6e6f06d2a1
2) Added command line option to select if messages are written to a file or terminal 3) Added some error checking if the log file can't be opened (though this is apparently only working for stdout, but not for stderr???) 4) Replaced the #ifdef DIR_SEPATAROR with a static const in loader. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1302 178a84e3-b1eb-0310-8ba1-8eac791a3b58
68 lines
2.2 KiB
C++
68 lines
2.2 KiB
C++
// $Id$
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2004 Steve Baker <sjbaker1@airmail.net>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_LOADER_H
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#define HEADER_LOADER_H
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#include <plib/ssg.h>
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#include <string>
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#include <vector>
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#include <set>
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#include "callback_manager.hpp"
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class Loader : public ssgLoaderOptions
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{
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public:
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#ifdef _MSC_VER
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static const char DIR_SEPARATOR='\\';
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#else
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static const char DIR_SEPARATOR='/';
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#endif
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Loader();
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~Loader();
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virtual void makeModelPath(char* path, const char* fname) const;
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virtual void makeTexturePath(char* path, const char* fname) const;
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std::string getPath(const char* name) const;
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std::string getPath(const std::string name) const {return getPath(name.c_str());}
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void listFiles(std::set<std::string>& result, const std::string& dir)
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const;
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void addSearchPath(const std::string& path);
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void addSearchPath(const char* path);
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void initConfigDir();
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ssgEntity *load(const std::string& filename, CallbackType t, bool optimise=true);
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void setCallbackType(CallbackType t) {m_current_callback_type=t;}
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private:
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std::vector<std::string> m_search_path;
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CallbackType m_current_callback_type;
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void makePath(char* path, const char* dir, const char* fname) const;
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ssgBranch *createBranch(char *data) const;
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void preProcessObj ( ssgEntity *n, bool mirror );
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ssgBranch *animInit (char *data) const;
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};
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extern Loader* loader;
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#endif
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