165 lines
4.9 KiB
C++
165 lines
4.9 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "CDefaultGUIElementFactory.h"
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#ifdef _IRR_COMPILE_WITH_GUI_
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#include "IGUIEnvironment.h"
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#include "IGUIButton.h"
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#include "IGUICheckBox.h"
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#include "IGUIColorSelectDialog.h"
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#include "IGUIComboBox.h"
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#include "IGUIContextMenu.h"
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#include "IGUIEditBox.h"
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#include "IGUIFileOpenDialog.h"
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#include "IGUIInOutFader.h"
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#include "IGUIImage.h"
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#include "IGUIListBox.h"
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#include "IGUIMeshViewer.h"
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#include "IGUIScrollBar.h"
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#include "IGUISpinBox.h"
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#include "IGUIStaticText.h"
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#include "IGUITabControl.h"
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#include "IGUITable.h"
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#include "IGUIToolbar.h"
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#include "IGUIWindow.h"
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#include "IGUITreeView.h"
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namespace irr
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{
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namespace gui
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{
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CDefaultGUIElementFactory::CDefaultGUIElementFactory(IGUIEnvironment* env)
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: Environment(env)
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{
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#ifdef _DEBUG
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setDebugName("CDefaultGUIElementFactory");
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#endif
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// don't grab the gui environment here to prevent cyclic references
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}
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//! adds an element to the env based on its type id
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IGUIElement* CDefaultGUIElementFactory::addGUIElement(EGUI_ELEMENT_TYPE type, IGUIElement* parent)
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{
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switch(type)
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{
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case EGUIET_BUTTON:
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return Environment->addButton(core::rect<s32>(0,0,100,100),parent);
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case EGUIET_CHECK_BOX:
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return Environment->addCheckBox(false, core::rect<s32>(0,0,100,100), parent);
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case EGUIET_COLOR_SELECT_DIALOG:
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return Environment->addColorSelectDialog(0,true,parent);
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case EGUIET_COMBO_BOX:
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return Environment->addComboBox(core::rect<s32>(0,0,100,100),parent);
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case EGUIET_CONTEXT_MENU:
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return Environment->addContextMenu(core::rect<s32>(0,0,100,100),parent);
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case EGUIET_MENU:
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return Environment->addMenu(parent);
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case EGUIET_EDIT_BOX:
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return Environment->addEditBox(0,core::rect<s32>(0,0,100,100),true, parent);
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case EGUIET_FILE_OPEN_DIALOG:
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return Environment->addFileOpenDialog(0,true,parent);
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case EGUIET_IMAGE:
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return Environment->addImage(0,core::position2di(0,0), true, parent);
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case EGUIET_IN_OUT_FADER:
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return Environment->addInOutFader(0,parent);
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case EGUIET_LIST_BOX:
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return Environment->addListBox(core::rect<s32>(0,0,100,100),parent);
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case EGUIET_MESH_VIEWER:
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return Environment->addMeshViewer(core::rect<s32>(0,0,100,100),parent);
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case EGUIET_MODAL_SCREEN:
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return Environment->addModalScreen(parent);
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case EGUIET_MESSAGE_BOX:
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return Environment->addMessageBox(0,0,false,0,parent);
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case EGUIET_SCROLL_BAR:
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return Environment->addScrollBar(false,core::rect<s32>(0,0,100,100),parent);
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case EGUIET_STATIC_TEXT:
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return Environment->addStaticText(L"",core::rect<s32>(0,0,100,100),false,true,parent);
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case EGUIET_TAB:
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return Environment->addTab(core::rect<s32>(0,0,100,100),parent);
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case EGUIET_TAB_CONTROL:
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return Environment->addTabControl(core::rect<s32>(0,0,100,100),parent);
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case EGUIET_TABLE:
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return Environment->addTable(core::rect<s32>(0,0,100,100), parent);
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case EGUIET_TOOL_BAR:
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return Environment->addToolBar(parent);
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case EGUIET_WINDOW:
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return Environment->addWindow(core::rect<s32>(0,0,100,100),false,0,parent);
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case EGUIET_SPIN_BOX:
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return Environment->addSpinBox(L"0.0", core::rect<s32>(0,0,100,100), true, parent);
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case EGUIET_TREE_VIEW:
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return Environment->addTreeView(core::rect<s32>(0,0,100,100),parent);
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default:
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return 0;
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}
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}
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//! adds an element to the environment based on its type name
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IGUIElement* CDefaultGUIElementFactory::addGUIElement(const c8* typeName, IGUIElement* parent)
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{
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return addGUIElement( getTypeFromName(typeName), parent );
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}
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//! Returns the amount of element types this factory is able to create.
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s32 CDefaultGUIElementFactory::getCreatableGUIElementTypeCount() const
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{
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return EGUIET_COUNT;
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}
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//! Returns the type of a createable element type.
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EGUI_ELEMENT_TYPE CDefaultGUIElementFactory::getCreateableGUIElementType(s32 idx) const
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{
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if (idx>=0 && idx<EGUIET_COUNT)
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return (EGUI_ELEMENT_TYPE)idx;
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return EGUIET_ELEMENT;
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}
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//! Returns the type name of a createable element type.
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const c8* CDefaultGUIElementFactory::getCreateableGUIElementTypeName(s32 idx) const
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{
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if (idx>=0 && idx<EGUIET_COUNT)
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return GUIElementTypeNames[idx];
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return 0;
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}
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//! Returns the type name of a createable element type.
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const c8* CDefaultGUIElementFactory::getCreateableGUIElementTypeName(EGUI_ELEMENT_TYPE type) const
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{
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// for this factory, type == index
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if (type>=0 && type<EGUIET_COUNT)
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return GUIElementTypeNames[type];
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return 0;
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}
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EGUI_ELEMENT_TYPE CDefaultGUIElementFactory::getTypeFromName(const c8* name) const
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{
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for ( u32 i=0; GUIElementTypeNames[i]; ++i)
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if (!strcmp(name, GUIElementTypeNames[i]) )
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return (EGUI_ELEMENT_TYPE)i;
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return EGUIET_ELEMENT;
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}
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} // end namespace gui
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} // end namespace irr
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#endif // _IRR_COMPILE_WITH_GUI_
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