07b0ab0d78
Regression since commit 9b562d31f4
575 lines
20 KiB
C++
575 lines
20 KiB
C++
// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2009-2015 Marianne Gagnon
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "states_screens/options_screen_video.hpp"
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#include "audio/sfx_manager.hpp"
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#include "audio/sfx_base.hpp"
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#include "config/user_config.hpp"
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#include "graphics/irr_driver.hpp"
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#include "guiengine/screen.hpp"
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#include "guiengine/widgets/button_widget.hpp"
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#include "guiengine/widgets/check_box_widget.hpp"
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#include "guiengine/widgets/dynamic_ribbon_widget.hpp"
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#include "guiengine/widgets/spinner_widget.hpp"
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#include "guiengine/widget.hpp"
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#include "io/file_manager.hpp"
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#include "states_screens/dialogs/custom_video_settings.hpp"
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#include "states_screens/options_screen_audio.hpp"
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#include "states_screens/options_screen_input.hpp"
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#include "states_screens/options_screen_ui.hpp"
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#include "states_screens/state_manager.hpp"
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#include "states_screens/user_screen.hpp"
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#include "utils/string_utils.hpp"
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#include "utils/translation.hpp"
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#include <iostream>
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#include <sstream>
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using namespace GUIEngine;
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DEFINE_SCREEN_SINGLETON( OptionsScreenVideo );
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struct GFXPreset
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{
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bool lights;
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int shadows;
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bool bloom;
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bool motionblur;
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bool lightshaft;
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bool glow;
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bool mlaa;
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bool ssao;
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bool weather;
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bool animatedScenery;
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int animatedCharacters;
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int anisotropy;
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/** Depth of field */
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bool dof;
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bool global_illumination;
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bool degraded_ibl;
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int hd_textures;
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};
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static GFXPreset GFX_PRESETS[] =
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{
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{
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false /* light */, 0 /* shadow */, false /* bloom */, false /* motionblur */,
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false /* lightshaft */, false /* glow */, false /* mlaa */, false /* ssao */, false /* weather */,
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false /* animatedScenery */, 0 /* animatedCharacters */, 0 /* anisotropy */,
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false /* depth of field */, false /* global illumination */, true /* degraded IBL */, 0 /* hd_textures */
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},
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{
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false /* light */, 0 /* shadow */, false /* bloom */, false /* motionblur */,
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false /* lightshaft */, false /* glow */, false /* mlaa */, false /* ssao */, false /* weather */,
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true /* animatedScenery */, 1 /* animatedCharacters */, 4 /* anisotropy */,
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false /* depth of field */, false /* global illumination */, true /* degraded IBL */, 0 /* hd_textures */
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},
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{
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true /* light */, 0 /* shadow */, false /* bloom */, false /* motionblur */,
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false /* lightshaft */, false /* glow */, false /* mlaa */, false /* ssao */, true /* weather */,
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true /* animatedScenery */, 1 /* animatedCharacters */, 4 /* anisotropy */,
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false /* depth of field */, false /* global illumination */, true /* degraded IBL */, 1 /* hd_textures */
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},
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{
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true /* light */, 0 /* shadow */, false /* bloom */, true /* motionblur */,
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true /* lightshaft */, true /* glow */, true /* mlaa */, false /* ssao */, true /* weather */,
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true /* animatedScenery */, 1 /* animatedCharacters */, 8 /* anisotropy */,
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false /* depth of field */, false /* global illumination */, false /* degraded IBL */, 1 /* hd_textures */
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},
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{
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true /* light */, 512 /* shadow */, true /* bloom */, true /* motionblur */,
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true /* lightshaft */, true /* glow */, true /* mlaa */, true /* ssao */, true /* weather */,
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true /* animatedScenery */, 2 /* animatedCharacters */, 16 /* anisotropy */,
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true /* depth of field */, false /* global illumination */, false /* degraded IBL */, 1 /* hd_textures */
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},
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{
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true /* light */, 1024 /* shadow */, true /* bloom */, true /* motionblur */,
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true /* lightshaft */, true /* glow */, true /* mlaa */, true /* ssao */, true /* weather */,
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true /* animatedScenery */, 2 /* animatedCharacters */, 16 /* anisotropy */,
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true /* depth of field */, true /* global illumination */, false /* degraded IBL */, 1 /* hd_textures */
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}
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};
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static const int GFX_LEVEL_AMOUNT = 6;
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struct Resolution
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{
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int width, height;
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Resolution()
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{
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width = 0;
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height = 0;
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}
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Resolution(int w, int h)
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{
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width = w;
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height = h;
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}
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bool operator< (Resolution r) const
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{
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return width < r.width || (width == r.width && height < r.height);
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}
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float getRatio() const
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{
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return (float) width / height;
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}
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};
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// ----------------------------------------------------------------------------
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OptionsScreenVideo::OptionsScreenVideo() : Screen("options_video.stkgui")
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{
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m_inited = false;
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} // OptionsScreenVideo
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// ----------------------------------------------------------------------------
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void OptionsScreenVideo::loadedFromFile()
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{
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m_inited = false;
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GUIEngine::SpinnerWidget* gfx =
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getWidget<GUIEngine::SpinnerWidget>("gfx_level");
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gfx->m_properties[GUIEngine::PROP_MAX_VALUE] =
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StringUtils::toString(GFX_LEVEL_AMOUNT);
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} // loadedFromFile
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// ----------------------------------------------------------------------------
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void OptionsScreenVideo::init()
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{
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Screen::init();
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RibbonWidget* ribbon = getWidget<RibbonWidget>("options_choice");
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assert(ribbon != NULL);
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ribbon->select( "tab_video", PLAYER_ID_GAME_MASTER );
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ribbon->getRibbonChildren()[1].setTooltip( _("Audio") );
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ribbon->getRibbonChildren()[2].setTooltip( _("User Interface") );
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ribbon->getRibbonChildren()[3].setTooltip( _("Players") );
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ribbon->getRibbonChildren()[4].setTooltip( _("Controls") );
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GUIEngine::ButtonWidget* applyBtn =
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getWidget<GUIEngine::ButtonWidget>("apply_resolution");
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assert( applyBtn != NULL );
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GUIEngine::SpinnerWidget* gfx =
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getWidget<GUIEngine::SpinnerWidget>("gfx_level");
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assert( gfx != NULL );
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GUIEngine::CheckBoxWidget* vsync =
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getWidget<GUIEngine::CheckBoxWidget>("vsync");
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assert( vsync != NULL );
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vsync->setState( UserConfigParams::m_vsync );
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// ---- video modes
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DynamicRibbonWidget* res = getWidget<DynamicRibbonWidget>("resolutions");
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assert( res != NULL );
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CheckBoxWidget* full = getWidget<CheckBoxWidget>("fullscreen");
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assert( full != NULL );
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full->setState( UserConfigParams::m_fullscreen );
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CheckBoxWidget* rememberWinpos = getWidget<CheckBoxWidget>("rememberWinpos");
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rememberWinpos->setState(UserConfigParams::m_remember_window_location);
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rememberWinpos->setActive(!UserConfigParams::m_fullscreen);
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// --- get resolution list from irrlicht the first time
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if (!m_inited)
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{
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res->clearItems();
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const std::vector<IrrDriver::VideoMode>& modes =
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irr_driver->getVideoModes();
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const int amount = (int)modes.size();
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std::vector<Resolution> resolutions;
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Resolution r;
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bool found_config_res = false;
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// for some odd reason, irrlicht sometimes fails to report the good
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// old standard resolutions
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// those are always useful for windowed mode
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bool found_1024_768 = false;
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for (int n=0; n<amount; n++)
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{
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r.width = modes[n].getWidth();
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r.height = modes[n].getHeight();
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resolutions.push_back(r);
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if (r.width == UserConfigParams::m_width &&
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r.height == UserConfigParams::m_height)
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{
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found_config_res = true;
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}
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if (r.width == 1024 && r.height == 768)
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{
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found_1024_768 = true;
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}
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}
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if (!found_config_res)
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{
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r.width = UserConfigParams::m_width;
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r.height = UserConfigParams::m_height;
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resolutions.push_back(r);
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if (r.width == 1024 && r.height == 768)
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{
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found_1024_768 = true;
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}
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} // next found resolution
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// Add default resolutions that were not found by irrlicht
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if (!found_1024_768)
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{
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r.width = 1024;
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r.height = 768;
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resolutions.push_back(r);
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}
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// Sort resolutions by size
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std::sort(resolutions.begin(), resolutions.end());
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// Add resolutions list
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for(std::vector<Resolution>::iterator it = resolutions.begin();
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it != resolutions.end(); it++)
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{
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const float ratio = it->getRatio();
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char name[32];
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sprintf(name, "%ix%i", it->width, it->height);
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core::stringw label;
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label += it->width;
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label += L"\u00D7";
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label += it->height;
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#define ABOUT_EQUAL(a , b) (fabsf( a - b ) < 0.01)
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if (ABOUT_EQUAL( ratio, (5.0f/4.0f) ))
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res->addItem(label, name, "/gui/screen54.png");
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else if (ABOUT_EQUAL( ratio, (4.0f/3.0f) ))
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res->addItem(label, name, "/gui/screen43.png");
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else if (ABOUT_EQUAL( ratio, (16.0f/10.0f)))
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res->addItem(label, name, "/gui/screen1610.png");
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else if (ABOUT_EQUAL( ratio, (5.0f/3.0f) ))
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res->addItem(label, name, "/gui/screen53.png");
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else if (ABOUT_EQUAL( ratio, (3.0f/2.0f) ))
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res->addItem(label, name, "/gui/screen32.png");
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else if (ABOUT_EQUAL( ratio, (16.0f/9.0f) ))
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res->addItem(label, name, "/gui/screen169.png");
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else
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res->addItem(label, name, "/gui/screen_other.png");
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#undef ABOUT_EQUAL
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} // add next resolution
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} // end if not inited
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res->updateItemDisplay();
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// ---- select current resolution every time
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char searching_for[32];
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snprintf(searching_for, 32, "%ix%i", (int)UserConfigParams::m_width,
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(int)UserConfigParams::m_height);
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if (!res->setSelection(searching_for, PLAYER_ID_GAME_MASTER,
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false /* focus it */, true /* even if deactivated*/))
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{
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Log::error("OptionsScreenVideo", "Cannot find resolution %s", searching_for);
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}
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// --- set gfx settings values
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updateGfxSlider();
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// ---- forbid changing resolution or animation settings from in-game
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// (we need to disable them last because some items can't be edited when
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// disabled)
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bool in_game = StateManager::get()->getGameState() == GUIEngine::INGAME_MENU;
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res->setActive(!in_game);
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full->setActive(!in_game);
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applyBtn->setActive(!in_game);
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gfx->setActive(!in_game);
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getWidget<ButtonWidget>("custom")->setActive(!in_game);
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} // init
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// ----------------------------------------------------------------------------
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void OptionsScreenVideo::updateGfxSlider()
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{
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GUIEngine::SpinnerWidget* gfx =
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getWidget<GUIEngine::SpinnerWidget>("gfx_level");
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assert( gfx != NULL );
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bool found = false;
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for (int l=0; l<GFX_LEVEL_AMOUNT; l++)
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{
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if (GFX_PRESETS[l].animatedCharacters == UserConfigParams::m_show_steering_animations &&
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GFX_PRESETS[l].animatedScenery == UserConfigParams::m_graphical_effects &&
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GFX_PRESETS[l].anisotropy == UserConfigParams::m_anisotropic &&
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GFX_PRESETS[l].bloom == UserConfigParams::m_bloom &&
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GFX_PRESETS[l].glow == UserConfigParams::m_glow &&
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GFX_PRESETS[l].lights == UserConfigParams::m_dynamic_lights &&
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GFX_PRESETS[l].lightshaft == UserConfigParams::m_light_shaft &&
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GFX_PRESETS[l].mlaa == UserConfigParams::m_mlaa &&
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GFX_PRESETS[l].motionblur == UserConfigParams::m_motionblur &&
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//GFX_PRESETS[l].shaders == UserConfigParams::m_pixel_shaders
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GFX_PRESETS[l].shadows == UserConfigParams::m_shadows_resolution &&
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GFX_PRESETS[l].ssao == UserConfigParams::m_ssao &&
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GFX_PRESETS[l].weather == UserConfigParams::m_weather_effects &&
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GFX_PRESETS[l].dof == UserConfigParams::m_dof &&
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GFX_PRESETS[l].global_illumination == UserConfigParams::m_gi &&
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GFX_PRESETS[l].degraded_ibl == UserConfigParams::m_degraded_IBL &&
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GFX_PRESETS[l].hd_textures == (UserConfigParams::m_high_definition_textures & 0x01))
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{
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gfx->setValue(l + 1);
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found = true;
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break;
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}
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}
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if (!found)
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{
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//I18N: custom video settings
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gfx->setCustomText( _("Custom") );
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}
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updateTooltip();
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}
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// ----------------------------------------------------------------------------
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void OptionsScreenVideo::updateTooltip()
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{
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GUIEngine::SpinnerWidget* gfx =
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getWidget<GUIEngine::SpinnerWidget>("gfx_level");
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assert( gfx != NULL );
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core::stringw tooltip;
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//I18N: in the graphical options tooltip;
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// indicates a graphical feature is enabled
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const core::stringw enabled = _LTR("Enabled");
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//I18N: in the graphical options tooltip;
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// indicates a graphical feature is disabled
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const core::stringw disabled = _LTR("Disabled");
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//I18N: if all kart animations are enabled
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const core::stringw all = _LTR("All");
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//I18N: if some kart animations are enabled
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const core::stringw me = _LTR("Me Only");
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//I18N: if no kart animations are enabled
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const core::stringw none = _LTR("None");
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//I18N: in graphical options
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// tooltip = tooltip + L"\n" + _("Pixel shaders: %s",
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// UserConfigParams::m_pixel_shaders ? enabled : disabled);
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//I18N: in graphical options
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tooltip = _("Animated Scenery: %s",
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UserConfigParams::m_graphical_effects ? enabled : disabled);
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//I18N: in graphical options
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tooltip = tooltip + L"\n" + _("Weather Effects: %s",
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UserConfigParams::m_weather_effects ? enabled : disabled);
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//I18N: in graphical options
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tooltip = tooltip + L"\n" + _("Animated Characters: %s",
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UserConfigParams::m_show_steering_animations == 2
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? all
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: (UserConfigParams::m_show_steering_animations == 1 ? me : none));
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//I18N: in graphical options
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tooltip = tooltip + L"\n" + _("Dynamic lights: %s",
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UserConfigParams::m_dynamic_lights ? enabled : disabled);
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//I18N: in graphical options
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tooltip = tooltip + L"\n" + _("Motion blur: %s",
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UserConfigParams::m_motionblur ? enabled : disabled);
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//I18N: in graphical options
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tooltip = tooltip + L"\n" + _("Anti-aliasing: %s",
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UserConfigParams::m_mlaa ? enabled : disabled);
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//I18N: in graphical options
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tooltip = tooltip + L"\n" + _("Ambient occlusion: %s",
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UserConfigParams::m_ssao ? enabled : disabled);
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//I18N: in graphical options
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if (UserConfigParams::m_shadows_resolution == 0)
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tooltip = tooltip + L"\n" + _("Shadows: %s", disabled);
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else
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tooltip = tooltip + L"\n" + _("Shadows: %i", UserConfigParams::m_shadows_resolution);
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//I18N: in graphical options
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tooltip = tooltip + L"\n" + _("Bloom: %s",
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UserConfigParams::m_bloom ? enabled : disabled);
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//I18N: in graphical options
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tooltip = tooltip + L"\n" + _("Glow (outlines): %s",
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UserConfigParams::m_glow ? enabled : disabled);
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//I18N: in graphical options
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tooltip = tooltip + L"\n" + _("Light shaft (God rays): %s",
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UserConfigParams::m_light_shaft ? enabled : disabled);
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//I18N: in graphical options
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tooltip = tooltip + L"\n" + _("Depth of field: %s",
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UserConfigParams::m_dof ? enabled : disabled);
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//I18N: in graphical options
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tooltip = tooltip + L"\n" + _("Global illumination: %s",
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UserConfigParams::m_gi ? enabled : disabled);
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//I18N: in graphical options
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tooltip = tooltip + L"\n" + _("Use high definition textures: %s",
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(UserConfigParams::m_high_definition_textures & 0x1) == 0 ? disabled : enabled);
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gfx->setTooltip(tooltip);
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} // updateTooltip
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// ----------------------------------------------------------------------------
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void OptionsScreenVideo::eventCallback(Widget* widget, const std::string& name,
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const int playerID)
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{
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if (name == "options_choice")
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{
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std::string selection = ((RibbonWidget*)widget)->getSelectionIDString(PLAYER_ID_GAME_MASTER);
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Screen *screen = NULL;
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if (selection == "tab_audio")
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screen = OptionsScreenAudio::getInstance();
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//else if (selection == "tab_video")
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// screen = OptionsScreenVideo::getInstance();
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else if (selection == "tab_players")
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screen = TabbedUserScreen::getInstance();
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else if (selection == "tab_controls")
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screen = OptionsScreenInput::getInstance();
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else if (selection == "tab_ui")
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screen = OptionsScreenUI::getInstance();
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if(screen)
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StateManager::get()->replaceTopMostScreen(screen);
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}
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else if(name == "back")
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{
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StateManager::get()->escapePressed();
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}
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else if(name == "custom")
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{
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new CustomVideoSettingsDialog(0.8f, 0.9f);
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}
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else if(name == "apply_resolution")
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{
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using namespace GUIEngine;
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DynamicRibbonWidget* w1=getWidget<DynamicRibbonWidget>("resolutions");
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assert(w1 != NULL);
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const std::string& res =
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w1->getSelectionIDString(PLAYER_ID_GAME_MASTER);
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|
|
int w = -1, h = -1;
|
|
if (sscanf(res.c_str(), "%ix%i", &w, &h) != 2 || w == -1 || h == -1)
|
|
{
|
|
Log::error("OptionsScreenVideo", "Failed to decode resolution %s", res.c_str());
|
|
return;
|
|
}
|
|
|
|
CheckBoxWidget* w2 = getWidget<CheckBoxWidget>("fullscreen");
|
|
assert(w2 != NULL);
|
|
|
|
|
|
irr_driver->changeResolution(w, h, w2->getState());
|
|
}
|
|
else if (name == "gfx_level")
|
|
{
|
|
GUIEngine::SpinnerWidget* gfx_level =
|
|
getWidget<GUIEngine::SpinnerWidget>("gfx_level");
|
|
assert( gfx_level != NULL );
|
|
|
|
const int level = gfx_level->getValue() - 1;
|
|
|
|
UserConfigParams::m_show_steering_animations = GFX_PRESETS[level].animatedCharacters;
|
|
UserConfigParams::m_graphical_effects = GFX_PRESETS[level].animatedScenery;
|
|
UserConfigParams::m_anisotropic = GFX_PRESETS[level].anisotropy;
|
|
UserConfigParams::m_bloom = GFX_PRESETS[level].bloom;
|
|
UserConfigParams::m_glow = GFX_PRESETS[level].glow;
|
|
UserConfigParams::m_dynamic_lights = GFX_PRESETS[level].lights;
|
|
UserConfigParams::m_light_shaft = GFX_PRESETS[level].lightshaft;
|
|
UserConfigParams::m_mlaa = GFX_PRESETS[level].mlaa;
|
|
UserConfigParams::m_motionblur = GFX_PRESETS[level].motionblur;
|
|
//UserConfigParams::m_pixel_shaders = GFX_PRESETS[level].shaders;
|
|
UserConfigParams::m_shadows_resolution = GFX_PRESETS[level].shadows;
|
|
UserConfigParams::m_ssao = GFX_PRESETS[level].ssao;
|
|
UserConfigParams::m_weather_effects = GFX_PRESETS[level].weather;
|
|
UserConfigParams::m_dof = GFX_PRESETS[level].dof;
|
|
UserConfigParams::m_gi = GFX_PRESETS[level].global_illumination;
|
|
UserConfigParams::m_degraded_IBL = GFX_PRESETS[level].degraded_ibl;
|
|
UserConfigParams::m_high_definition_textures = 0x02 | GFX_PRESETS[level].hd_textures;
|
|
|
|
updateGfxSlider();
|
|
}
|
|
else if (name == "vsync")
|
|
{
|
|
GUIEngine::CheckBoxWidget* vsync =
|
|
getWidget<GUIEngine::CheckBoxWidget>("vsync");
|
|
assert( vsync != NULL );
|
|
UserConfigParams::m_vsync = vsync->getState();
|
|
}
|
|
else if (name == "rememberWinpos")
|
|
{
|
|
CheckBoxWidget* rememberWinpos = getWidget<CheckBoxWidget>("rememberWinpos");
|
|
UserConfigParams::m_remember_window_location = rememberWinpos->getState();
|
|
}
|
|
else if (name == "fullscreen")
|
|
{
|
|
CheckBoxWidget* fullscreen = getWidget<CheckBoxWidget>("fullscreen");
|
|
CheckBoxWidget* rememberWinpos = getWidget<CheckBoxWidget>("rememberWinpos");
|
|
|
|
rememberWinpos->setActive(!fullscreen->getState());
|
|
}
|
|
} // eventCallback
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void OptionsScreenVideo::tearDown()
|
|
{
|
|
Screen::tearDown();
|
|
// save changes when leaving screen
|
|
user_config->saveConfig();
|
|
} // tearDown
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void OptionsScreenVideo::unloaded()
|
|
{
|
|
m_inited = false;
|
|
} // unloaded
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|