git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3765 178a84e3-b1eb-0310-8ba1-8eac791a3b58
1100 lines
39 KiB
C++
1100 lines
39 KiB
C++
// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2009 Marianne Gagnon
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "config/user_config.hpp"
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#include "guiengine/skin.hpp"
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#include "guiengine/engine.hpp"
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#include "guiengine/modaldialog.hpp"
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#include "guiengine/screen.hpp"
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#include "guiengine/widget.hpp"
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#include "io/file_manager.hpp"
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#include <cassert>
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#include <iostream>
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using namespace GUIEngine;
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using namespace irr;
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using namespace core;
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using namespace scene;
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using namespace video;
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using namespace io;
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using namespace gui;
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/**
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* Small utility to read config file info from a XML file.
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*/
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namespace SkinConfig
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{
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static std::map<std::string, BoxRenderParams> m_render_params;
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static std::map<std::string, SColor> m_colors;
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static void parseElement(const XMLNode* node)
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{
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std::string type;
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std::string state = "neutral";
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std::string image;
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int leftborder = 0, rightborder=0, topborder=0, bottomborder=0;
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float hborder_out_portion = 0.5f, vborder_out_portion = 1.0f;
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bool preserve_h_aspect_ratios = false;
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std::string areas;
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if(node->get("type", &type) == 0)
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{
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std::cerr << "Error in skin : All elements must have a type\n";
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return;
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}
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node->get("state", &state);
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if(node->get("image", &image) == 0)
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{
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std::cerr << "Error in skin : All elements must have an image\n";
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return;
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}
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node->get("left_border", &leftborder);
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node->get("right_border", &rightborder);
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node->get("top_border", &topborder);
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node->get("bottom_border", &bottomborder);
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node->get("hborder_out_portion", &hborder_out_portion);
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node->get("vborder_out_portion", &vborder_out_portion);
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node->get("preserve_h_aspect_ratios", &preserve_h_aspect_ratios);
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node->get("areas", &areas);
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BoxRenderParams newParam;
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newParam.left_border = leftborder;
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newParam.right_border = rightborder;
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newParam.top_border = topborder;
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newParam.bottom_border = bottomborder;
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newParam.hborder_out_portion = hborder_out_portion;
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newParam.vborder_out_portion = vborder_out_portion;
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newParam.preserve_h_aspect_ratios = preserve_h_aspect_ratios;
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// call last since it calculates coords considering all other parameters
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newParam.setTexture( GUIEngine::getDriver()->getTexture( (file_manager->getGUIDir() + "/skins/" + image).c_str() ) );
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if(areas.size() > 0)
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{
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newParam.areas = 0;
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if(areas.find("body") != std::string::npos) newParam.areas |= BoxRenderParams::BODY;
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if(areas.find("top") != std::string::npos) newParam.areas |= BoxRenderParams::TOP;
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if(areas.find("bottom") != std::string::npos) newParam.areas |= BoxRenderParams::BOTTOM;
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if(areas.find("left") != std::string::npos) newParam.areas |= BoxRenderParams::LEFT;
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if(areas.find("right") != std::string::npos) newParam.areas |= BoxRenderParams::RIGHT;
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}
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m_render_params[type+"::"+state] = newParam;
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}
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static void parseColor(const XMLNode* node)
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{
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std::string type;
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std::string state = "neutral";
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int r = 0, g = 0, b = 0;
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if(node->get("type", &type) == 0)
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{
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std::cerr << "Error in skin : All elements must have a type\n";
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return;
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}
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node->get("state", &state);
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node->get("r", &r);
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node->get("g", &g);
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node->get("b", &b);
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SColor color = SColor(255, r, g, b);
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m_colors[type+"::"+state] = color;
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}
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static void loadFromFile(std::string file)
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{
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XMLNode* root = file_manager->createXMLTree(file);
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if(!root)
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{
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std::cerr << "Could not read XML file " << file.c_str() << std::endl;
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}
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const int amount = root->getNumNodes();
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for(int i=0; i<amount; i++)
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{
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const XMLNode* node = root->getNode(i);
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if(node->getName() == "element")
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{
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parseElement(node);
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}
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else if(node->getName() == "color")
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{
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parseColor(node);
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}
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else
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{
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std::cerr << "Unknown node in XML file : " << node->getName().c_str() << std::endl;
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}
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}// nend for
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delete root;
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}
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};
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#if 0
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#pragma mark -
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#endif
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/** load default values */
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BoxRenderParams::BoxRenderParams()
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{
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left_border = 0;
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right_border = 0;
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top_border = 0;
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bottom_border = 0;
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preserve_h_aspect_ratios = false;
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hborder_out_portion = 0.5;
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vborder_out_portion = 1.0;
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areas = BODY | LEFT | RIGHT | TOP | BOTTOM;
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vertical_flip = false;
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y_flip_set = false;
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}
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void BoxRenderParams::setTexture(ITexture* image)
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{
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this->image = image;
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/*
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The source texture is split this way to allow for a stretchable center and borders that don't stretch :
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+----+--------------------+----+
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+----a--------------------b----+ <-- top_border
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+----c--------------------d----+ <-- height - bottom-border
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+----+--------------------+----+
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*/
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const int texture_w = image->getSize().Width;
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const int texture_h = image->getSize().Height;
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const int ax = left_border;
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const int ay = top_border;
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const int bx = texture_w - right_border;
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const int by = top_border;
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const int cx = left_border;
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const int cy = texture_h - bottom_border;
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const int dx = texture_w - right_border;
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const int dy = texture_h - bottom_border;
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source_area_left = core::rect<s32>(0, ay, cx, cy);
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source_area_center = core::rect<s32>(ax, ay, dx, dy);
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source_area_right = core::rect<s32>(bx, top_border, texture_w, dy);
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source_area_top = core::rect<s32>(ax, 0, bx, by);
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source_area_bottom = core::rect<s32>(cx, cy, dx, texture_h);
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source_area_top_left = core::rect<s32>(0, 0, ax, ay);
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source_area_top_right = core::rect<s32>(bx, 0, texture_w, top_border);
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source_area_bottom_left = core::rect<s32>(0, cy, cx, texture_h);
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source_area_bottom_right = core::rect<s32>(dx, dy, texture_w, texture_h);
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}
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void BoxRenderParams::calculateYFlipIfNeeded()
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{
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if(y_flip_set) return;
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#define FLIP_Y( X ) { const int y1 = X.UpperLeftCorner.Y; \
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const int y2 = X.LowerRightCorner.Y; \
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X##_yflip = X; \
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X##_yflip.UpperLeftCorner.Y = y2;\
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X##_yflip.LowerRightCorner.Y = y1;}
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FLIP_Y(source_area_left)
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FLIP_Y(source_area_center)
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FLIP_Y(source_area_right)
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FLIP_Y(source_area_top)
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FLIP_Y(source_area_bottom)
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FLIP_Y(source_area_top_left)
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FLIP_Y(source_area_top_right)
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FLIP_Y(source_area_bottom_left)
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FLIP_Y(source_area_bottom_right)
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#undef FLIP_Y
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y_flip_set = true;
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}
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#if 0
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#pragma mark -
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#endif
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Skin::Skin(IGUISkin* fallback_skin)
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{
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std::string skin_name = file_manager->getGUIDir();
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skin_name += "/skins/";
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skin_name += UserConfigParams::m_skin_file.c_str();
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SkinConfig::loadFromFile( skin_name );
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bg_image = NULL;
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m_fallback_skin = fallback_skin;
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m_fallback_skin->grab();
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assert(fallback_skin != NULL);
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}
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Skin::~Skin()
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{
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m_fallback_skin->drop();
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}
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void Skin::drawBgImage()
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{
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// ---- background image
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// on one end, making these static is not too clean.
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// on another end, these variables are really only used locally,
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// and making them static avoids doing the same stupid computations every frame
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static core::rect<s32> dest;
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static core::rect<s32> source_area;
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if(bg_image == NULL)
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{
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int texture_w, texture_h;
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// TODO/FIXME? - user preferences still include a background image choice
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bg_image = SkinConfig::m_render_params["background::neutral"].getImage();
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assert(bg_image != NULL);
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texture_w = bg_image->getSize().Width;
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texture_h = bg_image->getSize().Height;
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source_area = core::rect<s32>(0, 0, texture_w, texture_h);
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core::dimension2d<s32> frame_size = GUIEngine::getDriver()->getCurrentRenderTargetSize();
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const int screen_w = frame_size.Width;
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const int screen_h = frame_size.Height;
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// stretch image vertically to fit
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float ratio = (float)screen_h / texture_h;
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// check that with the vertical stretching, it still fits horizontally
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while(texture_w*ratio < screen_w) ratio += 0.1f;
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texture_w = (int)(texture_w*ratio);
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texture_h = (int)(texture_h*ratio);
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const int clipped_x_space = (texture_w - screen_w);
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dest = core::rect<s32>(-clipped_x_space/2, 0, screen_w+clipped_x_space/2, texture_h);
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}
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GUIEngine::getDriver()->draw2DImage(bg_image, dest, source_area, 0 /* no clipping */, 0, false /* alpha */);
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}
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void Skin::drawBoxFromStretchableTexture(SkinWidgetContainer* w, const core::rect< s32 > &dest, BoxRenderParams& params)
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{
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// check if widget moved. if so, recalculate coords
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if(w->x != dest.UpperLeftCorner.X || w->y != dest.UpperLeftCorner.Y ||
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w->w != dest.getWidth() || w->h != dest.getHeight())
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{
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w->dest_areas_inited = false;
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w->dest_areas_yflip_inited = false;
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w->x = dest.UpperLeftCorner.X;
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w->y = dest.UpperLeftCorner.Y;
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w->w = dest.getWidth();
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w->h = dest.getHeight();
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//std::cout << "widget moved, calculating again\n";
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}
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const ITexture* source = params.getImage();
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const int left_border = params.left_border;
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const int right_border = params.right_border;
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const int top_border = params.top_border;
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const int bottom_border = params.bottom_border;
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const bool preserve_h_aspect_ratios = params.preserve_h_aspect_ratios;
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const float hborder_out_portion = params.hborder_out_portion;
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const float vborder_out_portion = params.vborder_out_portion;
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int areas = params.areas;
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const bool vertical_flip = params.vertical_flip;
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const int texture_h = source->getSize().Height;
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/*
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The dest area is split this way. Borders can go a bit beyond the given area so
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components inside don't go over the borders
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(how much it exceeds horizontally is specified in 'hborder_out_portion'. vertically is always the totality)
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a----b--------------------c----+
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d----e--------------------f----g <-- top_border
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h----i--------------------j----k <-- height - bottom-border
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+----l--------------------m----n
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*/
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if(!w->dest_areas_inited)
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{
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w->dest_x = dest.UpperLeftCorner.X;
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w->dest_y = dest.UpperLeftCorner.Y;
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w->dest_x2 = dest.LowerRightCorner.X;
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w->dest_y2 = dest.LowerRightCorner.Y;
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//const float xscale = (float)(dest_x2-dest_x)/texture_w;
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const float yscale = (float)(w->dest_y2 - w->dest_y)/texture_h;
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int dest_left_border, dest_right_border;
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// scale and keep aspect ratio
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if(preserve_h_aspect_ratios)
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{
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dest_left_border = (int)(left_border * (w->dest_y2 - w->dest_y) / texture_h );
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dest_right_border = (int)(right_border * (w->dest_y2 - w->dest_y) / texture_h);
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}
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else
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{
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dest_left_border = (int)(left_border *std::min<float>(yscale, 1.0));
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dest_right_border = (int)(right_border *std::min<float>(yscale, 1.0));
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}
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int dest_top_border = (int)(top_border *std::min<float>(yscale, 1.0));
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int dest_bottom_border = (int)(bottom_border*std::min<float>(yscale, 1.0));
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const float hborder_in_portion = 1 - hborder_out_portion;
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const float vborder_in_portion = 1 - vborder_out_portion;
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const int ax = (int)(w->dest_x - dest_left_border*hborder_out_portion);
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const int ay = (int)(w->dest_y - dest_top_border*vborder_out_portion);
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const int bx = (int)(w->dest_x + dest_left_border*hborder_in_portion);
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const int by = ay;
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const int cx = (int)(w->dest_x2 - dest_right_border*hborder_in_portion);
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const int cy = ay;
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const int dx = ax;
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const int dy = (int)(w->dest_y + dest_top_border*vborder_in_portion);
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const int ex = bx;
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const int ey = dy;
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const int fx = cx;
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const int fy = dy;
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const int gx = (int)(w->dest_x2 + dest_right_border*hborder_out_portion);
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const int gy = dy;
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const int hx = ax;
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const int hy = (int)(w->dest_y2 - dest_bottom_border*vborder_in_portion);
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const int ix = bx;
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const int iy = hy;
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const int jx = cx;
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const int jy = hy;
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const int kx = gx;
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const int ky = hy;
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const int lx = bx;
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const int ly = (int)(w->dest_y2 + dest_bottom_border*vborder_out_portion);
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const int mx = cx;
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const int my = ly;
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const int nx = gx;
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const int ny = ly;
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w->dest_area_left = core::rect<s32>(dx, dy, ix, iy);
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w->dest_area_center = core::rect<s32>(ex, ey, jx, jy);
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w->dest_area_right = core::rect<s32>(fx, fy, kx, ky);
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w->dest_area_top = core::rect<s32>(bx, by, fx, fy);
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w->dest_area_bottom = core::rect<s32>(ix, iy, mx, my);
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w->dest_area_top_left = core::rect<s32>(ax, ay, ex, ey);
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w->dest_area_top_right = core::rect<s32>(cx, cy, gx, gy);
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w->dest_area_bottom_left = core::rect<s32>(hx, hy, lx, ly);
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w->dest_area_bottom_right = core::rect<s32>(jx, jy, nx, ny);
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w->dest_areas_inited = true;
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}
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if(vertical_flip)
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{
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if(!w->dest_areas_yflip_inited)
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{
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#define FLIP_Y( X ) { const int y1 = X.UpperLeftCorner.Y - w->dest_y; \
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const int y2 = X.LowerRightCorner.Y - w->dest_y; \
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X##_yflip = X; \
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X##_yflip.UpperLeftCorner.Y = w->dest_y + (w->dest_y2 - w->dest_y) - y2;\
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X##_yflip.LowerRightCorner.Y = w->dest_y + (w->dest_y2 - w->dest_y) - y1;}
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FLIP_Y(w->dest_area_left)
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FLIP_Y(w->dest_area_center)
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FLIP_Y(w->dest_area_right)
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FLIP_Y(w->dest_area_top)
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FLIP_Y(w->dest_area_bottom)
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FLIP_Y(w->dest_area_top_left)
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FLIP_Y(w->dest_area_top_right)
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FLIP_Y(w->dest_area_bottom_left)
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FLIP_Y(w->dest_area_bottom_right)
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#undef FLIP_Y
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}
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w->dest_areas_yflip_inited = true;
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params.calculateYFlipIfNeeded();
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}
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#define GET_AREA( X ) X = (vertical_flip ? params.X##_yflip : params.X)
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core::rect<s32>& GET_AREA(source_area_left);
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core::rect<s32>& GET_AREA(source_area_center);
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core::rect<s32>& GET_AREA(source_area_right);
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core::rect<s32>& GET_AREA(source_area_top);
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core::rect<s32>& GET_AREA(source_area_bottom);
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core::rect<s32>& GET_AREA(source_area_top_left);
|
|
core::rect<s32>& GET_AREA(source_area_top_right);
|
|
core::rect<s32>& GET_AREA(source_area_bottom_left);
|
|
core::rect<s32>& GET_AREA(source_area_bottom_right);
|
|
#undef GET_AREA
|
|
|
|
#define GET_AREA( X ) X = (vertical_flip ? w->X##_yflip : w->X)
|
|
core::rect<s32>& GET_AREA(dest_area_left);
|
|
core::rect<s32>& GET_AREA(dest_area_center);
|
|
core::rect<s32>& GET_AREA(dest_area_right);
|
|
|
|
core::rect<s32>& GET_AREA(dest_area_top);
|
|
core::rect<s32>& GET_AREA(dest_area_bottom);
|
|
|
|
core::rect<s32>& GET_AREA(dest_area_top_left);
|
|
core::rect<s32>& GET_AREA(dest_area_top_right);
|
|
core::rect<s32>& GET_AREA(dest_area_bottom_left);
|
|
core::rect<s32>& GET_AREA(dest_area_bottom_right);
|
|
#undef GET_AREA
|
|
|
|
if((areas & BoxRenderParams::LEFT) != 0)
|
|
{
|
|
GUIEngine::getDriver()->draw2DImage(source, dest_area_left, source_area_left,
|
|
0 /* no clipping */, 0, true /* alpha */);
|
|
}
|
|
|
|
if((areas & BoxRenderParams::BODY) != 0)
|
|
{
|
|
GUIEngine::getDriver()->draw2DImage(source, dest_area_center, source_area_center,
|
|
0 /* no clipping */, 0, true /* alpha */);
|
|
}
|
|
|
|
if((areas & BoxRenderParams::RIGHT) != 0)
|
|
{
|
|
GUIEngine::getDriver()->draw2DImage(source, dest_area_right, source_area_right,
|
|
0 /* no clipping */, 0, true /* alpha */);
|
|
}
|
|
|
|
if((areas & BoxRenderParams::TOP) != 0)
|
|
{
|
|
GUIEngine::getDriver()->draw2DImage(source, dest_area_top, source_area_top,
|
|
0 /* no clipping */, 0, true /* alpha */);
|
|
}
|
|
if((areas & BoxRenderParams::BOTTOM) != 0)
|
|
{
|
|
GUIEngine::getDriver()->draw2DImage(source, dest_area_bottom, source_area_bottom,
|
|
0 /* no clipping */, 0, true /* alpha */);
|
|
}
|
|
|
|
if( ((areas & BoxRenderParams::LEFT) != 0) && ((areas & BoxRenderParams::TOP) != 0) )
|
|
{
|
|
GUIEngine::getDriver()->draw2DImage(source, dest_area_top_left, source_area_top_left,
|
|
0 /* no clipping */, 0, true /* alpha */);
|
|
}
|
|
if( ((areas & BoxRenderParams::RIGHT) != 0) && ((areas & BoxRenderParams::TOP) != 0) )
|
|
{
|
|
GUIEngine::getDriver()->draw2DImage(source, dest_area_top_right, source_area_top_right,
|
|
0 /* no clipping */, 0, true /* alpha */);
|
|
}
|
|
if( ((areas & BoxRenderParams::LEFT) != 0) && ((areas & BoxRenderParams::BOTTOM) != 0) )
|
|
{
|
|
GUIEngine::getDriver()->draw2DImage(source, dest_area_bottom_left, source_area_bottom_left,
|
|
0 /* no clipping */, 0, true /* alpha */);
|
|
}
|
|
if( ((areas & BoxRenderParams::RIGHT) != 0) && ((areas & BoxRenderParams::BOTTOM) != 0) )
|
|
{
|
|
GUIEngine::getDriver()->draw2DImage(source, dest_area_bottom_right, source_area_bottom_right,
|
|
0 /* no clipping */, 0, true /* alpha */);
|
|
}
|
|
|
|
}
|
|
|
|
void Skin::drawButton(Widget* w, const core::rect< s32 > &rect, const bool pressed, const bool focused)
|
|
{
|
|
if(focused)
|
|
drawBoxFromStretchableTexture(w, rect, SkinConfig::m_render_params["button::focused"]);
|
|
else
|
|
drawBoxFromStretchableTexture(w, rect, SkinConfig::m_render_params["button::neutral"]);
|
|
}
|
|
|
|
void Skin::drawRibbon(const core::rect< s32 > &rect, Widget* widget, const bool pressed, bool focused)
|
|
{
|
|
}
|
|
|
|
void Skin::drawRibbonChild(const core::rect< s32 > &rect, Widget* widget, const bool pressed, bool focused)
|
|
{
|
|
bool mark_selected = widget->isSelected();
|
|
bool always_show_selection = false;
|
|
|
|
const bool parent_focused = GUIEngine::getGUIEnv()->getFocus() == widget->m_event_handler->m_element;
|
|
|
|
RibbonType type = ((RibbonWidget*)widget->m_event_handler)->getRibbonType();
|
|
|
|
/* tab-bar ribbons */
|
|
if(type == RIBBON_TABS)
|
|
{
|
|
BoxRenderParams* params;
|
|
|
|
if(mark_selected && (focused || parent_focused))
|
|
params = &SkinConfig::m_render_params["tab::focused"];
|
|
else if(mark_selected)
|
|
params = &SkinConfig::m_render_params["tab::down"];
|
|
else
|
|
params = &SkinConfig::m_render_params["tab::neutral"];
|
|
|
|
|
|
// automatically guess from position on-screen if tabs go up or down
|
|
const bool vertical_flip = rect.UpperLeftCorner.Y < GUIEngine::getDriver()->getCurrentRenderTargetSize().Height/2;
|
|
params->vertical_flip = vertical_flip;
|
|
|
|
core::rect< s32 > rect2 = rect;
|
|
if (mark_selected)
|
|
{
|
|
// selected tab should be slighlty bigger than others
|
|
if(vertical_flip)
|
|
rect2.UpperLeftCorner.Y -= 10;
|
|
else
|
|
rect2.LowerRightCorner.Y += 10;
|
|
}
|
|
|
|
drawBoxFromStretchableTexture(widget, rect2, *params);
|
|
|
|
|
|
}
|
|
/* icon ribbons */
|
|
else
|
|
{
|
|
bool use_glow = true;
|
|
|
|
if (widget->m_event_handler != NULL && widget->m_event_handler->m_properties[PROP_SQUARE] == "true") use_glow = false;
|
|
if (widget->m_event_handler != NULL && widget->m_event_handler->m_event_handler != NULL &&
|
|
widget->m_event_handler->m_event_handler->m_properties[PROP_SQUARE] == "true") use_glow = false;
|
|
|
|
/* in combo ribbons, always show selection */
|
|
RibbonWidget* w = NULL;
|
|
|
|
if(widget->m_event_handler != NULL && widget->m_event_handler->m_type == WTYPE_RIBBON)
|
|
{
|
|
w = dynamic_cast<RibbonWidget*>(widget->m_event_handler);
|
|
if(w->getRibbonType() == RIBBON_COMBO) always_show_selection = true;
|
|
}
|
|
|
|
const bool mark_focused = focused || (parent_focused && w != NULL && w->m_focus == widget) ||
|
|
(mark_selected && !always_show_selection && parent_focused);
|
|
|
|
|
|
if(always_show_selection && mark_selected)
|
|
{
|
|
core::rect< s32 > rect2 = rect;
|
|
rect2.UpperLeftCorner.X -= rect.getWidth() / 5;
|
|
rect2.UpperLeftCorner.Y -= rect.getHeight() / 5;
|
|
rect2.LowerRightCorner.X += rect.getWidth() / 5;
|
|
rect2.LowerRightCorner.Y += rect.getHeight() / 5;
|
|
|
|
ITexture* tex_bubble = SkinConfig::m_render_params["selectionHalo::neutral"].getImage();
|
|
|
|
const int texture_w = tex_bubble->getSize().Width;
|
|
const int texture_h = tex_bubble->getSize().Height;
|
|
|
|
core::rect<s32> source_area = core::rect<s32>(0, 0, texture_w, texture_h);
|
|
|
|
GUIEngine::getDriver()->draw2DImage(tex_bubble, rect2, source_area,
|
|
0 /* no clipping */, 0, true /* alpha */);
|
|
}
|
|
|
|
if(mark_focused)
|
|
{
|
|
if (use_glow)
|
|
{
|
|
int grow = 45;
|
|
static float glow_effect = 0;
|
|
|
|
|
|
const float dt = GUIEngine::getLatestDt();
|
|
glow_effect += dt*3;
|
|
if (glow_effect > 6.2832f /* 2*PI */) glow_effect -= 6.2832f;
|
|
grow = (int)(45 + 10*sin(glow_effect));
|
|
|
|
|
|
|
|
const int glow_center_x = rect.UpperLeftCorner.X + rect.getWidth()/2;
|
|
const int glow_center_y = rect.UpperLeftCorner.Y + rect.getHeight() - 5;
|
|
|
|
ITexture* tex_ficonhighlight = SkinConfig::m_render_params["focusHalo::neutral"].getImage();
|
|
const int texture_w = tex_ficonhighlight->getSize().Width;
|
|
const int texture_h = tex_ficonhighlight->getSize().Height;
|
|
|
|
core::rect<s32> source_area = core::rect<s32>(0, 0, texture_w, texture_h);
|
|
|
|
|
|
const core::rect< s32 > rect2 = core::rect< s32 >(glow_center_x - 45 - grow,
|
|
glow_center_y - 25 - grow/2,
|
|
glow_center_x + 45 + grow,
|
|
glow_center_y + 25 + grow/2);
|
|
|
|
GUIEngine::getDriver()->draw2DImage(tex_ficonhighlight, rect2, source_area,
|
|
0 /* no clipping */, 0, true /* alpha */);
|
|
}
|
|
/* if we're not using glow */
|
|
else
|
|
{
|
|
const bool show_focus = focused || parent_focused;
|
|
|
|
if(!always_show_selection && !show_focus) return;
|
|
|
|
//const int texture_w = m_tex_squarefocus->getSize().Width;
|
|
//const int texture_h = m_tex_squarefocus->getSize().Height;
|
|
//core::rect<s32> source_area = core::rect<s32>(0, 0, texture_w, texture_h);
|
|
|
|
drawBoxFromStretchableTexture(w, rect, SkinConfig::m_render_params["squareFocusHalo::neutral"]);
|
|
}
|
|
} // end if mark_focused
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
void Skin::drawSpinnerBody(const core::rect< s32 > &rect, Widget* widget, const bool pressed, bool focused)
|
|
{
|
|
if(!focused)
|
|
{
|
|
IGUIElement* focused_widget = GUIEngine::getGUIEnv()->getFocus();
|
|
|
|
if(focused_widget != NULL && widget->m_children.size()>2)
|
|
{
|
|
if(widget->m_children[0].id == focused_widget->getID() ||
|
|
widget->m_children[1].id == focused_widget->getID() ||
|
|
widget->m_children[2].id == focused_widget->getID())
|
|
{
|
|
focused = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
BoxRenderParams& params = (focused || pressed) ? SkinConfig::m_render_params["spinner::focused"] :
|
|
SkinConfig::m_render_params["spinner::neutral"];
|
|
drawBoxFromStretchableTexture(widget, rect, params);
|
|
|
|
const SpinnerWidget* w = dynamic_cast<const SpinnerWidget*>(widget);
|
|
if( w->isGauge() )
|
|
{
|
|
const int handle_size = (int)( widget->h*params.left_border/(float)params.getImage()->getSize().Height );
|
|
const float value = (float)(w->getValue() - w->getMin()) / (w->getMax() - w->getMin());
|
|
|
|
|
|
const core::rect< s32 > dest_area = core::rect< s32 >(widget->x + handle_size,
|
|
widget->y,
|
|
widget->x + handle_size + (int)((widget->w - 2*handle_size)*value),
|
|
widget->y + widget->h);
|
|
|
|
const ITexture* texture = SkinConfig::m_render_params["gaugefill::neutral"].getImage();
|
|
const int texture_w = texture->getSize().Width;
|
|
const int texture_h = texture->getSize().Height;
|
|
|
|
const core::rect< s32 > source_area = core::rect< s32 >(0, 0, texture_w, texture_h);
|
|
|
|
GUIEngine::getDriver()->draw2DImage(texture,
|
|
dest_area, source_area,
|
|
0 /* no clipping */, 0, true /* alpha */);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
void Skin::drawSpinnerChild(const core::rect< s32 > &rect, Widget* widget, const bool pressed, bool focused)
|
|
{
|
|
if(pressed)
|
|
{
|
|
Widget* spinner = widget->m_event_handler;
|
|
int areas = 0;
|
|
|
|
//std::cout << "drawing spinner child " << widget->m_properties[PROP_ID].c_str() << std::endl;
|
|
|
|
if (widget->m_properties[PROP_ID] == "left") areas = BoxRenderParams::LEFT;
|
|
else if (widget->m_properties[PROP_ID] == "right") areas = BoxRenderParams::RIGHT;
|
|
else return;
|
|
|
|
core::rect< s32 > rect2 = core::rect< s32 >( spinner->x, spinner->y,
|
|
spinner->x + spinner->w,
|
|
spinner->y + spinner->h );
|
|
|
|
BoxRenderParams& params = SkinConfig::m_render_params["spinner::down"];
|
|
params.areas = areas;
|
|
drawBoxFromStretchableTexture(widget, rect, params);
|
|
}
|
|
|
|
}
|
|
|
|
void Skin::drawCheckBox(const core::rect< s32 > &rect, Widget* widget, bool focused)
|
|
{
|
|
CheckBoxWidget* w = dynamic_cast<CheckBoxWidget*>(widget);
|
|
|
|
ITexture* texture;
|
|
|
|
if(w->getState() == true)
|
|
{
|
|
if(focused)
|
|
texture = SkinConfig::m_render_params["checkbox::focused+checked"].getImage();
|
|
else
|
|
texture = SkinConfig::m_render_params["checkbox::neutral+checked"].getImage();
|
|
}
|
|
else
|
|
{
|
|
if(focused)
|
|
texture = SkinConfig::m_render_params["checkbox::focused+unchecked"].getImage();
|
|
else
|
|
texture = SkinConfig::m_render_params["checkbox::neutral+unchecked"].getImage();
|
|
}
|
|
|
|
const int texture_w = texture->getSize().Width;
|
|
const int texture_h = texture->getSize().Height;
|
|
|
|
const core::rect< s32 > source_area = core::rect< s32 >(0, 0, texture_w, texture_h);
|
|
|
|
GUIEngine::getDriver()->draw2DImage( texture, rect, source_area,
|
|
0 /* no clipping */, 0, true /* alpha */);
|
|
}
|
|
|
|
|
|
void Skin::drawList(const core::rect< s32 > &rect, Widget* widget, bool focused)
|
|
{
|
|
drawBoxFromStretchableTexture(widget, rect, SkinConfig::m_render_params["list::neutral"]);
|
|
|
|
}
|
|
void Skin::drawListSelection(const core::rect< s32 > &rect, Widget* widget, bool focused)
|
|
{
|
|
ListWidget* list = dynamic_cast<ListWidget*>(widget);
|
|
assert(list != NULL);
|
|
|
|
if(focused)
|
|
drawBoxFromStretchableTexture(&list->m_selection_skin_info, rect, SkinConfig::m_render_params["listitem::focused"]);
|
|
else
|
|
drawBoxFromStretchableTexture(&list->m_selection_skin_info, rect, SkinConfig::m_render_params["listitem::down"]);
|
|
}
|
|
|
|
/** recusrive function to render all sections (recursion allows to easily travesre the tree of children and sub-children) */
|
|
void Skin::renderSections(ptr_vector<Widget>* within_vector)
|
|
{
|
|
if(within_vector == NULL) within_vector = &getCurrentScreen()->m_widgets;
|
|
|
|
const unsigned short widgets_amount = within_vector->size();
|
|
|
|
for(int n=0; n<widgets_amount; n++)
|
|
{
|
|
Widget& widget = (*within_vector)[n];
|
|
|
|
if(widget.m_type == WTYPE_DIV)
|
|
{
|
|
if(widget.m_show_bounding_box)
|
|
{
|
|
core::rect< s32 > rect = core::rect<s32>( widget.x, widget.y, widget.x + widget.w, widget.y + widget.h );
|
|
drawBoxFromStretchableTexture(&widget, rect, SkinConfig::m_render_params["section::neutral"]);
|
|
}
|
|
else
|
|
{
|
|
renderSections( &widget.m_children );
|
|
}
|
|
}
|
|
} // next
|
|
|
|
}
|
|
|
|
#if 0
|
|
#pragma mark -
|
|
#pragma mark irrlicht skin functions
|
|
#endif
|
|
|
|
void Skin::draw2DRectangle (IGUIElement *element, const video::SColor &color, const core::rect< s32 > &rect, const core::rect< s32 > *clip)
|
|
{
|
|
if(GUIEngine::getStateManager()->isGameState()) return; // ignore in game mode
|
|
|
|
//const bool focused = GUIEngine::getGUIEnv()->hasFocus(element);
|
|
const int id = element->getID();
|
|
|
|
Widget* widget = GUIEngine::getCurrentScreen()->getWidget(id);
|
|
if(widget == NULL) return;
|
|
|
|
const bool focused = GUIEngine::getGUIEnv()->hasFocus(element);
|
|
|
|
const WidgetType type = widget->m_type;
|
|
if(type == WTYPE_LIST)
|
|
{
|
|
// list selection background
|
|
drawListSelection(rect, widget, focused);
|
|
}
|
|
|
|
}
|
|
void Skin::process3DPane(IGUIElement *element, const core::rect< s32 > &rect, const bool pressed)
|
|
{
|
|
const bool focused = GUIEngine::getGUIEnv()->hasFocus(element);
|
|
|
|
const int id = element->getID();
|
|
|
|
Widget* widget = GUIEngine::getCurrentScreen()->getWidget(id);
|
|
|
|
if(widget == NULL) return;
|
|
|
|
const WidgetType type = widget->m_type;
|
|
|
|
// buttons are used for other uses than plain clickable buttons because irrLicht
|
|
// does not have widgets for everything we need. so at render time, we just check
|
|
// which type this button represents and render accordingly
|
|
|
|
if(widget->m_event_handler != NULL && widget->m_event_handler->m_type == WTYPE_RIBBON)
|
|
{
|
|
drawRibbonChild(rect, widget, pressed /* pressed */, focused /* focused */);
|
|
}
|
|
else if(widget->m_event_handler != NULL && widget->m_event_handler->m_type == WTYPE_SPINNER)
|
|
{
|
|
drawSpinnerChild(rect, widget, pressed /* pressed */, focused /* focused */);
|
|
}
|
|
else if(type == WTYPE_ICON_BUTTON)
|
|
{
|
|
if(!focused) return; /* don't draw any border in this case */
|
|
else drawButton(widget, rect, pressed /* pressed */, true /* focused */);
|
|
}
|
|
else if(type == WTYPE_BUTTON)
|
|
{
|
|
drawButton(widget, rect, pressed, focused);
|
|
}
|
|
else if(type == WTYPE_RIBBON)
|
|
{
|
|
drawRibbon(rect, widget, pressed, focused);
|
|
}
|
|
else if(type == WTYPE_SPINNER)
|
|
{
|
|
drawSpinnerBody(rect, widget, pressed, focused);
|
|
}
|
|
else if(type == WTYPE_CHECKBOX)
|
|
{
|
|
drawCheckBox(rect, widget, focused);
|
|
}
|
|
}
|
|
|
|
void Skin::draw3DButtonPanePressed (IGUIElement *element, const core::rect< s32 > &rect, const core::rect< s32 > *clip)
|
|
{
|
|
process3DPane(element, rect, true /* pressed */ );
|
|
}
|
|
|
|
void Skin::draw3DButtonPaneStandard (IGUIElement *element, const core::rect< s32 > &rect, const core::rect< s32 > *clip)
|
|
{
|
|
process3DPane(element, rect, false /* pressed */ );
|
|
}
|
|
|
|
void Skin::draw3DSunkenPane (IGUIElement *element, video::SColor bgcolor, bool flat, bool fillBackGround, const core::rect< s32 > &rect, const core::rect< s32 > *clip)
|
|
{
|
|
if(dynamic_cast<IGUIEditBox*>(element) != NULL)
|
|
{
|
|
// TODO : make configurable in skin file
|
|
GUIEngine::getDriver()->draw2DRectangle( SColor(100, 150, 150, 150), rect );
|
|
return;
|
|
}
|
|
|
|
const int id = element->getID();
|
|
Widget* widget = GUIEngine::getCurrentScreen()->getWidget(id);
|
|
|
|
if(widget == NULL) return;
|
|
|
|
const WidgetType type = widget->m_type;
|
|
|
|
const bool focused = GUIEngine::getGUIEnv()->getFocus() == element;
|
|
|
|
if(type == WTYPE_LIST)
|
|
{
|
|
drawList(rect, widget, focused);
|
|
}
|
|
|
|
//if(focused)
|
|
// GUIEngine::getDriver()->draw2DRectangle( SColor(255, 150, 0, 0), rect );
|
|
//else
|
|
// GUIEngine::getDriver()->draw2DRectangle( SColor(255, 0, 150, 0), rect );
|
|
}
|
|
|
|
core::rect< s32 > Skin::draw3DWindowBackground (IGUIElement *element, bool drawTitleBar, video::SColor titleBarColor, const core::rect< s32 > &rect, const core::rect< s32 > *clip)
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{
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// fade out background
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// TODO : make configurable in skin file
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GUIEngine::getDriver()->draw2DRectangle( SColor(150, 255, 255, 255),
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core::rect< s32 >(position2d< s32 >(0,0) , GUIEngine::getDriver()->getCurrentRenderTargetSize()) );
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// draw frame (since it's transluscent, draw many times to get opacity)
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// TODO : make configurable in skin file
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drawBoxFromStretchableTexture( ModalDialog::getCurrent(), rect, SkinConfig::m_render_params["window::neutral"]);
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drawBoxFromStretchableTexture( ModalDialog::getCurrent(), rect, SkinConfig::m_render_params["window::neutral"]);
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return rect;
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}
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|
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void Skin::draw3DMenuPane (IGUIElement *element, const core::rect< s32 > &rect, const core::rect< s32 > *clip)
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{
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//printf("draw menu pane\n");
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}
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void Skin::draw3DTabBody (IGUIElement *element, bool border, bool background, const core::rect< s32 > &rect, const core::rect< s32 > *clip, s32 tabHeight, gui::EGUI_ALIGNMENT alignment)
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{
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//printf("draw tab body\n");
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}
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void Skin::draw3DTabButton (IGUIElement *element, bool active, const core::rect< s32 > &rect, const core::rect< s32 > *clip, gui::EGUI_ALIGNMENT alignment)
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|
{
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//printf("draw tab button\n");
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}
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|
|
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void Skin::draw3DToolBar (IGUIElement *element, const core::rect< s32 > &rect, const core::rect< s32 > *clip)
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{
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}
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void Skin::drawIcon (IGUIElement *element, EGUI_DEFAULT_ICON icon, const core::position2di position, u32 starttime, u32 currenttime, bool loop, const core::rect< s32 > *clip)
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|
{
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/* m_fallback_skin->drawIcon(element, icon, position, starttime, currenttime, loop, clip); */
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}
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video::SColor Skin::getColor (EGUI_DEFAULT_COLOR color) const
|
|
{
|
|
/*
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|
EGDC_3D_DARK_SHADOW Dark shadow for three-dimensional display elements.
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|
EGDC_3D_SHADOW Shadow color for three-dimensional display elements (for edges facing away from the light source).
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|
EGDC_3D_FACE Face color for three-dimensional display elements and for dialog box backgrounds.
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|
EGDC_3D_HIGH_LIGHT Highlight color for three-dimensional display elements (for edges facing the light source.).
|
|
EGDC_3D_LIGHT Light color for three-dimensional display elements (for edges facing the light source.).
|
|
EGDC_ACTIVE_BORDER Active window border.
|
|
EGDC_ACTIVE_CAPTION Active window title bar text.
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|
EGDC_APP_WORKSPACE Background color of multiple document interface (MDI) applications.
|
|
EGDC_BUTTON_TEXT Text on a button.
|
|
EGDC_GRAY_TEXT Grayed (disabled) text.
|
|
EGDC_HIGH_LIGHT Item(s) selected in a control.
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|
EGDC_HIGH_LIGHT_TEXT Text of item(s) selected in a control.
|
|
EGDC_INACTIVE_BORDER Inactive window border.
|
|
EGDC_INACTIVE_CAPTION Inactive window caption.
|
|
EGDC_TOOLTIP Tool tip text color.
|
|
EGDC_TOOLTIP_BACKGROUND Tool tip background color.
|
|
EGDC_SCROLLBAR Scrollbar gray area.
|
|
EGDC_WINDOW Window background.
|
|
EGDC_WINDOW_SYMBOL Window symbols like on close buttons, scroll bars and check boxes.
|
|
EGDC_ICON Icons in a list or tree.
|
|
EGDC_ICON_HIGH_LIGHT Selected icons in a list or tree.
|
|
*/
|
|
|
|
switch(color)
|
|
{
|
|
case EGDC_GRAY_TEXT:
|
|
return SkinConfig::m_colors["text::neutral"];
|
|
|
|
case EGDC_HIGH_LIGHT:
|
|
case EGDC_ICON_HIGH_LIGHT:
|
|
case EGDC_HIGH_LIGHT_TEXT:
|
|
return SkinConfig::m_colors["text::focused"];
|
|
|
|
|
|
case EGDC_BUTTON_TEXT:
|
|
default:
|
|
return SkinConfig::m_colors["text::neutral"];
|
|
}
|
|
|
|
}
|
|
|
|
const wchar_t* Skin::getDefaultText (EGUI_DEFAULT_TEXT text) const
|
|
{
|
|
return L"SuperTuxKart";
|
|
}
|
|
|
|
IGUIFont* Skin::getFont (EGUI_DEFAULT_FONT which) const
|
|
{
|
|
return GUIEngine::getFont();
|
|
}
|
|
|
|
u32 Skin::getIcon (EGUI_DEFAULT_ICON icon) const
|
|
{
|
|
//return m_fallback_skin->getIcon(icon);
|
|
// return m_fallback_skin->getIcon(irr::gui::EGUI_DEFAULT_ICON);
|
|
return 0;
|
|
}
|
|
|
|
s32 Skin::getSize (EGUI_DEFAULT_SIZE size) const
|
|
{
|
|
return m_fallback_skin->getSize(size);
|
|
}
|
|
|
|
IGUISpriteBank* Skin::getSpriteBank () const
|
|
{
|
|
return m_fallback_skin->getSpriteBank();
|
|
}
|
|
|
|
//EGUI_SKIN_TYPE getType () const
|
|
|
|
void Skin::setColor (EGUI_DEFAULT_COLOR which, video::SColor newColor)
|
|
{
|
|
m_fallback_skin->setColor(which, newColor);
|
|
}
|
|
|
|
void Skin::setDefaultText (EGUI_DEFAULT_TEXT which, const wchar_t *newText)
|
|
{
|
|
m_fallback_skin->setDefaultText(which, newText);
|
|
}
|
|
|
|
void Skin::setFont (IGUIFont *font, EGUI_DEFAULT_FONT which)
|
|
{
|
|
m_fallback_skin->setFont(font, which);
|
|
}
|
|
|
|
void Skin::setIcon (EGUI_DEFAULT_ICON icon, u32 index)
|
|
{
|
|
m_fallback_skin->setIcon(icon, index);
|
|
}
|
|
|
|
void Skin::setSize (EGUI_DEFAULT_SIZE which, s32 size)
|
|
{
|
|
m_fallback_skin->setSize(which, size);
|
|
//printf("setting size\n");
|
|
}
|
|
|
|
void Skin::setSpriteBank (IGUISpriteBank *bank)
|
|
{
|
|
//printf("setting sprite bank\n");
|
|
m_fallback_skin->setSpriteBank(bank);
|
|
//this->m_bank = bank;
|
|
}
|