7951d1a92d
OpenGL deprecated APIs, gl/gl3 inclusion, OpenAL deprecated API. Implementing process path for the crash reporter.
129 lines
4.7 KiB
C++
129 lines
4.7 KiB
C++
//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2006-2015 Patrick Ammann <pammann@aro.ch>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_SFX_OPENAL_HPP
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#define HEADER_SFX_OPENAL_HPP
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#ifdef ENABLE_SOUND
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#include <assert.h>
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#ifdef __APPLE__
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# define OPENAL_DEPRECATED
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# include <OpenAL/al.h>
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#else
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# include <AL/al.h>
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#endif
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#include "audio/sfx_base.hpp"
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#include "utils/leak_check.hpp"
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#include "utils/cpp2011.hpp"
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/**
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* \brief OpenAL implementation of the abstract SFXBase interface
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* \ingroup audio
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*/
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class SFXOpenAL : public SFXBase
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{
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private:
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LEAK_CHECK()
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/** Buffers hold sound data. */
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SFXBuffer* m_sound_buffer;
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/** Sources are points emitting sound. */
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ALuint m_sound_source;
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/** The status of this SFX. */
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SFXStatus m_status;
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/** If the sfx is positional. */
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bool m_positional;
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/** Default gain value. */
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float m_default_gain;
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/** The OpenAL source contains this info, but if audio is disabled initially then
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the sound source won't be created and we'll be left with no clue when enabling
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sounds later */
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bool m_loop;
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/** Contains a volume if set through the "volume" method, or a negative number if
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this method was not called.
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The OpenAL source contains this info, but if audio is disabled initially then
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the sound source won't be created and we'll be left with no clue when enabling
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sounds later. */
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float m_gain;
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/** The master gain set in user preferences */
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float m_master_gain;
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/** If this sfx should also free the sound buffer. */
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bool m_owns_buffer;
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/** How long the sfx has been playing. */
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float m_play_time;
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public:
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SFXOpenAL(SFXBuffer* buffer, bool positional, float volume,
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bool owns_buffer = false);
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virtual ~SFXOpenAL();
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virtual void updatePlayingSFX(float dt) OVERRIDE;
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virtual bool init() OVERRIDE;
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virtual void play() OVERRIDE;
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virtual void reallyPlayNow(SFXBuffer* buffer = NULL) OVERRIDE;
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virtual void play(const Vec3 &xyz, SFXBuffer* buffer = NULL) OVERRIDE;
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virtual void reallyPlayNow(const Vec3 &xyz, SFXBuffer* buffer = NULL) OVERRIDE;
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virtual void setLoop(bool status) OVERRIDE;
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virtual void reallySetLoop(bool status) OVERRIDE;
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virtual void stop() OVERRIDE;
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virtual void reallyStopNow() OVERRIDE;
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virtual void pause() OVERRIDE;
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virtual void reallyPauseNow() OVERRIDE;
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virtual void resume() OVERRIDE;
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virtual void reallyResumeNow() OVERRIDE;
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virtual void deleteSFX() OVERRIDE;
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virtual void setSpeed(float factor) OVERRIDE;
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virtual void reallySetSpeed(float factor) OVERRIDE;
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virtual void setPosition(const Vec3 &position) OVERRIDE;
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virtual void reallySetPosition(const Vec3 &p) OVERRIDE;
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virtual void setSpeedPosition(float factor, const Vec3 &p) OVERRIDE;
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virtual void reallySetSpeedPosition(float f,const Vec3 &p) OVERRIDE;
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virtual void setVolume(float volume) OVERRIDE;
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virtual void reallySetVolume(float volume) OVERRIDE;
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virtual void setMasterVolume(float volume) OVERRIDE;
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virtual void reallySetMasterVolumeNow(float volue) OVERRIDE;
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virtual void onSoundEnabledBack() OVERRIDE;
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virtual void setRolloff(float rolloff) OVERRIDE;
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// ------------------------------------------------------------------------
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/** Returns if this sfx is looped or not. */
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virtual bool isLooped() OVERRIDE { return m_loop; }
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// ------------------------------------------------------------------------
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/** Returns the status of this sfx. */
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virtual SFXStatus getStatus() OVERRIDE { return m_status; }
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// ------------------------------------------------------------------------
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/** Returns the buffer associated with this sfx. */
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virtual const SFXBuffer* getBuffer() const OVERRIDE
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{ return m_sound_buffer; }
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}; // SFXOpenAL
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#endif
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#endif // HEADER_SFX_OPENAL_HPP
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