66 lines
3.2 KiB
C++
66 lines
3.2 KiB
C++
#ifndef HEADER_GE_VULKAN_SCENE_MANAGER_HPP
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#define HEADER_GE_VULKAN_SCENE_MANAGER_HPP
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#include "../source/Irrlicht/CSceneManager.h"
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#include <memory>
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#include <map>
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namespace GE
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{
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class GEVulkanCameraSceneNode;
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class GEVulkanDrawCall;
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class GEVulkanSceneManager : public irr::scene::CSceneManager
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{
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private:
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std::map<GEVulkanCameraSceneNode*, std::unique_ptr<GEVulkanDrawCall> > m_draw_calls;
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public:
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// ------------------------------------------------------------------------
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GEVulkanSceneManager(irr::video::IVideoDriver* driver,
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irr::io::IFileSystem* fs,
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irr::gui::ICursorControl* cursor_control,
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irr::gui::IGUIEnvironment* gui_environment);
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// ------------------------------------------------------------------------
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~GEVulkanSceneManager();
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// ------------------------------------------------------------------------
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virtual irr::scene::ICameraSceneNode* addCameraSceneNode(
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irr::scene::ISceneNode* parent = 0,
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const irr::core::vector3df& position = irr::core::vector3df(0, 0, 0),
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const irr::core::vector3df& lookat = irr::core::vector3df(0, 0, 100),
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irr::s32 id = -1, bool make_active = true);
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// ------------------------------------------------------------------------
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virtual irr::scene::IAnimatedMeshSceneNode* addAnimatedMeshSceneNode(
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irr::scene::IAnimatedMesh* mesh, irr::scene::ISceneNode* parent = NULL,
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irr::s32 id = -1,
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const irr::core::vector3df& position = irr::core::vector3df(0, 0, 0),
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const irr::core::vector3df& rotation = irr::core::vector3df(0, 0, 0),
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const irr::core::vector3df& scale = irr::core::vector3df(1.0f, 1.0f, 1.0f),
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bool alsoAddIfMeshPointerZero = false);
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// ------------------------------------------------------------------------
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virtual irr::scene::IMeshSceneNode* addMeshSceneNode(irr::scene::IMesh* mesh,
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irr::scene::ISceneNode* parent = NULL, irr::s32 id = -1,
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const irr::core::vector3df& position = irr::core::vector3df(0, 0, 0),
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const irr::core::vector3df& rotation = irr::core::vector3df(0, 0, 0),
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const irr::core::vector3df& scale = irr::core::vector3df(1.0f, 1.0f, 1.0f),
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bool alsoAddIfMeshPointerZero = false);
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// ------------------------------------------------------------------------
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virtual void clear();
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// ------------------------------------------------------------------------
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virtual void drawAll(irr::u32 flags = 0xFFFFFFFF);
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// ------------------------------------------------------------------------
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virtual irr::u32 registerNodeForRendering(irr::scene::ISceneNode* node,
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irr::scene::E_SCENE_NODE_RENDER_PASS pass = irr::scene::ESNRP_AUTOMATIC);
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// ------------------------------------------------------------------------
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void addDrawCall(GEVulkanCameraSceneNode* cam);
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// ------------------------------------------------------------------------
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void removeDrawCall(GEVulkanCameraSceneNode* cam);
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// ------------------------------------------------------------------------
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std::map<GEVulkanCameraSceneNode*, std::unique_ptr<GEVulkanDrawCall> >&
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getDrawCalls() { return m_draw_calls; }
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}; // GEVulkanSceneManager
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}
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#endif
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