1race
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skidding-1lap
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VI - Per-track counters (at least one track reach the value)
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race-started
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race-finished
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race-won
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race-finished-reverse
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race-finished-alone
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less-laps
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more-laps
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twice-laps
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egg-hunt-started
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egg-hunt-finished
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VII - Per-track counters (all non-addon tracks reach the value)
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race-started-all
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race-finished-all
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race-won-all
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race-finished-reverse-all
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race-finished-alone-all
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less-laps-all
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more-laps-all
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twice-laps-all
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// For egg hunts, all non-addon tracks with egg hunt support
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// must reach the value
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egg-hunt-started-all
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egg-hunt-finished-all
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-->
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<achievements>
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<achievement id="1" name="Christoffel Columbus" description="Play every official track at least once." >
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<goal type="race-finished-all" value="1"/>
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</achievement>
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<achievement id="2" name="Strike!" description="Hit 10 karts with a bowling-ball.">
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<goal type="bowling-hit" value="10"/>
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</achievement>
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<achievement id="3" name="Arch Enemy" description="Hit the same kart at least 5 times in one race.">
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<goal type="hit-same-kart-1race" value="5"/>
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</achievement>
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<achievement id="4" name="Marathoner" description="Finish a race with at least twice the track's default lap number.">
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<goal type="twice-laps" value="1"/>
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</achievement>
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<achievement id="5" name="Skid-row" description="Make 5 skidding in a single lap.">
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<goal type="skidding-1lap" value="5"/>
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</achievement>
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<achievement id="6" name="Gold driver" description="Win against at least 3 AIs in normal race, time-trial, and follow the leader.">
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<goal type="won-normal-races" value="1"/>
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<goal type="won-tt-races" value="1"/>
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<goal type="won-ftl-races" value="1"/>
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</achievement>
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<achievement id="7" name="Powerup Love" description="Use 10 or more powerups in a race.">
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<goal type="powerup-used-1race" value="10"/>
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</achievement>
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<achievement id="8" name="Unstoppable" description="Win 5 single races in a row against at least 3 AIs. Beware, restarting a race counts as a loss.">
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<goal type="cons-won-races" value="5"/>
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</achievement>
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<achievement id="9" name="Banana Lover" description="Collect at least 5 bananas in one race.">
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<goal type="banana-1race" value="5"/>
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</achievement>
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<achievement id="10" name="It's secret" description="Really ... a secret." secret="yes">
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</achievement>
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<achievement id="11" name="Mosquito Hunter" description="Take your opponents for mosquitos! With the swatter, squash them at least 5 times in a race.">
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<goal type="swatter-hit-1race" value="5"/>
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</achievement>
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<achievement id="12" name="Beyond Luck" description="Win 10 single races in a row in Expert or SuperTux against at least 5 AIs. Beware, restarting a race counts as a loss.">
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<goal type="cons-won-races-hard" value="10"/>
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</achievement>
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</achievements>
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