Conflicts: CMakeLists.txt sources.cmake src/io/file_manager.cpp src/io/file_manager.hpp src/modes/world.hpp src/tracks/track.hpp src/tracks/track_object_presentation.cpp
124 lines
5.0 KiB
C++
124 lines
5.0 KiB
C++
//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2014 SuperTuxKart Team
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <assert.h>
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#include <angelscript.h>
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#include "karts/kart.hpp"
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#include "modes/world.hpp"
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#include "script_kart.hpp"
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//debug
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#include <iostream>
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namespace Scripting
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{
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namespace Kart
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{
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//Squashes the specified kart, specified time
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void squashKart(asIScriptGeneric *gen)
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{
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int id = (int)gen->GetArgDWord(0);
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float time = gen->GetArgFloat(1);
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AbstractKart* kart = World::getWorld()->getKart(id);
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kart->setSquash(time, 0.5); //0.5 * max speed is new max for squashed duration
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}
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//Teleports the kart to the specified Vec3 location
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void teleportKart(asIScriptGeneric *gen)
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{
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int id = (int)gen->GetArgDWord(0);
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Vec3 *position = (Vec3*)gen->GetArgAddress(1);
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float x = position->getX();
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float y = position->getY();
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float z = position->getZ();
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AbstractKart* kart = World::getWorld()->getKart(id);
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kart->setXYZ(btVector3(x, y, z));
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unsigned int index = World::getWorld()->getRescuePositionIndex(kart);
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btTransform s = World::getWorld()->getRescueTransform(index);
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const btVector3 &xyz = s.getOrigin();
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float angle = atan2(0, 0);
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s.setRotation(btQuaternion(btVector3(0.0f, 1.0f, 0.0f), angle));
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World::getWorld()->moveKartTo(kart, s);
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}
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//Attempts to project kart to the given 2D location, to the position
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//with height 0, at a 45 degree angle.
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void jumpKartTo(asIScriptGeneric *gen)
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{
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//attempts to project kart to target destination
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//at present, assumes both initial and target location are
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//on the same horizontal plane (z=k plane) and projects
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//at a 45 degree angle.
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int id = (int)gen->GetArgDWord(0);
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float x = gen->GetArgFloat(1);
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float y = gen->GetArgFloat(2);
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//float velocity = gen->GetArgFloat(3);
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//angle = pi/4 so t = v/(root 2 * g)
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//d = t * v/root 2 so d = v^2/(2g) => v = root(2dg)
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//component in x = component in y = root (dg)
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AbstractKart* kart = World::getWorld()->getKart(id);
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Vec3 pos = kart->getXYZ();
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float dx = x - pos[0];
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float dy = y - pos[2]; //blender uses xyz, bullet xzy
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float d = (sqrtf(dx*dx + dy*dy));
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float normalized_dx = dx / d;
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float normalized_dy = dy / d;
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float g = 9.81;
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float velocity = sqrtf(d * g);
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kart->setVelocity(btVector3(velocity * normalized_dx, velocity, velocity * normalized_dy));
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}
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//Bind kart location
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void getKartLocation(asIScriptGeneric *gen)
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{
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int id = (int)gen->GetArgDWord(0);
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AbstractKart* kart = World::getWorld()->getKart(id);
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Vec3 kart_loc = kart->getXYZ();
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void *pointer = &kart_loc;
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gen->SetReturnObject(pointer);
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}
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//Bind setter for velocity
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void setVelocity(asIScriptGeneric *gen)
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{
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int id = (int)gen->GetArgDWord(0);
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Vec3 *position = (Vec3*)gen->GetArgAddress(1);
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float x = position->getX();
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float y = position->getY();
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float z = position->getZ();
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AbstractKart* kart = World::getWorld()->getKart(id);
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kart->setVelocity(btVector3(x, y, z));
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}
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void registerScriptFunctions(asIScriptEngine *engine)
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{
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int r;
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r = engine->RegisterGlobalFunction("void squashKart(int id, float time)", asFUNCTION(squashKart), asCALL_GENERIC); assert(r >= 0);
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r = engine->RegisterGlobalFunction("void teleportKart(int id, Vec3 &in)", asFUNCTION(teleportKart), asCALL_GENERIC); assert(r >= 0);
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r = engine->RegisterGlobalFunction("void setVelocity(int id, Vec3 &in)", asFUNCTION(setVelocity), asCALL_GENERIC); assert(r >= 0);
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r = engine->RegisterGlobalFunction("void jumpKartTo(int id, float x, float y)", asFUNCTION(jumpKartTo), asCALL_GENERIC); assert(r >= 0);
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r = engine->RegisterGlobalFunction("Vec3 getKartLocation(int id)", asFUNCTION(getKartLocation), asCALL_GENERIC); assert(r >= 0);
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}
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}
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}
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