parameter of getColour to be a string reference only. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8767 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2055 lines
80 KiB
C++
2055 lines
80 KiB
C++
// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2009 Marianne Gagnon
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "guiengine/skin.hpp"
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#include <cassert>
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#include <stdexcept>
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#include <iostream>
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#include "config/user_config.hpp"
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#include "graphics/irr_driver.hpp"
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#include "guiengine/engine.hpp"
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#include "guiengine/modaldialog.hpp"
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#include "guiengine/scalable_font.hpp"
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#include "guiengine/screen.hpp"
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#include "guiengine/widgets.hpp"
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#include "io/file_manager.hpp"
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#include "states_screens/state_manager.hpp"
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using namespace GUIEngine;
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using namespace irr;
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using namespace core;
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using namespace scene;
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using namespace video;
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using namespace io;
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using namespace gui;
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const bool ID_DEBUG = false;
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/**
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* Small utility to read config file info from a XML file.
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*/
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namespace SkinConfig
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{
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static std::map<std::string, BoxRenderParams> m_render_params;
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static std::map<std::string, SColor> m_colors;
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static void parseElement(const XMLNode* node)
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{
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std::string type;
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std::string state = "neutral";
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std::string image;
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int leftborder = 0, rightborder=0, topborder=0, bottomborder=0;
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float hborder_out_portion = 0.5f, vborder_out_portion = 1.0f;
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bool preserve_h_aspect_ratios = false;
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std::string areas;
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if (node->get("type", &type) == 0)
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{
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std::cerr << "Error in skin : All elements must have a type\n";
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return;
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}
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node->get("state", &state);
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if (node->get("image", &image) == 0)
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{
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std::cerr << "Error in skin : All elements must have an image\n";
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return;
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}
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node->get("left_border", &leftborder);
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node->get("right_border", &rightborder);
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node->get("top_border", &topborder);
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node->get("bottom_border", &bottomborder);
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node->get("hborder_out_portion", &hborder_out_portion);
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node->get("vborder_out_portion", &vborder_out_portion);
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node->get("preserve_h_aspect_ratios", &preserve_h_aspect_ratios);
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node->get("areas", &areas);
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BoxRenderParams newParam;
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newParam.m_left_border = leftborder;
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newParam.m_right_border = rightborder;
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newParam.m_top_border = topborder;
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newParam.m_bottom_border = bottomborder;
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newParam.m_hborder_out_portion = hborder_out_portion;
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newParam.m_vborder_out_portion = vborder_out_portion;
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newParam.m_preserve_h_aspect_ratios = preserve_h_aspect_ratios;
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// call last since it calculates coords considering all other parameters
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newParam.setTexture( irr_driver->getTexture( (file_manager->getGUIDir() + "/skins/" + image).c_str() ) );
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if (areas.size() > 0)
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{
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newParam.areas = 0;
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if(areas.find("body") != std::string::npos) newParam.areas |= BoxRenderParams::BODY;
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if(areas.find("top") != std::string::npos) newParam.areas |= BoxRenderParams::TOP;
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if(areas.find("bottom") != std::string::npos) newParam.areas |= BoxRenderParams::BOTTOM;
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if(areas.find("left") != std::string::npos) newParam.areas |= BoxRenderParams::LEFT;
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if(areas.find("right") != std::string::npos) newParam.areas |= BoxRenderParams::RIGHT;
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}
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m_render_params[type+"::"+state] = newParam;
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}
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static void parseColor(const XMLNode* node)
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{
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std::string type;
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std::string state = "neutral";
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int r = 0, g = 0, b = 0;
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if(node->get("type", &type) == 0)
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{
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std::cerr << "Error in skin : All elements must have a type\n";
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return;
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}
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node->get("state", &state);
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node->get("r", &r);
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node->get("g", &g);
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node->get("b", &b);
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int a = 255;
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node->get("a", &a);
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SColor color = SColor(a, r, g, b);
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m_colors[type+"::"+state] = color;
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}
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/**
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* \brief loads skin information from a STK skin file
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* \throw std::runtime_error if file cannot be read
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*/
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static void loadFromFile(std::string file)
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{
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XMLNode* root = file_manager->createXMLTree(file);
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if(!root)
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{
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std::cerr << "Could not read XML file " << file.c_str() << std::endl;
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throw std::runtime_error("Invalid skin file");
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}
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const int amount = root->getNumNodes();
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for (int i=0; i<amount; i++)
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{
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const XMLNode* node = root->getNode(i);
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if (node->getName() == "element")
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{
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parseElement(node);
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}
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else if (node->getName() == "color")
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{
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parseColor(node);
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}
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else
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{
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std::cerr << "Unknown node in XML file : " << node->getName().c_str() << std::endl;
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}
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}// nend for
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delete root;
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}
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};
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#if 0
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#pragma mark -
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#endif
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/** load default values */
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BoxRenderParams::BoxRenderParams()
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{
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m_left_border = 0;
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m_right_border = 0;
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m_top_border = 0;
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m_bottom_border = 0;
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m_preserve_h_aspect_ratios = false;
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m_hborder_out_portion = 0.5;
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m_vborder_out_portion = 1.0;
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areas = BODY | LEFT | RIGHT | TOP | BOTTOM;
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m_vertical_flip = false;
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m_y_flip_set = false;
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}
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void BoxRenderParams::setTexture(ITexture* image)
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{
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if (image == NULL)
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{
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fprintf(stderr, "/!\\ WARNING: missing image in skin\n");
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return;
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}
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m_image = image;
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/*
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The source texture is split this way to allow for a stretchable center and borders that don't stretch :
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+----+--------------------+----+
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+----a--------------------b----+ <-- top_border
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+----c--------------------d----+ <-- height - bottom-border
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+----+--------------------+----+
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*/
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const int texture_w = image->getSize().Width;
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const int texture_h = image->getSize().Height;
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const int ax = m_left_border;
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const int ay = m_top_border;
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const int bx = texture_w - m_right_border;
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const int by = m_top_border;
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const int cx = m_left_border;
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const int cy = texture_h - m_bottom_border;
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const int dx = texture_w - m_right_border;
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const int dy = texture_h - m_bottom_border;
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m_source_area_left = core::rect<s32>(0, ay, cx, cy);
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m_source_area_center = core::rect<s32>(ax, ay, dx, dy);
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m_source_area_right = core::rect<s32>(bx, m_top_border, texture_w, dy);
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m_source_area_top = core::rect<s32>(ax, 0, bx, by);
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m_source_area_bottom = core::rect<s32>(cx, cy, dx, texture_h);
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m_source_area_top_left = core::rect<s32>(0, 0, ax, ay);
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m_source_area_top_right = core::rect<s32>(bx, 0, texture_w, m_top_border);
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m_source_area_bottom_left = core::rect<s32>(0, cy, cx, texture_h);
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m_source_area_bottom_right = core::rect<s32>(dx, dy, texture_w, texture_h);
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}
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void BoxRenderParams::calculateYFlipIfNeeded()
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{
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if (m_y_flip_set) return;
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#define FLIP_Y( X ) { const int y1 = X.UpperLeftCorner.Y; \
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const int y2 = X.LowerRightCorner.Y; \
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X##_yflip = X; \
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X##_yflip.UpperLeftCorner.Y = y2;\
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X##_yflip.LowerRightCorner.Y = y1;}
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FLIP_Y(m_source_area_left)
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FLIP_Y(m_source_area_center)
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FLIP_Y(m_source_area_right)
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FLIP_Y(m_source_area_top)
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FLIP_Y(m_source_area_bottom)
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FLIP_Y(m_source_area_top_left)
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FLIP_Y(m_source_area_top_right)
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FLIP_Y(m_source_area_bottom_left)
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FLIP_Y(m_source_area_bottom_right)
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#undef FLIP_Y
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m_y_flip_set = true;
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}
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#if 0
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#pragma mark -
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#endif
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Skin::Skin(IGUISkin* fallback_skin)
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{
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std::string skin_name = file_manager->getGUIDir();
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skin_name += "/skins/";
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skin_name += UserConfigParams::m_skin_file.c_str();
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try
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{
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SkinConfig::loadFromFile( skin_name );
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}
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catch (std::runtime_error& e)
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{
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(void)e; // avoid compiler warning
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// couldn't load skin. Try to revert to default
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UserConfigParams::m_skin_file.revertToDefaults();
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skin_name = file_manager->getGUIDir();
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skin_name += "/skins/";
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skin_name += UserConfigParams::m_skin_file.c_str();
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SkinConfig::loadFromFile( skin_name );
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}
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bg_image = NULL;
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m_fallback_skin = fallback_skin;
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m_fallback_skin->grab();
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assert(fallback_skin != NULL);
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m_dialog = false;
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m_dialog_size = 0.0f;
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}
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Skin::~Skin()
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{
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m_fallback_skin->drop();
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}
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void Skin::drawBgImage()
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{
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// ---- background image
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// on one end, making these static is not too clean.
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// on another end, these variables are really only used locally,
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// and making them static avoids doing the same stupid computations every frame
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static core::rect<s32> dest;
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static core::rect<s32> source_area;
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if(bg_image == NULL)
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{
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int texture_w, texture_h;
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bg_image = SkinConfig::m_render_params["background::neutral"].getImage();
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assert(bg_image != NULL);
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texture_w = bg_image->getSize().Width;
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texture_h = bg_image->getSize().Height;
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source_area = core::rect<s32>(0, 0, texture_w, texture_h);
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core::dimension2d<u32> frame_size = GUIEngine::getDriver()->getCurrentRenderTargetSize();
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const int screen_w = frame_size.Width;
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const int screen_h = frame_size.Height;
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// stretch image vertically to fit
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float ratio = (float)screen_h / texture_h;
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// check that with the vertical stretching, it still fits horizontally
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while(texture_w*ratio < screen_w) ratio += 0.1f;
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texture_w = (int)(texture_w*ratio);
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texture_h = (int)(texture_h*ratio);
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const int clipped_x_space = (texture_w - screen_w);
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dest = core::rect<s32>(-clipped_x_space/2, 0, screen_w+clipped_x_space/2, texture_h);
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}
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GUIEngine::getDriver()->draw2DImage(bg_image, dest, source_area, 0 /* no clipping */, 0, false /* alpha */);
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}
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void Skin::drawBoxFromStretchableTexture(SkinWidgetContainer* w, const core::rect< s32 > &dest,
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BoxRenderParams& params, bool deactivated,
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const core::rect<s32>* clipRect)
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{
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// check if widget moved. if so, recalculate coords
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if (w->m_skin_x != dest.UpperLeftCorner.X || w->m_skin_y != dest.UpperLeftCorner.Y ||
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w->m_skin_w != dest.getWidth() || w->m_skin_h != dest.getHeight())
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{
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w->m_skin_dest_areas_inited = false;
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w->m_skin_dest_areas_yflip_inited = false;
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w->m_skin_x = dest.UpperLeftCorner.X;
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w->m_skin_y = dest.UpperLeftCorner.Y;
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w->m_skin_w = dest.getWidth();
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w->m_skin_h = dest.getHeight();
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//std::cout << "widget moved, calculating again\n";
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}
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const ITexture* source = params.getImage();
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const int left_border = params.m_left_border;
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const int right_border = params.m_right_border;
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const int top_border = params.m_top_border;
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const int bottom_border = params.m_bottom_border;
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const bool preserve_h_aspect_ratios = params.m_preserve_h_aspect_ratios;
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const float hborder_out_portion = params.m_hborder_out_portion;
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const float vborder_out_portion = params.m_vborder_out_portion;
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const bool vertical_flip = params.m_vertical_flip;
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int areas = params.areas;
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const int texture_h = source->getSize().Height;
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/*
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The dest area is split this way. Borders can go a bit beyond the given area so
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components inside don't go over the borders
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(how much it exceeds horizontally is specified in 'hborder_out_portion'. vertically is always the totality)
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a----b--------------------c----+
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d----e--------------------f----g <-- top_border
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h----i--------------------j----k <-- height - bottom-border
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+----l--------------------m----n
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*/
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if (!w->m_skin_dest_areas_inited)
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{
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w->m_skin_dest_x = dest.UpperLeftCorner.X;
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w->m_skin_dest_y = dest.UpperLeftCorner.Y;
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w->m_skin_dest_x2 = dest.LowerRightCorner.X;
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w->m_skin_dest_y2 = dest.LowerRightCorner.Y;
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//const float xscale = (float)(dest_x2-dest_x)/texture_w;
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const float yscale = (float)(w->m_skin_dest_y2 - w->m_skin_dest_y)/texture_h;
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int dest_left_border, dest_right_border;
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// scale and keep aspect ratio
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if (preserve_h_aspect_ratios)
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{
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dest_left_border = (int)(left_border * (w->m_skin_dest_y2 - w->m_skin_dest_y) / texture_h );
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dest_right_border = (int)(right_border * (w->m_skin_dest_y2 - w->m_skin_dest_y) / texture_h);
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}
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else
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{
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dest_left_border = (int)(left_border *std::min<float>(yscale, 1.0));
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dest_right_border = (int)(right_border *std::min<float>(yscale, 1.0));
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}
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int dest_top_border = (int)(top_border *std::min<float>(yscale, 1.0));
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int dest_bottom_border = (int)(bottom_border*std::min<float>(yscale, 1.0));
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const float hborder_in_portion = 1 - hborder_out_portion;
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const float vborder_in_portion = 1 - vborder_out_portion;
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const int ax = (int)(w->m_skin_dest_x - dest_left_border * hborder_out_portion);
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const int ay = (int)(w->m_skin_dest_y - dest_top_border * vborder_out_portion);
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const int bx = (int)(w->m_skin_dest_x + dest_left_border*hborder_in_portion);
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const int by = ay;
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const int cx = (int)(w->m_skin_dest_x2 - dest_right_border*hborder_in_portion);
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const int cy = ay;
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const int dx = ax;
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const int dy = (int)(w->m_skin_dest_y + dest_top_border*vborder_in_portion);
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const int ex = bx;
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const int ey = dy;
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const int fx = cx;
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const int fy = dy;
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const int gx = (int)(w->m_skin_dest_x2 + dest_right_border*hborder_out_portion);
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const int gy = dy;
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const int hx = ax;
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const int hy = (int)(w->m_skin_dest_y2 - dest_bottom_border*vborder_in_portion);
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const int ix = bx;
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const int iy = hy;
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const int jx = cx;
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const int jy = hy;
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const int kx = gx;
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const int ky = hy;
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const int lx = bx;
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const int ly = (int)(w->m_skin_dest_y2 + dest_bottom_border*vborder_out_portion);
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const int mx = cx;
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const int my = ly;
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const int nx = gx;
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const int ny = ly;
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w->m_skin_dest_area_left = core::rect<s32>(dx, dy, ix, iy);
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w->m_skin_dest_area_center = core::rect<s32>(ex, ey, jx, jy);
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w->m_skin_dest_area_right = core::rect<s32>(fx, fy, kx, ky);
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w->m_skin_dest_area_top = core::rect<s32>(bx, by, fx, fy);
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w->m_skin_dest_area_bottom = core::rect<s32>(ix, iy, mx, my);
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w->m_skin_dest_area_top_left = core::rect<s32>(ax, ay, ex, ey);
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w->m_skin_dest_area_top_right = core::rect<s32>(cx, cy, gx, gy);
|
|
w->m_skin_dest_area_bottom_left = core::rect<s32>(hx, hy, lx, ly);
|
|
w->m_skin_dest_area_bottom_right = core::rect<s32>(jx, jy, nx, ny);
|
|
|
|
w->m_skin_dest_areas_inited = true;
|
|
}
|
|
|
|
if (vertical_flip)
|
|
{
|
|
if (!w->m_skin_dest_areas_yflip_inited)
|
|
{
|
|
#define FLIP_Y( X ) { const int y1 = X.UpperLeftCorner.Y - w->m_skin_dest_y; \
|
|
const int y2 = X.LowerRightCorner.Y - w->m_skin_dest_y; \
|
|
X##_yflip = X; \
|
|
X##_yflip.UpperLeftCorner.Y = w->m_skin_dest_y + (w->m_skin_dest_y2 - w->m_skin_dest_y) - y2;\
|
|
X##_yflip.LowerRightCorner.Y = w->m_skin_dest_y + (w->m_skin_dest_y2 - w->m_skin_dest_y) - y1;}
|
|
|
|
FLIP_Y(w->m_skin_dest_area_left)
|
|
FLIP_Y(w->m_skin_dest_area_center)
|
|
FLIP_Y(w->m_skin_dest_area_right)
|
|
|
|
FLIP_Y(w->m_skin_dest_area_top)
|
|
FLIP_Y(w->m_skin_dest_area_bottom)
|
|
|
|
FLIP_Y(w->m_skin_dest_area_top_left)
|
|
FLIP_Y(w->m_skin_dest_area_top_right)
|
|
FLIP_Y(w->m_skin_dest_area_bottom_left)
|
|
FLIP_Y(w->m_skin_dest_area_bottom_right)
|
|
|
|
#undef FLIP_Y
|
|
}
|
|
|
|
w->m_skin_dest_areas_yflip_inited = true;
|
|
params.calculateYFlipIfNeeded();
|
|
}
|
|
|
|
#define GET_AREA( X ) X = (vertical_flip ? params.X##_yflip : params.X)
|
|
core::rect<s32>& GET_AREA(m_source_area_left);
|
|
core::rect<s32>& GET_AREA(m_source_area_center);
|
|
core::rect<s32>& GET_AREA(m_source_area_right);
|
|
|
|
core::rect<s32>& GET_AREA(m_source_area_top);
|
|
core::rect<s32>& GET_AREA(m_source_area_bottom);
|
|
|
|
core::rect<s32>& GET_AREA(m_source_area_top_left);
|
|
core::rect<s32>& GET_AREA(m_source_area_top_right);
|
|
core::rect<s32>& GET_AREA(m_source_area_bottom_left);
|
|
core::rect<s32>& GET_AREA(m_source_area_bottom_right);
|
|
#undef GET_AREA
|
|
|
|
#define GET_AREA( X ) X = (vertical_flip ? w->m_skin_##X##_yflip : w->m_skin_##X)
|
|
core::rect<s32>& GET_AREA(dest_area_left);
|
|
core::rect<s32>& GET_AREA(dest_area_center);
|
|
core::rect<s32>& GET_AREA(dest_area_right);
|
|
|
|
core::rect<s32>& GET_AREA(dest_area_top);
|
|
core::rect<s32>& GET_AREA(dest_area_bottom);
|
|
|
|
core::rect<s32>& GET_AREA(dest_area_top_left);
|
|
core::rect<s32>& GET_AREA(dest_area_top_right);
|
|
core::rect<s32>& GET_AREA(dest_area_bottom_left);
|
|
core::rect<s32>& GET_AREA(dest_area_bottom_right);
|
|
#undef GET_AREA
|
|
|
|
SColor* colorptr = NULL;
|
|
|
|
// create a color object
|
|
if ( (w->m_skin_r != -1 && w->m_skin_g != -1 && w->m_skin_b != -1) || ID_DEBUG || deactivated)
|
|
{
|
|
SColor thecolor(255, w->m_skin_r, w->m_skin_g, w->m_skin_b);
|
|
colorptr = new SColor[4]();
|
|
colorptr[0] = thecolor;
|
|
colorptr[1] = thecolor;
|
|
colorptr[2] = thecolor;
|
|
colorptr[3] = thecolor;
|
|
}
|
|
|
|
// set it to transluscent
|
|
if (ID_DEBUG || deactivated)
|
|
{
|
|
colorptr[0].setAlpha(100);
|
|
colorptr[1].setAlpha(100);
|
|
colorptr[2].setAlpha(100);
|
|
colorptr[3].setAlpha(100);
|
|
}
|
|
|
|
if ((areas & BoxRenderParams::LEFT) != 0)
|
|
{
|
|
GUIEngine::getDriver()->draw2DImage(source, dest_area_left, m_source_area_left,
|
|
clipRect, colorptr, true /* alpha */);
|
|
}
|
|
|
|
if ((areas & BoxRenderParams::BODY) != 0)
|
|
{
|
|
GUIEngine::getDriver()->draw2DImage(source, dest_area_center, m_source_area_center,
|
|
clipRect, colorptr, true /* alpha */);
|
|
}
|
|
|
|
if ((areas & BoxRenderParams::RIGHT) != 0)
|
|
{
|
|
GUIEngine::getDriver()->draw2DImage(source, dest_area_right, m_source_area_right,
|
|
clipRect, colorptr, true /* alpha */);
|
|
}
|
|
|
|
if ((areas & BoxRenderParams::TOP) != 0)
|
|
{
|
|
GUIEngine::getDriver()->draw2DImage(source, dest_area_top, m_source_area_top,
|
|
clipRect, colorptr, true /* alpha */);
|
|
}
|
|
if ((areas & BoxRenderParams::BOTTOM) != 0)
|
|
{
|
|
GUIEngine::getDriver()->draw2DImage(source, dest_area_bottom, m_source_area_bottom,
|
|
clipRect, colorptr, true /* alpha */);
|
|
}
|
|
|
|
if ( ((areas & BoxRenderParams::LEFT) != 0) && ((areas & BoxRenderParams::TOP) != 0) )
|
|
{
|
|
GUIEngine::getDriver()->draw2DImage(source, dest_area_top_left, m_source_area_top_left,
|
|
clipRect, colorptr, true /* alpha */);
|
|
}
|
|
if ( ((areas & BoxRenderParams::RIGHT) != 0) && ((areas & BoxRenderParams::TOP) != 0) )
|
|
{
|
|
GUIEngine::getDriver()->draw2DImage(source, dest_area_top_right, m_source_area_top_right,
|
|
clipRect, colorptr, true /* alpha */);
|
|
}
|
|
if ( ((areas & BoxRenderParams::LEFT) != 0) && ((areas & BoxRenderParams::BOTTOM) != 0) )
|
|
{
|
|
GUIEngine::getDriver()->draw2DImage(source, dest_area_bottom_left, m_source_area_bottom_left,
|
|
clipRect, colorptr, true /* alpha */);
|
|
}
|
|
if ( ((areas & BoxRenderParams::RIGHT) != 0) && ((areas & BoxRenderParams::BOTTOM) != 0) )
|
|
{
|
|
GUIEngine::getDriver()->draw2DImage(source, dest_area_bottom_right, m_source_area_bottom_right,
|
|
clipRect, colorptr, true /* alpha */);
|
|
}
|
|
|
|
if (colorptr != NULL)
|
|
{
|
|
delete[] colorptr;
|
|
}
|
|
|
|
}
|
|
|
|
/**
|
|
* @param focused whether this element is focus by the master player (focus for other players is not supported)
|
|
*/
|
|
void Skin::drawButton(Widget* w, const core::rect< s32 > &rect, const bool pressed, const bool focused)
|
|
{
|
|
// if within an appearing dialog, grow
|
|
if (m_dialog && m_dialog_size < 1.0f && w->m_parent != NULL && w->m_parent->getType() == gui::EGUIET_WINDOW)
|
|
{
|
|
core::rect< s32 > sized_rect = rect;
|
|
core::position2d<u32> center = core::position2d<u32>(irr_driver->getFrameSize()/2);
|
|
const float texture_size = sin(m_dialog_size*M_PI*0.5f);
|
|
|
|
sized_rect.UpperLeftCorner.X = center.X + (int)(((int)rect.UpperLeftCorner.X - (int)center.X)*texture_size);
|
|
sized_rect.UpperLeftCorner.Y = center.Y + (int)(((int)rect.UpperLeftCorner.Y - (int)center.Y)*texture_size);
|
|
sized_rect.LowerRightCorner.X = center.X + (int)(((int)rect.LowerRightCorner.X - (int)center.X)*texture_size);
|
|
sized_rect.LowerRightCorner.Y = center.Y + (int)(((int)rect.LowerRightCorner.Y - (int)center.Y)*texture_size);
|
|
|
|
if (focused)
|
|
{
|
|
drawBoxFromStretchableTexture(w, sized_rect, SkinConfig::m_render_params["button::focused"],
|
|
w->m_deactivated);
|
|
}
|
|
else
|
|
{
|
|
drawBoxFromStretchableTexture(w, sized_rect, SkinConfig::m_render_params["button::neutral"],
|
|
w->m_deactivated);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (focused)
|
|
{
|
|
drawBoxFromStretchableTexture(w, rect, SkinConfig::m_render_params["button::focused"],
|
|
w->m_deactivated);
|
|
}
|
|
else
|
|
{
|
|
drawBoxFromStretchableTexture(w, rect, SkinConfig::m_render_params["button::neutral"],
|
|
w->m_deactivated);
|
|
}
|
|
}
|
|
}
|
|
/**
|
|
* @param focused whether this element is focus by the master player (focus for other players is not supported)
|
|
*/
|
|
void Skin::drawProgress(Widget* w, const core::rect< s32 > &rect, const bool pressed, const bool focused)
|
|
{
|
|
core::rect< s32 > sized_rect = rect;
|
|
// if within an appearing dialog, grow
|
|
if (m_dialog && m_dialog_size < 1.0f && w->m_parent != NULL && w->m_parent->getType() == gui::EGUIET_WINDOW)
|
|
{
|
|
core::position2d<u32> center = core::position2d<u32>(irr_driver->getFrameSize()/2);
|
|
const float texture_size = sin(m_dialog_size*M_PI*0.5f);
|
|
|
|
sized_rect.UpperLeftCorner.X = center.X + (int)(((int)rect.UpperLeftCorner.X - (int)center.X)*texture_size);
|
|
sized_rect.UpperLeftCorner.Y = center.Y + (int)(((int)rect.UpperLeftCorner.Y - (int)center.Y)*texture_size);
|
|
sized_rect.LowerRightCorner.X = center.X + (int)(((int)rect.LowerRightCorner.X - (int)center.X)*texture_size);
|
|
sized_rect.LowerRightCorner.Y = center.Y + (int)(((int)rect.LowerRightCorner.Y - (int)center.Y)*texture_size);
|
|
|
|
drawBoxFromStretchableTexture(w, sized_rect, SkinConfig::m_render_params["progress::neutral"],
|
|
w->m_deactivated);
|
|
}
|
|
else
|
|
{
|
|
ProgressBarWidget * progress = (ProgressBarWidget*)w;
|
|
drawBoxFromStretchableTexture(w, rect, SkinConfig::m_render_params["progress::neutral"],
|
|
w->m_deactivated);
|
|
//the " - 10" is a dirty hack to avoid to have the right arrow before the left one
|
|
//FIXME
|
|
core::rect<s32> rect2 = rect;
|
|
rect2.LowerRightCorner.X -= (rect.getWidth() - 10) - progress->getValue()*rect.getWidth()/100;
|
|
|
|
drawBoxFromStretchableTexture(w, rect2,
|
|
SkinConfig::m_render_params["progress::fill"],
|
|
w->m_deactivated);
|
|
#if 0
|
|
GUIEngine::getDriver()->draw2DImage(SkinConfig::m_render_params["progress::fill"].getImage(), sized_rect,
|
|
core::rect<s32>(0,0,progress->m_w, progress->m_h),
|
|
0 /* no clipping */, colors, true);
|
|
#endif
|
|
|
|
}
|
|
}
|
|
|
|
SColor Skin::getColor(const std::string &name)
|
|
{
|
|
return SkinConfig::m_colors[name];
|
|
}
|
|
|
|
void Skin::drawRibbon(const core::rect< s32 > &rect, Widget* widget, const bool pressed, bool focused)
|
|
{
|
|
}
|
|
|
|
/**
|
|
* @param focused whether this element is focus by the master player (whether the widget is
|
|
* focused for other players is automatically determined)
|
|
* FIXME: ugly to pass some focuses through parameter and others not xD
|
|
*/
|
|
void Skin::drawRibbonChild(const core::rect< s32 > &rect, Widget* widget, const bool pressed, bool focused)
|
|
{
|
|
// for now, when this kind of widget is disabled, just hide it. we can change that behaviour if
|
|
// we ever need to...
|
|
//if (widget->m_deactivated) return;
|
|
|
|
bool mark_selected = widget->isSelected(PLAYER_ID_GAME_MASTER);
|
|
bool always_show_selection = false;
|
|
|
|
IGUIElement* focusedElem = NULL;
|
|
if (GUIEngine::getFocusForPlayer(PLAYER_ID_GAME_MASTER) != NULL)
|
|
{
|
|
focusedElem = GUIEngine::getFocusForPlayer(PLAYER_ID_GAME_MASTER)->getIrrlichtElement();
|
|
}
|
|
|
|
const bool parent_focused = (focusedElem == widget->m_event_handler->m_element);
|
|
|
|
RibbonWidget* parentRibbon = (RibbonWidget*)widget->m_event_handler;
|
|
RibbonType type = parentRibbon->getRibbonType();
|
|
|
|
/* tab-bar ribbons */
|
|
if (type == RIBBON_TABS)
|
|
{
|
|
const bool mouseIn = rect.isPointInside(irr_driver->getDevice()->getCursorControl()->getPosition());
|
|
|
|
BoxRenderParams* params;
|
|
|
|
if (mark_selected && (focused || parent_focused))
|
|
params = &SkinConfig::m_render_params["tab::focused"];
|
|
else if (parentRibbon->m_mouse_focus == widget && mouseIn)
|
|
params = &SkinConfig::m_render_params["tab::focused"];
|
|
else if (mark_selected)
|
|
params = &SkinConfig::m_render_params["tab::down"];
|
|
else
|
|
params = &SkinConfig::m_render_params["tab::neutral"];
|
|
|
|
|
|
// automatically guess from position on-screen if tabs go up or down
|
|
const bool vertical_flip = (unsigned int)rect.UpperLeftCorner.Y < GUIEngine::getDriver()->getCurrentRenderTargetSize().Height/2;
|
|
params->m_vertical_flip = vertical_flip;
|
|
|
|
core::rect< s32 > rect2 = rect;
|
|
if (mark_selected)
|
|
{
|
|
// selected tab should be slighlty bigger than others
|
|
if (vertical_flip) rect2.UpperLeftCorner.Y -= 10;
|
|
else rect2.LowerRightCorner.Y += 10;
|
|
}
|
|
|
|
drawBoxFromStretchableTexture(widget, rect2, *params, parentRibbon->m_deactivated || widget->m_deactivated);
|
|
|
|
|
|
}
|
|
/* icon ribbons */
|
|
else
|
|
{
|
|
bool use_glow = true;
|
|
|
|
if (widget->m_event_handler != NULL && widget->m_event_handler->m_properties[PROP_SQUARE] == "true") use_glow = false;
|
|
if (widget->m_event_handler != NULL && widget->m_event_handler->m_event_handler != NULL &&
|
|
widget->m_event_handler->m_event_handler->m_properties[PROP_SQUARE] == "true") use_glow = false;
|
|
|
|
/* in combo ribbons, always show selection */
|
|
RibbonWidget* parentRibbonWidget = NULL;
|
|
|
|
if (widget->m_event_handler != NULL && widget->m_event_handler->m_type == WTYPE_RIBBON)
|
|
{
|
|
parentRibbonWidget = dynamic_cast<RibbonWidget*>(widget->m_event_handler);
|
|
if(parentRibbonWidget->getRibbonType() == RIBBON_COMBO) always_show_selection = true;
|
|
}
|
|
|
|
const bool mark_focused = focused || (parent_focused && parentRibbonWidget != NULL && parentRibbonWidget->m_mouse_focus == widget) ||
|
|
(mark_selected && !always_show_selection && parent_focused);
|
|
|
|
/* draw "selection bubble" if relevant */
|
|
if (always_show_selection && mark_selected)
|
|
{
|
|
ITexture* tex_bubble = SkinConfig::m_render_params["selectionHalo::neutral"].getImage();
|
|
|
|
const int texture_w = tex_bubble->getSize().Width;
|
|
const int texture_h = tex_bubble->getSize().Height;
|
|
const float aspectRatio = (float)texture_w / (float)texture_h;
|
|
|
|
core::rect<s32> source_area = core::rect<s32>(0, 0, texture_w, texture_h);
|
|
|
|
const float outgrow = 0.35f; // make slightly bigger than the icon it's on
|
|
const int rectHeight = int(rect.getHeight() * (1.0f + outgrow));
|
|
const int rectWidth = int(rectHeight * aspectRatio);
|
|
const int x_gap = (rect.getWidth() - rectWidth)/2;
|
|
const int y_shift_up = int((rectHeight - rect.getHeight()) / 2.0f);
|
|
|
|
core::rect< s32 > rect2( position2d< s32 >(rect.UpperLeftCorner.X + x_gap,
|
|
rect.UpperLeftCorner.Y - y_shift_up),
|
|
dimension2d< s32 >(rectWidth, rectHeight) );
|
|
|
|
if (widget->m_deactivated || ID_DEBUG)
|
|
{
|
|
SColor colors[] = { SColor(100,255,255,255),
|
|
SColor(100,255,255,255),
|
|
SColor(100,255,255,255),
|
|
SColor(100,255,255,255) };
|
|
GUIEngine::getDriver()->draw2DImage(tex_bubble, rect2, source_area,
|
|
0 /* no clipping */, colors, true /* alpha */);
|
|
}
|
|
else
|
|
{
|
|
GUIEngine::getDriver()->draw2DImage(tex_bubble, rect2, source_area,
|
|
0 /* no clipping */, 0, true /* alpha */);
|
|
}
|
|
}
|
|
|
|
// if multiple player selected the same ribbon item, we need to know to make it visible
|
|
int nPlayersOnThisItem = 0;
|
|
|
|
if (mark_focused)
|
|
{
|
|
if (use_glow)
|
|
{
|
|
// don't mark filler items as focused
|
|
if (widget->m_properties[PROP_ID] == RibbonWidget::NO_ITEM_ID) return;
|
|
|
|
int grow = 45;
|
|
static float glow_effect = 0;
|
|
|
|
|
|
const float dt = GUIEngine::getLatestDt();
|
|
glow_effect += dt*3;
|
|
if (glow_effect > 6.2832f /* 2*PI */) glow_effect -= 6.2832f;
|
|
grow = (int)(45 + 10*sin(glow_effect));
|
|
|
|
|
|
|
|
const int glow_center_x = rect.UpperLeftCorner.X + rect.getWidth()/2;
|
|
const int glow_center_y = rect.UpperLeftCorner.Y + rect.getHeight() - 5;
|
|
|
|
ITexture* tex_ficonhighlight = SkinConfig::m_render_params["focusHalo::neutral"].getImage();
|
|
const int texture_w = tex_ficonhighlight->getSize().Width;
|
|
const int texture_h = tex_ficonhighlight->getSize().Height;
|
|
|
|
core::rect<s32> source_area = core::rect<s32>(0, 0, texture_w, texture_h);
|
|
|
|
|
|
const core::rect< s32 > rect2 = core::rect< s32 >(glow_center_x - 45 - grow,
|
|
glow_center_y - 25 - grow/2,
|
|
glow_center_x + 45 + grow,
|
|
glow_center_y + 25 + grow/2);
|
|
|
|
GUIEngine::getDriver()->draw2DImage(tex_ficonhighlight, rect2, source_area,
|
|
0 /* no clipping */, 0, true /* alpha */);
|
|
}
|
|
// if we're not using glow, draw square focus instead
|
|
else
|
|
{
|
|
const bool show_focus = (focused || parent_focused);
|
|
|
|
if (!always_show_selection && !show_focus) return;
|
|
|
|
// don't mark filler items as focused
|
|
if (widget->m_properties[PROP_ID] == RibbonWidget::NO_ITEM_ID) return;
|
|
|
|
//const int texture_w = m_tex_squarefocus->getSize().Width;
|
|
//const int texture_h = m_tex_squarefocus->getSize().Height;
|
|
//core::rect<s32> source_area = core::rect<s32>(0, 0, texture_w, texture_h);
|
|
|
|
drawBoxFromStretchableTexture(parentRibbonWidget, rect, SkinConfig::m_render_params["squareFocusHalo::neutral"]);
|
|
nPlayersOnThisItem++;
|
|
}
|
|
} // end if mark_focused
|
|
|
|
// ---- Draw selection for other players than player 1
|
|
//if (parentRibbon->isFocusedForPlayer(1))
|
|
//{
|
|
//std::cout <<
|
|
//parentRibbon->getSelectionIDString(1) << " vs " << widget->m_properties[PROP_ID].c_str() << std::endl;
|
|
//}
|
|
|
|
if (parentRibbon->isFocusedForPlayer(1) &&
|
|
parentRibbon->getSelectionIDString(1) == widget->m_properties[PROP_ID])
|
|
{
|
|
if (nPlayersOnThisItem > 0)
|
|
{
|
|
core::rect< s32 > rect2 = rect;
|
|
const int enlarge = nPlayersOnThisItem*6;
|
|
rect2.UpperLeftCorner.X -= enlarge;
|
|
rect2.UpperLeftCorner.Y -= enlarge;
|
|
rect2.LowerRightCorner.X += enlarge;
|
|
rect2.LowerRightCorner.Y += enlarge;
|
|
drawBoxFromStretchableTexture(parentRibbonWidget, rect2,
|
|
SkinConfig::m_render_params["squareFocusHalo2::neutral"]);
|
|
}
|
|
else
|
|
{
|
|
drawBoxFromStretchableTexture(parentRibbonWidget, rect,
|
|
SkinConfig::m_render_params["squareFocusHalo2::neutral"]);
|
|
}
|
|
|
|
nPlayersOnThisItem++;
|
|
}
|
|
|
|
if (parentRibbon->isFocusedForPlayer(2) &&
|
|
parentRibbon->getSelectionIDString(2) == widget->m_properties[PROP_ID])
|
|
{
|
|
if (nPlayersOnThisItem > 0)
|
|
{
|
|
core::rect< s32 > rect2 = rect;
|
|
const int enlarge = nPlayersOnThisItem*6;
|
|
rect2.UpperLeftCorner.X -= enlarge;
|
|
rect2.UpperLeftCorner.Y -= enlarge;
|
|
rect2.LowerRightCorner.X += enlarge;
|
|
rect2.LowerRightCorner.Y += enlarge;
|
|
drawBoxFromStretchableTexture(parentRibbonWidget, rect2,
|
|
SkinConfig::m_render_params["squareFocusHalo3::neutral"]);
|
|
}
|
|
else
|
|
{
|
|
drawBoxFromStretchableTexture(parentRibbonWidget, rect,
|
|
SkinConfig::m_render_params["squareFocusHalo3::neutral"]);
|
|
}
|
|
nPlayersOnThisItem++;
|
|
}
|
|
|
|
if (parentRibbon->isFocusedForPlayer(3) &&
|
|
parentRibbon->getSelectionIDString(3) == widget->m_properties[PROP_ID])
|
|
{
|
|
if (nPlayersOnThisItem > 0)
|
|
{
|
|
core::rect< s32 > rect2 = rect;
|
|
const int enlarge = nPlayersOnThisItem*6;
|
|
rect2.UpperLeftCorner.X -= enlarge;
|
|
rect2.UpperLeftCorner.Y -= enlarge;
|
|
rect2.LowerRightCorner.X += enlarge;
|
|
rect2.LowerRightCorner.Y += enlarge;
|
|
drawBoxFromStretchableTexture(parentRibbonWidget, rect2,
|
|
SkinConfig::m_render_params["squareFocusHalo4::neutral"]);
|
|
}
|
|
else
|
|
{
|
|
drawBoxFromStretchableTexture(parentRibbonWidget, rect,
|
|
SkinConfig::m_render_params["squareFocusHalo4::neutral"]);
|
|
}
|
|
nPlayersOnThisItem++;
|
|
}
|
|
|
|
drawIconButton(rect, widget, pressed, focused);
|
|
|
|
} // end if icon ribbons
|
|
|
|
|
|
if (/*mark_selected && widget->hasTooltip() && (focused || parent_focused) &&*/ parentRibbon->m_mouse_focus == widget)
|
|
{
|
|
if (rect.isPointInside(irr_driver->getDevice()->getCursorControl()->getPosition()))
|
|
{
|
|
m_tooltip_at_mouse.push_back(true);
|
|
m_tooltips.push_back(widget);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @param focused whether this element is focus by the master player (whether the widget is
|
|
* focused for other players is automatically determined)
|
|
* FIXME: ugly to pass some focuses through parameter and others not xD
|
|
*/
|
|
void Skin::drawSpinnerBody(const core::rect< s32 > &rect, Widget* widget, const bool pressed, bool focused)
|
|
{
|
|
if (!focused)
|
|
{
|
|
IGUIElement* focused_widget = NULL;
|
|
|
|
const int playerID = 0;
|
|
if (GUIEngine::getFocusForPlayer(playerID) != NULL)
|
|
{
|
|
focused_widget = GUIEngine::getFocusForPlayer(playerID)->getIrrlichtElement();
|
|
}
|
|
if (focused_widget != NULL && widget->m_children.size()>2)
|
|
{
|
|
if (widget->m_children[0].getID() == focused_widget->getID() ||
|
|
widget->m_children[1].getID() == focused_widget->getID() ||
|
|
widget->m_children[2].getID() == focused_widget->getID())
|
|
{
|
|
focused = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
BoxRenderParams& params = (focused || pressed) ? SkinConfig::m_render_params["spinner::focused"] :
|
|
SkinConfig::m_render_params["spinner::neutral"];
|
|
|
|
if (widget->isFocusedForPlayer(1))
|
|
{
|
|
core::rect< s32 > rect2 = rect;
|
|
rect2.UpperLeftCorner.X += 2;
|
|
rect2.UpperLeftCorner.Y -= 3;
|
|
rect2.LowerRightCorner.X -= 2;
|
|
rect2.LowerRightCorner.Y += 5;
|
|
drawBoxFromStretchableTexture(widget, rect2, SkinConfig::m_render_params["squareFocusHalo2::neutral"]);
|
|
}
|
|
else if (widget->isFocusedForPlayer(2))
|
|
{
|
|
core::rect< s32 > rect2 = rect;
|
|
rect2.UpperLeftCorner.X += 2;
|
|
rect2.UpperLeftCorner.Y -= 3;
|
|
rect2.LowerRightCorner.X -= 2;
|
|
rect2.LowerRightCorner.Y += 5;
|
|
drawBoxFromStretchableTexture(widget, rect2, SkinConfig::m_render_params["squareFocusHalo3::neutral"]);
|
|
}
|
|
else if (widget->isFocusedForPlayer(3))
|
|
{
|
|
core::rect< s32 > rect2 = rect;
|
|
rect2.UpperLeftCorner.X += 2;
|
|
rect2.UpperLeftCorner.Y -= 3;
|
|
rect2.LowerRightCorner.X -= 2;
|
|
rect2.LowerRightCorner.Y += 5;
|
|
drawBoxFromStretchableTexture(widget, rect2, SkinConfig::m_render_params["squareFocusHalo4::neutral"]);
|
|
}
|
|
|
|
core::rect< s32 > sized_rect = rect;
|
|
if (m_dialog && m_dialog_size < 1.0f && widget->m_parent != NULL &&
|
|
widget->m_parent->getType() == gui::EGUIET_WINDOW)
|
|
{
|
|
core::position2d<u32> center = core::position2d<u32>(irr_driver->getFrameSize()/2);
|
|
const float texture_size = sin(m_dialog_size*M_PI*0.5f);
|
|
sized_rect.UpperLeftCorner.X = center.X + (int)(((int)rect.UpperLeftCorner.X - (int)center.X)*texture_size);
|
|
sized_rect.UpperLeftCorner.Y = center.Y + (int)(((int)rect.UpperLeftCorner.Y - (int)center.Y)*texture_size);
|
|
|
|
//std::cout << "y is " << center.Y << " + (" << rect.UpperLeftCorner.Y << " - " << center.Y << ")*" << texture_size << " = "
|
|
// << center.Y + (int)((rect.UpperLeftCorner.Y - center.Y)*texture_size) << std::endl;
|
|
|
|
sized_rect.LowerRightCorner.X = center.X + (int)(((int)rect.LowerRightCorner.X - (int)center.X)*texture_size);
|
|
sized_rect.LowerRightCorner.Y = center.Y + (int)(((int)rect.LowerRightCorner.Y - (int)center.Y)*texture_size);
|
|
}
|
|
|
|
drawBoxFromStretchableTexture(widget, sized_rect, params, widget->m_deactivated);
|
|
|
|
|
|
// ---- If this spinner is of "gauge" type, draw filling
|
|
const SpinnerWidget* w = dynamic_cast<const SpinnerWidget*>(widget);
|
|
if (w->isGauge() && !w->m_deactivated)
|
|
{
|
|
const int handle_size = (int)( widget->m_h*params.m_left_border/(float)params.getImage()->getSize().Height );
|
|
const float value = (float)(w->getValue() - w->getMin()) / (w->getMax() - w->getMin());
|
|
|
|
|
|
const core::rect< s32 > dest_area = core::rect< s32 >(widget->m_x + handle_size,
|
|
widget->m_y,
|
|
widget->m_x + handle_size + (int)((widget->m_w - 2*handle_size)*value),
|
|
widget->m_y + widget->m_h);
|
|
|
|
const ITexture* texture = SkinConfig::m_render_params["gaugefill::neutral"].getImage();
|
|
const int texture_w = texture->getSize().Width;
|
|
const int texture_h = texture->getSize().Height;
|
|
|
|
const core::rect< s32 > source_area = core::rect< s32 >(0, 0, texture_w, texture_h);
|
|
|
|
GUIEngine::getDriver()->draw2DImage(texture,
|
|
dest_area, source_area,
|
|
0 /* no clipping */, 0, true /* alpha */);
|
|
|
|
}
|
|
|
|
if (focused && widget->hasTooltip())
|
|
{
|
|
m_tooltip_at_mouse.push_back(false);
|
|
m_tooltips.push_back(widget);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @param focused whether this element is focus by the master player (focus for other players is not supported)
|
|
*/
|
|
void Skin::drawSpinnerChild(const core::rect< s32 > &rect, Widget* widget, const bool pressed, bool focused)
|
|
{
|
|
if (pressed)
|
|
{
|
|
Widget* spinner = widget->m_event_handler;
|
|
int areas = 0;
|
|
|
|
//std::cout << "drawing spinner child " << widget->m_properties[PROP_ID].c_str() << std::endl;
|
|
|
|
if (widget->m_properties[PROP_ID] == "left") areas = BoxRenderParams::LEFT;
|
|
else if (widget->m_properties[PROP_ID] == "right") areas = BoxRenderParams::RIGHT;
|
|
else return;
|
|
|
|
core::rect< s32 > rect2 = core::rect< s32 >( spinner->m_x,
|
|
spinner->m_y,
|
|
spinner->m_x + spinner->m_w,
|
|
spinner->m_y + spinner->m_h );
|
|
|
|
BoxRenderParams& params = SkinConfig::m_render_params["spinner::down"];
|
|
params.areas = areas;
|
|
drawBoxFromStretchableTexture(widget, rect, params, widget->m_deactivated);
|
|
}
|
|
|
|
}
|
|
|
|
/**
|
|
* @param focused whether this element is focus by the master player (focus for other players is not supported)
|
|
*/
|
|
void Skin::drawIconButton(const core::rect< s32 > &rect, Widget* widget, const bool pressed, bool focused)
|
|
{
|
|
if (focused)
|
|
{
|
|
int grow = 45;
|
|
static float glow_effect = 0;
|
|
|
|
|
|
const float dt = GUIEngine::getLatestDt();
|
|
glow_effect += dt*3;
|
|
if (glow_effect > 6.2832f /* 2*PI */) glow_effect -= 6.2832f;
|
|
grow = (int)(45 + 10*sin(glow_effect));
|
|
|
|
|
|
const int glow_center_x = rect.UpperLeftCorner.X + rect.getWidth()/2;
|
|
const int glow_center_y = rect.LowerRightCorner.Y;
|
|
|
|
ITexture* tex_ficonhighlight = SkinConfig::m_render_params["focusHalo::neutral"].getImage();
|
|
const int texture_w = tex_ficonhighlight->getSize().Width;
|
|
const int texture_h = tex_ficonhighlight->getSize().Height;
|
|
|
|
core::rect<s32> source_area = core::rect<s32>(0, 0, texture_w, texture_h);
|
|
|
|
|
|
const core::rect< s32 > rect2 = core::rect< s32 >(glow_center_x - 45 - grow,
|
|
glow_center_y - 25 - grow/2,
|
|
glow_center_x + 45 + grow,
|
|
glow_center_y + 25 + grow/2);
|
|
|
|
GUIEngine::getDriver()->draw2DImage(tex_ficonhighlight, rect2, source_area,
|
|
0 /* no clipping */, 0, true /* alpha */);
|
|
}
|
|
|
|
core::rect< s32 > sized_rect = rect;
|
|
if (m_dialog && m_dialog_size < 1.0f && widget->m_parent != NULL &&
|
|
widget->m_parent->getType() == gui::EGUIET_WINDOW)
|
|
{
|
|
core::position2d<u32> center = core::position2d<u32>(irr_driver->getFrameSize()/2);
|
|
const float texture_size = sin(m_dialog_size*M_PI*0.5f);
|
|
sized_rect.UpperLeftCorner.X = center.X + (int)(((int)rect.UpperLeftCorner.X - (int)center.X)*texture_size);
|
|
sized_rect.UpperLeftCorner.Y = center.Y + (int)(((int)rect.UpperLeftCorner.Y - (int)center.Y)*texture_size);
|
|
|
|
//std::cout << "y is " << center.Y << " + (" << rect.UpperLeftCorner.Y << " - " << center.Y << ")*" << texture_size << " = "
|
|
// << center.Y + (int)((rect.UpperLeftCorner.Y - center.Y)*texture_size) << std::endl;
|
|
|
|
sized_rect.LowerRightCorner.X = center.X + (int)(((int)rect.LowerRightCorner.X - (int)center.X)*texture_size);
|
|
sized_rect.LowerRightCorner.Y = center.Y + (int)(((int)rect.LowerRightCorner.Y - (int)center.Y)*texture_size);
|
|
|
|
/*
|
|
std::cout << texture_size << " : " << rect.UpperLeftCorner.X << ", " << rect.UpperLeftCorner.Y << " : " <<
|
|
rect.LowerRightCorner.X << ", " << rect.LowerRightCorner.Y << " ---> " <<
|
|
sized_rect.UpperLeftCorner.X << ", " << sized_rect.UpperLeftCorner.Y << " : " <<
|
|
sized_rect.LowerRightCorner.X << ", " << sized_rect.LowerRightCorner.Y << std::endl;
|
|
*/
|
|
}
|
|
|
|
IconButtonWidget* icon_widget = (IconButtonWidget*) widget;
|
|
|
|
if (widget->m_type == WTYPE_MODEL_VIEW)
|
|
{
|
|
// Model view widgets don't generate mipmaps so disable material 2D
|
|
irr_driver->getVideoDriver()->enableMaterial2D(false);
|
|
}
|
|
|
|
|
|
if (widget->m_deactivated || ID_DEBUG)
|
|
{
|
|
SColor colors[] = { SColor(100,255,255,255),
|
|
SColor(100,255,255,255),
|
|
SColor(100,255,255,255),
|
|
SColor(100,255,255,255) };
|
|
GUIEngine::getDriver()->draw2DImage(icon_widget->m_texture, sized_rect,
|
|
core::rect<s32>(0,0,icon_widget->m_texture_w, icon_widget->m_texture_h),
|
|
0 /* no clipping */, colors, true /* alpha */);
|
|
}
|
|
else
|
|
{
|
|
video::ITexture* t = icon_widget->m_texture;
|
|
|
|
const bool mouseInside = rect.isPointInside(irr_driver->getDevice()->getCursorControl()->getPosition());
|
|
if (icon_widget->m_highlight_texture != NULL && (focused || mouseInside))
|
|
{
|
|
t = icon_widget->m_highlight_texture;
|
|
}
|
|
|
|
GUIEngine::getDriver()->draw2DImage(t, sized_rect,
|
|
core::rect<s32>(0,0,icon_widget->m_texture_w, icon_widget->m_texture_h),
|
|
0 /* no clipping */, 0, true /* alpha */);
|
|
}
|
|
|
|
if (widget->m_type == WTYPE_MODEL_VIEW)
|
|
{
|
|
irr_driver->getVideoDriver()->enableMaterial2D();
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* @param focused whether this element is focus by the master player (focus for other players is not supported)
|
|
*/
|
|
void Skin::drawCheckBox(const core::rect< s32 > &rect, Widget* widget, bool focused)
|
|
{
|
|
CheckBoxWidget* w = dynamic_cast<CheckBoxWidget*>(widget);
|
|
|
|
ITexture* texture;
|
|
|
|
if (w->getState() == true)
|
|
{
|
|
if (focused) texture = SkinConfig::m_render_params["checkbox::focused+checked"].getImage();
|
|
else texture = SkinConfig::m_render_params["checkbox::neutral+checked"].getImage();
|
|
}
|
|
else
|
|
{
|
|
if (focused) texture = SkinConfig::m_render_params["checkbox::focused+unchecked"].getImage();
|
|
else texture = SkinConfig::m_render_params["checkbox::neutral+unchecked"].getImage();
|
|
}
|
|
|
|
const int texture_w = texture->getSize().Width;
|
|
const int texture_h = texture->getSize().Height;
|
|
|
|
const core::rect< s32 > source_area = core::rect< s32 >(0, 0, texture_w, texture_h);
|
|
|
|
if (widget->m_deactivated)
|
|
{
|
|
SColor colors[] = { SColor(100,255,255,255),
|
|
SColor(100,255,255,255),
|
|
SColor(100,255,255,255),
|
|
SColor(100,255,255,255) };
|
|
GUIEngine::getDriver()->draw2DImage( texture, rect, source_area,
|
|
0 /* no clipping */, colors, true /* alpha */);
|
|
}
|
|
else
|
|
{
|
|
GUIEngine::getDriver()->draw2DImage( texture, rect, source_area,
|
|
0 /* no clipping */, 0, true /* alpha */);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @param focused whether this element is focus by the master player (focus for other players is not supported)
|
|
*/
|
|
void Skin::drawList(const core::rect< s32 > &rect, Widget* widget, bool focused)
|
|
{
|
|
drawBoxFromStretchableTexture(widget, rect, SkinConfig::m_render_params["list::neutral"]);
|
|
|
|
}
|
|
|
|
/**
|
|
* @param focused whether this element is focus by the master player (focus for other players is not supported)
|
|
*/
|
|
void Skin::drawListSelection(const core::rect< s32 > &rect, Widget* widget, bool focused,
|
|
const core::rect< s32 > *clip)
|
|
{
|
|
ListWidget* list = dynamic_cast<ListWidget*>(widget);
|
|
assert(list != NULL);
|
|
|
|
if (focused)
|
|
{
|
|
drawBoxFromStretchableTexture(&list->m_selection_skin_info, rect,
|
|
SkinConfig::m_render_params["listitem::focused"], false, clip);
|
|
}
|
|
else
|
|
{
|
|
drawBoxFromStretchableTexture(&list->m_selection_skin_info, rect,
|
|
SkinConfig::m_render_params["listitem::down"], false, clip);
|
|
}
|
|
}
|
|
|
|
void Skin::drawListHeader(const irr::core::rect< irr::s32 > &rect, Widget* widget)
|
|
{
|
|
//ListWidget* list = dynamic_cast<ListWidget*>(widget);
|
|
//assert(list != NULL);
|
|
|
|
//IGUIButton* btn = widget->getIrrlichtElement<IGUIButton>();
|
|
|
|
bool isSelected = (((ListWidget*)widget->m_event_handler)->m_selected_column == widget);
|
|
|
|
|
|
drawBoxFromStretchableTexture(widget, rect,
|
|
(isSelected ? SkinConfig::m_render_params["list_header::down"] :
|
|
SkinConfig::m_render_params["list_header::neutral"]),
|
|
false, NULL /* clip */);
|
|
|
|
if (isSelected)
|
|
{
|
|
ITexture* img = SkinConfig::m_render_params["list_sort_up::neutral"].getImage();
|
|
core::rect< s32 > destRect(rect.UpperLeftCorner,
|
|
core::dimension2d<s32>(rect.getHeight(), rect.getHeight()));
|
|
core::rect< s32 > srcRect(core::position2d<s32>(0,0), img->getSize());
|
|
irr_driver->getVideoDriver()->draw2DImage(img, destRect, srcRect, NULL, NULL, true /* alpha */);
|
|
}
|
|
|
|
//GUIEngine::getFont()->draw( list->getHeader(), rect, irr::video::SColor(255,0,0,0) ); //getColor("text") );
|
|
}
|
|
|
|
/** recursive function to render all sections (recursion allows to easily traverse the tree of children
|
|
* and sub-children)
|
|
*/
|
|
void Skin::renderSections(PtrVector<Widget>* within_vector)
|
|
{
|
|
if (within_vector == NULL) within_vector = &getCurrentScreen()->m_widgets;
|
|
|
|
const unsigned short widgets_amount = within_vector->size();
|
|
|
|
for(int n=0; n<widgets_amount; n++)
|
|
{
|
|
Widget& widget = (*within_vector)[n];
|
|
|
|
if (widget.m_type == WTYPE_DIV)
|
|
{
|
|
if (widget.m_show_bounding_box)
|
|
{
|
|
if (widget.m_is_bounding_box_round)
|
|
{
|
|
core::rect< s32 > rect = core::rect<s32>(widget.m_x,
|
|
widget.m_y,
|
|
widget.m_x + widget.m_w,
|
|
widget.m_y + widget.m_h );
|
|
drawBoxFromStretchableTexture(&widget, rect,
|
|
SkinConfig::m_render_params["rounded_section::neutral"]);
|
|
}
|
|
else
|
|
{
|
|
core::rect< s32 > rect = core::rect<s32>(widget.m_x,
|
|
widget.m_y,
|
|
widget.m_x + widget.m_w,
|
|
widget.m_y + widget.m_h );
|
|
drawBoxFromStretchableTexture(&widget, rect,
|
|
SkinConfig::m_render_params["section::neutral"]);
|
|
}
|
|
}
|
|
else if (widget.isBottomBar())
|
|
{
|
|
const core::dimension2d<u32> framesize = irr_driver->getFrameSize();
|
|
|
|
// bar.png is 128 pixels high
|
|
const float y_size = (framesize.Height - widget.m_y) / 128.0f;
|
|
|
|
// there's about 40 empty pixels at the top of bar.png
|
|
ITexture* tex = irr_driver->getTexture( file_manager->getGUIDir() + "bar.png" );
|
|
irr_driver->getVideoDriver()->draw2DImage(tex, core::rect<s32>(0, (int)(widget.m_y - 40*y_size),
|
|
framesize.Width, framesize.Height),
|
|
core::rect<s32>(core::dimension2di(0,0), tex->getSize()),
|
|
0, 0, true /* alpha */
|
|
);
|
|
}
|
|
else
|
|
{
|
|
renderSections( &widget.m_children );
|
|
}
|
|
}
|
|
} // next
|
|
|
|
}
|
|
|
|
void Skin::drawScrollbarBackground(const irr::core::rect< irr::s32 > &rect)
|
|
{
|
|
// leave square space at both ends for up/down buttons (yeah, irrlicht doesn't handle that)
|
|
core::rect<s32> rect2 = rect;
|
|
rect2.UpperLeftCorner.Y += rect.getWidth();
|
|
rect2.LowerRightCorner.Y -= rect.getWidth();
|
|
|
|
BoxRenderParams& p = SkinConfig::m_render_params["scrollbar_background::neutral"];
|
|
|
|
GUIEngine::getDriver()->draw2DImage(p.getImage(), rect2, p.m_source_area_center,
|
|
0 /* no clipping */, 0, true /* alpha */);
|
|
|
|
//drawBoxFromStretchableTexture(NULL, rect, SkinConfig::m_render_params["scrollbar_background::neutral"]);
|
|
}
|
|
|
|
void Skin::drawScrollbarThumb(const irr::core::rect< irr::s32 > &rect)
|
|
{
|
|
BoxRenderParams& p = SkinConfig::m_render_params["scrollbar_thumb::neutral"];
|
|
|
|
GUIEngine::getDriver()->draw2DImage(p.getImage(), rect, p.m_source_area_center,
|
|
0 /* no clipping */, 0, true /* alpha */);
|
|
|
|
//drawBoxFromStretchableTexture(NULL, rect, SkinConfig::m_render_params["scrollbar_thumb::neutral"]);
|
|
}
|
|
|
|
void Skin::drawScrollbarButton(const irr::core::rect< irr::s32 > &rect, const bool pressed,
|
|
const bool bottomArrow)
|
|
{
|
|
|
|
if (pressed)
|
|
{
|
|
BoxRenderParams& p = SkinConfig::m_render_params["scrollbar_button::down"];
|
|
|
|
if (!bottomArrow)
|
|
{
|
|
GUIEngine::getDriver()->draw2DImage(p.getImage(), rect, p.m_source_area_center,
|
|
0 /* no clipping */, 0, true /* alpha */);
|
|
}
|
|
else
|
|
{
|
|
// flip image
|
|
const irr::core::rect<irr::s32>& source_area = p.m_source_area_center;
|
|
const int x0 = source_area.UpperLeftCorner.X;
|
|
const int x1 = source_area.LowerRightCorner.X;
|
|
const int y0 = source_area.UpperLeftCorner.Y;
|
|
const int y1 = source_area.LowerRightCorner.Y;
|
|
|
|
GUIEngine::getDriver()->draw2DImage(p.getImage(), rect, core::rect<irr::s32>(x0, y1, x1, y0),
|
|
0 /* no clipping */, 0, true /* alpha */);
|
|
}
|
|
//drawBoxFromStretchableTexture(NULL, rect, SkinConfig::m_render_params["scrollbar_background::down"]);
|
|
}
|
|
else
|
|
{
|
|
BoxRenderParams& p = SkinConfig::m_render_params["scrollbar_button::neutral"];
|
|
|
|
if (!bottomArrow)
|
|
{
|
|
GUIEngine::getDriver()->draw2DImage(p.getImage(), rect, p.m_source_area_center,
|
|
0 /* no clipping */, 0, true /* alpha */);
|
|
}
|
|
else
|
|
{
|
|
// flip image
|
|
const irr::core::rect<irr::s32>& source_area = p.m_source_area_center;
|
|
const int x0 = source_area.UpperLeftCorner.X;
|
|
const int x1 = source_area.LowerRightCorner.X;
|
|
const int y0 = source_area.UpperLeftCorner.Y;
|
|
const int y1 = source_area.LowerRightCorner.Y;
|
|
|
|
GUIEngine::getDriver()->draw2DImage(p.getImage(), rect, core::rect<irr::s32>(x0, y1, x1, y0),
|
|
0 /* no clipping */, 0, true /* alpha */);
|
|
}
|
|
//drawBoxFromStretchableTexture(NULL, rect, SkinConfig::m_render_params["scrollbar_background::neutral"]);
|
|
}
|
|
|
|
}
|
|
|
|
void Skin::drawTooltips()
|
|
{
|
|
for (unsigned int n=0; n<m_tooltips.size(); n++)
|
|
{
|
|
drawTooltip(m_tooltips[n], m_tooltip_at_mouse[n]);
|
|
}
|
|
m_tooltips.clear();
|
|
m_tooltip_at_mouse.clear();
|
|
}
|
|
|
|
void Skin::drawTooltip(Widget* widget, bool atMouse)
|
|
{
|
|
if (widget->getTooltipText().size() == 0) return;
|
|
|
|
irr::gui::ScalableFont* font = GUIEngine::getSmallFont();
|
|
core::dimension2d<u32> size = font->getDimension(widget->getTooltipText().c_str());
|
|
core::position2di pos(widget->m_x + 15, widget->m_y + widget->m_h);
|
|
|
|
if (atMouse)
|
|
{
|
|
pos = irr_driver->getDevice()->getCursorControl()->getPosition() + core::position2di(15, 15);
|
|
}
|
|
|
|
core::rect<s32> r(pos, size);
|
|
//GUIEngine::getDriver()->draw2DRectangle( video::SColor(255, 200, 200, 200), r );
|
|
drawBoxFromStretchableTexture(widget, r,
|
|
SkinConfig::m_render_params["tooltip::neutral"]);
|
|
font->draw(widget->getTooltipText(), r, video::SColor(255, 0, 0, 0), false, false);
|
|
}
|
|
|
|
#if 0
|
|
#pragma mark -
|
|
#pragma mark irrlicht skin functions
|
|
#endif
|
|
|
|
void Skin::draw2DRectangle (IGUIElement *element, const video::SColor &color, const core::rect< s32 > &rect,
|
|
const core::rect< s32 > *clip)
|
|
{
|
|
if (GUIEngine::getStateManager()->getGameState() == GUIEngine::GAME) return; // ignore in game mode
|
|
|
|
if (element->getType() == gui::EGUIET_SCROLL_BAR)
|
|
{
|
|
drawScrollbarBackground(rect);
|
|
return;
|
|
}
|
|
|
|
const int id = element->getID();
|
|
|
|
Widget* widget = GUIEngine::getWidget(id);
|
|
if (widget == NULL) return;
|
|
|
|
const WidgetType type = widget->m_type;
|
|
if (type == WTYPE_LIST)
|
|
{
|
|
// lists not supported in multiplayer screens
|
|
const bool focused = GUIEngine::isFocusedForPlayer(widget, PLAYER_ID_GAME_MASTER);
|
|
|
|
drawListSelection(rect, widget, focused, clip);
|
|
}
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
void Skin::process3DPane(IGUIElement *element, const core::rect< s32 > &rect, const bool pressed)
|
|
{
|
|
const int id = element->getID();
|
|
|
|
Widget* widget = NULL;
|
|
if (id != -1) widget = GUIEngine::getWidget(id);
|
|
|
|
if (widget == NULL)
|
|
{
|
|
if (element->getType() == gui::EGUIET_BUTTON && element->getParent() != NULL &&
|
|
element->getParent()->getType() == EGUIET_SCROLL_BAR)
|
|
{
|
|
const int parentHeight = element->getParent()->getRelativePosition().getHeight();
|
|
const int y = element->getRelativePosition().UpperLeftCorner.Y;
|
|
|
|
const bool bottomButton = (y > parentHeight/2);
|
|
|
|
drawScrollbarButton(rect, pressed, bottomButton);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
const bool focused = GUIEngine::isFocusedForPlayer(widget, PLAYER_ID_GAME_MASTER);
|
|
|
|
/*
|
|
std::cout << "Skin (3D Pane) : " << (widget == NULL ? "NULL!!" : widget->m_properties[PROP_ID].c_str())
|
|
<< std::endl;
|
|
if (widget == NULL) std::cout << "Null widget: ID=" << id << " type=" << element->getTypeName() <<
|
|
" x=" << rect.UpperLeftCorner.X <<
|
|
" y=" << rect.UpperLeftCorner.Y <<
|
|
" w=" << rect.getWidth() << " h=" << rect.getHeight() << std::endl;
|
|
*/
|
|
|
|
if (widget == NULL) return;
|
|
|
|
const WidgetType type = widget->m_type;
|
|
|
|
// buttons are used for other uses than plain clickable buttons because irrLicht
|
|
// does not have widgets for everything we need. so at render time, we just check
|
|
// which type this button represents and render accordingly
|
|
|
|
if (widget->m_event_handler != NULL && widget->m_event_handler->m_type == WTYPE_RIBBON)
|
|
{
|
|
drawRibbonChild(rect, widget, pressed, focused);
|
|
}
|
|
else if (widget->m_event_handler != NULL && widget->m_event_handler->m_type == WTYPE_SPINNER)
|
|
{
|
|
if (!widget->m_event_handler->m_deactivated) drawSpinnerChild(rect, widget, pressed, focused);
|
|
}
|
|
else if (type == WTYPE_ICON_BUTTON || type == WTYPE_MODEL_VIEW)
|
|
{
|
|
drawIconButton(rect, widget, pressed, focused);
|
|
}
|
|
else if (type == WTYPE_BUTTON)
|
|
{
|
|
if (widget->m_event_handler != NULL && widget->m_event_handler->getType() == WTYPE_LIST)
|
|
{
|
|
drawListHeader(rect, widget);
|
|
}
|
|
else
|
|
{
|
|
drawButton(widget, rect, pressed, focused);
|
|
}
|
|
}
|
|
else if(type == WTYPE_PROGRESS)
|
|
{
|
|
drawProgress(widget, rect, pressed, focused);
|
|
}
|
|
else if(type == WTYPE_RIBBON)
|
|
{
|
|
drawRibbon(rect, widget, pressed, focused);
|
|
}
|
|
else if(type == WTYPE_SPINNER)
|
|
{
|
|
drawSpinnerBody(rect, widget, pressed, focused);
|
|
}
|
|
else if(type == WTYPE_CHECKBOX)
|
|
{
|
|
drawCheckBox(rect, widget, focused);
|
|
}
|
|
|
|
|
|
if (ID_DEBUG && id != -1 && Widget::isFocusableId(id))
|
|
{
|
|
irr::core::stringw idstring;
|
|
idstring += id;
|
|
SColor color(255, 255, 0, 0);
|
|
GUIEngine::getFont()->draw(idstring.c_str(), rect, color, true, true);
|
|
}
|
|
|
|
if (widget->m_badges != 0)
|
|
{
|
|
drawBadgeOn(widget, rect + position2d<s32>(widget->m_badge_x_shift, 0));
|
|
}
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
void doDrawBadge(ITexture* texture, const core::rect<s32>& rect, float max_icon_size, bool badge_at_left)
|
|
{
|
|
const core::dimension2d<u32>& texture_size = texture->getSize();
|
|
const float aspectRatio = (float)texture_size.Width / (float)texture_size.Height;
|
|
const int h = rect.getHeight() <= 50 ?
|
|
rect.getHeight() :
|
|
std::min( (int)(rect.getHeight()*max_icon_size), (int)(texture_size.Height) );
|
|
int w = (int)(aspectRatio*h);
|
|
|
|
const core::rect<s32> source_area = core::rect<s32>(0, 0, texture_size.Width, texture_size.Height);
|
|
|
|
const core::rect< s32 > rect2 = core::rect< s32 >(badge_at_left ?
|
|
rect.UpperLeftCorner.X :
|
|
rect.LowerRightCorner.X - w,
|
|
rect.LowerRightCorner.Y - h,
|
|
badge_at_left ?
|
|
rect.UpperLeftCorner.X + w :
|
|
rect.LowerRightCorner.X,
|
|
rect.LowerRightCorner.Y);
|
|
|
|
GUIEngine::getDriver()->draw2DImage(texture, rect2, source_area,
|
|
0 /* no clipping */, 0, true /* alpha */);
|
|
}
|
|
|
|
void Skin::drawBadgeOn(const Widget* widget, const core::rect<s32>& rect)
|
|
{
|
|
if (widget->m_badges & LOCKED_BADGE)
|
|
{
|
|
video::ITexture* texture = irr_driver->getTexture(file_manager->getTextureFile("gui_lock.png"));
|
|
float max_icon_size = 0.5f; // Lock badge can be quite big
|
|
doDrawBadge(texture, rect, max_icon_size, true);
|
|
}
|
|
if (widget->m_badges & OK_BADGE)
|
|
{
|
|
video::ITexture* texture = irr_driver->getTexture(file_manager->getTextureFile("green_check.png"));
|
|
float max_icon_size = 0.35f;
|
|
doDrawBadge(texture, rect, max_icon_size, true);
|
|
}
|
|
if (widget->m_badges & BAD_BADGE)
|
|
{
|
|
video::ITexture* texture = irr_driver->getTexture(file_manager->getTextureFile("red_mark.png"));
|
|
float max_icon_size = 0.35f;
|
|
doDrawBadge(texture, rect, max_icon_size, false);
|
|
}
|
|
if (widget->m_badges & TROPHY_BADGE)
|
|
{
|
|
float max_icon_size = 0.43f;
|
|
video::ITexture* texture = irr_driver->getTexture(file_manager->getTextureFile("cup_bronze.png"));
|
|
doDrawBadge(texture, rect, max_icon_size, false);
|
|
}
|
|
if (widget->m_badges & KEYBOARD_BADGE)
|
|
{
|
|
float max_icon_size = 0.43f;
|
|
video::ITexture* texture = irr_driver->getTexture(file_manager->getGUIDir() + "keyboard.png");
|
|
doDrawBadge(texture, rect, max_icon_size, true);
|
|
}
|
|
if (widget->m_badges & GAMEPAD_BADGE)
|
|
{
|
|
float max_icon_size = 0.43f;
|
|
video::ITexture* texture = irr_driver->getTexture(file_manager->getGUIDir() + "gamepad.png");
|
|
doDrawBadge(texture, rect, max_icon_size, true);
|
|
}
|
|
}
|
|
// -----------------------------------------------------------------------------
|
|
|
|
void Skin::draw3DButtonPanePressed (IGUIElement *element, const core::rect< s32 > &rect,
|
|
const core::rect< s32 > *clip)
|
|
{
|
|
process3DPane(element, rect, true /* pressed */ );
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
void Skin::draw3DButtonPaneStandard (IGUIElement *element, const core::rect< s32 > &rect,
|
|
const core::rect< s32 > *clip)
|
|
{
|
|
if (element->getType()==gui::EGUIET_SCROLL_BAR)
|
|
{
|
|
drawScrollbarThumb(rect);
|
|
}
|
|
else
|
|
{
|
|
process3DPane(element, rect, false /* pressed */ );
|
|
}
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
void Skin::draw3DSunkenPane (IGUIElement *element, video::SColor bgcolor, bool flat, bool fillBackGround,
|
|
const core::rect< s32 > &rect, const core::rect< s32 > *clip)
|
|
{
|
|
const int id = element->getID();
|
|
Widget* widget = GUIEngine::getWidget(id);
|
|
|
|
if (widget == NULL) return;
|
|
|
|
const WidgetType type = widget->m_type;
|
|
|
|
IGUIElement* focusedElem = NULL;
|
|
if (GUIEngine::getFocusForPlayer(PLAYER_ID_GAME_MASTER) != NULL)
|
|
{
|
|
focusedElem = GUIEngine::getFocusForPlayer(PLAYER_ID_GAME_MASTER)->getIrrlichtElement();
|
|
}
|
|
|
|
const bool focused = (focusedElem == element);
|
|
|
|
if (element->getType()==gui::EGUIET_EDIT_BOX)
|
|
{
|
|
SColor& color = SkinConfig::m_colors["text_field::neutral"];
|
|
SColor& colorFocus = SkinConfig::m_colors["text_field::focused"];
|
|
|
|
if (focused)
|
|
{
|
|
core::rect< s32 > borderArea = rect;
|
|
borderArea.UpperLeftCorner -= position2d< s32 >( 2, 2 );
|
|
borderArea.LowerRightCorner += position2d< s32 >( 2, 2 );
|
|
|
|
// if within an appearing dialog, grow
|
|
if (m_dialog && m_dialog_size < 1.0f && widget->m_parent != NULL &&
|
|
widget->m_parent->getType() == gui::EGUIET_WINDOW)
|
|
{
|
|
core::position2d<u32> center = core::position2d<u32>(irr_driver->getFrameSize()/2);
|
|
const float texture_size = sin(m_dialog_size*M_PI*0.5f);
|
|
|
|
borderArea.UpperLeftCorner.X = center.X + (int)(((int)rect.UpperLeftCorner.X - (int)center.X)*texture_size);
|
|
borderArea.UpperLeftCorner.Y = center.Y + (int)(((int)rect.UpperLeftCorner.Y - (int)center.Y)*texture_size);
|
|
borderArea.LowerRightCorner.X = center.X + (int)(((int)rect.LowerRightCorner.X - (int)center.X)*texture_size);
|
|
borderArea.LowerRightCorner.Y = center.Y + (int)(((int)rect.LowerRightCorner.Y - (int)center.Y)*texture_size);
|
|
}
|
|
GUIEngine::getDriver()->draw2DRectangle( colorFocus, borderArea );
|
|
|
|
core::rect< s32 > innerArea = borderArea;
|
|
innerArea.UpperLeftCorner += position2d< s32 >( 2, 2 );
|
|
innerArea.LowerRightCorner -= position2d< s32 >( 2, 2 );
|
|
GUIEngine::getDriver()->draw2DRectangle( color, innerArea );
|
|
}
|
|
else
|
|
{
|
|
// if within an appearing dialog, grow
|
|
if (m_dialog && m_dialog_size < 1.0f && widget->m_parent != NULL &&
|
|
widget->m_parent->getType() == gui::EGUIET_WINDOW)
|
|
{
|
|
core::position2d<u32> center = core::position2d<u32>(irr_driver->getFrameSize()/2);
|
|
const float texture_size = sin(m_dialog_size*M_PI*0.5f);
|
|
core::rect< s32 > sizedRect;
|
|
sizedRect.UpperLeftCorner.X = center.X + (int)(((int)rect.UpperLeftCorner.X - (int)center.X)*texture_size);
|
|
sizedRect.UpperLeftCorner.Y = center.Y + (int)(((int)rect.UpperLeftCorner.Y - (int)center.Y)*texture_size);
|
|
sizedRect.LowerRightCorner.X = center.X + (int)(((int)rect.LowerRightCorner.X - (int)center.X)*texture_size);
|
|
sizedRect.LowerRightCorner.Y = center.Y + (int)(((int)rect.LowerRightCorner.Y - (int)center.Y)*texture_size);
|
|
GUIEngine::getDriver()->draw2DRectangle( color, sizedRect );
|
|
}
|
|
else
|
|
{
|
|
GUIEngine::getDriver()->draw2DRectangle( color, rect );
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
else if (type == WTYPE_LIST)
|
|
{
|
|
//drawList(rect, widget, focused);
|
|
|
|
drawList(core::rect<s32>(widget->m_x, widget->m_y, widget->m_x + widget->m_w, widget->m_y + widget->m_h),
|
|
widget, focused);
|
|
|
|
/*
|
|
if (((ListWidget*)widget)->getHeader().size() > 0)
|
|
{
|
|
drawListHeader(core::rect<s32>(widget->m_x, widget->m_y, widget->m_x + widget->m_w, rect.UpperLeftCorner.Y),
|
|
widget);
|
|
}
|
|
*/
|
|
|
|
}
|
|
else if (type == WTYPE_BUBBLE)
|
|
{
|
|
BubbleWidget* bubble = (BubbleWidget*)widget;
|
|
|
|
// zoom in/out effect
|
|
if (bubble->isFocusedForPlayer(PLAYER_ID_GAME_MASTER))
|
|
{
|
|
if (bubble->m_zoom < 1.0f)
|
|
{
|
|
bubble->m_zoom += GUIEngine::getLatestDt()*10.0f;
|
|
if (bubble->m_zoom > 1.0f) bubble->m_zoom = 1.0f;
|
|
|
|
bubble->updateSize();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (bubble->m_zoom > 0.0f)
|
|
{
|
|
bubble->m_zoom -= GUIEngine::getLatestDt()*10.0f;
|
|
if (bubble->m_zoom < 0.0f) bubble->m_zoom = 0.0f;
|
|
|
|
bubble->updateSize();
|
|
}
|
|
}
|
|
|
|
core::rect< s32 > rect2 = rect;
|
|
|
|
// minor adjustments...
|
|
//rect2.UpperLeftCorner.X -= 7;
|
|
rect2.LowerRightCorner.Y += 7;
|
|
rect2.LowerRightCorner.X += BUBBLE_MARGIN_ON_RIGHT;
|
|
|
|
if (bubble->isFocusedForPlayer(PLAYER_ID_GAME_MASTER))
|
|
drawBoxFromStretchableTexture(widget, rect2, SkinConfig::m_render_params["textbubble::focused"]);
|
|
else
|
|
drawBoxFromStretchableTexture(widget, rect2, SkinConfig::m_render_params["textbubble::neutral"]);
|
|
|
|
return;
|
|
}
|
|
|
|
//if(focused)
|
|
// GUIEngine::getDriver()->draw2DRectangle( SColor(255, 150, 0, 0), rect );
|
|
//else
|
|
// GUIEngine::getDriver()->draw2DRectangle( SColor(255, 0, 150, 0), rect );
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
void Skin::drawBGFadeColor()
|
|
{
|
|
// fade out background
|
|
SColor color = SkinConfig::m_colors["dialog_background::neutral"];
|
|
if (m_dialog_size < 1.0f) color.setAlpha( (unsigned int)(color.getAlpha()*m_dialog_size ));
|
|
GUIEngine::getDriver()->draw2DRectangle( color,
|
|
core::rect< s32 >(position2d< s32 >(0,0) ,
|
|
GUIEngine::getDriver()->getCurrentRenderTargetSize()) );
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
core::rect< s32 > Skin::draw3DWindowBackground(IGUIElement *element, bool drawTitleBar,
|
|
video::SColor titleBarColor,
|
|
const core::rect< s32 > &rect,
|
|
const core::rect< s32 > *clip,
|
|
core::rect<s32>* checkClientArea)
|
|
{
|
|
drawBGFadeColor();
|
|
|
|
// draw frame
|
|
if (m_dialog_size < 1.0f)
|
|
{
|
|
core::rect< s32 > sized_rect = rect;
|
|
core::position2d<s32> center = sized_rect.getCenter();
|
|
const int w = sized_rect.getWidth();
|
|
const int h = sized_rect.getHeight();
|
|
const float texture_size = sin(m_dialog_size*M_PI*0.5f);
|
|
sized_rect.UpperLeftCorner.X = (int)(center.X - (w/2.0f)*texture_size);
|
|
sized_rect.UpperLeftCorner.Y = (int)(center.Y - (h/2.0f)*texture_size);
|
|
sized_rect.LowerRightCorner.X = (int)(center.X + (w/2.0f)*texture_size);
|
|
sized_rect.LowerRightCorner.Y = (int)(center.Y + (h/2.0f)*texture_size);
|
|
drawBoxFromStretchableTexture( ModalDialog::getCurrent(), sized_rect, SkinConfig::m_render_params["window::neutral"]);
|
|
|
|
m_dialog_size += GUIEngine::getLatestDt()*5;
|
|
}
|
|
else
|
|
{
|
|
drawBoxFromStretchableTexture( ModalDialog::getCurrent(), rect, SkinConfig::m_render_params["window::neutral"]);
|
|
}
|
|
|
|
return rect;
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
void Skin::draw3DMenuPane (IGUIElement *element, const core::rect< s32 > &rect, const core::rect< s32 > *clip)
|
|
{
|
|
//printf("draw menu pane\n");
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
void Skin::draw3DTabBody (IGUIElement *element, bool border, bool background, const core::rect< s32 > &rect, const core::rect< s32 > *clip, s32 tabHeight, gui::EGUI_ALIGNMENT alignment)
|
|
{
|
|
//printf("draw tab body\n");
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
void Skin::draw3DTabButton (IGUIElement *element, bool active, const core::rect< s32 > &rect, const core::rect< s32 > *clip, gui::EGUI_ALIGNMENT alignment)
|
|
{
|
|
//printf("draw tab button\n");
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
void Skin::draw3DToolBar (IGUIElement *element, const core::rect< s32 > &rect, const core::rect< s32 > *clip)
|
|
{
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
ITexture* Skin::getImage(const char* name)
|
|
{
|
|
if (SkinConfig::m_render_params.find(name) != SkinConfig::m_render_params.end())
|
|
{
|
|
BoxRenderParams& p = SkinConfig::m_render_params[name];
|
|
return p.getImage();
|
|
}
|
|
else
|
|
{
|
|
return irr_driver->getTexture(file_manager->getDataDir() + "/gui/main_help.png");
|
|
}
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
void Skin::drawIcon (IGUIElement *element, EGUI_DEFAULT_ICON icon, const core::position2di position, u32 starttime, u32 currenttime, bool loop, const core::rect< s32 > *clip)
|
|
{
|
|
// we won't let irrLicht decide when to call this, we draw them ourselves.
|
|
/* m_fallback_skin->drawIcon(element, icon, position, starttime, currenttime, loop, clip); */
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
video::SColor Skin::getColor (EGUI_DEFAULT_COLOR color) const
|
|
{
|
|
/*
|
|
EGDC_3D_DARK_SHADOW Dark shadow for three-dimensional display elements.
|
|
EGDC_3D_SHADOW Shadow color for three-dimensional display elements (for edges facing away from the light source).
|
|
EGDC_3D_FACE Face color for three-dimensional display elements and for dialog box backgrounds.
|
|
EGDC_3D_HIGH_LIGHT Highlight color for three-dimensional display elements (for edges facing the light source.).
|
|
EGDC_3D_LIGHT Light color for three-dimensional display elements (for edges facing the light source.).
|
|
EGDC_ACTIVE_BORDER Active window border.
|
|
EGDC_ACTIVE_CAPTION Active window title bar text.
|
|
EGDC_APP_WORKSPACE Background color of multiple document interface (MDI) applications.
|
|
EGDC_BUTTON_TEXT Text on a button.
|
|
EGDC_GRAY_TEXT Grayed (disabled) text.
|
|
EGDC_HIGH_LIGHT Item(s) selected in a control.
|
|
EGDC_HIGH_LIGHT_TEXT Text of item(s) selected in a control.
|
|
EGDC_INACTIVE_BORDER Inactive window border.
|
|
EGDC_INACTIVE_CAPTION Inactive window caption.
|
|
EGDC_TOOLTIP Tool tip text color.
|
|
EGDC_TOOLTIP_BACKGROUND Tool tip background color.
|
|
EGDC_SCROLLBAR Scrollbar gray area.
|
|
EGDC_WINDOW Window background.
|
|
EGDC_WINDOW_SYMBOL Window symbols like on close buttons, scroll bars and check boxes.
|
|
EGDC_ICON Icons in a list or tree.
|
|
EGDC_ICON_HIGH_LIGHT Selected icons in a list or tree.
|
|
*/
|
|
|
|
switch(color)
|
|
{
|
|
case EGDC_GRAY_TEXT:
|
|
return SkinConfig::m_colors["text::neutral"];
|
|
|
|
case EGDC_HIGH_LIGHT:
|
|
case EGDC_ICON_HIGH_LIGHT:
|
|
case EGDC_HIGH_LIGHT_TEXT:
|
|
return SkinConfig::m_colors["text::focused"];
|
|
|
|
|
|
case EGDC_BUTTON_TEXT:
|
|
default:
|
|
return SkinConfig::m_colors["text::neutral"];
|
|
}
|
|
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
const wchar_t* Skin::getDefaultText (EGUI_DEFAULT_TEXT text) const
|
|
{
|
|
// No idea what this is for
|
|
return L"SuperTuxKart";
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
IGUIFont* Skin::getFont (EGUI_DEFAULT_FONT which) const
|
|
{
|
|
return GUIEngine::getFont();
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
u32 Skin::getIcon (EGUI_DEFAULT_ICON icon) const
|
|
{
|
|
//return m_fallback_skin->getIcon(icon);
|
|
// return m_fallback_skin->getIcon(irr::gui::EGUI_DEFAULT_ICON);
|
|
return 0;
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
s32 Skin::getSize (EGUI_DEFAULT_SIZE texture_size) const
|
|
{
|
|
return m_fallback_skin->getSize(texture_size);
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
IGUISpriteBank* Skin::getSpriteBank () const
|
|
{
|
|
return m_fallback_skin->getSpriteBank();
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
void Skin::setColor (EGUI_DEFAULT_COLOR which, video::SColor newColor)
|
|
{
|
|
m_fallback_skin->setColor(which, newColor);
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
void Skin::setDefaultText (EGUI_DEFAULT_TEXT which, const wchar_t *newText)
|
|
{
|
|
m_fallback_skin->setDefaultText(which, newText);
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
void Skin::setFont (IGUIFont *font, EGUI_DEFAULT_FONT which)
|
|
{
|
|
m_fallback_skin->setFont(font, which);
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
void Skin::setIcon (EGUI_DEFAULT_ICON icon, u32 index)
|
|
{
|
|
m_fallback_skin->setIcon(icon, index);
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
void Skin::setSize (EGUI_DEFAULT_SIZE which, s32 texture_size)
|
|
{
|
|
m_fallback_skin->setSize(which, texture_size);
|
|
//printf("setting size\n");
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
void Skin::setSpriteBank (IGUISpriteBank *bank)
|
|
{
|
|
//printf("setting sprite bank\n");
|
|
m_fallback_skin->setSpriteBank(bank);
|
|
//this->m_bank = bank;
|
|
}
|