stk-code_catmod/lib/shaderc/BUILD.gn
Benau bc1d885bd1 Add shaderc v2022.1 for GLSL to SPIR-V shaders
Ran ./utils/git-sync-deps already, removed some unneeded files
2022-03-17 12:21:20 +08:00

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# Copyright 2018 The Shaderc Authors. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import("//build_overrides/build.gni")
import("//build_overrides/shaderc.gni")
glslang_dir = shaderc_glslang_dir
spirv_tools_dir = shaderc_spirv_tools_dir
config("shaderc_util_public") {
include_dirs = [ "libshaderc_util/include" ]
}
source_set("shaderc_util_sources") {
sources = [
"libshaderc_util/include/libshaderc_util/counting_includer.h",
"libshaderc_util/include/libshaderc_util/exceptions.h",
"libshaderc_util/include/libshaderc_util/file_finder.h",
"libshaderc_util/include/libshaderc_util/format.h",
"libshaderc_util/include/libshaderc_util/io_shaderc.h",
"libshaderc_util/include/libshaderc_util/message.h",
"libshaderc_util/include/libshaderc_util/mutex.h",
"libshaderc_util/include/libshaderc_util/resources.h",
"libshaderc_util/include/libshaderc_util/spirv_tools_wrapper.h",
"libshaderc_util/include/libshaderc_util/string_piece.h",
"libshaderc_util/include/libshaderc_util/universal_unistd.h",
"libshaderc_util/include/libshaderc_util/version_profile.h",
"libshaderc_util/src/compiler.cc",
"libshaderc_util/src/file_finder.cc",
"libshaderc_util/src/io_shaderc.cc",
"libshaderc_util/src/message.cc",
"libshaderc_util/src/resources.cc",
"libshaderc_util/src/shader_stage.cc",
"libshaderc_util/src/spirv_tools_wrapper.cc",
"libshaderc_util/src/version_profile.cc",
]
# Configure Glslang's interface to include HLSL-related entry points.
defines = [ "ENABLE_HLSL=1" ]
public_configs = [ ":shaderc_util_public" ]
deps = [
"${glslang_dir}:glslang_sources",
"${spirv_tools_dir}:spvtools",
]
if (build_with_chromium) {
configs -= [ "//build/config/compiler:chromium_code" ]
configs += [ "//build/config/compiler:no_chromium_code" ]
}
}
config("shaderc_public") {
include_dirs = [ "libshaderc/include" ]
if (is_component_build) {
defines = [ "SHADERC_SHAREDLIB" ]
}
}
component("libshaderc") {
public_configs = [
":shaderc_public",
":shaderc_util_public",
]
defines = [ "SHADERC_IMPLEMENTATION" ]
sources = [
"libshaderc/include/shaderc/env.h",
"libshaderc/include/shaderc/shaderc.h",
"libshaderc/include/shaderc/shaderc.hpp",
"libshaderc/include/shaderc/status.h",
"libshaderc/include/shaderc/visibility.h",
"libshaderc/src/shaderc.cc",
"libshaderc/src/shaderc_private.h",
]
deps = [
":shaderc_util_sources",
"${spirv_tools_dir}:spvtools",
"${spirv_tools_dir}:spvtools_val",
"${glslang_dir}:glslang_sources",
]
if (build_with_chromium) {
configs -= [ "//build/config/compiler:chromium_code" ]
configs += [ "//build/config/compiler:no_chromium_code" ]
}
}