125bc1fc8f
textures sinze they are not all needed) to 'dont_load' - so that 'lazy' can be used for lazy loading (i.e. on demand, but still by the material, not by an external object) of textures.
23 lines
1.3 KiB
XML
23 lines
1.3 KiB
XML
<?xml version="1.0"?>
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<materials>
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<!-- Fonts -->
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<material name="title_font.png" shader="unlit" dont-load="Y"/>
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<material name="title_font_2.png" shader="unlit" dont-load="Y"/>
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<material name="sigmar0.png" shader="unlit" dont-load="Y"/>
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<material name="comix.png" shader="unlit" dont-load="Y"/>
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<material name="LayneHansom0.png" shader="unlit" dont-load="Y"/>
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<material name="Mplus2p_JP0.png" shader="unlit" dont-load="Y"/>
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<material name="rasheeq0.png" shader="unlit" dont-load="Y"/>
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<material name="rasheeq3.png" shader="unlit" dont-load="Y"/>
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<material name="rasheeq4.png" shader="unlit" dont-load="Y"/>
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<material name="wqyMicroHei0.png" shader="unlit" dont-load="Y"/>
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<material name="wqyMicroHei1.png" shader="unlit" dont-load="Y"/>
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<material name="wqyMicroHei2.png" shader="unlit" dont-load="Y"/>
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<material name="wqyMicroHei3.png" shader="unlit" dont-load="Y"/>
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<material name="wqyMicroHei4.png" shader="unlit" dont-load="Y"/>
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<material name="wqyMicroHei5.png" shader="unlit" dont-load="Y"/>
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<material name="AR_PL_SungtiL_GB0.png" shader="unlit" dont-load="Y"/>
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<material name="LayneHansomBigDigits.png" shader="unlit" dont-load="Y"/>
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</materials>
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