stk-code_catmod/data/shaders/godfade.frag
vincentlj fa068d7810 OGL32CTX: Ask #version 130 for all our shaders
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14919 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-05 00:08:00 +00:00

18 lines
289 B
GLSL

#version 130
uniform sampler2D tex;
uniform vec3 col;
void main()
{
vec4 res = texture2D(tex, gl_TexCoord[0].xy);
// Keep the sun fully bright, but fade the sky
float mul = distance(res.xyz, col);
mul = step(mul, 0.02);
mul *= 0.97;
res = res * vec4(mul);
gl_FragColor = res;
}