stk-code_catmod/src/network/stk_peer.hpp
hilnius 6c9473dc1b fixing all kind of problems with connection. Now everything works even if weird network configurations (like mine). It might not work behind professional (work) NATs.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/hilnius@13643 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-09-07 18:49:48 +00:00

70 lines
2.5 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
/*! \file stk_peer.hpp
* \brief Defines functions to easily manipulate 8-bit network destinated strings.
*/
#ifndef STK_PEER_HPP
#define STK_PEER_HPP
#include "network/stk_host.hpp"
#include "network/network_string.hpp"
#include "network/game_setup.hpp"
#include <enet/enet.h>
/*! \class STKPeer
* \brief Represents a peer.
* This class is used to interface the ENetPeer structure.
*/
class STKPeer
{
friend class Event;
public:
STKPeer();
STKPeer(const STKPeer& peer);
virtual ~STKPeer();
virtual void sendPacket(const NetworkString& data, bool reliable = true);
static bool connectToHost(STKHost* localhost, TransportAddress host, uint32_t channel_count, uint32_t data);
void disconnect();
void setClientServerToken(const uint32_t& token) { *m_client_server_token = token; *m_token_set = true; }
void unsetClientServerToken() { *m_token_set = false; }
void setPlayerProfile(NetworkPlayerProfile* profile) { *m_player_profile = profile; }
void setPlayerProfilePtr(NetworkPlayerProfile** profile) { m_player_profile = profile; }
bool isConnected() const;
bool exists() const;
uint32_t getAddress() const;
uint16_t getPort() const;
NetworkPlayerProfile* getPlayerProfile() { return (m_player_profile)?(*m_player_profile):NULL; }
uint32_t getClientServerToken() const { return *m_client_server_token; }
bool isClientServerTokenSet() const { return *m_token_set; }
bool isSamePeer(const STKPeer* peer) const;
protected:
ENetPeer* m_peer;
NetworkPlayerProfile** m_player_profile;
uint32_t *m_client_server_token;
bool *m_token_set;
};
#endif // STK_PEER_HPP