stk-code_catmod/src/karts/abstract_kart.hpp
deveee ec13bcf802 Merge branch 'hilnius'
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14638 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-05 17:28:55 +00:00

419 lines
22 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2012-2013 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_ABSTRACT_KART_HPP
#define HEADER_ABSTRACT_KART_HPP
#include "items/powerup_manager.hpp"
#include "karts/moveable.hpp"
#include "karts/controller/kart_control.hpp"
#include "race/race_manager.hpp"
class AbstractKartAnimation;
class Attachment;
class btKart;
class btQuaternion;
class btUprightConstraint;
class Controller;
class Item;
class KartModel;
class KartProperties;
class Material;
class Powerup;
class Skidding;
class SlipStream;
/** An abstract interface for the actual karts. Some functions are actually
* implemented here in order to allow inlining.
* \ingroup karts
*/
class AbstractKart : public Moveable
{
private:
/** Length of the kart, copy of the data from KartModel. */
float m_kart_length;
/** Width of the kart, copy of the data from KartModel. */
float m_kart_width;
/** Height of the kart, copy of the data from KartModel. */
float m_kart_height;
/** Coordinate on up axis */
float m_kart_highest_point;
/** The position of all four wheels in the 3d model */
const Vec3* m_wheel_graphics_position;
/** Index of kart in world. */
unsigned int m_world_kart_id;
protected:
/** The kart properties. */
const KartProperties *m_kart_properties;
/** This stores a copy of the kart model. It has to be a copy
* since otherwise incosistencies can happen if the same kart
* is used more than once. */
KartModel* m_kart_model;
/** Handles the attachment the kart might have. */
Attachment *m_attachment;
/** The kart controls (e.g. steering, fire, ...). */
KartControl m_controls;
/** A kart animation object to handle rescue, explosion etc. */
AbstractKartAnimation *m_kart_animation;
public:
AbstractKart(const std::string& ident,
int world_kart_id,
int position, const btTransform& init_transform);
virtual ~AbstractKart();
virtual void reset();
virtual void init(RaceManager::KartType type) = 0;
// ========================================================================
// Functions related to controlling the kart
// ------------------------------------------------------------------------
/** Returns the current steering value for this kart. */
float getSteerPercent() const { return m_controls.m_steer; }
// ------------------------------------------------------------------------
/** Returns all controls of this kart. */
KartControl& getControls() { return m_controls; }
// ------------------------------------------------------------------------
/** Returns all controls of this kart - const version. */
const KartControl& getControls() const { return m_controls; }
// ------------------------------------------------------------------------
/** Sets the kart controls. Used e.g. by replaying history. */
void setControls(const KartControl &c) { m_controls = c; }
// ========================================================================
// Access to the kart properties.
// ------------------------------------------------------------------------
/** Returns the kart properties of this kart. */
const KartProperties* getKartProperties() const
{ return m_kart_properties; }
// ------------------------------------------------------------------------
/** Sets the kart properties. */
void setKartProperties(const KartProperties *kp) { m_kart_properties=kp; }
// ------------------------------------------------------------------------
virtual const wchar_t* getName() const;
// ------------------------------------------------------------------------
/** Returns a unique identifier for this kart (name of the directory the
* kart was loaded from). */
const std::string& getIdent() const;
// ------------------------------------------------------------------------
/** Returns the maximum steering angle for this kart, which depends on the
* speed. */
virtual float getMaxSteerAngle () const = 0;
// ------------------------------------------------------------------------
/** Returns the time till full steering is reached for this kart.
* This can depend on the current steering value, which must be >= 0.
*/
virtual float getTimeFullSteer(float steer) const = 0;
// ========================================================================
// Attachment related functions.
// ------------------------------------------------------------------------
/** Returns the current attachment. */
const Attachment* getAttachment() const {return m_attachment; }
// ------------------------------------------------------------------------
/** Returns the current attachment, non-const version. */
Attachment* getAttachment() {return m_attachment; }
// ========================================================================
// Access to the graphical kart model.
// ------------------------------------------------------------------------
/** Returns this kart's kart model. */
KartModel* getKartModel() { return m_kart_model; }
// ------------------------------------------------------------------------
/** Returns this kart's kart model. */
const KartModel* getKartModel() const { return m_kart_model; }
// ------------------------------------------------------------------------
/** Returns the length of the kart. */
float getKartLength() const { return m_kart_length; }
// ------------------------------------------------------------------------
/** Returns the height of the kart. */
float getKartHeight() const { return m_kart_height; }
// ------------------------------------------------------------------------
/** Returns the width of the kart. */
float getKartWidth() const {return m_kart_width; }
// ------------------------------------------------------------------------
/** Returns the highest point of the kart (coordinate on up axis) */
float getHighestPoint() const { return m_kart_highest_point; }
// ------------------------------------------------------------------------
/** Returns true if this kart has no wheels. */
bool isWheeless() const;
// ------------------------------------------------------------------------
/** Returns the position of a wheel relative to the kart.
* \param i Index of the wheel: 0=front right, 1 = front left, 2 = rear
* right, 3 = rear left. */
const Vec3& getWheelGraphicsPosition(int i) const
{assert(i>=0 && i<4); return m_wheel_graphics_position[i];}
// ========================================================================
// Emergency animation related functions.
// ------------------------------------------------------------------------
/** Returns a kart animation (if any), or NULL if currently no kart
* animation is being shown. */
AbstractKartAnimation *getKartAnimation() { return m_kart_animation; }
// ------------------------------------------------------------------------
const AbstractKartAnimation *getKartAnimation() const
{ return m_kart_animation; }
// ------------------------------------------------------------------------
/** Sets a new kart animation. */
virtual void setKartAnimation(AbstractKartAnimation *ka);
// ------------------------------------------------------------------------
// ------------------------------------------------------------------------
// ------------------------------------------------------------------------
/** Returns the index of this kart in world. */
unsigned int getWorldKartId() const { return m_world_kart_id; }
// ------------------------------------------------------------------------
/** Saves the old controller in m_saved_controller and stores a new
* controller. The save controller is needed in case of a reset.
* \param controller The new controller to use (atm it's always an
* end controller). */
virtual void setController(Controller *controller) = 0;
// ------------------------------------------------------------------------
/** Returns the controller of this kart. */
virtual Controller* getController() = 0;
// ------------------------------------------------------------------------
/** Returns the controller of this kart (const version). */
virtual const Controller* getController() const = 0;
// ------------------------------------------------------------------------
/** Returns the skidding object for this kart (which can be used to query
* skidding related values). */
virtual const Skidding *getSkidding() const = 0;
// ------------------------------------------------------------------------
/** Returns the skidding object for this kart (which can be used to query
* skidding related values), non-const. */
virtual Skidding *getSkidding() = 0;
// ------------------------------------------------------------------------
/** Returns true if the kart is eliminated. */
virtual bool isEliminated() const = 0;
// ------------------------------------------------------------------------
/** Marks this kart to be eliminated. */
virtual void eliminate() = 0;
// ------------------------------------------------------------------------
virtual void finishedRace(float time) = 0;
// ------------------------------------------------------------------------
/** Returns the finished time for a kart. */
virtual float getFinishTime() const = 0;
// ------------------------------------------------------------------------
/** Returns true if the kart has a plunger attached to its face. */
virtual float getBlockedByPlungerTime() const = 0;
// ------------------------------------------------------------------------
/** Sets that the view is blocked by a plunger. The duration depends on
* the difficulty, see KartPorperties getPlungerInFaceTime. */
virtual void blockViewWithPlunger() = 0;
// ------------------------------------------------------------------------
/** Returns if the kart is currently being squashed. */
virtual bool isSquashed() const = 0;
// ------------------------------------------------------------------------
/** Squashes this kart: it will scale the kart in up direction, and causes
* a slowdown while this kart is squashed.
* \param time How long the kart will be squashed.
* \param slowdown Reduction of max speed. */
virtual void setSquash(float time, float slowdown) = 0;
// ------------------------------------------------------------------------
/** Returns the speed of the kart in meters/second. This is not declared
* pure abstract, since this function is not needed for certain classes,
* like Ghost. */
virtual float getSpeed() const = 0;
// ------------------------------------------------------------------------
/** Returns the current maximum speed for this kart, this includes all
* bonus and maluses that are currently applied. */
virtual float getCurrentMaxSpeed() const = 0;
// ------------------------------------------------------------------------
/** Returns how much increased speed time is left over in the given
* category. Not pure abstract, since there is no need to implement this
* e.g. in Ghost.
* \param category Which category to report on. */
virtual float getSpeedIncreaseTimeLeft(unsigned int category) const = 0;
// ------------------------------------------------------------------------
/** Sets an increased maximum speed for a category.
* \param category The category for which to set the higher maximum speed.
* \param add_speed How much speed (in m/s) is added to the maximum speed.
* \param engine_force Additional engine force to affect the kart.
* \param duration How long the speed increase will last.
* \param fade_out_time How long the maximum speed will fade out linearly.
*/
virtual void increaseMaxSpeed(unsigned int category, float add_speed,
float engine_force, float duration,
float fade_out_time) = 0;
// ------------------------------------------------------------------------
/** Defines a slowdown, which is in fraction of top speed.
* \param category The category for which the speed is increased.
* \param max_speed_fraction Fraction of top speed to allow only.
* \param fade_in_time How long till maximum speed is capped. */
virtual void setSlowdown(unsigned int category, float max_speed_fraction,
float fade_in_time) = 0;
// ------------------------------------------------------------------------
/** Returns the remaining collected energy. */
virtual float getEnergy() const = 0;
// ------------------------------------------------------------------------
/** Called when an item is collected. It will either adjust the collected
* energy, or update the attachment or powerup for this kart.
* \param item The item that was hit.
* \param add_info Additional info, used in networking games to force
* a specific item to be used (instead of a random item) to keep
* all karts in synch. */
virtual void collectedItem(Item *item, int add_info) = 0;
// ------------------------------------------------------------------------
/** Returns the current position of this kart in the race. */
virtual int getPosition() const = 0;
// ------------------------------------------------------------------------
/** Returns the current position of this kart in the race. */
virtual void setPosition(int p) = 0;
// ------------------------------------------------------------------------
/** Returns the initial position of this kart. */
virtual int getInitialPosition() const = 0;
// ------------------------------------------------------------------------
/** True if the wheels are touching the ground. */
virtual bool isOnGround() const = 0;
// ------------------------------------------------------------------------
/** Returns the slipstream object of this kart. */
virtual const SlipStream* getSlipstream() const = 0;
// ------------------------------------------------------------------------
/** Returns the slipstream object of this kart. */
virtual SlipStream* getSlipstream() = 0;
// ------------------------------------------------------------------------
/** Activates a slipstream effect, atm that is display some nitro. */
virtual void setSlipstreamEffect(float f) = 0;
// ------------------------------------------------------------------------
/** Plays a beep sfx. */
virtual void beep() = 0;
// ------------------------------------------------------------------------
/** This function will play a particular character voice for this kart.
* It returns whether or not a character voice sample exists for the
* particular event. If there is no voice sample, a default can be
* played instead. */
virtual bool playCustomSFX(unsigned int type) = 0;
// ------------------------------------------------------------------------
/** Show fire to go with a zipper. */
virtual void showZipperFire() = 0;
// ------------------------------------------------------------------------
/** Sets zipper time, and apply one time additional speed boost. It can be
* used with a specific material, in which case the zipper parmaters are
* taken from this material (parameters that are <0 will be using the
* kart-specific values from kart-properties. */
virtual void handleZipper(const Material *m=NULL,
bool play_sound=false) = 0;
// ------------------------------------------------------------------------
/** Returns true if this kart has finished the race. */
virtual bool hasFinishedRace() const = 0;
// ------------------------------------------------------------------------
virtual void setEnergy(float val) = 0;
// ------------------------------------------------------------------------
/** Return whether nitro is being used despite the nitro button not being
* pressed due to minimal use time requirements
*/
virtual float isOnMinNitroTime() const = 0;
// ------------------------------------------------------------------------
/** Returns the current material the kart is on. */
virtual const Material *getMaterial() const = 0;
// ------------------------------------------------------------------------
/** Returns the previous material the kart was one (which might be
* the same as getMaterial() ). */
virtual const Material *getLastMaterial() const = 0;
// ------------------------------------------------------------------------
/** Returns the current powerup. */
virtual const Powerup *getPowerup() const = 0;
// ------------------------------------------------------------------------
/** Returns the current powerup. */
virtual Powerup *getPowerup() = 0;
// ------------------------------------------------------------------------
virtual void setPowerup (PowerupManager::PowerupType t, int n) = 0;
// ------------------------------------------------------------------------
/** Returns the bullet vehicle which represents this kart. */
virtual btKart* getVehicle() const = 0;
// ------------------------------------------------------------------------
/** Returns the upright constraint for this kart. */
virtual btUprightConstraint* getUprightConstraint() const = 0;
// ------------------------------------------------------------------------
virtual btQuaternion getVisualRotation() const = 0;
// ------------------------------------------------------------------------
/** Returns true if the kart is 'resting', i.e. (nearly) not moving. */
virtual bool isInRest() const = 0;
// ------------------------------------------------------------------------
/** Starts the engine sound effect. Called once the track intro phase is
* over. */
virtual void startEngineSFX() = 0;
// ------------------------------------------------------------------------
/** This method is to be called every time the mass of the kart is updated,
* which includes attaching an anvil to the kart (and detaching). */
virtual void updateWeight() = 0;
// ------------------------------------------------------------------------
/** Multiplies the velocity of the kart by a factor f (both linear
* and angular). This is used by anvils, which suddenly slow down the kart
* when they are attached. */
virtual void adjustSpeed(float f) = 0;
// ------------------------------------------------------------------------
/** This is used on the client side only to set the speed of the kart
* from the server information. */
virtual void setSpeed(float s) = 0;
// ------------------------------------------------------------------------
/** Returns if the kart is invulnerable. */
virtual bool isInvulnerable() const = 0;
// ------------------------------------------------------------------------
virtual void setInvulnerableTime(float t) = 0;
// ------------------------------------------------------------------------
/** Returns if the kart is protected by a shield. */
virtual bool isShielded() const = 0;
// ------------------------------------------------------------------------
virtual void setShieldTime(float t) = 0;
// ------------------------------------------------------------------------
virtual float getShieldTime() const = 0;
// ------------------------------------------------------------------------
/** Decreases the kart's shield time. */
virtual void decreaseShieldTime() = 0;
// ------------------------------------------------------------------------
/** Shows the star effect for a certain time. */
virtual void showStarEffect(float t) = 0;
// ------------------------------------------------------------------------
/** Called when the kart crashes against another kart.
* \param k The kart that was hit.
* \param update_attachments If true the attachment of this kart and the
* other kart hit will be updated (e.g. bombs will be moved). */
virtual void crashed(AbstractKart *k, bool update_attachments) = 0;
// ------------------------------------------------------------------------
virtual void crashed(const Material *m, const Vec3 &normal) = 0;
// ------------------------------------------------------------------------
/** Returns the height of the terrain. we're currently above */
virtual float getHoT() const = 0;
// ------------------------------------------------------------------------
/** Returns the pitch of the terrain depending on the heading. */
virtual float getTerrainPitch(float heading) const = 0;
// -------------------------------------------------------------------------
/** Returns a bullet transform object located at the kart's position
and oriented in the direction the kart is going. Can be useful
e.g. to calculate the starting point and direction of projectiles. */
virtual btTransform getAlignedTransform(const float customPitch=-1) = 0;
// -------------------------------------------------------------------------
/** Set a text that is displayed on top of a kart.
*/
virtual void setOnScreenText(const wchar_t *text) = 0;
}; // AbstractKart
#endif
/* EOF */