stk-code_catmod/data/shaders/sps_08_ghost.xml
2018-04-12 16:31:01 +08:00

12 lines
411 B
XML

<spshader>
<shader-info name="ghost" transparent="Y" drawing-priority="900"/>
<first-pass use-function="ghostUse" vertex-shader="sp_pass.vert"
fragment-shader="sp_ghost.frag"
skinned-mesh-shader="sp_skinning.vert">
</first-pass>
<uniform-assigners>
<uniform-assigner name="custom_alpha"
function="ghostAlphaUniformAssigner"/>
</uniform-assigners>
</spshader>