120 lines
2.7 KiB
C++
120 lines
2.7 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __S_EXPOSED_VIDEO_DATA_H_INCLUDED__
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#define __S_EXPOSED_VIDEO_DATA_H_INCLUDED__
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// forward declarations for internal pointers
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struct IDirect3D9;
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struct IDirect3DDevice9;
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struct IDirect3D8;
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struct IDirect3DDevice8;
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namespace irr
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{
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namespace video
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{
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//! structure for holding data describing a driver and operating system specific data.
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/** This data can be retrieved by IVideoDriver::getExposedVideoData(). Use this with caution.
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This only should be used to make it possible to extend the engine easily without
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modification of its source. Note that this structure does not contain any valid data, if
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you are using the software or the null device.
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*/
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struct SExposedVideoData
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{
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SExposedVideoData() {OpenGLWin32.HDc=0; OpenGLWin32.HRc=0; OpenGLWin32.HWnd=0;}
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explicit SExposedVideoData(void* Window) {OpenGLWin32.HDc=0; OpenGLWin32.HRc=0; OpenGLWin32.HWnd=Window;}
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struct SD3D9
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{
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//! Pointer to the IDirect3D9 interface
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IDirect3D9* D3D9;
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//! Pointer to the IDirect3DDevice9 interface
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IDirect3DDevice9* D3DDev9;
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//! Window handle.
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/** Get with for example HWND h = reinterpret_cast<HWND>(exposedData.D3D9.HWnd) */
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void* HWnd;
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};
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struct SOpenGLWin32
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{
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//! Private GDI Device Context.
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/** Get if for example with: HDC h = reinterpret_cast<HDC>(exposedData.OpenGLWin32.HDc) */
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void* HDc;
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//! Permanent Rendering Context.
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/** Get if for example with: HGLRC h = reinterpret_cast<HGLRC>(exposedData.OpenGLWin32.HRc) */
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void* HRc;
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//! Window handle.
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/** Get with for example with: HWND h = reinterpret_cast<HWND>(exposedData.OpenGLWin32.HWnd) */
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void* HWnd;
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};
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struct SOpenGLLinux
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{
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// XWindow handles
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void* X11Display;
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void* X11Context;
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unsigned long X11Window;
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};
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struct SOpenGLOSX
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{
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//! The NSOpenGLContext object.
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void* Context;
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//! The NSWindow object.
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void* Window;
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};
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struct SOpenGLFB
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{
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//! The EGLNativeWindowType object.
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void* Window;
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};
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struct SOpenGLiOS
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{
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//! The EAGLContext object.
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void* Context;
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//! The subview UIView object where the drawing happens.
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void* View;
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//! The UIViewController object.
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void* ViewController;
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//! The UIWindow object.
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void* Window;
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};
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struct SOGLESAndroid
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{
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//! The ANativeWindow object.
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void* Window;
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};
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union
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{
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SD3D9 D3D9;
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SOpenGLWin32 OpenGLWin32;
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SOpenGLLinux OpenGLLinux;
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SOpenGLOSX OpenGLOSX;
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SOpenGLFB OpenGLFB;
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SOpenGLiOS OpenGLiOS;
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SOGLESAndroid OGLESAndroid;
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};
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};
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} // end namespace video
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} // end namespace irr
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#endif
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