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banana.b3d
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Add normals data so it looks smooth.
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2009-08-06 22:17:22 +00:00 |
banana.png
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Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
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2010-01-27 03:35:45 +00:00 |
bonusblock1.png
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Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
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2010-01-27 03:35:45 +00:00 |
bonusblock2.b3d
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Removed svn exec prop.
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2009-03-24 00:20:23 +00:00 |
bubblegum.b3d
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Removed svn exec prop.
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2009-03-24 00:20:23 +00:00 |
bubblegum.png
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Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
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2010-01-27 03:35:45 +00:00 |
gift-box.b3d
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Smooth box. Loop has correct reflection effect.
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2009-07-08 23:17:22 +00:00 |
gift-box.png
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Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
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2010-01-27 03:35:45 +00:00 |
gift-loop.png
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Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
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2010-01-27 03:35:45 +00:00 |
gold.png
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Started implementing 'feature unlocked' cutscene
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2009-10-04 20:20:41 +00:00 |
key.b3d
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Started implementing 'feature unlocked' cutscene
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2009-10-04 20:20:41 +00:00 |
License.txt
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Started implementing 'feature unlocked' cutscene
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2009-10-04 20:20:41 +00:00 |
Makefile.am
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Fixed type (white space after "\").
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2009-12-15 02:40:06 +00:00 |
nitro-tank.png
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Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
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2010-01-27 03:35:45 +00:00 |
nitrotank-big.b3d
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Smooth tanks. Blue, cyan and green parts need something like EMT_SPHERE_MAP.
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2009-07-08 23:09:00 +00:00 |
nitrotank-small.b3d
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Smooth tanks. Blue, cyan and green parts need something like EMT_SPHERE_MAP.
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2009-07-08 23:09:00 +00:00 |
tank-blue.png
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Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
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2010-01-27 03:35:45 +00:00 |
tank-cyan.png
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Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
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2010-01-27 03:35:45 +00:00 |
tank-green.png
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Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
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2010-01-27 03:35:45 +00:00 |
warning.b3d
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Removed svn exec prop.
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2009-03-24 00:20:23 +00:00 |
warning.png
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Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
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2010-01-27 03:35:45 +00:00 |