git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14638 178a84e3-b1eb-0310-8ba1-8eac791a3b58
419 lines
22 KiB
C++
419 lines
22 KiB
C++
//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2012-2013 Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_ABSTRACT_KART_HPP
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#define HEADER_ABSTRACT_KART_HPP
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#include "items/powerup_manager.hpp"
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#include "karts/moveable.hpp"
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#include "karts/controller/kart_control.hpp"
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#include "race/race_manager.hpp"
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class AbstractKartAnimation;
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class Attachment;
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class btKart;
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class btQuaternion;
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class btUprightConstraint;
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class Controller;
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class Item;
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class KartModel;
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class KartProperties;
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class Material;
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class Powerup;
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class Skidding;
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class SlipStream;
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/** An abstract interface for the actual karts. Some functions are actually
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* implemented here in order to allow inlining.
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* \ingroup karts
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*/
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class AbstractKart : public Moveable
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{
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private:
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/** Length of the kart, copy of the data from KartModel. */
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float m_kart_length;
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/** Width of the kart, copy of the data from KartModel. */
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float m_kart_width;
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/** Height of the kart, copy of the data from KartModel. */
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float m_kart_height;
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/** Coordinate on up axis */
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float m_kart_highest_point;
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/** The position of all four wheels in the 3d model */
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const Vec3* m_wheel_graphics_position;
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/** Index of kart in world. */
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unsigned int m_world_kart_id;
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protected:
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/** The kart properties. */
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const KartProperties *m_kart_properties;
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/** This stores a copy of the kart model. It has to be a copy
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* since otherwise incosistencies can happen if the same kart
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* is used more than once. */
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KartModel* m_kart_model;
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/** Handles the attachment the kart might have. */
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Attachment *m_attachment;
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/** The kart controls (e.g. steering, fire, ...). */
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KartControl m_controls;
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/** A kart animation object to handle rescue, explosion etc. */
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AbstractKartAnimation *m_kart_animation;
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public:
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AbstractKart(const std::string& ident,
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int world_kart_id,
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int position, const btTransform& init_transform);
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virtual ~AbstractKart();
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virtual void reset();
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virtual void init(RaceManager::KartType type) = 0;
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// ========================================================================
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// Functions related to controlling the kart
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// ------------------------------------------------------------------------
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/** Returns the current steering value for this kart. */
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float getSteerPercent() const { return m_controls.m_steer; }
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// ------------------------------------------------------------------------
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/** Returns all controls of this kart. */
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KartControl& getControls() { return m_controls; }
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// ------------------------------------------------------------------------
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/** Returns all controls of this kart - const version. */
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const KartControl& getControls() const { return m_controls; }
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// ------------------------------------------------------------------------
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/** Sets the kart controls. Used e.g. by replaying history. */
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void setControls(const KartControl &c) { m_controls = c; }
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// ========================================================================
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// Access to the kart properties.
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// ------------------------------------------------------------------------
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/** Returns the kart properties of this kart. */
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const KartProperties* getKartProperties() const
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{ return m_kart_properties; }
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// ------------------------------------------------------------------------
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/** Sets the kart properties. */
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void setKartProperties(const KartProperties *kp) { m_kart_properties=kp; }
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// ------------------------------------------------------------------------
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virtual const wchar_t* getName() const;
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// ------------------------------------------------------------------------
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/** Returns a unique identifier for this kart (name of the directory the
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* kart was loaded from). */
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const std::string& getIdent() const;
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// ------------------------------------------------------------------------
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/** Returns the maximum steering angle for this kart, which depends on the
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* speed. */
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virtual float getMaxSteerAngle () const = 0;
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// ------------------------------------------------------------------------
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/** Returns the time till full steering is reached for this kart.
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* This can depend on the current steering value, which must be >= 0.
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*/
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virtual float getTimeFullSteer(float steer) const = 0;
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// ========================================================================
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// Attachment related functions.
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// ------------------------------------------------------------------------
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/** Returns the current attachment. */
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const Attachment* getAttachment() const {return m_attachment; }
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// ------------------------------------------------------------------------
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/** Returns the current attachment, non-const version. */
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Attachment* getAttachment() {return m_attachment; }
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// ========================================================================
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// Access to the graphical kart model.
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// ------------------------------------------------------------------------
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/** Returns this kart's kart model. */
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KartModel* getKartModel() { return m_kart_model; }
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// ------------------------------------------------------------------------
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/** Returns this kart's kart model. */
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const KartModel* getKartModel() const { return m_kart_model; }
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// ------------------------------------------------------------------------
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/** Returns the length of the kart. */
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float getKartLength() const { return m_kart_length; }
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// ------------------------------------------------------------------------
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/** Returns the height of the kart. */
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float getKartHeight() const { return m_kart_height; }
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// ------------------------------------------------------------------------
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/** Returns the width of the kart. */
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float getKartWidth() const {return m_kart_width; }
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// ------------------------------------------------------------------------
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/** Returns the highest point of the kart (coordinate on up axis) */
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float getHighestPoint() const { return m_kart_highest_point; }
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// ------------------------------------------------------------------------
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/** Returns true if this kart has no wheels. */
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bool isWheeless() const;
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// ------------------------------------------------------------------------
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/** Returns the position of a wheel relative to the kart.
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* \param i Index of the wheel: 0=front right, 1 = front left, 2 = rear
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* right, 3 = rear left. */
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const Vec3& getWheelGraphicsPosition(int i) const
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{assert(i>=0 && i<4); return m_wheel_graphics_position[i];}
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// ========================================================================
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// Emergency animation related functions.
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// ------------------------------------------------------------------------
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/** Returns a kart animation (if any), or NULL if currently no kart
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* animation is being shown. */
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AbstractKartAnimation *getKartAnimation() { return m_kart_animation; }
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// ------------------------------------------------------------------------
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const AbstractKartAnimation *getKartAnimation() const
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{ return m_kart_animation; }
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// ------------------------------------------------------------------------
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/** Sets a new kart animation. */
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virtual void setKartAnimation(AbstractKartAnimation *ka);
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// ------------------------------------------------------------------------
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// ------------------------------------------------------------------------
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// ------------------------------------------------------------------------
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/** Returns the index of this kart in world. */
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unsigned int getWorldKartId() const { return m_world_kart_id; }
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// ------------------------------------------------------------------------
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/** Saves the old controller in m_saved_controller and stores a new
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* controller. The save controller is needed in case of a reset.
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* \param controller The new controller to use (atm it's always an
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* end controller). */
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virtual void setController(Controller *controller) = 0;
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// ------------------------------------------------------------------------
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/** Returns the controller of this kart. */
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virtual Controller* getController() = 0;
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// ------------------------------------------------------------------------
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/** Returns the controller of this kart (const version). */
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virtual const Controller* getController() const = 0;
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// ------------------------------------------------------------------------
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/** Returns the skidding object for this kart (which can be used to query
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* skidding related values). */
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virtual const Skidding *getSkidding() const = 0;
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// ------------------------------------------------------------------------
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/** Returns the skidding object for this kart (which can be used to query
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* skidding related values), non-const. */
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virtual Skidding *getSkidding() = 0;
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// ------------------------------------------------------------------------
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/** Returns true if the kart is eliminated. */
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virtual bool isEliminated() const = 0;
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// ------------------------------------------------------------------------
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/** Marks this kart to be eliminated. */
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virtual void eliminate() = 0;
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// ------------------------------------------------------------------------
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virtual void finishedRace(float time) = 0;
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// ------------------------------------------------------------------------
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/** Returns the finished time for a kart. */
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virtual float getFinishTime() const = 0;
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// ------------------------------------------------------------------------
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/** Returns true if the kart has a plunger attached to its face. */
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virtual float getBlockedByPlungerTime() const = 0;
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// ------------------------------------------------------------------------
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/** Sets that the view is blocked by a plunger. The duration depends on
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* the difficulty, see KartPorperties getPlungerInFaceTime. */
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virtual void blockViewWithPlunger() = 0;
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// ------------------------------------------------------------------------
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/** Returns if the kart is currently being squashed. */
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virtual bool isSquashed() const = 0;
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// ------------------------------------------------------------------------
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/** Squashes this kart: it will scale the kart in up direction, and causes
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* a slowdown while this kart is squashed.
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* \param time How long the kart will be squashed.
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* \param slowdown Reduction of max speed. */
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virtual void setSquash(float time, float slowdown) = 0;
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// ------------------------------------------------------------------------
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/** Returns the speed of the kart in meters/second. This is not declared
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* pure abstract, since this function is not needed for certain classes,
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* like Ghost. */
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virtual float getSpeed() const = 0;
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// ------------------------------------------------------------------------
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/** Returns the current maximum speed for this kart, this includes all
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* bonus and maluses that are currently applied. */
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virtual float getCurrentMaxSpeed() const = 0;
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// ------------------------------------------------------------------------
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/** Returns how much increased speed time is left over in the given
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* category. Not pure abstract, since there is no need to implement this
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* e.g. in Ghost.
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* \param category Which category to report on. */
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virtual float getSpeedIncreaseTimeLeft(unsigned int category) const = 0;
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// ------------------------------------------------------------------------
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/** Sets an increased maximum speed for a category.
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* \param category The category for which to set the higher maximum speed.
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* \param add_speed How much speed (in m/s) is added to the maximum speed.
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* \param engine_force Additional engine force to affect the kart.
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* \param duration How long the speed increase will last.
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* \param fade_out_time How long the maximum speed will fade out linearly.
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*/
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virtual void increaseMaxSpeed(unsigned int category, float add_speed,
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float engine_force, float duration,
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float fade_out_time) = 0;
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// ------------------------------------------------------------------------
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/** Defines a slowdown, which is in fraction of top speed.
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* \param category The category for which the speed is increased.
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* \param max_speed_fraction Fraction of top speed to allow only.
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* \param fade_in_time How long till maximum speed is capped. */
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virtual void setSlowdown(unsigned int category, float max_speed_fraction,
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float fade_in_time) = 0;
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// ------------------------------------------------------------------------
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/** Returns the remaining collected energy. */
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virtual float getEnergy() const = 0;
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// ------------------------------------------------------------------------
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/** Called when an item is collected. It will either adjust the collected
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* energy, or update the attachment or powerup for this kart.
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* \param item The item that was hit.
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* \param add_info Additional info, used in networking games to force
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* a specific item to be used (instead of a random item) to keep
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* all karts in synch. */
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virtual void collectedItem(Item *item, int add_info) = 0;
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// ------------------------------------------------------------------------
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/** Returns the current position of this kart in the race. */
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virtual int getPosition() const = 0;
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// ------------------------------------------------------------------------
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/** Returns the current position of this kart in the race. */
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virtual void setPosition(int p) = 0;
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// ------------------------------------------------------------------------
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/** Returns the initial position of this kart. */
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virtual int getInitialPosition() const = 0;
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// ------------------------------------------------------------------------
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/** True if the wheels are touching the ground. */
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virtual bool isOnGround() const = 0;
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// ------------------------------------------------------------------------
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/** Returns the slipstream object of this kart. */
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virtual const SlipStream* getSlipstream() const = 0;
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// ------------------------------------------------------------------------
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/** Returns the slipstream object of this kart. */
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virtual SlipStream* getSlipstream() = 0;
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// ------------------------------------------------------------------------
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/** Activates a slipstream effect, atm that is display some nitro. */
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virtual void setSlipstreamEffect(float f) = 0;
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// ------------------------------------------------------------------------
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/** Plays a beep sfx. */
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virtual void beep() = 0;
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// ------------------------------------------------------------------------
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/** This function will play a particular character voice for this kart.
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* It returns whether or not a character voice sample exists for the
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* particular event. If there is no voice sample, a default can be
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* played instead. */
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virtual bool playCustomSFX(unsigned int type) = 0;
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// ------------------------------------------------------------------------
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/** Show fire to go with a zipper. */
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virtual void showZipperFire() = 0;
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// ------------------------------------------------------------------------
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/** Sets zipper time, and apply one time additional speed boost. It can be
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* used with a specific material, in which case the zipper parmaters are
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* taken from this material (parameters that are <0 will be using the
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* kart-specific values from kart-properties. */
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virtual void handleZipper(const Material *m=NULL,
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bool play_sound=false) = 0;
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// ------------------------------------------------------------------------
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/** Returns true if this kart has finished the race. */
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virtual bool hasFinishedRace() const = 0;
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// ------------------------------------------------------------------------
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virtual void setEnergy(float val) = 0;
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// ------------------------------------------------------------------------
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/** Return whether nitro is being used despite the nitro button not being
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* pressed due to minimal use time requirements
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*/
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virtual float isOnMinNitroTime() const = 0;
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// ------------------------------------------------------------------------
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/** Returns the current material the kart is on. */
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virtual const Material *getMaterial() const = 0;
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// ------------------------------------------------------------------------
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/** Returns the previous material the kart was one (which might be
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* the same as getMaterial() ). */
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virtual const Material *getLastMaterial() const = 0;
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// ------------------------------------------------------------------------
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/** Returns the current powerup. */
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virtual const Powerup *getPowerup() const = 0;
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// ------------------------------------------------------------------------
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/** Returns the current powerup. */
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virtual Powerup *getPowerup() = 0;
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// ------------------------------------------------------------------------
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virtual void setPowerup (PowerupManager::PowerupType t, int n) = 0;
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// ------------------------------------------------------------------------
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/** Returns the bullet vehicle which represents this kart. */
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virtual btKart* getVehicle() const = 0;
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// ------------------------------------------------------------------------
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/** Returns the upright constraint for this kart. */
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virtual btUprightConstraint* getUprightConstraint() const = 0;
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// ------------------------------------------------------------------------
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virtual btQuaternion getVisualRotation() const = 0;
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// ------------------------------------------------------------------------
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/** Returns true if the kart is 'resting', i.e. (nearly) not moving. */
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virtual bool isInRest() const = 0;
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// ------------------------------------------------------------------------
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/** Starts the engine sound effect. Called once the track intro phase is
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* over. */
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virtual void startEngineSFX() = 0;
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// ------------------------------------------------------------------------
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/** This method is to be called every time the mass of the kart is updated,
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* which includes attaching an anvil to the kart (and detaching). */
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virtual void updateWeight() = 0;
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// ------------------------------------------------------------------------
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/** Multiplies the velocity of the kart by a factor f (both linear
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* and angular). This is used by anvils, which suddenly slow down the kart
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* when they are attached. */
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virtual void adjustSpeed(float f) = 0;
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// ------------------------------------------------------------------------
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/** This is used on the client side only to set the speed of the kart
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* from the server information. */
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virtual void setSpeed(float s) = 0;
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// ------------------------------------------------------------------------
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/** Returns if the kart is invulnerable. */
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virtual bool isInvulnerable() const = 0;
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// ------------------------------------------------------------------------
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virtual void setInvulnerableTime(float t) = 0;
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// ------------------------------------------------------------------------
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/** Returns if the kart is protected by a shield. */
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virtual bool isShielded() const = 0;
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// ------------------------------------------------------------------------
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virtual void setShieldTime(float t) = 0;
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// ------------------------------------------------------------------------
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virtual float getShieldTime() const = 0;
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// ------------------------------------------------------------------------
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/** Decreases the kart's shield time. */
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virtual void decreaseShieldTime() = 0;
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// ------------------------------------------------------------------------
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/** Shows the star effect for a certain time. */
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virtual void showStarEffect(float t) = 0;
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// ------------------------------------------------------------------------
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/** Called when the kart crashes against another kart.
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* \param k The kart that was hit.
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* \param update_attachments If true the attachment of this kart and the
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* other kart hit will be updated (e.g. bombs will be moved). */
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virtual void crashed(AbstractKart *k, bool update_attachments) = 0;
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// ------------------------------------------------------------------------
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virtual void crashed(const Material *m, const Vec3 &normal) = 0;
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// ------------------------------------------------------------------------
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/** Returns the height of the terrain. we're currently above */
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virtual float getHoT() const = 0;
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// ------------------------------------------------------------------------
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/** Returns the pitch of the terrain depending on the heading. */
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virtual float getTerrainPitch(float heading) const = 0;
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// -------------------------------------------------------------------------
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/** Returns a bullet transform object located at the kart's position
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and oriented in the direction the kart is going. Can be useful
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e.g. to calculate the starting point and direction of projectiles. */
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virtual btTransform getAlignedTransform(const float customPitch=-1) = 0;
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// -------------------------------------------------------------------------
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/** Set a text that is displayed on top of a kart.
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*/
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virtual void setOnScreenText(const wchar_t *text) = 0;
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}; // AbstractKart
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#endif
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/* EOF */
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