cd149ab5d7
world smaller and removes a few dependencies on World.
56 lines
1.7 KiB
C++
56 lines
1.7 KiB
C++
// SuperTuxKart - a fun racing game with go-kart
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//
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// Copyright (C) 2012-2015 Marianne Gagnon
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "modes/tutorial_world.hpp"
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#include "karts/kart.hpp"
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#include "physics/physics.hpp"
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#include "tracks/track.hpp"
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TutorialWorld::TutorialWorld()
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{
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m_stop_music_when_dialog_open = false;
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} // TutorialWorld
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unsigned int TutorialWorld::getRescuePositionIndex(AbstractKart *kart)
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{
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const int start_spots_amount =
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Track::getCurrentTrack()->getNumberOfStartPositions();
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assert(start_spots_amount > 0);
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float closest_distance = 999999.0f;
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int closest_id_found = 0;
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Vec3 kart_pos = kart->getFrontXYZ();
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for (int n = 0; n<start_spots_amount; n++)
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{
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const btTransform &s = getStartTransform(n);
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const Vec3 &v = s.getOrigin();
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float distance = (v - kart_pos).length2_2d();
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if (n == 0 || distance < closest_distance)
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{
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closest_id_found = n;
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closest_distance = distance;
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}
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}
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return closest_id_found;
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}
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