stk-code_catmod/src/network/network_world.hpp
hilnius 6c9473dc1b fixing all kind of problems with connection. Now everything works even if weird network configurations (like mine). It might not work behind professional (work) NATs.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/hilnius@13643 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-09-07 18:49:48 +00:00

63 lines
1.8 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
/*! \file network_world.hpp
*/
#ifndef NETWORK_WORLD_HPP
#define NETWORK_WORLD_HPP
#include "network/singleton.hpp"
#include "input/input.hpp"
#include <map>
class Controller;
class KartUpdateProtocol;
class AbstractKart;
class Item;
/*! \brief Manages the world updates during an online game
* This function's update is to be called instead of the normal World update
*/
class NetworkWorld : public Singleton<NetworkWorld>
{
friend class Singleton<NetworkWorld>;
public:
void update(float dt);
void start();
void stop();
bool isRunning() { return m_running; }
bool isRaceOver();
void collectedItem(Item *item, AbstractKart *kart);
void controllerAction(Controller* controller, PlayerAction action, int value);
std::string m_self_kart;
protected:
bool m_running;
float m_race_time;
bool m_has_run;
private:
NetworkWorld();
virtual ~NetworkWorld();
};
#endif // NETWORK_WORLD_HPP