stk-code_catmod/src/guiengine/modaldialog.hpp
auria 93e569c3a2 Fixed keyboard navigation bug when a dialog was shown
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4341 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-12-22 20:54:43 +00:00

81 lines
2.5 KiB
C++

// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2009 Marianne Gagnon
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_MODAL_DIALOG_HPP
#define HEADER_MODAL_DIALOG_HPP
#include "irrlicht.h"
#include "utils/ptr_vector.hpp"
#include "guiengine/event_handler.hpp"
#include "guiengine/skin.hpp"
class PlayerProfile;
namespace GUIEngine
{
class Widget;
class TextBoxWidget;
class ButtonWidget;
/**
* Base class, derive your own.
* Only once instance at a time (if you create a 2nd the first will be destroyed).
* You can call static function 'dismiss' to simply close current dialog (so you don't
* need to keep track of instances yourself)
*/
class ModalDialog : public SkinWidgetContainer
{
protected:
irr::gui::IGUIWindow* m_irrlicht_window;
irr::core::rect< irr::s32 > m_area;
/**
* Creates a modal dialog with given percentage of screen width and height
*/
ModalDialog(const float percentWidth, const float percentHeight);
virtual void onEnterPressedInternal();
void clearWindow();
public:
ptr_vector<Widget> m_children;
virtual ~ModalDialog();
/** Returns whether to block event propagation (usually, you will want to block events you processed) */
virtual EventPropagation processEvent(std::string& eventSource){ return EVENT_LET; }
bool isMyChild(Widget* widget) const { return m_children.contains(widget); }
bool isMyChild(irr::gui::IGUIElement* widget) const { return m_irrlicht_window->isMyChild(widget); }
Widget* getFirstWidget();
Widget* getLastWidget();
irr::gui::IGUIWindow* getIrrlichtElement()
{
return m_irrlicht_window;
}
static void dismiss();
static void onEnterPressed();
static ModalDialog* getCurrent();
static bool isADialogActive();
};
}
#endif