12 lines
411 B
XML
12 lines
411 B
XML
<spshader>
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<shader-info name="ghost" transparent="Y" drawing-priority="900"/>
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<first-pass use-function="ghostUse" vertex-shader="sp_pass.vert"
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fragment-shader="sp_ghost.frag"
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skinned-mesh-shader="sp_skinning.vert">
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</first-pass>
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<uniform-assigners>
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<uniform-assigner name="custom_alpha"
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function="ghostAlphaUniformAssigner"/>
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</uniform-assigners>
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</spshader>
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