Files
stk-code_catmod/src/graphics/shadow.hpp
2015-07-19 13:44:05 +10:00

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1.9 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2009-2013 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_SHADOW_HPP
#define HEADER_SHADOW_HPP
#include "utils/no_copy.hpp"
class KartProperties;
namespace irr
{
namespace scene { class ISceneNode; class IMesh; }
namespace video { class ITexture; }
}
using namespace irr;
/**
* \brief This class is used to enable a shadow for a kart.
* For now it uses a simple texture to simulate the shadow, real time shadows might
* be added later.
* \ingroup graphics
*/
class Shadow : public NoCopy
{
private:
/** The scene node for the shadow. */
scene::ISceneNode *m_node;
/** The mesh of the shadow. */
scene::IMesh *m_mesh;
/** The scene node of the kart to which this shadow belongs. */
scene::ISceneNode *m_parent_kart_node;
/** If a kart is flying, the shadow is disabled (since it is
* stuck to the kart, i.e. the shadow would be flying, too). */
bool m_shadow_enabled;
public:
Shadow(const KartProperties *kart_properties,
scene::ISceneNode *node, float y_offset);
~Shadow();
void update(bool enabled, float hot);
}; // Shadow
#endif
/* EOF */