stk-code_catmod/src/race/race_manager.cpp

1315 lines
48 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2006-2015 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "race/race_manager.hpp"
#include <iostream>
#include <algorithm>
#include <random>
#include "challenges/unlock_manager.hpp"
#include "config/player_manager.hpp"
#include "config/saved_grand_prix.hpp"
#include "config/stk_config.hpp"
#include "config/user_config.hpp"
#include "graphics/irr_driver.hpp"
#include "guiengine/message_queue.hpp"
#include "input/device_manager.hpp"
#include "input/input_manager.hpp"
#include "karts/abstract_kart.hpp"
#include "karts/controller/controller.hpp"
#include "karts/kart_properties_manager.hpp"
#include "main_loop.hpp"
#include "modes/capture_the_flag.hpp"
#include "modes/cutscene_world.hpp"
#include "modes/demo_world.hpp"
#include "modes/easter_egg_hunt.hpp"
#include "modes/follow_the_leader.hpp"
#include "modes/free_for_all.hpp"
#include "modes/overworld.hpp"
#include "modes/standard_race.hpp"
#include "modes/tutorial_world.hpp"
#include "modes/world.hpp"
#include "modes/three_strikes_battle.hpp"
#include "modes/soccer_world.hpp"
#include "modes/lap_trial.hpp"
#include "network/protocol_manager.hpp"
#include "network/network_config.hpp"
#include "network/network_string.hpp"
#include "replay/replay_play.hpp"
#include "scriptengine/property_animator.hpp"
#include "states_screens/grand_prix_cutscene.hpp"
#include "states_screens/grand_prix_lose.hpp"
#include "states_screens/grand_prix_win.hpp"
#include "states_screens/kart_selection.hpp"
#include "states_screens/main_menu_screen.hpp"
#include "states_screens/state_manager.hpp"
#include "tracks/track_manager.hpp"
#include "utils/ptr_vector.hpp"
#include "utils/stk_process.hpp"
#include "utils/string_utils.hpp"
#include "utils/translation.hpp"
#include "io/rich_presence.hpp"
#ifdef __SWITCH__
extern "C" {
#define u64 uint64_t
#define u32 uint32_t
#define s64 int64_t
#define s32 int32_t
#define Event libnx_Event
#include <switch/services/applet.h>
#undef Event
#undef u64
#undef u32
#undef s64
#undef s32
}
#endif
//=============================================================================================
RaceManager* g_race_manager[PT_COUNT];
//---------------------------------------------------------------------------------------------
RaceManager* RaceManager::get()
{
ProcessType type = STKProcess::getType();
return g_race_manager[type];
} // get
//---------------------------------------------------------------------------------------------
void RaceManager::create()
{
ProcessType type = STKProcess::getType();
g_race_manager[type] = new RaceManager();
} // create
//---------------------------------------------------------------------------------------------
void RaceManager::destroy()
{
ProcessType type = STKProcess::getType();
delete g_race_manager[type];
g_race_manager[type] = NULL;
} // destroy
//---------------------------------------------------------------------------------------------
void RaceManager::clear()
{
memset(g_race_manager, 0, sizeof(g_race_manager));
} // clear
//---------------------------------------------------------------------------------------------
/** Constructs the race manager.
*/
RaceManager::RaceManager()
{
// Several code depends on this, e.g. kart_properties
assert(DIFFICULTY_FIRST == 0);
m_num_karts = UserConfigParams::m_default_num_karts;
m_num_ghost_karts = 0;
m_difficulty = DIFFICULTY_HARD;
m_major_mode = MAJOR_MODE_SINGLE;
m_minor_mode = MINOR_MODE_NORMAL_RACE;
m_ai_superpower = SUPERPOWER_NONE;
m_track_number = 0;
m_coin_target = 0;
m_started_from_overworld = false;
m_have_kart_last_position_on_overworld = false;
m_num_local_players = 0;
m_hit_capture_limit = 0;
m_flag_return_ticks = stk_config->time2Ticks(20.0f);
m_flag_deactivated_ticks = stk_config->time2Ticks(3.0f);
m_skipped_tracks_in_gp = 0;
m_gp_time_target = 0.0f;
m_gp_total_laps = 0;
setMaxGoal(0);
setTimeTarget(0.0f);
setReverseTrack(false);
setRecordRace(false);
setRaceGhostKarts(false);
setWatchingReplay(false);
setTrack("jungle");
m_default_ai_list.clear();
setNumPlayers(0);
setSpareTireKartNum(0);
} // RaceManager
//---------------------------------------------------------------------------------------------
/** Destructor for the race manager.
*/
RaceManager::~RaceManager()
{
} // ~RaceManager
//---------------------------------------------------------------------------------------------
/** Resets the race manager in preparation for a new race. It sets the
* counter of finished karts to zero. It is called by world when
* restarting a race.
*/
void RaceManager::reset()
{
m_num_finished_karts = 0;
m_num_finished_players = 0;
} // reset
// ----------------------------------------------------------------------------
/** Sets the default list of AI karts to use.
* \param ai_kart_list List of the identifier of the karts to use.
*/
void RaceManager::setDefaultAIKartList(const std::vector<std::string>& ai_list)
{
for(unsigned int i=0; i<ai_list.size(); i++)
{
const std::string &name=ai_list[i];
const KartProperties *kp = kart_properties_manager->getKart(name);
if(!kp)
{
Log::warn("RaceManager", "Kart '%s' is unknown and therefore ignored.",
name.c_str());
continue;
}
// This doesn't work anymore, since this is called when
// handling the command line options, at which time the
// player (and therefore the current slot) is not defined yet.
//if(unlock_manager->getCurrentSlot()->isLocked(name))
//{
// Log::info("RaceManager", "Kart '%s' is locked and therefore ignored.",
// name.c_str());
// continue;
//}
m_default_ai_list.push_back(name);
}
} // setDefaultAIKartList
//---------------------------------------------------------------------------------------------
/** \brief Sets a player kart (local and non-local).
* \param player_id Id of the player.
* \param ki Kart info structure for this player.
*/
void RaceManager::setPlayerKart(unsigned int player_id, const RemoteKartInfo& ki)
{
m_player_karts[player_id] = ki;
} // setPlayerKart
// ----------------------------------------------------------------------------
void RaceManager::setPlayerKart(unsigned int player_id,
const std::string &kart_name)
{
const PlayerProfile* profile =
StateManager::get()->getActivePlayerProfile(player_id);
RemoteKartInfo rki(player_id, kart_name, profile->getName(), 0, false);
m_player_karts[player_id] = rki;
} // setPlayerKart
//---------------------------------------------------------------------------------------------
/** Sets additional information for a player to indicate which soccer team it
* belongs to.
*/
void RaceManager::setKartTeam(unsigned int player_id, KartTeam team)
{
assert(player_id < m_player_karts.size());
m_player_karts[player_id].setKartTeam(team);
} // setKartTeam
//---------------------------------------------------------------------------------------------
/** Sets the handicap for a player.
*/
void RaceManager::setPlayerHandicap(unsigned int player_id, HandicapLevel handicap)
{
assert(player_id < m_player_karts.size());
m_player_karts[player_id].setHandicap(handicap);
} // setPlayerHandicap
//---------------------------------------------------------------------------------------------
/** Returns a pointer to the kart which has a given GP rank.
* \param n The rank (1 to number of karts) to look for.
*/
const AbstractKart *RaceManager::getKartWithGPRank(unsigned int n)
{
for(unsigned int i=0; i<m_kart_status.size(); i++)
if(m_kart_status[i].m_gp_rank == (int)n)
return World::getWorld()->getKart(i);
return NULL;
} // getKLartWithGPRank
//---------------------------------------------------------------------------------------------
/** Returns the GP rank (between 1 and number of karts) of a local player.
* \param player_id Local id of the player.
*/
int RaceManager::getLocalPlayerGPRank(const int player_id) const
{
const int amount = (int)m_kart_status.size();
for (int n=0; n<amount; n++)
{
if (m_kart_status[n].m_local_player_id == player_id)
{
return m_kart_status[n].m_gp_rank;
}
}
return -1;
} // getLocalPlayerGPRank
//---------------------------------------------------------------------------------------------
/** Sets the number of players and optional the number of local players.
* \param num Number of players.
* \param local_players Number of local players, only used from networking.
*/
void RaceManager::setNumPlayers(int players, int local_players)
{
// Clear all previous game info from network (like country code atm)
// The rest info need to be store for overworld, see #3980
for (RemoteKartInfo& rki : m_player_karts)
rki.setCountryCode("");
m_player_karts.resize(players);
if(local_players>-1)
m_num_local_players = local_players;
else
m_num_local_players = players;
} // setNumPlayers
// ----------------------------------------------------------------------------
/** Converst the difficulty given as a string into a Difficult enum. Defaults
* to HARD.
* \param difficulty The difficulty as string.
*/
RaceManager::Difficulty
RaceManager::convertDifficulty(const std::string &difficulty)
{
if (difficulty == "novice")
return DIFFICULTY_EASY;
else if (difficulty == "intermediate")
return DIFFICULTY_MEDIUM;
else if (difficulty == "expert")
return DIFFICULTY_HARD;
else if (difficulty == "best")
return DIFFICULTY_BEST;
else
return DIFFICULTY_HARD;
} // convertDifficulty
//---------------------------------------------------------------------------------------------
/** Sets the difficulty to use.
* \param diff The difficulty to use.
*/
void RaceManager::setDifficulty(Difficulty diff)
{
m_difficulty = diff;
} // setDifficulty
//---------------------------------------------------------------------------------------------
/** Sets a single track to be used in the next race.
* \param track The identifier of the track to use.
*/
void RaceManager::setTrack(const std::string& track)
{
m_tracks.clear();
m_tracks.push_back(track);
m_coin_target = 0;
} // setTrack
//---------------------------------------------------------------------------------------------
/** \brief Computes the list of random karts to be used for the AI.
* If a command line option specifies karts, they will be used first
*/
void RaceManager::computeRandomKartList()
{
int n = m_num_karts - (int)m_player_karts.size();
if(UserConfigParams::logMisc())
Log::info("RaceManager", "AI karts count = %d for m_num_karts = %d and "
"m_player_karts.size() = %d", n, m_num_karts, m_player_karts.size());
// If less kart selected than there are player karts, adjust the number of
// karts to the minimum
if(n<0)
{
m_num_karts -= n;
n = 0;
}
m_ai_kart_list.clear();
//Use the command line options AI list.
unsigned int m = std::min( (unsigned) m_num_karts, (unsigned)m_default_ai_list.size());
for(unsigned int i=0; i<m; i++)
{
m_ai_kart_list.push_back(m_default_ai_list[i]);
n--;
}
if(n>0)
kart_properties_manager->getRandomKartList(n, &m_player_karts,
&m_ai_kart_list );
if (m_ai_kart_override != "")
{
for (unsigned int n = 0; n < m_ai_kart_list.size(); n++)
{
m_ai_kart_list[n] = m_ai_kart_override;
}
}
} // computeRandomKartList
//---------------------------------------------------------------------------------------------
/** \brief Starts a new race or GP (or other mode).
* It sets up the list of player karts, AI karts, GP tracks if relevant
* etc.
* \pre The list of AI karts to use must be set up first. This is
* usually being done by a call to computeRandomKartList() from
* NetworkManager::setupPlayerKartInfo, but could be done differently
* (e.g. depending on user command line options to test certain AIs)
* \param from_overworld True if the race/GP is started from overworld
* (used to return to overworld at end of race/GP).
*/
void RaceManager::startNew(bool from_overworld)
{
m_num_ghost_karts = 0;
if (m_has_ghost_karts)
m_num_ghost_karts = ReplayPlay::get()->getNumGhostKart();
m_started_from_overworld = from_overworld;
if (m_started_from_overworld) m_continue_saved_gp = false;
m_saved_gp = NULL; // There will be checks for this being NULL done later
if (m_major_mode==MAJOR_MODE_GRAND_PRIX)
{
// GP: get tracks, laps and reverse info from grand prix
m_tracks = m_grand_prix.getTrackNames();
m_num_laps = m_grand_prix.getLaps();
m_reverse_track = m_grand_prix.getReverse();
if (!NetworkConfig::get()->isNetworking())
{
// We look if Player 1 has a saved version of this GP.
m_saved_gp = SavedGrandPrix::getSavedGP(
StateManager::get()
->getActivePlayerProfile(0)
->getUniqueID(),
m_grand_prix.getId(),
m_minor_mode,
(unsigned int)m_player_karts.size());
// Saved GP only in offline mode
if (m_continue_saved_gp)
{
if (m_saved_gp == NULL)
{
Log::error("Race Manager", "Can not continue Grand Prix '%s'"
"because it could not be loaded",
m_grand_prix.getId().c_str());
m_continue_saved_gp = false; // simple and working
}
else
{
setNumKarts(m_saved_gp->getTotalKarts());
setupPlayerKartInfo();
m_grand_prix.changeReverse((GrandPrixData::GPReverseType)
m_saved_gp->getReverseType());
m_reverse_track = m_grand_prix.getReverse();
m_skipped_tracks_in_gp = m_saved_gp->getSkippedTracks();
Log::info("RaceManager","%d",isLapTrialMode());
if (isLapTrialMode())
{
m_gp_time_target = m_saved_gp->getTimeTarget();
m_gp_total_laps = m_saved_gp->getPlayerTotalLaps();
}
} // if m_saved_gp==NULL
} // if m_continue_saved_gp
} // if !network_world
} // if grand prix
// command line parameters: negative numbers=all karts
if(m_num_karts < 0 ) m_num_karts = stk_config->m_max_karts;
if((size_t)m_num_karts < m_player_karts.size())
m_num_karts = (int)m_player_karts.size();
// Create the kart status data structure to keep track of scores, times, ...
// ==========================================================================
m_kart_status.clear();
if (m_num_ghost_karts > 0)
m_num_karts += m_num_ghost_karts;
Log::verbose("RaceManager", "Nb of karts=%u, ghost karts:%u ai:%lu players:%lu\n",
(unsigned int) m_num_karts, m_num_ghost_karts, m_ai_kart_list.size(), m_player_karts.size());
std::set<std::string> used_karts;
for (auto& kart : m_ai_kart_list)
used_karts.insert(kart);
for (auto& kart : m_player_karts)
used_karts.insert(kart.getKartName());
kart_properties_manager->onDemandLoadKartTextures(used_karts);
assert((unsigned int)m_num_karts == m_num_ghost_karts+m_ai_kart_list.size()+m_player_karts.size());
// First add the ghost karts (if any)
// ----------------------------------------
// GP ranks start with -1 for the leader.
int init_gp_rank = getMinorMode()==MINOR_MODE_FOLLOW_LEADER ? -1 : 0;
if (m_num_ghost_karts > 0)
{
for(unsigned int i = 0; i < m_num_ghost_karts; i++)
{
m_kart_status.push_back(KartStatus(ReplayPlay::get()->getGhostKartName(i),
i, -1, -1, init_gp_rank, KT_GHOST, HANDICAP_NONE));
init_gp_rank ++;
}
}
// Then add the AI karts (randomly chosen)
// ----------------------------------------
const unsigned int ai_kart_count = (unsigned int)m_ai_kart_list.size();
for(unsigned int i = 0; i < ai_kart_count; i++)
{
m_kart_status.push_back(KartStatus(m_ai_kart_list[i], i, -1, -1,
init_gp_rank, KT_AI, HANDICAP_NONE));
init_gp_rank ++;
if(UserConfigParams::m_ftl_debug)
{
Log::debug("RaceManager", "[ftl] rank %d ai-kart %s", init_gp_rank,
m_ai_kart_list[i].c_str());
}
}
// Finally add the players, which start behind the AI karts
// -----------------------------------------------------
for(unsigned int i = 0; i < m_player_karts.size(); i++)
{
KartType kt= m_player_karts[i].isNetworkPlayer() ? KT_NETWORK_PLAYER
: KT_PLAYER;
m_kart_status.push_back(KartStatus(m_player_karts[i].getKartName(), i,
m_player_karts[i].getLocalPlayerId(),
m_player_karts[i].getGlobalPlayerId(),
init_gp_rank, kt,
m_player_karts[i].getHandicap()));
if(UserConfigParams::m_ftl_debug)
{
Log::debug("RaceManager", "[ftl] rank %d kart %s", init_gp_rank,
m_player_karts[i].getKartName().c_str());
}
init_gp_rank ++;
}
m_track_number = 0;
if (m_major_mode == MAJOR_MODE_GRAND_PRIX)
{
if (m_continue_saved_gp)
{
int next_track = m_saved_gp->getNextTrack();
if (next_track < (int)m_tracks.size())
m_track_number = next_track;
m_saved_gp->loadKarts(m_kart_status);
// Update the kart GP ranks
// This is useful, e.g., when continuing a saved GP, see #2776
computeGPRanks();
}
else
{
while (m_saved_gp != NULL)
{
m_saved_gp->remove();
m_saved_gp = SavedGrandPrix::getSavedGP(
StateManager::get()
->getActivePlayerProfile(0)
->getUniqueID(),
m_grand_prix.getId(),
m_minor_mode,
(unsigned int)m_player_karts.size());
} // while m_saved_gp
} // if m_continue_saved_gp
} // if grand prix
startNextRace();
} // startNew
//---------------------------------------------------------------------------------------------
/** \brief Starts the next (or first) race.
* It sorts the kart status data structure
* according to the number of points, and then creates the world().
*/
void RaceManager::startNextRace()
{
#ifdef __SWITCH__
// Throttles GPU while boosting CPU
appletSetCpuBoostMode(ApmCpuBoostMode_FastLoad);
#endif
ProcessType type = STKProcess::getType();
main_loop->renderGUI(0);
// Uncomment to debug audio leaks
// sfx_manager->dump();
if (type == PT_MAIN)
{
IrrlichtDevice* device = irr_driver->getDevice();
device->getVideoDriver()->beginScene(true, true,
video::SColor(255,100,101,140));
GUIEngine::clearLoadingTips();
GUIEngine::renderLoading(true/*clearIcons*/, false/*launching*/, false/*update_tips*/);
device->getVideoDriver()->endScene();
GUIEngine::flushRenderLoading(false/*launching*/);
}
m_num_finished_karts = 0;
m_num_finished_players = 0;
// In follow the leader mode do not change the first kart,
// since it's always the leader.
int offset = (m_minor_mode==MINOR_MODE_FOLLOW_LEADER) ? 1 : 0;
// if subsequent race, sort kart status structure
// ==============================================
if (m_track_number > 0)
{
// Keep players at the end if needed
int player_last_offset = 0;
if (UserConfigParams::m_gp_player_last)
{
// Doing this is enough to keep player karts at
// the end because of the simple reason that they
// are at the end when getting added. Keep them out
// of the later sorting and they will stay there.
player_last_offset = (int)m_player_karts.size();
}
std::sort(m_kart_status.begin()+offset,
m_kart_status.end() - player_last_offset);
// reverse kart order if flagged in user's config
if (UserConfigParams::m_gp_most_points_first)
{
std::reverse(m_kart_status.begin()+offset,
m_kart_status.end() - player_last_offset);
}
} // not first race
else
{
const bool random_pos_available = !NetworkConfig::get()->isNetworking() &&
(RaceManager::get()->getMinorMode() == RaceManager::MINOR_MODE_NORMAL_RACE
|| RaceManager::get()->getMinorMode() == RaceManager::MINOR_MODE_TIME_TRIAL
|| RaceManager::get()->getMinorMode() == RaceManager::MINOR_MODE_FOLLOW_LEADER);
if (UserConfigParams::m_random_player_pos)
{
if (random_pos_available)
{
unsigned seed = std::chrono::system_clock::now().time_since_epoch().count();
std::shuffle(m_kart_status.begin() + offset, m_kart_status.end(),
std::default_random_engine(seed));
}
}
}
// set boosted AI status for AI karts
int boosted_ai_count = std::min<int>((int)m_ai_kart_list.size(),
((int)(m_kart_status.size())-2)/4 + 1);
if (boosted_ai_count > 4) boosted_ai_count = 4;
int ai_count = (int)m_ai_kart_list.size();
for (unsigned int i=0;i<m_kart_status.size();i++)
{
if (m_kart_status[i].m_kart_type == KT_AI)
{
if (boosted_ai_count > 0 &&
(UserConfigParams::m_gp_most_points_first ||
ai_count == boosted_ai_count))
{
m_kart_status[i].m_boosted_ai = true;
boosted_ai_count--;
}
else
{
m_kart_status[i].m_boosted_ai = false;
}
ai_count--;
}
}
main_loop->renderGUI(100);
// the constructor assigns this object to the global
// variable world. Admittedly a bit ugly, but simplifies
// handling of objects which get created in the constructor
// and need world to be defined.
if(DemoWorld::isDemoMode())
World::setWorld(new DemoWorld());
else if(ProfileWorld::isProfileMode())
World::setWorld(new ProfileWorld());
else if(m_minor_mode==MINOR_MODE_FOLLOW_LEADER)
World::setWorld(new FollowTheLeaderRace());
else if(m_minor_mode==MINOR_MODE_NORMAL_RACE ||
m_minor_mode==MINOR_MODE_TIME_TRIAL)
World::setWorld(new StandardRace());
else if(m_minor_mode==MINOR_MODE_LAP_TRIAL)
{
World::setWorld(new LapTrial());
if (m_major_mode == MAJOR_MODE_GRAND_PRIX)
RaceManager::get()->setTimeTarget(m_gp_time_target);
}
else if(m_minor_mode==MINOR_MODE_TUTORIAL)
World::setWorld(new TutorialWorld());
else if (isBattleMode())
{
if (m_minor_mode == MINOR_MODE_3_STRIKES)
World::setWorld(new ThreeStrikesBattle());
else if (m_minor_mode == MINOR_MODE_FREE_FOR_ALL)
World::setWorld(new FreeForAll());
else if (m_minor_mode == MINOR_MODE_CAPTURE_THE_FLAG)
World::setWorld(new CaptureTheFlag());
}
else if(m_minor_mode==MINOR_MODE_SOCCER)
World::setWorld(new SoccerWorld());
else if(m_minor_mode==MINOR_MODE_OVERWORLD)
World::setWorld(new OverWorld());
else if(m_minor_mode==MINOR_MODE_CUTSCENE)
World::setWorld(new CutsceneWorld());
else if(m_minor_mode==MINOR_MODE_EASTER_EGG)
World::setWorld(new EasterEggHunt());
else
{
Log::error("RaceManager", "Could not create given race mode.");
assert(0);
}
main_loop->renderGUI(200);
// A second constructor phase is necessary in order to be able to
// call functions which are overwritten (otherwise polymorphism
// will fail and the results will be incorrect). Also in init() functions
// can be called that use World::getWorld().
World::getWorld()->init();
main_loop->renderGUI(8000);
// Now initialise all values that need to be reset from race to race
// Calling this here reduces code duplication in init and restartRace()
// functions.
World::getWorld()->reset();
if (NetworkConfig::get()->isNetworking())
{
for (unsigned i = 0; i < getNumPlayers(); i++)
{
// Eliminate all reserved players in the begining
const RemoteKartInfo& rki = getKartInfo(i);
if (rki.isReserved())
{
AbstractKart* k = World::getWorld()->getKart(i);
World::getWorld()->eliminateKart(i,
false/*notify_of_elimination*/);
k->setPosition(
World::getWorld()->getCurrentNumKarts() + 1);
k->finishedRace(World::getWorld()->getTime(),
true/*from_server*/);
}
}
}
if (type == PT_MAIN)
irr_driver->onLoadWorld();
main_loop->renderGUI(8100);
// Save the current score and set last time to zero. This is necessary
// if someone presses esc after finishing a gp, and selects restart:
// The race is rerun, and the points and scores get reset ... but if
// a kart hasn't finished the race at this stage, last_score and time
// would be undefined.
for(int i=0; i<m_num_karts; i++)
{
m_kart_status[i].m_last_score = m_kart_status[i].m_score;
m_kart_status[i].m_last_time = 0;
}
main_loop->renderGUI(8200);
#ifdef __SWITCH__
appletSetCpuBoostMode(ApmCpuBoostMode_Normal);
#endif
RichPresenceNS::RichPresence::get()->update(true);
} // startNextRace
//---------------------------------------------------------------------------------------------
/** \brief Start the next race or go back to the start screen
* If there are more races to do, starts the next race, otherwise
* calls exitRace to finish the race.
*/
void RaceManager::next()
{
if (STKProcess::getType() == PT_MAIN)
PropertyAnimator::get()->clear();
World::deleteWorld();
m_num_finished_karts = 0;
m_num_finished_players = 0;
m_track_number++;
if(m_track_number<(int)m_tracks.size())
{
if (m_major_mode == MAJOR_MODE_GRAND_PRIX &&
!NetworkConfig::get()->isNetworking())
{
// Saving GP state
saveGP();
}
startNextRace();
}
else
{
exitRace();
}
} // next
//---------------------------------------------------------------------------------------------
/** Saves the current GP to the config.
*/
void RaceManager::saveGP()
{
// If Player 1 has already saved a GP, we adapt it
if (m_saved_gp != NULL)
{
m_saved_gp->setKarts(m_kart_status);
m_saved_gp->setNextTrack(m_track_number);
}
else if(!m_grand_prix.isRandomGP())
{
m_saved_gp = new SavedGrandPrix(
StateManager::get()->getActivePlayerProfile(0)->getUniqueID(),
m_grand_prix.getId(),
m_minor_mode,
m_difficulty,
(int)m_player_karts.size(),
m_track_number,
m_grand_prix.getReverseType(),
m_skipped_tracks_in_gp,
isLapTrialMode() ? m_gp_time_target : 0.0f,
isLapTrialMode() ? m_gp_total_laps : 0,
m_kart_status);
// If a new GP is saved, delete any other saved data for this
// GP at the same difficulty (even if #karts is different, otherwise
// the user has to remember the number of AI karts, with no indication
// on which ones are saved).
for (unsigned int i = 0;
i < UserConfigParams::m_saved_grand_prix_list.size();)
{
// Delete other save files (and random GP, which should never
// have been saved in the first place)
const SavedGrandPrix &sgp =
UserConfigParams::m_saved_grand_prix_list[i];
if (sgp.getGPID() == "random" ||
(sgp.getGPID() == m_saved_gp->getGPID() &&
sgp.getDifficulty() == m_saved_gp->getDifficulty()) )
{
UserConfigParams::m_saved_grand_prix_list.erase(i);
}
else i++;
}
UserConfigParams::m_saved_grand_prix_list.push_back(m_saved_gp);
}
user_config->saveConfig();
} // saveGP
//---------------------------------------------------------------------------------------------
/** This class is only used in computeGPRanks, but the C++ standard
* forbids the usage of local data type in templates, so we have to
* declare it outside of the function. This class is used to store
* and compare data for determining the GP rank.
*/
namespace computeGPRanksData
{
class SortData
{
public:
int m_score;
int m_position;
float m_race_time;
bool operator<(const SortData &a)
{
if (RaceManager::get()->getMinorMode()==RaceManager::MINOR_MODE_FOLLOW_LEADER)
{
return ( (m_score > a.m_score) ||
(m_score == a.m_score && m_race_time > a.m_race_time) );
}
return ( (m_score > a.m_score) ||
(m_score == a.m_score && m_race_time < a.m_race_time) );
}
}; // SortData
} // namespace
// ----------------------------------------------------------------------------
/** Sort karts and update the m_gp_rank KartStatus member, in preparation
* for future calls to RaceManager::getKartGPRank or
* RaceManager::getKartWithGPRank
*/
void RaceManager::computeGPRanks()
{
// calculate the rank of each kart
const unsigned int NUM_KARTS = getNumberOfKarts();
PtrVector<computeGPRanksData::SortData> sort_data;
// Ignore the first kart if it's a follow-the-leader race.
int start=(getMinorMode()==RaceManager::MINOR_MODE_FOLLOW_LEADER);
if (start)
{
// fill values for leader
computeGPRanksData::SortData *sd = new computeGPRanksData::SortData();
sd->m_position = -1;
sd->m_score = -1;
sd->m_race_time = -1;
sort_data.push_back(sd);
m_kart_status[0].m_gp_rank = -1;
if(UserConfigParams::m_ftl_debug)
{
Log::debug("Race Manager","[ftl] kart '%s' has position %d.",
World::getWorld()->getKart(0)->getIdent().c_str(),
sd->m_position);
}
}
for (unsigned int kart_id = start; kart_id < NUM_KARTS; ++kart_id)
{
computeGPRanksData::SortData *sd = new computeGPRanksData::SortData();
sd->m_position = kart_id;
sd->m_score = getKartScore(kart_id);
sd->m_race_time = getOverallTime(kart_id);
sort_data.push_back(sd);
if(UserConfigParams::m_ftl_debug)
{
Log::debug("Race Manager",
"[ftl] kart '%s' has position %d score %d.",
World::getWorld()->getKart(kart_id)->getIdent().c_str(),
sd->m_position, sd->m_score);
}
}
sort_data.insertionSort(start);
for (unsigned int i=start; i < NUM_KARTS; ++i)
{
if(UserConfigParams::m_ftl_debug)
{
const AbstractKart *kart =
World::getWorld()->getKart(sort_data[i].m_position);
Log::debug("Race Manager","[ftl] kart '%s' has now position %d.",
kart->getIdent().c_str(),
i-start);
}
m_kart_status[sort_data[i].m_position].m_gp_rank = i - start;
}
} // computeGPRanks
//---------------------------------------------------------------------------------------------
/** \brief Exit a race (and don't start the next one)
* \note In GP, displays the GP result screen first
* \param delete_world If set deletes the world.
*/
void RaceManager::exitRace(bool delete_world)
{
// Only display the grand prix result screen if all tracks
// were finished, and not when a race is aborted.
MessageQueue::discardStatic();
ProcessType type = STKProcess::getType();
if ( m_major_mode==MAJOR_MODE_GRAND_PRIX &&
m_track_number==(int)m_tracks.size() )
{
PlayerManager::getCurrentPlayer()->grandPrixFinished();
if (m_major_mode == MAJOR_MODE_GRAND_PRIX &&
!NetworkConfig::get()->isNetworking())
{
if(m_saved_gp != NULL)
m_saved_gp->remove();
}
StateManager::get()->resetAndGoToScreen( MainMenuScreen::getInstance() );
bool some_human_player_well_ranked = false;
bool some_human_player_won = false;
const unsigned int kart_status_count = (unsigned int)m_kart_status.size();
const int loserThreshold = 3;
std::pair<std::string, float> winners[3];
// because we don't care about AIs that lost
std::vector<std::pair<std::string, float> > humanLosers;
for (unsigned int i=0; i < kart_status_count; ++i)
{
if(UserConfigParams::logMisc())
{
Log::info("RaceManager", "%s has GP final rank %d",
m_kart_status[i].m_ident.c_str(), m_kart_status[i].m_gp_rank);
}
const int rank = m_kart_status[i].m_gp_rank;
if (rank >= 0 && rank < loserThreshold)
{
winners[rank].first = m_kart_status[i].m_ident;
winners[rank].second = m_kart_status[i].m_color;
if (m_kart_status[i].m_kart_type == KT_PLAYER ||
m_kart_status[i].m_kart_type == KT_NETWORK_PLAYER)
{
some_human_player_well_ranked = true;
if (rank == 0)
some_human_player_won = true;
}
}
else if (rank >= loserThreshold)
{
if (m_kart_status[i].m_kart_type == KT_PLAYER ||
m_kart_status[i].m_kart_type == KT_NETWORK_PLAYER)
{
humanLosers.emplace_back(m_kart_status[i].m_ident, m_kart_status[i].m_color);
}
}
}
if (delete_world)
{
if (type == PT_MAIN)
PropertyAnimator::get()->clear();
World::deleteWorld();
}
delete_world = false;
StateManager::get()->enterGameState();
setMinorMode(RaceManager::MINOR_MODE_CUTSCENE);
setNumKarts(0);
setNumPlayers(0);
std::set<std::string> used_karts;
if (some_human_player_well_ranked)
{
startSingleRace("gpwin", 999,
raceWasStartedFromOverworld());
GrandPrixWin* scene = GrandPrixWin::getInstance();
scene->push();
scene->setKarts(winners);
scene->setPlayerWon(some_human_player_won);
std::set<std::string> karts;
for (auto& kart : winners)
used_karts.insert(kart.first);
}
else
{
startSingleRace("gplose", 999,
raceWasStartedFromOverworld());
GrandPrixLose* scene = GrandPrixLose::getInstance();
scene->push();
if (humanLosers.size() >= 1)
{
scene->setKarts(humanLosers);
for (auto& kart : humanLosers)
used_karts.insert(kart.first);
}
else
{
Log::error("RaceManager", "There are no winners and no losers."
"This should have never happened\n");
std::vector<std::pair<std::string, float> > karts;
karts.emplace_back(UserConfigParams::m_default_kart, 0.0f);
used_karts.insert(UserConfigParams::m_default_kart);
scene->setKarts(karts);
}
}
kart_properties_manager->onDemandLoadKartTextures(used_karts);
}
if (delete_world)
{
if (type == PT_MAIN)
PropertyAnimator::get()->clear();
World::deleteWorld();
}
// Reload track screenshot after delete_world (track textures are unloaded)
track_manager->onDemandLoadTrackScreenshots();
m_saved_gp = NULL;
m_track_number = 0;
RichPresenceNS::RichPresence::get()->update(true);
} // exitRace
//---------------------------------------------------------------------------------------------
/** A kart has finished the race at the specified time (which can be
* different from World::getWorld()->getClock() in case of setting
* extrapolated arrival times). This function is only called from
* kart::finishedRace()
* \param kart The kart that finished the race.
* \param time Time at which the kart finished the race.
*/
void RaceManager::kartFinishedRace(const AbstractKart *kart, float time)
{
unsigned int id = kart->getWorldKartId();
int pos = kart->getPosition();
assert(pos-1 >= 0);
assert(pos-1 < (int)m_kart_status.size());
m_kart_status[id].m_last_score = m_kart_status[id].m_score;
// In follow the leader mode, the winner is actually the kart with
// position 2, so adjust the points (#points for leader do not matter)
WorldWithRank *wwr = dynamic_cast<WorldWithRank*>(World::getWorld());
if (wwr)
m_kart_status[id].m_score += wwr->getScoreForPosition(pos);
else
{
Log::error("RaceManager",
"World with scores that is not a WorldWithRank??");
}
m_kart_status[id].m_overall_time += time;
m_kart_status[id].m_last_time = time;
m_num_finished_karts ++;
if(kart->getController()->isPlayerController())
m_num_finished_players++;
} // kartFinishedRace
//---------------------------------------------------------------------------------------------
/** \brief Rerun the same race again
* This is called after a race is finished, and it will adjust
* the number of points and the overall time before restarting the race.
*/
void RaceManager::rerunRace()
{
// Subtract last score from all karts:
for(int i=0; i<m_num_karts; i++)
{
m_kart_status[i].m_score = m_kart_status[i].m_last_score;
m_kart_status[i].m_overall_time -= m_kart_status[i].m_last_time;
}
World::getWorld()->reset(true /* restart */);
} // rerunRace
//---------------------------------------------------------------------------------------------
/** \brief Higher-level method to start a GP without having to care about
* the exact startup sequence
*/
void RaceManager::startGP(const GrandPrixData &gp, bool from_overworld,
bool continue_saved_gp)
{
StateManager::get()->enterGameState();
setGrandPrix(gp);
setupPlayerKartInfo();
m_continue_saved_gp = continue_saved_gp;
if (!continue_saved_gp)
m_skipped_tracks_in_gp = 0;
setMajorMode(RaceManager::MAJOR_MODE_GRAND_PRIX);
startNew(from_overworld);
}
//---------------------------------------------------------------------------------------------
/** \brief Higher-level method to start a GP without having to care about
* the exact startup sequence.
* \param trackIdent Internal name of the track to race on
* \param num_laps Number of laps to race, or -1 if number of laps is
* not relevant in current mode
*/
void RaceManager::startSingleRace(const std::string &track_ident,
const int num_laps,
bool from_overworld)
{
assert(!m_watching_replay);
StateManager::get()->enterGameState();
// In networking, make sure that the tracks screen is shown. This will
// allow for a 'randomly pick track' animation to be shown while
// world is loaded.
// Disable until render gui during loading is bug free
/*if (NetworkConfig::get()->isNetworking() &&
NetworkConfig::get()->isClient() )
{
// TODO: The enterGameState() call above deleted all GUIs, which
// means even if the tracks screen is shown, it need to be recreated.
// And we have to make sure that it is recreated as network version.
TracksScreen *ts = TracksScreen::getInstance();
if (GUIEngine::getCurrentScreen() != ts)
{
ts->setNetworkTracks();
ts->push();
}
}*/
setTrack(track_ident);
if (num_laps != -1) setNumLaps( num_laps );
setMajorMode(RaceManager::MAJOR_MODE_SINGLE);
setCoinTarget( 0 ); // Might still be set from a previous challenge
// if not in a network world, setup player karts
if (!NetworkConfig::get()->isNetworking())
setupPlayerKartInfo(); // do this setup player kart
startNew(from_overworld);
} // startSingleRace
//---------------------------------------------------------------------------------------------
/** Fills up the remaining kart slots with AI karts.
*/
void RaceManager::setupPlayerKartInfo()
{
computeRandomKartList();
} // setupPlayerKartInfo
//---------------------------------------------------------------------------------------------
/** \brief Function to start the race with only ghost kart(s) and watch.
* \param trackIdent Internal name of the track to race on
* \param num_laps Number of laps to race, or -1 if number of laps is
* not relevant in current mode
*/
void RaceManager::startWatchingReplay(const std::string &track_ident,
const int num_laps)
{
assert(m_watching_replay && m_has_ghost_karts && !m_is_recording_race);
StateManager::get()->enterGameState();
setTrack(track_ident);
setNumLaps(num_laps);
setMajorMode(RaceManager::MAJOR_MODE_SINGLE);
setCoinTarget(0);
m_num_karts = ReplayPlay::get()->getNumGhostKart();
m_kart_status.clear();
Log::verbose("RaceManager", "%u ghost kart(s) for watching replay only\n",
(unsigned int)m_num_karts);
int init_gp_rank = 0;
for(int i = 0; i < m_num_karts; i++)
{
m_kart_status.push_back(KartStatus(ReplayPlay::get()->getGhostKartName(i),
i, -1, -1, init_gp_rank, KT_GHOST, HANDICAP_NONE));
init_gp_rank ++;
}
m_track_number = 0;
startNextRace();
} // startWatchingReplay
//---------------------------------------------------------------------------------------------
void RaceManager::configGrandPrixResultFromNetwork(NetworkString& ns)
{
setMajorMode(MAJOR_MODE_GRAND_PRIX);
class NetworkGrandPrixData : public GrandPrixData
{
public:
NetworkGrandPrixData() : GrandPrixData()
{ setGroup(GrandPrixData::GP_STANDARD); }
virtual std::vector<std::string>
getTrackNames(const bool includeLocked=false) const
{ return m_tracks; }
virtual unsigned int
getNumberOfTracks(const bool includeLocked=false) const
{ return (unsigned int)m_tracks.size(); }
void addNetworkTrack(const std::string& t) { m_tracks.push_back(t); }
};
NetworkGrandPrixData ngpd;
unsigned int track_size = ns.getUInt8();
unsigned int all_track_size = ns.getUInt8();
assert(all_track_size > 0);
m_track_number = all_track_size -1;
for (unsigned i = 0; i < all_track_size; i++)
{
std::string t;
ns.decodeString(&t);
ngpd.addNetworkTrack(t);
}
while (all_track_size < track_size)
{
ngpd.addNetworkTrack("");
all_track_size++;
}
m_tracks = ngpd.getTrackNames();
// For result screen we only need current lap and reserve
m_num_laps.resize(track_size, m_num_laps[0]);
m_reverse_track.resize(track_size, m_reverse_track[0]);
m_grand_prix = ngpd;
unsigned int player_size = ns.getUInt8();
assert(player_size == m_kart_status.size());
for (unsigned i = 0; i < player_size; i++)
{
int last_score = ns.getUInt32();
int cur_score = ns.getUInt32();
float overall_time = ns.getFloat();
m_kart_status[i].m_last_score = last_score;
m_kart_status[i].m_score = cur_score;
m_kart_status[i].m_overall_time = overall_time;
m_kart_status[i].m_gp_rank = i;
}
} // configGrandPrixResultFromNetwork
//---------------------------------------------------------------------------------------------
void RaceManager::clearNetworkGrandPrixResult()
{
if (m_major_mode != MAJOR_MODE_GRAND_PRIX)
return;
setMajorMode(MAJOR_MODE_SINGLE);
m_grand_prix = GrandPrixData();
m_track_number = 0;
m_tracks.clear();
m_num_laps.clear();
m_reverse_track.clear();
} // clearNetworkGrandPrixResult
//---------------------------------------------------------------------------------------------
/** Returns a (translated) name of a minor race mode.
* \param mode Minor race mode.
*/
const core::stringw RaceManager::getNameOf(const MinorRaceModeType mode)
{
switch (mode)
{
//I18N: Game mode
case MINOR_MODE_NORMAL_RACE: return _("Normal Race");
//I18N: Game mode
case MINOR_MODE_TIME_TRIAL: return _("Time Trial");
//I18N: Game mode
case MINOR_MODE_FOLLOW_LEADER: return _("Follow the Leader");
//I18N: Game mode
case MINOR_MODE_LAP_TRIAL: return _("Lap Trial");
//I18N: Game mode
case MINOR_MODE_3_STRIKES: return _("3 Strikes Battle");
//I18N: Game mode
case MINOR_MODE_FREE_FOR_ALL: return _("Free-For-All");
//I18N: Game mode
case MINOR_MODE_CAPTURE_THE_FLAG: return _("Capture The Flag");
//I18N: Game mode
case MINOR_MODE_EASTER_EGG: return _("Egg Hunt");
//I18N: Game mode
case MINOR_MODE_SOCCER: return _("Soccer");
default: return L"";
}
} // getNameOf
//---------------------------------------------------------------------------------------------
/** Returns the specified difficulty as a string. */
core::stringw RaceManager::getDifficultyName(Difficulty diff) const
{
switch (diff)
{
case RaceManager::DIFFICULTY_EASY: return _("Novice"); break;
case RaceManager::DIFFICULTY_MEDIUM: return _("Intermediate"); break;
case RaceManager::DIFFICULTY_HARD: return _("Expert"); break;
case RaceManager::DIFFICULTY_BEST: return _("SuperTux"); break;
default: assert(false);
}
return "";
} // getDifficultyName