974deca5e1
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11846 178a84e3-b1eb-0310-8ba1-8eac791a3b58
79 lines
2.3 KiB
C++
79 lines
2.3 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef __I_SCENE_NODE_ANIMATOR_H_INCLUDED__
|
|
#define __I_SCENE_NODE_ANIMATOR_H_INCLUDED__
|
|
|
|
#include "IReferenceCounted.h"
|
|
#include "vector3d.h"
|
|
#include "ESceneNodeAnimatorTypes.h"
|
|
#include "IAttributeExchangingObject.h"
|
|
#include "IEventReceiver.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace io
|
|
{
|
|
class IAttributes;
|
|
} // end namespace io
|
|
namespace scene
|
|
{
|
|
class ISceneNode;
|
|
class ISceneManager;
|
|
|
|
//! Animates a scene node. Can animate position, rotation, material, and so on.
|
|
/** A scene node animator is able to animate a scene node in a very simple way. It may
|
|
change its position, rotation, scale and/or material. There are lots of animators
|
|
to choose from. You can create scene node animators with the ISceneManager interface.
|
|
*/
|
|
class ISceneNodeAnimator : public io::IAttributeExchangingObject, public IEventReceiver
|
|
{
|
|
public:
|
|
//! Animates a scene node.
|
|
/** \param node Node to animate.
|
|
\param timeMs Current time in milli seconds. */
|
|
virtual void animateNode(ISceneNode* node, u32 timeMs) =0;
|
|
|
|
//! Creates a clone of this animator.
|
|
/** Please note that you will have to drop
|
|
(IReferenceCounted::drop()) the returned pointer after calling this. */
|
|
virtual ISceneNodeAnimator* createClone(ISceneNode* node,
|
|
ISceneManager* newManager=0) =0;
|
|
|
|
//! Returns true if this animator receives events.
|
|
/** When attached to an active camera, this animator will be
|
|
able to respond to events such as mouse and keyboard events. */
|
|
virtual bool isEventReceiverEnabled() const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
//! Event receiver, override this function for camera controlling animators
|
|
virtual bool OnEvent(const SEvent& event)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
//! Returns type of the scene node animator
|
|
virtual ESCENE_NODE_ANIMATOR_TYPE getType() const
|
|
{
|
|
return ESNAT_UNKNOWN;
|
|
}
|
|
|
|
//! Returns if the animator has finished.
|
|
/** This is only valid for non-looping animators with a discrete end state.
|
|
\return true if the animator has finished, false if it is still running. */
|
|
virtual bool hasFinished(void) const
|
|
{
|
|
return false;
|
|
}
|
|
};
|
|
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|
|
#endif
|
|
|