stk-code_catmod/data/shaders/texturedquad.vert
2014-02-28 17:29:05 +01:00

21 lines
369 B
GLSL

uniform vec2 center;
uniform vec2 size;
uniform vec2 texcenter;
uniform vec2 texsize;
#if __VERSION__ >= 130
in vec2 position;
in vec2 texcoord;
out vec2 uv;
#else
attribute vec2 position;
attribute vec2 texcoord;
varying vec2 uv;
#endif
void main()
{
uv = texcoord * texsize + texcenter;
gl_Position = vec4(position * size + center, 0., 1.);
}