9 lines
146 B
GLSL
9 lines
146 B
GLSL
uniform int idx;
|
|
|
|
layout(location = 0) in vec3 Position;
|
|
|
|
void main(void)
|
|
{
|
|
gl_Position = ShadowViewProjMatrixes[idx] * vec4(Position, 1.);
|
|
}
|