2064 lines
41 KiB
C++
2064 lines
41 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "CAttributes.h"
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#include "fast_atof.h"
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#include "ITexture.h"
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#include "IVideoDriver.h"
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namespace irr
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{
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namespace io
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{
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/*
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basic types
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*/
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// Attribute implemented for boolean values
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class CBoolAttribute : public IAttribute
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{
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public:
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CBoolAttribute(const char* name, bool value)
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{
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Name = name;
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setBool(value);
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}
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virtual s32 getInt()
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{
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return BoolValue ? 1 : 0;
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}
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virtual f32 getFloat()
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{
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return BoolValue ? 1.0f : 0.0f;
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}
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virtual bool getBool()
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{
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return BoolValue;
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}
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virtual core::stringw getStringW()
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{
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return core::stringw( BoolValue ? L"true" : L"false" );
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}
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virtual void setInt(s32 intValue)
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{
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BoolValue = (intValue != 0);
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}
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virtual void setFloat(f32 floatValue)
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{
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BoolValue = (floatValue != 0);
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}
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virtual void setBool(bool boolValue)
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{
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BoolValue = boolValue;
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}
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virtual void setString(const char* string)
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{
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BoolValue = strcmp(string, "true") == 0;
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}
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virtual E_ATTRIBUTE_TYPE getType() const
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{
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return EAT_BOOL;
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}
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virtual const wchar_t* getTypeString() const
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{
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return L"bool";
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}
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bool BoolValue;
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};
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// Attribute implemented for integers
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class CIntAttribute : public IAttribute
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{
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public:
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CIntAttribute(const char* name, s32 value)
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{
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Name = name;
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setInt(value);
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}
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virtual s32 getInt()
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{
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return Value;
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}
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virtual f32 getFloat()
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{
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return (f32)Value;
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}
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virtual bool getBool()
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{
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return (Value != 0);
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}
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virtual core::stringw getStringW()
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{
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return core::stringw(Value);
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}
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virtual void setInt(s32 intValue)
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{
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Value = intValue;
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}
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virtual void setFloat(f32 floatValue)
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{
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Value = (s32)floatValue;
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};
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virtual void setString(const char* text)
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{
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Value = atoi(text);
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}
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virtual E_ATTRIBUTE_TYPE getType() const
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{
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return EAT_INT;
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}
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virtual const wchar_t* getTypeString() const
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{
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return L"int";
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}
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s32 Value;
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};
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// Attribute implemented for floats
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class CFloatAttribute : public IAttribute
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{
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public:
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CFloatAttribute(const char* name, f32 value)
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{
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Name = name;
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setFloat(value);
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}
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virtual s32 getInt()
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{
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return (s32)Value;
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}
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virtual f32 getFloat()
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{
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return Value;
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}
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virtual bool getBool()
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{
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return (Value != 0);
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}
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virtual core::stringw getStringW()
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{
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return core::stringw((double)Value);
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}
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virtual void setInt(s32 intValue)
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{
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Value = (f32)intValue;
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}
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virtual void setFloat(f32 floatValue)
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{
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Value = floatValue;
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}
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virtual void setString(const char* text)
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{
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Value = core::fast_atof(text);
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}
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virtual E_ATTRIBUTE_TYPE getType() const
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{
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return EAT_FLOAT;
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}
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virtual const wchar_t* getTypeString() const
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{
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return L"float";
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}
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f32 Value;
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};
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/*
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Types which can be represented as a list of numbers
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*/
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// Base class for all attributes which are a list of numbers-
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// vectors, colors, positions, triangles, etc
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class CNumbersAttribute : public IAttribute
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{
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public:
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CNumbersAttribute(const char* name, video::SColorf value) :
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ValueI(), ValueF(), Count(4), IsFloat(true)
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{
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Name = name;
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ValueF.push_back(value.r);
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ValueF.push_back(value.g);
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ValueF.push_back(value.b);
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ValueF.push_back(value.a);
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}
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CNumbersAttribute(const char* name, video::SColor value) :
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ValueI(), ValueF(), Count(4), IsFloat(false)
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{
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Name = name;
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ValueI.push_back(value.getRed());
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ValueI.push_back(value.getGreen());
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ValueI.push_back(value.getBlue());
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ValueI.push_back(value.getAlpha());
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}
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CNumbersAttribute(const char* name, core::vector3df value) :
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ValueI(), ValueF(), Count(3), IsFloat(true)
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{
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Name = name;
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ValueF.push_back(value.X);
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ValueF.push_back(value.Y);
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ValueF.push_back(value.Z);
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}
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CNumbersAttribute(const char* name, core::rect<s32> value) :
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ValueI(), ValueF(), Count(4), IsFloat(false)
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{
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Name = name;
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ValueI.push_back(value.UpperLeftCorner.X);
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ValueI.push_back(value.UpperLeftCorner.Y);
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ValueI.push_back(value.LowerRightCorner.X);
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ValueI.push_back(value.LowerRightCorner.Y);
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}
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CNumbersAttribute(const char* name, core::rect<f32> value) :
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ValueI(), ValueF(), Count(4), IsFloat(true)
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{
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Name = name;
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ValueF.push_back(value.UpperLeftCorner.X);
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ValueF.push_back(value.UpperLeftCorner.Y);
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ValueF.push_back(value.LowerRightCorner.X);
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ValueF.push_back(value.LowerRightCorner.Y);
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}
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CNumbersAttribute(const char* name, core::matrix4 value) :
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ValueI(), ValueF(), Count(16), IsFloat(true)
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{
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Name = name;
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for (s32 r=0; r<4; ++r)
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for (s32 c=0; c<4; ++c)
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ValueF.push_back(value(r,c));
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}
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CNumbersAttribute(const char* name, core::quaternion value) :
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ValueI(), ValueF(), Count(4), IsFloat(true)
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{
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Name = name;
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ValueF.push_back(value.X);
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ValueF.push_back(value.Y);
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ValueF.push_back(value.Z);
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ValueF.push_back(value.W);
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}
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CNumbersAttribute(const char* name, core::aabbox3d<f32> value) :
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ValueI(), ValueF(), Count(6), IsFloat(true)
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{
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Name = name;
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ValueF.push_back(value.MinEdge.X);
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ValueF.push_back(value.MinEdge.Y);
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ValueF.push_back(value.MinEdge.Z);
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ValueF.push_back(value.MaxEdge.X);
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ValueF.push_back(value.MaxEdge.Y);
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ValueF.push_back(value.MaxEdge.Z);
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}
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CNumbersAttribute(const char* name, core::plane3df value) :
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ValueI(), ValueF(), Count(4), IsFloat(true)
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{
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Name = name;
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ValueF.push_back(value.Normal.X);
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ValueF.push_back(value.Normal.Y);
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ValueF.push_back(value.Normal.Z);
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ValueF.push_back(value.D);
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}
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CNumbersAttribute(const char* name, core::triangle3df value) :
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ValueI(), ValueF(), Count(9), IsFloat(true)
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{
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Name = name;
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ValueF.push_back(value.pointA.X);
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ValueF.push_back(value.pointA.Y);
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ValueF.push_back(value.pointA.Z);
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ValueF.push_back(value.pointB.X);
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ValueF.push_back(value.pointB.Y);
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ValueF.push_back(value.pointB.Z);
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ValueF.push_back(value.pointC.X);
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ValueF.push_back(value.pointC.Y);
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ValueF.push_back(value.pointC.Z);
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}
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CNumbersAttribute(const char* name, core::vector2df value) :
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ValueI(), ValueF(), Count(2), IsFloat(true)
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{
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Name = name;
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ValueF.push_back(value.X);
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ValueF.push_back(value.Y);
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}
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CNumbersAttribute(const char* name, core::vector2di value) :
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ValueI(), ValueF(), Count(2), IsFloat(false)
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{
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Name = name;
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ValueI.push_back(value.X);
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ValueI.push_back(value.Y);
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}
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CNumbersAttribute(const char* name, core::line2di value) :
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ValueI(), ValueF(), Count(4), IsFloat(false)
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{
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Name = name;
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ValueI.push_back(value.start.X);
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ValueI.push_back(value.start.Y);
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ValueI.push_back(value.end.X);
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ValueI.push_back(value.end.Y);
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}
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CNumbersAttribute(const char* name, core::line2df value) :
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ValueI(), ValueF(), Count(4), IsFloat(true)
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{
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Name = name;
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ValueF.push_back(value.start.X);
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ValueF.push_back(value.start.Y);
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ValueF.push_back(value.end.X);
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ValueF.push_back(value.end.Y);
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}
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CNumbersAttribute(const char* name, core::line3df value) :
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ValueI(), ValueF(), Count(6), IsFloat(true)
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{
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Name = name;
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ValueF.push_back(value.start.X);
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ValueF.push_back(value.start.Y);
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ValueF.push_back(value.start.Z);
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ValueF.push_back(value.end.X);
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ValueF.push_back(value.end.Y);
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ValueF.push_back(value.end.Z);
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}
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CNumbersAttribute(const char* name, core::dimension2du value) :
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ValueI(), ValueF(), Count(2), IsFloat(false)
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{
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Name = name;
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ValueI.push_back(value.Width);
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ValueI.push_back(value.Height);
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}
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CNumbersAttribute(const char* name, core::dimension2df value) :
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ValueI(), ValueF(), Count(2), IsFloat(true)
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{
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Name = name;
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ValueF.push_back(value.Width);
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ValueF.push_back(value.Height);
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}
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// getting values
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virtual s32 getInt()
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{
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if (Count==0)
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return 0;
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if (IsFloat)
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return (s32)ValueF[0];
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else
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return ValueI[0];
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}
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virtual f32 getFloat()
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{
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if (Count==0)
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return 0.0f;
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if (IsFloat)
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return ValueF[0];
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else
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return (f32)ValueI[0];
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}
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virtual bool getBool()
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{
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// return true if any number is nonzero
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bool ret=false;
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for (u32 i=0; i < Count; ++i)
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if ( IsFloat ? (ValueF[i] != 0) : (ValueI[i] != 0) )
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{
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ret=true;
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break;
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}
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return ret;
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}
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virtual core::stringc getString()
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{
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core::stringc outstr;
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for (u32 i=0; i <Count; ++i)
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{
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if (IsFloat)
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outstr += ValueF[i];
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else
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outstr += ValueI[i];
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if (i < Count-1)
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outstr += ", ";
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}
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return outstr;
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}
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virtual core::stringw getStringW()
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{
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core::stringw outstr;
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for (u32 i=0; i <Count; ++i)
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{
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if (IsFloat)
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outstr += ValueF[i];
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else
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outstr += ValueI[i];
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if (i < Count-1)
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outstr += L", ";
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}
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return outstr;
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}
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virtual core::position2di getPosition()
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{
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core::position2di p;
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if (IsFloat)
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{
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p.X = (s32)(Count > 0 ? ValueF[0] : 0);
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p.Y = (s32)(Count > 1 ? ValueF[1] : 0);
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}
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else
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{
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p.X = Count > 0 ? ValueI[0] : 0;
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p.Y = Count > 1 ? ValueI[1] : 0;
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}
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return p;
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}
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virtual core::vector3df getVector()
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{
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core::vector3df v;
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if (IsFloat)
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{
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v.X = Count > 0 ? ValueF[0] : 0;
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v.Y = Count > 1 ? ValueF[1] : 0;
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v.Z = Count > 2 ? ValueF[2] : 0;
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}
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else
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{
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v.X = (f32)(Count > 0 ? ValueI[0] : 0);
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v.Y = (f32)(Count > 1 ? ValueI[1] : 0);
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v.Z = (f32)(Count > 2 ? ValueI[2] : 0);
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}
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return v;
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}
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virtual core::vector2df getVector2d()
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{
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core::vector2df v;
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if (IsFloat)
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{
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v.X = Count > 0 ? ValueF[0] : 0;
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v.Y = Count > 1 ? ValueF[1] : 0;
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}
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else
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{
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v.X = (f32)(Count > 0 ? ValueI[0] : 0);
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v.Y = (f32)(Count > 1 ? ValueI[1] : 0);
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}
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return v;
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}
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virtual video::SColorf getColorf()
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{
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video::SColorf c;
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if (IsFloat)
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{
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c.setColorComponentValue(0, Count > 0 ? ValueF[0] : 0);
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c.setColorComponentValue(1, Count > 1 ? ValueF[1] : 0);
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c.setColorComponentValue(2, Count > 2 ? ValueF[2] : 0);
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c.setColorComponentValue(3, Count > 3 ? ValueF[3] : 0);
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}
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else
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{
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c.setColorComponentValue(0, Count > 0 ? (f32)(ValueI[0]) / 255.0f : 0);
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c.setColorComponentValue(1, Count > 1 ? (f32)(ValueI[1]) / 255.0f : 0);
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c.setColorComponentValue(2, Count > 2 ? (f32)(ValueI[2]) / 255.0f : 0);
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c.setColorComponentValue(3, Count > 3 ? (f32)(ValueI[3]) / 255.0f : 0);
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}
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return c;
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}
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virtual video::SColor getColor()
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{
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return getColorf().toSColor();
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}
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virtual core::rect<s32> getRect()
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{
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core::rect<s32> r;
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if (IsFloat)
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{
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r.UpperLeftCorner.X = (s32)(Count > 0 ? ValueF[0] : 0);
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r.UpperLeftCorner.Y = (s32)(Count > 1 ? ValueF[1] : 0);
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r.LowerRightCorner.X = (s32)(Count > 2 ? ValueF[2] : r.UpperLeftCorner.X);
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r.LowerRightCorner.Y = (s32)(Count > 3 ? ValueF[3] : r.UpperLeftCorner.Y);
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}
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else
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{
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r.UpperLeftCorner.X = Count > 0 ? ValueI[0] : 0;
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r.UpperLeftCorner.Y = Count > 1 ? ValueI[1] : 0;
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r.LowerRightCorner.X = Count > 2 ? ValueI[2] : r.UpperLeftCorner.X;
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r.LowerRightCorner.Y = Count > 3 ? ValueI[3] : r.UpperLeftCorner.Y;
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}
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return r;
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}
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virtual core::dimension2du getDimension2d()
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{
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core::dimension2d<u32> dim;
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if (IsFloat)
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{
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dim.Width = (u32)(Count > 0 ? ValueF[0] : 0);
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dim.Height = (u32)(Count > 1 ? ValueF[1] : 0);
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}
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else
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{
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dim.Width = (u32)(Count > 0 ? ValueI[0] : 0);
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dim.Height = (u32)(Count > 1 ? ValueI[1] : 0);
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}
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return dim;
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}
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virtual core::matrix4 getMatrix()
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{
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core::matrix4 ret;
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if (IsFloat)
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{
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for (u32 r=0; r<4; ++r)
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for (u32 c=0; c<4; ++c)
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if (Count > c+r*4)
|
|
ret(r,c) = ValueF[c+r*4];
|
|
}
|
|
else
|
|
{
|
|
for (u32 r=0; r<4; ++r)
|
|
for (u32 c=0; c<4; ++c)
|
|
if (Count > c+r*4)
|
|
ret(r,c) = (f32)ValueI[c+r*4];
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
virtual core::quaternion getQuaternion()
|
|
{
|
|
core::quaternion ret;
|
|
if (IsFloat)
|
|
{
|
|
ret.X = Count > 0 ? ValueF[0] : 0.0f;
|
|
ret.Y = Count > 1 ? ValueF[1] : 0.0f;
|
|
ret.Z = Count > 2 ? ValueF[2] : 0.0f;
|
|
ret.W = Count > 3 ? ValueF[3] : 0.0f;
|
|
}
|
|
else
|
|
{
|
|
ret.X = Count > 0 ? (f32)ValueI[0] : 0.0f;
|
|
ret.Y = Count > 1 ? (f32)ValueI[1] : 0.0f;
|
|
ret.Z = Count > 2 ? (f32)ValueI[2] : 0.0f;
|
|
ret.W = Count > 3 ? (f32)ValueI[3] : 0.0f;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
virtual core::triangle3df getTriangle()
|
|
{
|
|
core::triangle3df ret;
|
|
|
|
if (IsFloat)
|
|
{
|
|
ret.pointA.X = Count > 0 ? ValueF[0] : 0.0f;
|
|
ret.pointA.Y = Count > 1 ? ValueF[1] : 0.0f;
|
|
ret.pointA.Z = Count > 2 ? ValueF[2] : 0.0f;
|
|
ret.pointB.X = Count > 3 ? ValueF[3] : 0.0f;
|
|
ret.pointB.Y = Count > 4 ? ValueF[4] : 0.0f;
|
|
ret.pointB.Z = Count > 5 ? ValueF[5] : 0.0f;
|
|
ret.pointC.X = Count > 6 ? ValueF[6] : 0.0f;
|
|
ret.pointC.Y = Count > 7 ? ValueF[7] : 0.0f;
|
|
ret.pointC.Z = Count > 8 ? ValueF[8] : 0.0f;
|
|
}
|
|
else
|
|
{
|
|
ret.pointA.X = Count > 0 ? (f32)ValueI[0] : 0.0f;
|
|
ret.pointA.Y = Count > 1 ? (f32)ValueI[1] : 0.0f;
|
|
ret.pointA.Z = Count > 2 ? (f32)ValueI[2] : 0.0f;
|
|
ret.pointB.X = Count > 3 ? (f32)ValueI[3] : 0.0f;
|
|
ret.pointB.Y = Count > 4 ? (f32)ValueI[4] : 0.0f;
|
|
ret.pointB.Z = Count > 5 ? (f32)ValueI[5] : 0.0f;
|
|
ret.pointC.X = Count > 6 ? (f32)ValueI[6] : 0.0f;
|
|
ret.pointC.Y = Count > 7 ? (f32)ValueI[7] : 0.0f;
|
|
ret.pointC.Z = Count > 8 ? (f32)ValueI[8] : 0.0f;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
virtual core::plane3df getPlane()
|
|
{
|
|
core::plane3df ret;
|
|
|
|
if (IsFloat)
|
|
{
|
|
ret.Normal.X = Count > 0 ? ValueF[0] : 0.0f;
|
|
ret.Normal.Y = Count > 1 ? ValueF[1] : 0.0f;
|
|
ret.Normal.Z = Count > 2 ? ValueF[2] : 0.0f;
|
|
ret.D = Count > 3 ? ValueF[3] : 0.0f;
|
|
}
|
|
else
|
|
{
|
|
ret.Normal.X = Count > 0 ? (f32)ValueI[0] : 0.0f;
|
|
ret.Normal.Y = Count > 1 ? (f32)ValueI[1] : 0.0f;
|
|
ret.Normal.Z = Count > 2 ? (f32)ValueI[2] : 0.0f;
|
|
ret.D = Count > 3 ? (f32)ValueI[3] : 0.0f;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
virtual core::aabbox3df getBBox()
|
|
{
|
|
core::aabbox3df ret;
|
|
if (IsFloat)
|
|
{
|
|
ret.MinEdge.X = Count > 0 ? ValueF[0] : 0.0f;
|
|
ret.MinEdge.Y = Count > 1 ? ValueF[1] : 0.0f;
|
|
ret.MinEdge.Z = Count > 2 ? ValueF[2] : 0.0f;
|
|
ret.MaxEdge.X = Count > 3 ? ValueF[3] : 0.0f;
|
|
ret.MaxEdge.Y = Count > 4 ? ValueF[4] : 0.0f;
|
|
ret.MaxEdge.Z = Count > 5 ? ValueF[5] : 0.0f;
|
|
}
|
|
else
|
|
{
|
|
ret.MinEdge.X = Count > 0 ? (f32)ValueI[0] : 0.0f;
|
|
ret.MinEdge.Y = Count > 1 ? (f32)ValueI[1] : 0.0f;
|
|
ret.MinEdge.Z = Count > 2 ? (f32)ValueI[2] : 0.0f;
|
|
ret.MaxEdge.X = Count > 3 ? (f32)ValueI[3] : 0.0f;
|
|
ret.MaxEdge.Y = Count > 4 ? (f32)ValueI[4] : 0.0f;
|
|
ret.MaxEdge.Z = Count > 5 ? (f32)ValueI[5] : 0.0f;
|
|
}
|
|
return ret;
|
|
|
|
}
|
|
|
|
virtual core::line2df getLine2d()
|
|
{
|
|
core::line2df ret;
|
|
if (IsFloat)
|
|
{
|
|
ret.start.X = Count > 0 ? ValueF[0] : 0.0f;
|
|
ret.start.Y = Count > 1 ? ValueF[1] : 0.0f;
|
|
ret.end.X = Count > 2 ? ValueF[2] : 0.0f;
|
|
ret.end.Y = Count > 3 ? ValueF[3] : 0.0f;
|
|
}
|
|
else
|
|
{
|
|
ret.start.X = Count > 0 ? (f32)ValueI[0] : 0.0f;
|
|
ret.start.Y = Count > 1 ? (f32)ValueI[1] : 0.0f;
|
|
ret.end.X = Count > 2 ? (f32)ValueI[2] : 0.0f;
|
|
ret.end.Y = Count > 3 ? (f32)ValueI[3] : 0.0f;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
virtual core::line3df getLine3d()
|
|
{
|
|
core::line3df ret;
|
|
if (IsFloat)
|
|
{
|
|
ret.start.X = Count > 0 ? ValueF[0] : 0.0f;
|
|
ret.start.Y = Count > 1 ? ValueF[1] : 0.0f;
|
|
ret.start.Z = Count > 2 ? ValueF[2] : 0.0f;
|
|
ret.end.X = Count > 3 ? ValueF[3] : 0.0f;
|
|
ret.end.Y = Count > 4 ? ValueF[4] : 0.0f;
|
|
ret.end.Z = Count > 5 ? ValueF[5] : 0.0f;
|
|
}
|
|
else
|
|
{
|
|
ret.start.X = Count > 0 ? (f32)ValueI[0] : 0.0f;
|
|
ret.start.Y = Count > 1 ? (f32)ValueI[1] : 0.0f;
|
|
ret.start.Z = Count > 2 ? (f32)ValueI[2] : 0.0f;
|
|
ret.end.X = Count > 3 ? (f32)ValueI[3] : 0.0f;
|
|
ret.end.Y = Count > 4 ? (f32)ValueI[4] : 0.0f;
|
|
ret.end.Z = Count > 5 ? (f32)ValueI[5] : 0.0f;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
//! get float array
|
|
virtual core::array<f32> getFloatArray()
|
|
{
|
|
if (!IsFloat)
|
|
{
|
|
ValueF.clear();
|
|
for (u32 i=0; i<Count; ++i)
|
|
ValueF.push_back( (f32) ValueI[i] );
|
|
}
|
|
return ValueF;
|
|
}
|
|
|
|
//! get int array
|
|
virtual core::array<s32> getIntArray()
|
|
{
|
|
if (IsFloat)
|
|
{
|
|
ValueI.clear();
|
|
for (u32 i=0; i<Count; ++i)
|
|
ValueI.push_back( (s32) ValueF[i] );
|
|
}
|
|
return ValueI;
|
|
}
|
|
|
|
|
|
// setting values
|
|
virtual void setInt(s32 intValue)
|
|
{
|
|
// set all values
|
|
for (u32 i=0; i < Count; ++i)
|
|
if (IsFloat)
|
|
ValueF[i] = (f32)intValue;
|
|
else
|
|
ValueI[i] = intValue;
|
|
}
|
|
|
|
virtual void setFloat(f32 floatValue)
|
|
{
|
|
// set all values
|
|
for (u32 i=0; i < Count; ++i)
|
|
if (IsFloat)
|
|
ValueF[i] = floatValue;
|
|
else
|
|
ValueI[i] = (s32)floatValue;
|
|
}
|
|
|
|
virtual void setBool(bool boolValue)
|
|
{
|
|
setInt( boolValue ? 1 : 0);
|
|
}
|
|
|
|
virtual void setString(const char* text)
|
|
{
|
|
// parse text
|
|
|
|
const char* P = (const char*)text;
|
|
|
|
reset();
|
|
|
|
u32 i=0;
|
|
|
|
for ( i=0; i<Count && *P; ++i )
|
|
{
|
|
while(*P && P[0]!='-' && ( P[0]==' ' || (P[0] < '0' || P[0] > '9') ) )
|
|
++P;
|
|
|
|
// set value
|
|
if ( *P)
|
|
{
|
|
if (IsFloat)
|
|
{
|
|
f32 c = 0;
|
|
P = core::fast_atof_move(P, c);
|
|
ValueF[i] = c;
|
|
}
|
|
else
|
|
{
|
|
// todo: fix this to read ints properly
|
|
f32 c = 0;
|
|
P = core::fast_atof_move(P, c);
|
|
ValueI[i] = (s32)c;
|
|
|
|
}
|
|
}
|
|
}
|
|
// todo: warning message
|
|
//if (i < Count-1)
|
|
//{
|
|
//
|
|
//}
|
|
}
|
|
|
|
virtual void setPosition(core::position2di v)
|
|
{
|
|
reset();
|
|
if (IsFloat)
|
|
{
|
|
if (Count > 0) ValueF[0] = (f32)v.X;
|
|
if (Count > 1) ValueF[1] = (f32)v.Y;
|
|
}
|
|
else
|
|
{
|
|
if (Count > 0) ValueI[0] = v.X;
|
|
if (Count > 1) ValueI[1] = v.Y;
|
|
}
|
|
}
|
|
|
|
virtual void setVector(core::vector3df v)
|
|
{
|
|
reset();
|
|
if (IsFloat)
|
|
{
|
|
if (Count > 0) ValueF[0] = v.X;
|
|
if (Count > 1) ValueF[1] = v.Y;
|
|
if (Count > 2) ValueF[2] = v.Z;
|
|
}
|
|
else
|
|
{
|
|
if (Count > 0) ValueI[0] = (s32)v.X;
|
|
if (Count > 1) ValueI[1] = (s32)v.Y;
|
|
if (Count > 2) ValueI[2] = (s32)v.Z;
|
|
}
|
|
}
|
|
|
|
virtual void setColor(video::SColorf color)
|
|
{
|
|
reset();
|
|
if (IsFloat)
|
|
{
|
|
if (Count > 0) ValueF[0] = color.r;
|
|
if (Count > 1) ValueF[1] = color.g;
|
|
if (Count > 2) ValueF[2] = color.b;
|
|
if (Count > 3) ValueF[3] = color.a;
|
|
}
|
|
else
|
|
{
|
|
if (Count > 0) ValueI[0] = (s32)(color.r * 255);
|
|
if (Count > 1) ValueI[1] = (s32)(color.g * 255);
|
|
if (Count > 2) ValueI[2] = (s32)(color.b * 255);
|
|
if (Count > 3) ValueI[3] = (s32)(color.a * 255);
|
|
}
|
|
|
|
}
|
|
|
|
virtual void setColor(video::SColor color)
|
|
{
|
|
reset();
|
|
if (IsFloat)
|
|
{
|
|
if (Count > 0) ValueF[0] = (f32)color.getRed() / 255.0f;
|
|
if (Count > 1) ValueF[1] = (f32)color.getGreen() / 255.0f;
|
|
if (Count > 2) ValueF[2] = (f32)color.getBlue() / 255.0f;
|
|
if (Count > 3) ValueF[3] = (f32)color.getAlpha() / 255.0f;
|
|
}
|
|
else
|
|
{
|
|
if (Count > 0) ValueI[0] = color.getRed();
|
|
if (Count > 1) ValueI[1] = color.getGreen();
|
|
if (Count > 2) ValueI[2] = color.getBlue();
|
|
if (Count > 3) ValueI[3] = color.getAlpha();
|
|
}
|
|
}
|
|
|
|
virtual void setRect(core::rect<s32> value)
|
|
{
|
|
reset();
|
|
if (IsFloat)
|
|
{
|
|
if (Count > 0) ValueF[0] = (f32)value.UpperLeftCorner.X;
|
|
if (Count > 1) ValueF[1] = (f32)value.UpperLeftCorner.Y;
|
|
if (Count > 2) ValueF[2] = (f32)value.LowerRightCorner.X;
|
|
if (Count > 3) ValueF[3] = (f32)value.LowerRightCorner.Y;
|
|
}
|
|
else
|
|
{
|
|
if (Count > 0) ValueI[0] = value.UpperLeftCorner.X;
|
|
if (Count > 1) ValueI[1] = value.UpperLeftCorner.Y;
|
|
if (Count > 2) ValueI[2] = value.LowerRightCorner.X;
|
|
if (Count > 3) ValueI[3] = value.LowerRightCorner.Y;
|
|
}
|
|
}
|
|
|
|
virtual void setMatrix(core::matrix4 value)
|
|
{
|
|
reset();
|
|
if (IsFloat)
|
|
{
|
|
for (u32 r=0; r<4; ++r)
|
|
for (u32 c=0; c<4; ++c)
|
|
if (Count > c+r*4)
|
|
ValueF[c+r*4] = value(r,c);
|
|
}
|
|
else
|
|
{
|
|
for (u32 r=0; r<4; ++r)
|
|
for (u32 c=0; c<4; ++c)
|
|
if (Count > c+r*4)
|
|
ValueI[c+r*4] = (s32)value(r,c);
|
|
}
|
|
}
|
|
|
|
virtual void setQuaternion(core::quaternion value)
|
|
{
|
|
reset();
|
|
if (IsFloat)
|
|
{
|
|
if (Count > 0) ValueF[0] = value.X;
|
|
if (Count > 1) ValueF[1] = value.Y;
|
|
if (Count > 2) ValueF[2] = value.Z;
|
|
if (Count > 3) ValueF[3] = value.W;
|
|
}
|
|
else
|
|
{
|
|
if (Count > 0) ValueI[0] = (s32)value.X;
|
|
if (Count > 1) ValueI[1] = (s32)value.Y;
|
|
if (Count > 2) ValueI[2] = (s32)value.Z;
|
|
if (Count > 3) ValueI[3] = (s32)value.W;
|
|
}
|
|
}
|
|
|
|
virtual void setBoundingBox(core::aabbox3d<f32> value)
|
|
{
|
|
reset();
|
|
if (IsFloat)
|
|
{
|
|
if (Count > 0) ValueF[0] = value.MinEdge.X;
|
|
if (Count > 1) ValueF[1] = value.MinEdge.Y;
|
|
if (Count > 2) ValueF[2] = value.MinEdge.Z;
|
|
if (Count > 3) ValueF[3] = value.MaxEdge.X;
|
|
if (Count > 4) ValueF[4] = value.MaxEdge.Y;
|
|
if (Count > 5) ValueF[5] = value.MaxEdge.Z;
|
|
}
|
|
else
|
|
{
|
|
if (Count > 0) ValueI[0] = (s32)value.MinEdge.X;
|
|
if (Count > 1) ValueI[1] = (s32)value.MinEdge.Y;
|
|
if (Count > 2) ValueI[2] = (s32)value.MinEdge.Z;
|
|
if (Count > 3) ValueI[3] = (s32)value.MaxEdge.X;
|
|
if (Count > 4) ValueI[4] = (s32)value.MaxEdge.Y;
|
|
if (Count > 5) ValueI[5] = (s32)value.MaxEdge.Z;
|
|
}
|
|
}
|
|
|
|
virtual void setPlane(core::plane3df value)
|
|
{
|
|
reset();
|
|
if (IsFloat)
|
|
{
|
|
if (Count > 0) ValueF[0] = value.Normal.X;
|
|
if (Count > 1) ValueF[1] = value.Normal.Y;
|
|
if (Count > 2) ValueF[2] = value.Normal.Z;
|
|
if (Count > 3) ValueF[3] = value.D;
|
|
}
|
|
else
|
|
{
|
|
if (Count > 0) ValueI[0] = (s32)value.Normal.X;
|
|
if (Count > 1) ValueI[1] = (s32)value.Normal.Y;
|
|
if (Count > 2) ValueI[2] = (s32)value.Normal.Z;
|
|
if (Count > 3) ValueI[3] = (s32)value.D;
|
|
}
|
|
}
|
|
|
|
virtual void setTriangle3d(core::triangle3df value)
|
|
{
|
|
reset();
|
|
if (IsFloat)
|
|
{
|
|
if (Count > 0) ValueF[0] = value.pointA.X;
|
|
if (Count > 1) ValueF[1] = value.pointA.Y;
|
|
if (Count > 2) ValueF[2] = value.pointA.Z;
|
|
if (Count > 3) ValueF[3] = value.pointB.X;
|
|
if (Count > 4) ValueF[4] = value.pointB.Y;
|
|
if (Count > 5) ValueF[5] = value.pointB.Z;
|
|
if (Count > 6) ValueF[6] = value.pointC.X;
|
|
if (Count > 7) ValueF[7] = value.pointC.Y;
|
|
if (Count > 8) ValueF[8] = value.pointC.Z;
|
|
}
|
|
else
|
|
{
|
|
if (Count > 0) ValueI[0] = (s32)value.pointA.X;
|
|
if (Count > 1) ValueI[1] = (s32)value.pointA.Y;
|
|
if (Count > 2) ValueI[2] = (s32)value.pointA.Z;
|
|
if (Count > 3) ValueI[3] = (s32)value.pointB.X;
|
|
if (Count > 4) ValueI[4] = (s32)value.pointB.Y;
|
|
if (Count > 5) ValueI[5] = (s32)value.pointB.Z;
|
|
if (Count > 6) ValueI[6] = (s32)value.pointC.X;
|
|
if (Count > 7) ValueI[7] = (s32)value.pointC.Y;
|
|
if (Count > 8) ValueI[8] = (s32)value.pointC.Z;
|
|
}
|
|
}
|
|
|
|
virtual void setVector2d(core::vector2df v)
|
|
{
|
|
reset();
|
|
if (IsFloat)
|
|
{
|
|
if (Count > 0) ValueF[0] = v.X;
|
|
if (Count > 1) ValueF[1] = v.Y;
|
|
}
|
|
else
|
|
{
|
|
if (Count > 0) ValueI[0] = (s32)v.X;
|
|
if (Count > 1) ValueI[1] = (s32)v.Y;
|
|
}
|
|
}
|
|
|
|
virtual void setVector2d(core::vector2di v)
|
|
{
|
|
reset();
|
|
if (IsFloat)
|
|
{
|
|
if (Count > 0) ValueF[0] = (f32)v.X;
|
|
if (Count > 1) ValueF[1] = (f32)v.Y;
|
|
}
|
|
else
|
|
{
|
|
if (Count > 0) ValueI[0] = v.X;
|
|
if (Count > 1) ValueI[1] = v.Y;
|
|
}
|
|
}
|
|
|
|
virtual void setLine2d(core::line2di v)
|
|
{
|
|
reset();
|
|
if (IsFloat)
|
|
{
|
|
if (Count > 0) ValueF[0] = (f32)v.start.X;
|
|
if (Count > 1) ValueF[1] = (f32)v.start.Y;
|
|
if (Count > 2) ValueF[2] = (f32)v.end.X;
|
|
if (Count > 3) ValueF[3] = (f32)v.end.Y;
|
|
}
|
|
else
|
|
{
|
|
if (Count > 0) ValueI[0] = v.start.X;
|
|
if (Count > 1) ValueI[1] = v.start.Y;
|
|
if (Count > 2) ValueI[2] = v.end.X;
|
|
if (Count > 3) ValueI[3] = v.end.Y;
|
|
}
|
|
}
|
|
|
|
virtual void setLine2d(core::line2df v)
|
|
{
|
|
reset();
|
|
if (IsFloat)
|
|
{
|
|
if (Count > 0) ValueF[0] = v.start.X;
|
|
if (Count > 1) ValueF[1] = v.start.Y;
|
|
if (Count > 2) ValueF[2] = v.end.X;
|
|
if (Count > 3) ValueF[3] = v.end.Y;
|
|
}
|
|
else
|
|
{
|
|
if (Count > 0) ValueI[0] = (s32)v.start.X;
|
|
if (Count > 1) ValueI[1] = (s32)v.start.Y;
|
|
if (Count > 2) ValueI[2] = (s32)v.end.X;
|
|
if (Count > 3) ValueI[3] = (s32)v.end.Y;
|
|
}
|
|
}
|
|
|
|
virtual void setDimension2d(core::dimension2du v)
|
|
{
|
|
reset();
|
|
if (IsFloat)
|
|
{
|
|
if (Count > 0) ValueF[0] = (f32)v.Width;
|
|
if (Count > 1) ValueF[1] = (f32)v.Height;
|
|
}
|
|
else
|
|
{
|
|
if (Count > 0) ValueI[0] = (s32)v.Width;
|
|
if (Count > 1) ValueI[1] = (s32)v.Height;
|
|
}
|
|
}
|
|
|
|
//! set float array
|
|
virtual void setFloatArray(core::array<f32> &vals)
|
|
{
|
|
reset();
|
|
|
|
for (u32 i=0; i<vals.size() && i<Count; ++i)
|
|
{
|
|
if (IsFloat)
|
|
ValueF[i] = vals[i];
|
|
else
|
|
ValueI[i] = (s32)vals[i];
|
|
}
|
|
}
|
|
|
|
//! set int array
|
|
virtual void setIntArray(core::array<s32> &vals)
|
|
{
|
|
reset();
|
|
|
|
for (u32 i=0; i<vals.size() && i<Count; ++i)
|
|
{
|
|
if (IsFloat)
|
|
ValueF[i] = (f32)vals[i];
|
|
else
|
|
ValueI[i] = vals[i];
|
|
}
|
|
}
|
|
|
|
|
|
//! is it a number list?
|
|
virtual bool isNumberList()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
//! is it a float list?
|
|
virtual bool isFloat()
|
|
{
|
|
return IsFloat;
|
|
}
|
|
|
|
virtual E_ATTRIBUTE_TYPE getType() const
|
|
{
|
|
if (IsFloat)
|
|
return EAT_FLOATARRAY;
|
|
else
|
|
return EAT_INTARRAY;
|
|
}
|
|
|
|
virtual const wchar_t* getTypeString() const
|
|
{
|
|
if (IsFloat)
|
|
return L"floatlist";
|
|
else
|
|
return L"intlist";
|
|
}
|
|
|
|
protected:
|
|
|
|
//! clear all values
|
|
void reset()
|
|
{
|
|
if (IsFloat)
|
|
for (u32 i=0; i < Count ; ++i)
|
|
ValueF[i] = 0.0f;
|
|
else
|
|
for (u32 i=0; i < Count ; ++i)
|
|
ValueI[i] = 0;
|
|
}
|
|
|
|
core::array<s32> ValueI;
|
|
core::array<f32> ValueF;
|
|
u32 Count;
|
|
bool IsFloat;
|
|
};
|
|
|
|
|
|
// Attribute implemented for floating point colors
|
|
class CColorfAttribute : public CNumbersAttribute
|
|
{
|
|
public:
|
|
|
|
CColorfAttribute(const char* name, video::SColorf value) : CNumbersAttribute(name, value) {}
|
|
|
|
virtual s32 getInt()
|
|
{
|
|
return getColor().color;
|
|
}
|
|
|
|
virtual f32 getFloat()
|
|
{
|
|
return (f32)getColor().color;
|
|
}
|
|
|
|
virtual void setInt(s32 intValue)
|
|
{
|
|
video::SColorf c = video::SColor(intValue);
|
|
ValueF[0] = c.r;
|
|
ValueF[1] = c.g;
|
|
ValueF[2] = c.b;
|
|
ValueF[3] = c.a;
|
|
}
|
|
|
|
virtual void setFloat(f32 floatValue)
|
|
{
|
|
setInt((s32)floatValue);
|
|
}
|
|
|
|
virtual E_ATTRIBUTE_TYPE getType() const
|
|
{
|
|
return EAT_COLORF;
|
|
}
|
|
|
|
virtual const wchar_t* getTypeString() const
|
|
{
|
|
return L"colorf";
|
|
}
|
|
};
|
|
|
|
|
|
|
|
// Attribute implemented for colors
|
|
class CColorAttribute : public CNumbersAttribute
|
|
{
|
|
public:
|
|
|
|
CColorAttribute(const char* name, const video::SColorf& value) : CNumbersAttribute(name, value) {}
|
|
|
|
CColorAttribute(const char* name, const video::SColor& value) : CNumbersAttribute(name, value) {}
|
|
|
|
virtual s32 getInt()
|
|
{
|
|
return getColor().color;
|
|
}
|
|
|
|
virtual f32 getFloat()
|
|
{
|
|
return (f32)getColor().color;
|
|
}
|
|
|
|
virtual void setInt(s32 intValue)
|
|
{
|
|
video::SColorf c = video::SColor(intValue);
|
|
ValueF[0] = c.r;
|
|
ValueF[1] = c.g;
|
|
ValueF[2] = c.b;
|
|
ValueF[3] = c.a;
|
|
}
|
|
|
|
virtual void setFloat(f32 floatValue)
|
|
{
|
|
setInt((s32)floatValue);
|
|
}
|
|
|
|
virtual core::stringw getStringW()
|
|
{
|
|
char tmp[10];
|
|
const video::SColor c = getColor();
|
|
sprintf(tmp, "%02x%02x%02x%02x", c.getAlpha(), c.getRed(), c.getGreen(), c.getBlue());
|
|
return core::stringw(tmp);
|
|
}
|
|
|
|
virtual void setString(const char* text)
|
|
{
|
|
u32 c;
|
|
if (sscanf(text, "%08x", &c)!=1)
|
|
{
|
|
CNumbersAttribute::setString(text);
|
|
}
|
|
else
|
|
setColor(c);
|
|
}
|
|
|
|
virtual E_ATTRIBUTE_TYPE getType() const
|
|
{
|
|
return EAT_COLOR;
|
|
}
|
|
|
|
|
|
virtual const wchar_t* getTypeString() const
|
|
{
|
|
return L"color";
|
|
}
|
|
|
|
};
|
|
|
|
|
|
// Attribute implemented for 3d vectors
|
|
class CVector3DAttribute : public CNumbersAttribute
|
|
{
|
|
public:
|
|
|
|
CVector3DAttribute(const char* name, core::vector3df value) : CNumbersAttribute(name, value) {}
|
|
|
|
virtual E_ATTRIBUTE_TYPE getType() const
|
|
{
|
|
return EAT_VECTOR3D;
|
|
}
|
|
|
|
virtual core::matrix4 getMatrix()
|
|
{
|
|
core::matrix4 ret;
|
|
ret.makeIdentity();
|
|
ret.setTranslation( core::vector3df(ValueF[0],ValueF[1],ValueF[2]) );
|
|
return ret;
|
|
}
|
|
|
|
virtual const wchar_t* getTypeString() const
|
|
{
|
|
return L"vector3d";
|
|
}
|
|
};
|
|
|
|
// Attribute implemented for 2d vectors
|
|
class CVector2DAttribute : public CNumbersAttribute
|
|
{
|
|
public:
|
|
|
|
CVector2DAttribute(const char* name, core::vector2df value) : CNumbersAttribute(name, value) {}
|
|
|
|
virtual E_ATTRIBUTE_TYPE getType() const
|
|
{
|
|
return EAT_VECTOR2D;
|
|
}
|
|
|
|
virtual const wchar_t* getTypeString() const
|
|
{
|
|
return L"vector2d";
|
|
}
|
|
};
|
|
|
|
// Attribute implemented for 2d vectors
|
|
class CPosition2DAttribute : public CNumbersAttribute
|
|
{
|
|
public:
|
|
|
|
CPosition2DAttribute(const char* name, core::position2di value) : CNumbersAttribute(name, value) {}
|
|
|
|
virtual E_ATTRIBUTE_TYPE getType() const
|
|
{
|
|
return EAT_POSITION2D;
|
|
}
|
|
|
|
virtual const wchar_t* getTypeString() const
|
|
{
|
|
return L"position";
|
|
}
|
|
};
|
|
|
|
|
|
|
|
// Attribute implemented for rectangles
|
|
class CRectAttribute : public CNumbersAttribute
|
|
{
|
|
public:
|
|
|
|
CRectAttribute(const char* name, core::rect<s32> value) : CNumbersAttribute(name, value) { }
|
|
|
|
virtual E_ATTRIBUTE_TYPE getType() const
|
|
{
|
|
return EAT_RECT;
|
|
}
|
|
|
|
virtual const wchar_t* getTypeString() const
|
|
{
|
|
return L"rect";
|
|
}
|
|
};
|
|
|
|
|
|
// Attribute implemented for dimension
|
|
class CDimension2dAttribute : public CNumbersAttribute
|
|
{
|
|
public:
|
|
|
|
CDimension2dAttribute (const char* name, core::dimension2d<u32> value) : CNumbersAttribute(name, value) { }
|
|
|
|
virtual E_ATTRIBUTE_TYPE getType() const
|
|
{
|
|
return EAT_DIMENSION2D;
|
|
}
|
|
|
|
virtual const wchar_t* getTypeString() const
|
|
{
|
|
return L"dimension2d";
|
|
}
|
|
};
|
|
|
|
// Attribute implemented for matrices
|
|
class CMatrixAttribute : public CNumbersAttribute
|
|
{
|
|
public:
|
|
|
|
CMatrixAttribute(const char* name, core::matrix4 value) : CNumbersAttribute(name, value) { }
|
|
|
|
virtual E_ATTRIBUTE_TYPE getType() const
|
|
{
|
|
return EAT_MATRIX;
|
|
}
|
|
|
|
virtual core::quaternion getQuaternion()
|
|
{
|
|
return core::quaternion(getMatrix());
|
|
}
|
|
|
|
virtual const wchar_t* getTypeString() const
|
|
{
|
|
return L"matrix";
|
|
}
|
|
};
|
|
|
|
// Attribute implemented for quaternions
|
|
class CQuaternionAttribute : public CNumbersAttribute
|
|
{
|
|
public:
|
|
|
|
CQuaternionAttribute(const char* name, core::quaternion value) : CNumbersAttribute(name, value) { }
|
|
|
|
virtual E_ATTRIBUTE_TYPE getType() const
|
|
{
|
|
return EAT_QUATERNION;
|
|
}
|
|
|
|
virtual core::matrix4 getMatrix()
|
|
{
|
|
return getQuaternion().getMatrix();
|
|
}
|
|
|
|
virtual const wchar_t* getTypeString() const
|
|
{
|
|
return L"quaternion";
|
|
}
|
|
};
|
|
|
|
|
|
// Attribute implemented for bounding boxes
|
|
class CBBoxAttribute : public CNumbersAttribute
|
|
{
|
|
public:
|
|
|
|
CBBoxAttribute(const char* name, core::aabbox3df value) : CNumbersAttribute(name, value) { }
|
|
|
|
virtual E_ATTRIBUTE_TYPE getType() const
|
|
{
|
|
return EAT_BBOX;
|
|
}
|
|
|
|
virtual const wchar_t* getTypeString() const
|
|
{
|
|
return L"box3d";
|
|
}
|
|
};
|
|
|
|
// Attribute implemented for planes
|
|
class CPlaneAttribute : public CNumbersAttribute
|
|
{
|
|
public:
|
|
|
|
CPlaneAttribute(const char* name, core::plane3df value) : CNumbersAttribute(name, value) { }
|
|
|
|
virtual E_ATTRIBUTE_TYPE getType() const
|
|
{
|
|
return EAT_PLANE;
|
|
}
|
|
|
|
virtual const wchar_t* getTypeString() const
|
|
{
|
|
return L"plane";
|
|
}
|
|
};
|
|
|
|
// Attribute implemented for triangles
|
|
class CTriangleAttribute : public CNumbersAttribute
|
|
{
|
|
public:
|
|
|
|
CTriangleAttribute(const char* name, core::triangle3df value) : CNumbersAttribute(name, value) { }
|
|
|
|
virtual E_ATTRIBUTE_TYPE getType() const
|
|
{
|
|
return EAT_TRIANGLE3D;
|
|
}
|
|
|
|
virtual core::plane3df getPlane()
|
|
{
|
|
return getTriangle().getPlane();
|
|
}
|
|
|
|
virtual const wchar_t* getTypeString() const
|
|
{
|
|
return L"triangle";
|
|
}
|
|
};
|
|
|
|
|
|
// Attribute implemented for 2d lines
|
|
class CLine2dAttribute : public CNumbersAttribute
|
|
{
|
|
public:
|
|
|
|
CLine2dAttribute(const char* name, core::line2df value) : CNumbersAttribute(name, value) { }
|
|
|
|
virtual E_ATTRIBUTE_TYPE getType() const
|
|
{
|
|
return EAT_LINE2D;
|
|
}
|
|
|
|
virtual const wchar_t* getTypeString() const
|
|
{
|
|
return L"line2d";
|
|
}
|
|
};
|
|
|
|
// Attribute implemented for 3d lines
|
|
class CLine3dAttribute : public CNumbersAttribute
|
|
{
|
|
public:
|
|
|
|
CLine3dAttribute(const char* name, core::line3df value) : CNumbersAttribute(name, value) { }
|
|
|
|
virtual E_ATTRIBUTE_TYPE getType() const
|
|
{
|
|
return EAT_LINE3D;
|
|
}
|
|
|
|
virtual const wchar_t* getTypeString() const
|
|
{
|
|
return L"line3d";
|
|
}
|
|
};
|
|
|
|
|
|
// vector2df
|
|
// dimension2du
|
|
|
|
/*
|
|
Special attributes
|
|
*/
|
|
|
|
// Attribute implemented for enumeration literals
|
|
class CEnumAttribute : public IAttribute
|
|
{
|
|
public:
|
|
|
|
CEnumAttribute(const char* name, const char* value, const char* const* literals)
|
|
{
|
|
Name = name;
|
|
setEnum(value, literals);
|
|
}
|
|
|
|
virtual void setEnum(const char* enumValue, const char* const* enumerationLiterals)
|
|
{
|
|
int literalCount = 0;
|
|
|
|
if (enumerationLiterals)
|
|
{
|
|
s32 i;
|
|
for (i=0; enumerationLiterals[i]; ++i)
|
|
++literalCount;
|
|
|
|
EnumLiterals.reallocate(literalCount);
|
|
for (i=0; enumerationLiterals[i]; ++i)
|
|
EnumLiterals.push_back(enumerationLiterals[i]);
|
|
}
|
|
|
|
setString(enumValue);
|
|
}
|
|
|
|
virtual s32 getInt()
|
|
{
|
|
for (s32 i=0; EnumLiterals.size(); ++i)
|
|
if (Value.equals_ignore_case(EnumLiterals[i]))
|
|
{
|
|
return i;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
virtual f32 getFloat()
|
|
{
|
|
return (f32)getInt();
|
|
}
|
|
|
|
virtual bool getBool()
|
|
{
|
|
return (getInt() != 0); // does not make a lot of sense, I know
|
|
}
|
|
|
|
virtual core::stringc getString()
|
|
{
|
|
return Value;
|
|
}
|
|
|
|
virtual core::stringw getStringW()
|
|
{
|
|
return core::stringw(Value.c_str());
|
|
}
|
|
|
|
virtual void setInt(s32 intValue)
|
|
{
|
|
if (intValue>=0 && intValue<(s32)EnumLiterals.size())
|
|
Value = EnumLiterals[intValue];
|
|
else
|
|
Value = "";
|
|
}
|
|
|
|
virtual void setFloat(f32 floatValue)
|
|
{
|
|
setInt((s32)floatValue);
|
|
};
|
|
|
|
virtual void setString(const char* text)
|
|
{
|
|
Value = text;
|
|
}
|
|
|
|
virtual const char* getEnum()
|
|
{
|
|
return Value.c_str();
|
|
}
|
|
|
|
virtual E_ATTRIBUTE_TYPE getType() const
|
|
{
|
|
return EAT_ENUM;
|
|
}
|
|
|
|
|
|
virtual const wchar_t* getTypeString() const
|
|
{
|
|
return L"enum";
|
|
}
|
|
|
|
core::stringc Value;
|
|
core::array<core::stringc> EnumLiterals;
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// Attribute implemented for strings
|
|
class CStringAttribute : public IAttribute
|
|
{
|
|
public:
|
|
|
|
CStringAttribute(const char* name, const char* value)
|
|
{
|
|
IsStringW=false;
|
|
Name = name;
|
|
setString(value);
|
|
}
|
|
|
|
CStringAttribute(const char* name, const wchar_t* value)
|
|
{
|
|
IsStringW = true;
|
|
Name = name;
|
|
setString(value);
|
|
}
|
|
|
|
CStringAttribute(const char* name, void* binaryData, s32 lenghtInBytes)
|
|
{
|
|
IsStringW=false;
|
|
Name = name;
|
|
setBinary(binaryData, lenghtInBytes);
|
|
}
|
|
|
|
virtual s32 getInt()
|
|
{
|
|
if (IsStringW)
|
|
return atoi(core::stringc(ValueW.c_str()).c_str());
|
|
else
|
|
return atoi(Value.c_str());
|
|
}
|
|
|
|
virtual f32 getFloat()
|
|
{
|
|
if (IsStringW)
|
|
return core::fast_atof(core::stringc(ValueW.c_str()).c_str());
|
|
else
|
|
return core::fast_atof(Value.c_str());
|
|
}
|
|
|
|
virtual bool getBool()
|
|
{
|
|
if (IsStringW)
|
|
return ValueW.equals_ignore_case(L"true");
|
|
else
|
|
return Value.equals_ignore_case("true");
|
|
}
|
|
|
|
virtual core::stringc getString()
|
|
{
|
|
if (IsStringW)
|
|
return core::stringc(ValueW.c_str());
|
|
else
|
|
return Value;
|
|
}
|
|
virtual core::stringw getStringW()
|
|
{
|
|
if (IsStringW)
|
|
return ValueW;
|
|
else
|
|
return core::stringw(Value.c_str());
|
|
}
|
|
|
|
virtual void setInt(s32 intValue)
|
|
{
|
|
if (IsStringW)
|
|
ValueW = core::stringw(intValue);
|
|
else
|
|
Value = core::stringc(intValue);
|
|
}
|
|
|
|
virtual void setFloat(f32 floatValue)
|
|
{
|
|
if (IsStringW)
|
|
{
|
|
ValueW = core::stringw((double)floatValue);
|
|
}
|
|
else
|
|
{
|
|
Value = core::stringc((double)floatValue);
|
|
}
|
|
};
|
|
|
|
virtual void setString(const char* text)
|
|
{
|
|
if (IsStringW)
|
|
ValueW = core::stringw(text);
|
|
else
|
|
Value = text;
|
|
}
|
|
|
|
virtual void setString(const wchar_t* text)
|
|
{
|
|
if (IsStringW)
|
|
ValueW = text;
|
|
else
|
|
Value = core::stringc(text);
|
|
}
|
|
|
|
virtual E_ATTRIBUTE_TYPE getType() const
|
|
{
|
|
return EAT_STRING;
|
|
}
|
|
|
|
|
|
virtual const wchar_t* getTypeString() const
|
|
{
|
|
return L"string";
|
|
}
|
|
|
|
virtual void getBinary(void* outdata, s32 maxLength)
|
|
{
|
|
s32 dataSize = maxLength;
|
|
c8* datac8 = (c8*)(outdata);
|
|
s32 p = 0;
|
|
const c8* dataString = Value.c_str();
|
|
|
|
for (s32 i=0; i<dataSize; ++i)
|
|
datac8[i] = 0;
|
|
|
|
while(dataString[p] && p<dataSize)
|
|
{
|
|
s32 v = getByteFromHex((c8)dataString[p*2]) * 16;
|
|
|
|
if (dataString[(p*2)+1])
|
|
v += getByteFromHex((c8)dataString[(p*2)+1]);
|
|
|
|
datac8[p] = v;
|
|
++p;
|
|
}
|
|
};
|
|
|
|
virtual void setBinary(void* data, s32 maxLength)
|
|
{
|
|
s32 dataSize = maxLength;
|
|
c8* datac8 = (c8*)(data);
|
|
char tmp[3];
|
|
tmp[2] = 0;
|
|
Value = "";
|
|
|
|
for (s32 b=0; b<dataSize; ++b)
|
|
{
|
|
getHexStrFromByte(datac8[b], tmp);
|
|
Value.append(tmp);
|
|
}
|
|
};
|
|
|
|
bool IsStringW;
|
|
core::stringc Value;
|
|
core::stringw ValueW;
|
|
|
|
protected:
|
|
|
|
static inline s32 getByteFromHex(c8 h)
|
|
{
|
|
if (h >= '0' && h <='9')
|
|
return h-'0';
|
|
|
|
if (h >= 'a' && h <='f')
|
|
return h-'a' + 10;
|
|
|
|
return 0;
|
|
}
|
|
|
|
static inline void getHexStrFromByte(c8 byte, c8* out)
|
|
{
|
|
s32 b = (byte & 0xf0) >> 4;
|
|
|
|
for (s32 i=0; i<2; ++i)
|
|
{
|
|
if (b >=0 && b <= 9)
|
|
out[i] = b+'0';
|
|
if (b >=10 && b <= 15)
|
|
out[i] = (b-10)+'a';
|
|
|
|
b = byte & 0x0f;
|
|
}
|
|
}
|
|
};
|
|
|
|
// Attribute implemented for binary data
|
|
class CBinaryAttribute : public CStringAttribute
|
|
{
|
|
public:
|
|
|
|
CBinaryAttribute(const char* name, void* binaryData, s32 lenghtInBytes)
|
|
: CStringAttribute(name, binaryData, lenghtInBytes)
|
|
{
|
|
|
|
}
|
|
|
|
virtual E_ATTRIBUTE_TYPE getType() const
|
|
{
|
|
return EAT_BINARY;
|
|
}
|
|
|
|
|
|
virtual const wchar_t* getTypeString() const
|
|
{
|
|
return L"binary";
|
|
}
|
|
};
|
|
|
|
|
|
|
|
// Attribute implemented for texture references
|
|
class CTextureAttribute : public IAttribute
|
|
{
|
|
// Explicitly hide base method
|
|
using IAttribute::setTexture;
|
|
|
|
public:
|
|
|
|
CTextureAttribute(const char* name, video::ITexture* value, video::IVideoDriver* driver, const io::path& filename)
|
|
: Value(0), Driver(driver), OverrideName(filename)
|
|
{
|
|
if (Driver)
|
|
Driver->grab();
|
|
|
|
Name = name;
|
|
setTexture(value);
|
|
}
|
|
|
|
~CTextureAttribute()
|
|
{
|
|
if (Driver)
|
|
Driver->drop();
|
|
|
|
if (Value)
|
|
Value->drop();
|
|
}
|
|
|
|
virtual video::ITexture* getTexture()
|
|
{
|
|
return Value;
|
|
}
|
|
|
|
virtual bool getBool()
|
|
{
|
|
return (Value != 0);
|
|
}
|
|
|
|
virtual core::stringw getStringW()
|
|
{
|
|
return core::stringw(OverrideName.size()?OverrideName:
|
|
Value ? Value->getName().getPath().c_str() : 0);
|
|
}
|
|
|
|
virtual core::stringc getString()
|
|
{
|
|
// since texture names can be stringw we are careful with the types
|
|
return core::stringc(OverrideName.size()?OverrideName:
|
|
Value ? Value->getName().getPath().c_str() : 0);
|
|
}
|
|
|
|
virtual void setString(const char* text)
|
|
{
|
|
if (Driver)
|
|
{
|
|
if (text && *text)
|
|
{
|
|
setTexture(Driver->getTexture(text));
|
|
OverrideName=text;
|
|
}
|
|
else
|
|
setTexture(0);
|
|
}
|
|
}
|
|
|
|
virtual void setTexture(video::ITexture* value)
|
|
{
|
|
if ( value == Value )
|
|
return;
|
|
|
|
if (Value)
|
|
Value->drop();
|
|
|
|
Value = value;
|
|
|
|
if (Value)
|
|
Value->grab();
|
|
}
|
|
|
|
virtual E_ATTRIBUTE_TYPE getType() const
|
|
{
|
|
return EAT_TEXTURE;
|
|
}
|
|
|
|
|
|
virtual const wchar_t* getTypeString() const
|
|
{
|
|
return L"texture";
|
|
}
|
|
|
|
video::ITexture* Value;
|
|
video::IVideoDriver* Driver;
|
|
io::path OverrideName;
|
|
};
|
|
|
|
|
|
|
|
// Attribute implemented for array of stringw
|
|
class CStringWArrayAttribute : public IAttribute
|
|
{
|
|
public:
|
|
|
|
CStringWArrayAttribute(const char* name, const core::array<core::stringw>& value)
|
|
{
|
|
Name = name;
|
|
setArray(value);
|
|
}
|
|
|
|
virtual core::array<core::stringw> getArray()
|
|
{
|
|
return Value;
|
|
}
|
|
|
|
virtual void setArray(const core::array<core::stringw>& value)
|
|
{
|
|
Value = value;
|
|
}
|
|
|
|
virtual E_ATTRIBUTE_TYPE getType() const
|
|
{
|
|
return EAT_STRINGWARRAY;
|
|
}
|
|
|
|
virtual const wchar_t* getTypeString() const
|
|
{
|
|
return L"stringwarray";
|
|
}
|
|
|
|
core::array<core::stringw> Value;
|
|
};
|
|
|
|
|
|
// Attribute implemented for user pointers
|
|
class CUserPointerAttribute : public IAttribute
|
|
{
|
|
public:
|
|
|
|
CUserPointerAttribute(const char* name, void* value)
|
|
{
|
|
Name = name;
|
|
Value = value;
|
|
}
|
|
|
|
virtual s32 getInt()
|
|
{
|
|
return *static_cast<s32*>(Value);
|
|
}
|
|
|
|
virtual bool getBool()
|
|
{
|
|
return (Value != 0);
|
|
}
|
|
|
|
virtual core::stringw getStringW()
|
|
{
|
|
wchar_t buf[32];
|
|
swprintf(buf, 32, L"%p", Value);
|
|
|
|
return core::stringw(buf);
|
|
}
|
|
|
|
virtual void setString(const char* text)
|
|
{
|
|
u32 tmp;
|
|
sscanf(text, "0x%x", &tmp);
|
|
Value = reinterpret_cast<void *>(tmp);
|
|
}
|
|
|
|
virtual E_ATTRIBUTE_TYPE getType() const
|
|
{
|
|
return EAT_USER_POINTER;
|
|
}
|
|
|
|
virtual void setUserPointer(void* v)
|
|
{
|
|
Value = v;
|
|
}
|
|
|
|
virtual void* getUserPointer()
|
|
{
|
|
return Value;
|
|
}
|
|
|
|
|
|
virtual const wchar_t* getTypeString() const
|
|
{
|
|
return L"userPointer";
|
|
}
|
|
|
|
void* Value;
|
|
};
|
|
|
|
|
|
|
|
// todo: CGUIFontAttribute
|
|
|
|
} // end namespace io
|
|
} // end namespace irr
|