stk-code_catmod/data/fonts/materials.xml
hiker 125bc1fc8f Renamed'lazy' loading in material (which is used to not load font
textures sinze they are not all needed) to 'dont_load' - so that
'lazy' can be used for lazy loading (i.e. on demand, but still
by the material, not by an external object) of textures.
2015-09-18 09:51:52 +10:00

23 lines
1.3 KiB
XML

<?xml version="1.0"?>
<materials>
<!-- Fonts -->
<material name="title_font.png" shader="unlit" dont-load="Y"/>
<material name="title_font_2.png" shader="unlit" dont-load="Y"/>
<material name="sigmar0.png" shader="unlit" dont-load="Y"/>
<material name="comix.png" shader="unlit" dont-load="Y"/>
<material name="LayneHansom0.png" shader="unlit" dont-load="Y"/>
<material name="Mplus2p_JP0.png" shader="unlit" dont-load="Y"/>
<material name="rasheeq0.png" shader="unlit" dont-load="Y"/>
<material name="rasheeq3.png" shader="unlit" dont-load="Y"/>
<material name="rasheeq4.png" shader="unlit" dont-load="Y"/>
<material name="wqyMicroHei0.png" shader="unlit" dont-load="Y"/>
<material name="wqyMicroHei1.png" shader="unlit" dont-load="Y"/>
<material name="wqyMicroHei2.png" shader="unlit" dont-load="Y"/>
<material name="wqyMicroHei3.png" shader="unlit" dont-load="Y"/>
<material name="wqyMicroHei4.png" shader="unlit" dont-load="Y"/>
<material name="wqyMicroHei5.png" shader="unlit" dont-load="Y"/>
<material name="AR_PL_SungtiL_GB0.png" shader="unlit" dont-load="Y"/>
<material name="LayneHansomBigDigits.png" shader="unlit" dont-load="Y"/>
</materials>