to detect when sfx and graphical effects should be shown. The isPlayerKart funtion is used to detect a (local or remote) player, e.g. for rubber-banding the AI, or finding the Xth player kart.
61 lines
2.2 KiB
C++
61 lines
2.2 KiB
C++
//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2011-2015 Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_HIT_EFFECT_HPP
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#define HEADER_HIT_EFFECT_HPP
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#include "utils/no_copy.hpp"
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class Vec3;
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/**
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* \ingroup graphics
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* A small interface for effects to be used when a kart is hit. That
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* includes a sound effect only, or a graphical effect (like an
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* explosion).
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*/
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class HitEffect: public NoCopy
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{
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private:
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/** True if this effect affected a player kart. Used to play certain SFX
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* less loud if only an AI is hit. */
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bool m_local_player_kart_hit;
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public:
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/** Constructor for a hit effect. */
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HitEffect() {m_local_player_kart_hit = false; }
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virtual ~HitEffect() {}
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/** Updates a hit effect. Called once per frame.
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* \param dt Time step size.
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* \return True if the hit effect is finished and can be removed. */
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virtual bool updateAndDelete(float dt) = 0;
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// ------------------------------------------------------------------------
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/** Sets that this SFX affects a player kart, which can be used to
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* make certain sfx louder/less loud. Default is that the affect
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* does not affect a player kart. */
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virtual void setLocalPlayerKartHit() { m_local_player_kart_hit = true; }
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// ------------------------------------------------------------------------
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/** Returns if this effect affects a player kart. */
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bool getLocalPlayerKartHit() const { return m_local_player_kart_hit; }
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}; // HitEffect
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#endif
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/* EOF */
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