stk-code_catmod/data/shaders/ge_shaders/solid.frag
2022-07-19 15:56:08 +08:00

9 lines
132 B
GLSL

layout(location = 0) in vec4 f_vertex_color;
layout(location = 0) out vec4 o_color;
void main()
{
o_color = f_vertex_color;
}