ee77f789f9
more consistent. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11751 178a84e3-b1eb-0310-8ba1-8eac791a3b58
464 lines
23 KiB
XML
464 lines
23 KiB
XML
<?xml version="1.0"?>
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<config>
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<!-- Minimum and maximum kart versions that can be used by this binary.
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Older version will be ignored. -->
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<kart-version min="2" max="2"/>
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<!-- Minimum and maxium track versions that be be read by this binary.
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Older versions will be ignored. -->
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<track-version min="3" max="5"/>
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<!-- Maximum number of karts to be used at the same time. This limit
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can easily be increased, but some tracks might not have valid start
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positions for those additional karts. -->
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<karts max-number="20"/>
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<!-- Scores are the number of points given when the race ends. -->
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<grand-prix>
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<!-- Karts on position 1 and 2 will have 3 more points than the next kart;
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a kart on position 3 and 4 will have two more points than the next;
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and all remaining karts will have one more point than the next. -->
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<points from="1" to="2" points="3"/>
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<points from="3" to="4" points="2"/>
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<points from="5" points="1"/>
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</grand-prix>
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<!-- Time in follow-the-leader after which karts are removed.
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The last values applies for all remaining karts.
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time-per-kart Additional time added to the interval
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for each kart in the race. -->
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<follow-the-leader intervals="30 20 10"
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time-per-kart="1.5" />
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<!-- Startup information.
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Penalty: Penalty time if a kart accelerates before GO. -->
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<startup penalty="1" />
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<!-- How often a news message is going to be displayed before
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it will be ignored. -->
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<news max-display="10"/>
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<!-- If the normals (for wheel raycasts) should be smoothened -->
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<physics smooth-normals="true"/>
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<!-- The title music. -->
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<music title="main_theme.music"/>
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<!-- Mostly for debugging: maximum number of history entries -->
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<history max-frames="10000"/>
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<!-- Replay related values, mostly concerned with saving less data
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and using interpolation instead.
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delta-t Minumum time between saving consecutive transform events.
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delta-pos If the interpolated position is within this delta, a
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transform event is not generated.
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delta-angle If the interpolated angle is within this delta,
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a transform event is not generated. -->
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<replay delta-t="0.05" delta-pos="0.1" delta-angle="0.5" />
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<!-- Skidmark data: maximum number of skid marks, and
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time for skidmarks to fade out. -->
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<skid-marks max-number="100" fadeout-time="60"/>
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<!-- Defines when the upright constraint should be acctive, it's
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disabled when the kart is more than this value from the track. -->
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<near-ground distance="2"/>
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<!-- How long the end animation will be shown. -->
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<delay-finish time="0.5"/>
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<!-- How long the music credits are shown. -->
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<credits music="10"/>
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<!-- weight is the additional weight an anvil adds to a kart.
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speed-factor is the additional slowdown caused by the anvil.
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time is the time an anvil is active. -->
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<anvil time="2.0" weight="150" speed-factor="0.2"/>
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<!-- friction is the friction increase when a parachute is attached.
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time is the time an attached parachute is active
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time-other is the time a parachute attached from other kart works
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done-fraction is the fraction of speed when lost will detach parachute -->
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<parachute friction="2.0" time="4.0" time-other="8.0" done-fraction="0.7"/>
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<!-- time is the time till a bomb explodes. time-increase is the time added
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to timer when bomb is passed on. -->
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<bomb time="30.0" time-increase="-5.0"/>
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<!-- Powerup collect-mode decides what is collected if a kart has already an
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powerup: same: get one more item of the same type.
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new: always get a new item.
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only-if-same: if the random item is the same one as the
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one currently owned, increase the number, otherwise
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no more/new item s are given to the kart. -->
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<powerup collect-mode="new"/>
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<!-- time: How long a switch is being effective.
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items for each item list the index of the item it is switched with.
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Order: giftbox, banana, big-nitro, small-nitro, bubble-gum, trigger, nolok-bubble-gum -->
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<switch time="5" items="1 0 4 4 2 5 2"/>
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<!-- How often bubble gum get driven over before it disappears. -->
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<bubble-gum disappear-counter="1"/>
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<!-- explosion-impulse-objects is the impulse that pushes physical objects
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away if there is an explosion. -->
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<explosion impulse-objects="500.0" />
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<!-- Networking - the current networking code is outdated and will not
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work anymore - so for now don't enable this. -->
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<networking enable="false"/>
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<!-- disable-while-unskid: Disable steering when stop skidding during
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the time it takes to adjust the physical body with the graphics.
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camera-follow-skid: If true the camera will stay behind the kart,
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potentially making it easier to see where the kart is going to
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after a skid. -->
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<steer disable-while-unskid="false"
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camera-follow-skid="true" />
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<!-- Default values for all karts
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============================ -->
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<general-kart-defaults>
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<!-- Camera: Distance between kart and camera.
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forward-up-angle: Angle between camera and plane of kart (pitch)
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when the camera is pointing forward
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backward-up-angke: Angle between camera and plane of kart (pitch)
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when the camera is pointing backwards. This is usually
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larger than the forward-up-angle, since the kart itself
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otherwise obstricts too much of the view. -->
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<camera distance="1.5" forward-up-angle="15"
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backward-up-angle="30"/>
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<!-- If a kart starts within the specified time after 'go',
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it receives the corresponding bonus from 'boost'. Those
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fields must have the same size, and must be sorted by
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increasing times. -->
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<startup time = "0.3 0.5"
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boost = "6 3" />
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<!-- Rescue: time: How long it takes the kart to be raised.
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height: how height the kart will be raised before it is
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dropped back onto the track.
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vert rescue offset: used to raise karts a bit higher before
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releasing them on the ground after a rescue. Used to avoid
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resetting karts into the track. Not sure if this is still
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necessary. -->
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<rescue vert-offset="0.0" time="1.2" height="2"/>
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<!-- Nitro: engine-force: additional engine power
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consumption: nitro consumption - heavier characters can be set
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to need more nitro than lighter character.
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small-container: how much energy a small container gives.
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big-container: how much energy a big container gives.
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max-speed-increase: How much the speed of a kart might exceed
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its maximum speed (in m/s).
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duration: How long the increased speed will be valid after
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the kart stops using nitro (and the fade-out-time starts).
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fade-out-time: Duration during which the increased maximum
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speed due to nitro fades out.
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max: How much nitro a kart can store.
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-->
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<nitro engine-force="500" consumption="1" small-container="1" big-container="3"
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max-speed-increase="5" duration="1" fade-out-time="2" max="16"/>
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<!-- time: Time a zipper is active.
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force: Additional zipper force.
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speed-gain: One time additional speed.
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max-speed-increase: Additional speed allowed on top of the
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kart-specific maximum kart speed.
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fade-out-time: determines how long it takes for a zipper
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to fade out (after 'time').
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-->
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<zipper time="3.5" force="250.0" speed-gain="4.5" max-speed-increase="15"
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fade-out-time="1.0" />
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<!-- Skidding: increase: multiplicative increase of skidding factor in each frame.
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decrease: multiplicative decrease of skidding factor in each frame.
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max: maximum skidding factor = maximum increase of steering angle.
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time-till-max: Time till maximum skidding is reached.
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visual: Additional graphical rotation of kart. The graphical rotation
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of the kart also determines the direction the kart is driving to
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when skidding is stopped.
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visual-time: How long it takes for the visual skid to reach maximum.
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revert-visual-time: how long it takes when stopping a skid to revert
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the visual skid and bring visuals and physics in sync again.
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angular-velocity: Angular velocity to be used for the kart when skidding.
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time-till-bonus: How long a kart needs to skid in order to get a bonus.
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bonus-force: A speedup applied to the kart whick skidded for a while.
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bonus-time: How long the bonus-force is applied.
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bonus-force: Additional engine force (this is used to offset the fact
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that turning after skidding (e.g. to correct direction) often uses
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up the skid bonus).
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post-skid-rotate-factor: a factor to be used to determine how much
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the chassis of a kart should rotate to match the graphical view.
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A factor of 1 is identical, a smaller factor will rotate the kart
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less (which might feel better).
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physical-jump-time: Time for a physical jump at the beginning of a skid.
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graphical-jump-time: Time for a graphics-only jump at the beginning
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of a skid.
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reduce-turn-min/max: The steering done by the controller (which is in
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[-1,1]) is mapped to [reduce-turn-min, reduce-turn-max] when skidding
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is active (for left turn, right turn will use [-max, -min]). The
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effect is that while you skid (say left) you can adjust the direction
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of the turn the kart is doing somewhat by steering to the left and right,
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but you will always keep on doing a left turn, just more or less. -->
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<skid increase="1.05" decrease="0.95" max="2.5" time-till-max="0.5"
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visual="1.25" visual-time="0.7" revert-visual-time="0.7"
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time-till-bonus="1.0 3.0"
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bonus-speed="4.5 6.5" bonus-time="3.0 4.0"
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bonus-force="250 350"
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physical-jump-time="0" graphical-jump-time="0.4"
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post-skid-rotate-factor="1"
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reduce-turn-min="0.2" reduce-turn-max="0.8"/>
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<!-- Kart-specific settings used by the AI.
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use-slipstream: if the AI should try to overtake karts using slipstream.
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false-start-probability: Probability of a false start.
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min/max-start-delay: Minimum and maximum start delay.
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See http://www.humanbenchmark.com/tests/reactiontime/stats.php
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Average reaction time is around 0.215 s.
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nitro-usage: "none", "some", "all": if nitro should be used, and
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how much the AI should try to use it good.
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non-random-item-usage: If true, use items in a sophisticated way,
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otherwise use items randomly.
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collect-avoid-items: if the AI should collect and avoid items,
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or just ignore them.
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handle-bomb: If the AI should actively try to pass on a bomb.
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skidding-threshold: only for old-style skidding: when sharp turn
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should be triggered. Smaller values means it will sharp turn
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earlier, resulting in better driving in thight curves.
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max-item-angle: Items that would need more than this change in
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direction are not considered for collection.
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time-full-steer is the time for the AI to go from neutral steering to
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extreme left (or right). This can be used to reduce
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'shaking' of AI karts caused by changing steering direction
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too often. It also helps with making it easier to push the
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AI karts (otherwise micro-corrections make this nearly
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impossible). A value of 1/maxFPS / 2 will guarantee that
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the wheel can go from -1 to +1 steering in one frame,
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basically disabling this mechanism.
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bad-item-closeness is the maximum distance between a good and a
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bad item which can force the AI to abandon a good item in order
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to avoid hitting a bad item. If the distance is larger, it is
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assumed that there will be enough time to change steering
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direction.
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straight-length-for-zipper is the minimum length a straight
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section of the track should have in order to activate a zipper.
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competitive when ahead of the player, or more competitive
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when behind the player.
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skid-probability: Since the AI is usually very good at using
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skidding, this is used to implement some rubber-banding for
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the AI: depending on distance to the player, the AI will
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change the probability of skidding. This attributes takes
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a space-separated list of "distance:probability" pairs
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(negative distances meaning the kart is behind the player,
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a positive number that the AI is ahead of the player).
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Then list should have at least 2 entries. Depending on
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the actualy distance the kart has the probability is then
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linearly interpolated (if the AI is more than the largest
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distance ahead, the value for the largest distance is used,
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and similarly if the kart is more than the minimum value
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behind).
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speed-cap: Fraction of maximum speed the kart should drive
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at. Used to slow down karts that are ahead of the player.
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Note that setting this to a value >1 does NOT increase
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the speed the kart can drive at!
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-->
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<ai>
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<easy time-full-steer="0.1"
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straight-length-for-zipper="35"
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use-slipstream="false"
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false-start-probability="0.08"
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min-start-delay="0.3" max-start-delay="0.5"
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nitro-usage="none"
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non-random-item-usage="false"
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collect-avoid-items="false"
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handle-bomb="false"
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speed-cap="5:1.0 20:0.9 50:0.6"
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max-item-angle="0.7" max-item-angle-high-speed="0.3"
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bad-item-closeness="6"
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rb-skid-probability="0:0.0"
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skidding-threshold="4.0"
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/>
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<medium time-full-steer="0.1"
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straight-length-for-zipper="35"
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use-slipstream="false"
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false-start-probability="0.04"
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min-start-delay="0.25" max-start-delay="0.4"
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nitro-usage="some"
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non-random-item-usage="true"
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collect-avoid-items="true"
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handle-bomb="false"
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speed-cap="10:1.0 50:0.8"
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max-item-angle="0.7" max-item-angle-high-speed="0.3"
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bad-item-closeness="6"
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rb-skid-probability="0:0.0"
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skidding-threshold="3.0"
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/>
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<hard time-full-steer="0.1"
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straight-length-for-zipper="35"
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use-slipstream="true"
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false-start-probability="0.01"
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min-start-delay="0.15" max-start-delay="0.28"
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nitro-usage="all"
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non-random-item-usage="true"
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collect-avoid-items="true"
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handle-bomb="true"
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speed-cap="20:1.0 50:0.8"
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max-item-angle="0.7" max-item-angle-high-speed="0.3"
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bad-item-closeness="6"
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rb-skid-probability="-50:1.0 -20:0.7 20:0.2 50:0.0"
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skidding-threshold="2.0"
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/>
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</ai>
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<!-- Slipstream: length: How far behind a kart slipstream works
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collect-time: How many seconds of sstream give maximum benefit
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use-time: How long the benefit will last.
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add-power: Additional power due to sstreaming. 1 = +100%
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min-speed: Minimum speed necessary for slipstream to take effect.
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max-speed-increase: How much the speed of the kart might exceed
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its normal maximum speed.
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duration: How long the higher speed lasts after slipstream stopped
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working.
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fade-out-time: How long the slip stream speed increase will
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gradually be reduced. -->
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<slipstream length="10" collect-time="2" use-time="5"
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add-power="3" min-speed="10"
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max-speed-increase="5" duration="1" fade-out-time="2"/>
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<!-- Kart-specific settings for the swatter:
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duration: how long can the swatter be active.
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distance: How close a kart or an item must be before it can be hit.
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squash-duration: How long a kart will remain squashed.
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squash-slowdown: percentage of max speed that a kart is
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restricted to. -->
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<swatter duration="10" distance="3" squash-duration="5"
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squash-slowdown="0.5"/>
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<!-- turn-radius defines the turn radius of the kart at
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a given speed. The actual steering angle is dependent on the
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wheel base of the kart: radius = wheel_base/sin(steering_angle).
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The values below define that at speed 0 the turn radius is 2, at
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speed 10 the radius is 7.5 etc.
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The actual turn radius is piece-wise linearly interpolated. This
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allows for tighter turning at lower speeds, and also avoids that
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the kart becomes too hard to control at high speed (speeds of higher
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than 23 can only be reached with powerups).
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time-full-steer is the time when a player's input goes from neutral
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steering to extreme left or right.
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-->
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<turn turn-radius="0:2.0 10:7.5 25:15 45:25"
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time-full-steer ="0.2" />
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<!-- Speed and acceleration related values: power and max-speed (in m/s)
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have 3 values, one for low, medium, and hard.
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brake-factor: Value used when braking. max-speed-reverse-ratio is
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the percentage of max speed for reverse gear. -->
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<engine power="450 475 500" max-speed="17 21 23" brake-factor="11.0"
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max-speed-reverse-ratio="0.3"/>
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<!-- Simulated gears: switch-ratio defines at what ratio of the maximum
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speed what gear is selected, e.g. 0.25 means that if the speed is
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bigger or equal to 0.25 x maxSpeed then use gear 1, 0.5 means if
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the speed is bigger or equal to 0.5 x maxSpeed then gear 2.
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gear-power-increase contains the increase in max power (to simulate
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different gears), e.g. 2.5 as first entry means: 2.5*maxPower in gear 1
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| first | second | third | . -->
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<gear switch-ratio="0.25 0.7 1.0" power-increase="2.2 1.7 1.3"/>
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<!-- mass -->
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<mass value="225"/>
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<!-- Suspension related values. stiffness: kart's suspension stiffness.
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rest: Length of suspension when at rest.
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travel-cm: maximum movement of suspension - in cm!!
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exp-string-response: dampen the suspension spring reaction
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exponentially.
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max-force: Maximum suspension force -->
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<suspension stiffness="248" rest="0.2" travel-cm="19"
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exp-spring-response="false" max-force="12000"/>
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<!-- Wheel related parameters: damping-relaxation/compression: for
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bullet, damping parameters. Radius and width of wheel.
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front-right, front-left, rear-right and rear-left give the
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position of the physics raycast wheels relative to the center of
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gravity. Default is to use the corners of the chassis to attach
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the wheels to. -->
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<wheels damping-relaxation="20" damping-compression="4.4" radius="0.25">
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<front-right position="0.38 0 0.6" />
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<front-left position="-0.38 0 0.6" />
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<rear-right position="0.38 0 -0.6" />
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<rear-left position="-0.38 0 -0.6"/>
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</wheels>
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<!-- friction: slip used for bullet skidding. A high value
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(like 10000000) disables bullet skidding. -->
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<friction slip="10000000"/>
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<!-- Values related to stability of the chassis: damping, and reduced
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impact of roll.
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downward-impulse-factor: A speed proportional impulse applied each
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frame that pushes the vehicle onto the ground.
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track-connection-accel: An artificial force that pulls a wheel to
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the ground if its off ground. Reduces the affect if a kart loses
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contact with the ground (i.e. it then can't steer or accelerate
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anymore). -->
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<stability roll-influence="0.03"
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chassis-linear-damping="0.2"
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chassis-angular-damping="0"
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downward-impulse-factor="0"
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track-connection-accel="2"/>
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<!-- Parameters for the upright constraint, which keeps karts upright. -->
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<upright tolerance="0.2" max-force="30"/>
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<!-- collision
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impulse: an additional impulse to be applied in a non-frontal
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collision to push two karts away from each other.
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impulse-time: The impulse will be applied over a certain time
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period, which results in less abrupt changes. If set to 0,
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the impulse is only applied once.
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resitution: restitution value to be used for the kart rigid bodies.
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bevel-factor: for each point of the chassis collision box one
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additional point is added, resulting in a bevelled box shape.
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The original Z coordinate of the chassis is multiplied by
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1-bevelZ (i.e. the main box part of the shape is shortened).
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The bevel point has the original Z coordinate, and the X and
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Y coordinates of the box are multiplied with (1-bevelX) and
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(1-bevelY). A value of 0 for all bevel coordinates disables
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bevelling, and uses a simple box shape.
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As an example, a value of 1 for x and z will result in a
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sharp 'arrow' like shape. -->
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<collision impulse="5000" impulse-time="0.1" terrain-impulse="8000"
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restitution="1.0" bevel-factor="0.5 0.0 0.5" />
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<!-- Kart-specific plunger and rubber band handling: max-length is
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the maximum length of rubber band before it snaps. force is
|
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the force a plunger/rubber band applies to the kart(s).
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duration is the duration a rubber band acts.
|
|
in-face-time determines how long it takes before a plunger
|
|
in your face is removed. -->
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|
<plunger band-max-length="50" band-force="1500" band-duration="1"
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band-speed-increase="7" band-fade-out-time="3"
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in-face-time="4 6 7"/>
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|
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<!-- Kart-specific explosion parameters.
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Time: how long it takes before the kart can drive again (this
|
|
determines how height the kart is being thrown).
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Invulnerability-time: how long a kart will be invulnerable
|
|
after being hit by an explosion.
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radius: Kart closer to this value will be affected by
|
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an explosion as well. -->
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<explosion time="2" radius="5"
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invulnerability-time="6" />
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|
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</general-kart-defaults>
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</config>
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