stk-code_catmod/lib/irrlicht/include/IParticleFadeOutAffector.h
hikerstk 974deca5e1 Added our own irrlicht version - not used atm.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11846 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-01 02:00:02 +00:00

42 lines
1.2 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__
#define __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__
#include "IParticleAffector.h"
namespace irr
{
namespace scene
{
//! A particle affector which fades out the particles.
class IParticleFadeOutAffector : public IParticleAffector
{
public:
//! Sets the targetColor, i.e. the color the particles will interpolate to over time.
virtual void setTargetColor( const video::SColor& targetColor ) = 0;
//! Sets the time in milliseconds it takes for each particle to fade out (minimal 1 ms)
virtual void setFadeOutTime( u32 fadeOutTime ) = 0;
//! Gets the targetColor, i.e. the color the particles will interpolate to over time.
virtual const video::SColor& getTargetColor() const = 0;
//! Gets the time in milliseconds it takes for each particle to fade out.
virtual u32 getFadeOutTime() const = 0;
//! Get emitter type
virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_FADE_OUT; }
};
} // end namespace scene
} // end namespace irr
#endif // __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__