stk-code_catmod/android/generate_assets.sh
Deve b430a0e5bf Huge improvement of apk file size thanks to Alayan.
The apk is now 20 MB smaller.

It may need some testing to see if there are no artifacts, but as far as I see there is no difference in quality.
2018-06-19 21:40:26 +02:00

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#!/bin/sh
#
# (C) 2016-2017 Dawid Gan, under the GPLv3
#
# A script that generates data files for Android apk
# Below you can find some simple configuration variables.
# It's allowed to set "all" for KARTS and TRACKS if it's intended to create
# package with full data.
# The karts and tracks directories shouldn't exist in ASSETS_DIRS variable
# because they are handled separately.
# The TEXTURE_SIZE and SOUND_QUALITY take effect only if DECREASE_QUALITY has
# value greater than 0.
# The CONVERT_TO_JPG variable enables converting all images that are safe to
# convert and keeps other images untouched.
# The script needs imagemagick, pngquant and ogg utils installed in order to
# use DECREASE_QUALITY feature
################################################################################
export KARTS="all"
export TRACKS="abyss battleisland cave cornfield_crossing endcutscene \
featunlocked fortmagma gplose gpwin hacienda icy_soccer_field \
introcutscene introcutscene2 lighthouse mines olivermath \
overworld sandtrack scotland snowmountain snowtuxpeak \
soccer_field stadium tutorial zengarden"
export ASSETS_PATHS="../data \
../../stk-assets \
../../supertuxkart-assets"
export ASSETS_DIRS="library models music sfx textures"
export TEXTURE_SIZE=256
export JPEG_QUALITY=85
export PNG_QUALITY=95
export SOUND_QUALITY=42
export SOUND_MONO=1
export SOUND_SAMPLE=32000
export RUN_OPTIMIZE_SCRIPT=0
export DECREASE_QUALITY=1
export CONVERT_TO_JPG=1
export CONVERT_TO_JPG_BLACKLIST="data/karts/hexley/hexley_kart_diffuse.png \
data/models/traffic_light.png"
export BLACKLIST_FILES="data/music/cocoa_river_fast.ogg2"
################################################################################
export LANG=C
cd "`dirname "$0"`"
# Find assets path
for ASSETS_PATH in $ASSETS_PATHS; do
if [ -d $ASSETS_PATH ] && [ `ls $ASSETS_PATH | grep -c tracks` -gt 0 ]; then
echo "Assets found in $ASSETS_PATH"
ASSETS_PATH_FOUND=1
break
fi
done
if [ -z $ASSETS_PATH_FOUND ]; then
echo "Couldn't find assets path"
exit 1
fi
if [ ! -d "../data" ]; then
echo "Couldn't find data directory"
exit 1
fi
# Clear previous assets directory
echo "Clear previous assets directory"
rm -rf assets
# Copy all assets
echo "Copy all assets"
mkdir -p assets/data
for DIR in `ls $ASSETS_PATH`; do
CAN_BE_COPIED=0
for ASSETS_DIR in $ASSETS_DIRS; do
if [ $DIR = $ASSETS_DIR ]; then
CAN_BE_COPIED=1
break
fi
done;
# Don't copy karts and tracks. It will be handled later
BLACKLIST_ASSETS="karts tracks"
for ASSETS_DIR in $BLACKLIST_ASSETS; do
if [ $DIR = $ASSETS_DIR ]; then
CAN_BE_COPIED=0
break
fi
done;
if [ $CAN_BE_COPIED -gt 0 ]; then
cp -a "$ASSETS_PATH/$DIR" assets/data/
fi
done;
# Copy selected tracks
echo "Copy selected tracks"
mkdir -p assets/data/tracks
for DIR in `ls $ASSETS_PATH/tracks`; do
CAN_BE_COPIED=0
if [ "$TRACKS" != "all" ]; then
for TRACK in $TRACKS; do
if [ $DIR = $TRACK ]; then
CAN_BE_COPIED=1
break
fi
done;
else
CAN_BE_COPIED=1
fi
if [ $CAN_BE_COPIED -gt 0 ]; then
cp -a "$ASSETS_PATH/tracks/$DIR" assets/data/tracks/
fi
done
# Copy selected karts
echo "Copy selected karts"
mkdir -p assets/data/karts
for DIR in `ls $ASSETS_PATH/karts`; do
CAN_BE_COPIED=0
if [ "$KARTS" != "all" ]; then
for KART in $KARTS; do
if [ $DIR = $KART ]; then
CAN_BE_COPIED=1
break
fi
done;
else
CAN_BE_COPIED=1
fi
if [ $CAN_BE_COPIED -gt 0 ]; then
cp -a "$ASSETS_PATH/karts/$DIR" assets/data/karts/
fi
done
# Decrease assets quality in order to save some disk space and RAM
echo "Decrease assets quality"
convert_image()
{
FILE="$1"
FILE_TYPE="$2"
echo "Convert file: $FILE"
if [ ! -f "$FILE" ]; then
echo " File doesn't exist."
return
fi
W=`identify -format "%[fx:w]" "$FILE"`
H=`identify -format "%[fx:h]" "$FILE"`
if [ -z $W ] || [ -z $H ]; then
echo "Couldn't convert $FILE file"
return
fi
SCALE_CMD=""
QUALITY_CMD=""
if [ $W -gt $TEXTURE_SIZE ] || [ $H -gt $TEXTURE_SIZE ]; then
if [ $W -gt $H ]; then
SCALED_W=$TEXTURE_SIZE
SCALED_H=$(($TEXTURE_SIZE * $H / $W))
else
SCALED_W=$(($TEXTURE_SIZE * $W / $H))
SCALED_H=$TEXTURE_SIZE
fi
SCALE_CMD="-scale ${SCALED_W}x${SCALED_H}"
fi
if [ "$FILE_TYPE" = "jpg" ]; then
QUALITY_CMD="-quality $JPEG_QUALITY"
elif [ "$FILE_TYPE" = "png" ]; then
QUALITY_CMD="-quality $PNG_QUALITY"
fi
convert $SCALE_CMD $QUALITY_CMD "$FILE" "tmp.$FILE_TYPE"
if [ -s "tmp.$FILE_TYPE" ]; then
SIZE_OLD=`du -k "$FILE" | cut -f1`
SIZE_NEW=`du -k "tmp.$FILE_TYPE" | cut -f1`
if [ $SIZE_NEW -lt $SIZE_OLD ]; then
mv "tmp.$FILE_TYPE" "$FILE"
fi
fi
rm -f "tmp.$FILE_TYPE"
}
convert_sound()
{
FILE="$1"
echo "Convert file: $FILE"
if [ ! -f "$FILE" ]; then
echo " File doesn't exist."
return
fi
oggdec "$FILE" -o tmp.wav
if [ -s tmp.wav ]; then
OGGENC_CMD=""
if [ "$SOUND_MONO" -gt 0 ]; then
OGGENC_CMD="$OGGENC_CMD --downmix"
fi
OGG_RATE=`ogginfo "$FILE" | grep "Rate: " | cut -f 2 -d " " \
| grep -o '[0-9]*'`
if [ ! -z "$OGG_RATE" ] && [ "$OGG_RATE" -gt "$SOUND_SAMPLE" ]; then
OGGENC_CMD="$OGGENC_CMD --resample $SOUND_SAMPLE"
fi
OGGENC_CMD="$OGGENC_CMD -b $SOUND_QUALITY"
oggenc $OGGENC_CMD tmp.wav -o tmp.ogg
fi
if [ -s tmp.ogg ]; then
SIZE_OLD=`du -k "$FILE" | cut -f1`
SIZE_NEW=`du -k "tmp.ogg" | cut -f1`
if [ $SIZE_NEW -lt $SIZE_OLD ]; then
mv tmp.ogg "$FILE"
fi
fi
rm -f tmp.wav tmp.ogg
}
optimize_png()
{
FILE="$1"
echo "Optimize file: $FILE"
if [ ! -f "$FILE" ]; then
echo " File doesn't exist."
return
fi
pngquant --force --skip-if-larger --output "$FILE" -- "$FILE"
}
convert_to_jpg()
{
FILE="$1"
echo "Convert file: $FILE"
if [ ! -f "$FILE" ]; then
echo " File doesn't exist."
return
fi
ALREADY_CONVERTED=0
if [ -s "./converted_textures" ]; then
while read -r CONVERTED_TEXTURE; do
if [ "$FILE" = "$CONVERTED_TEXTURE" ]; then
ALREADY_CONVERTED=1
break
fi
done < "./converted_textures"
fi
if [ $ALREADY_CONVERTED -eq 1 ]; then
return
fi
BLACKLISTED=0
for BLACKLIST_FILE in $CONVERT_TO_JPG_BLACKLIST; do
if [ "$FILE" = "assets/$BLACKLIST_FILE" ]; then
BLACKLISTED=1
break
fi
done
if [ $BLACKLISTED -eq 1 ]; then
#echo " File is blacklisted. Ignore..."
continue
fi
FILE_EXTENSION=`echo "$FILE" | tail -c 5`
if [ `echo "$FILE_EXTENSION" | head -c 1` != "." ]; then
#echo " Unsupported file extension. Ignore..."
continue
fi
FILE_FORMAT=`identify -format %m "$FILE"`
if [ "$FILE_FORMAT" = "JPEG" ]; then
#echo " File is already JPEG. Ignore..."
continue
fi
IS_OPAQUE=`identify -format '%[opaque]' "$FILE"`
#HAS_ALPHA=`identify -format '%A' "$FILE"`
if [ "$IS_OPAQUE" = "False" ] || [ "$IS_OPAQUE" = "false" ]; then
#echo " File has alpha channel. Ignore..."
continue
fi
DIRNAME="`dirname "$FILE"`"
BASENAME="`basename "$FILE"`"
IS_GLOSS_MAP=`find "$DIRNAME" -iname "*.xml" -exec cat {} \; \
| grep -c "gloss-map=\"$BASENAME\""`
if [ $IS_GLOSS_MAP -gt 0 ]; then
#echo " File is a gloss-map. Ignore..."
continue
fi
NEW_FILE="`echo $FILE | head -c -5`.jpg"
if [ -f "$NEW_FILE" ]; then
#echo " There is already a file with .jpg extension. Ignore..."
continue
fi
# We can check if new file is smaller
convert -quality $JPEG_QUALITY "$FILE" "$NEW_FILE"
rm -f "$FILE"
echo "$FILE" >> "./converted_textures"
}
convert_to_jpg_extract_b3dz()
{
FILE="$1"
echo "Convert file to jpg: $FILE"
if [ ! -f "$FILE" ]; then
echo " File doesn't exist."
return
fi
DIRNAME="`dirname "$FILE"`"
unzip "$FILE" -d "$DIRNAME"
rm -f "$FILE"
TEXNAME="`basename "$FILE"`"
NEWNAME="`echo $TEXNAME | head -c -6`.b3d"
sed -i "s/\"$TEXNAME\"/\"$NEWNAME\"/g" "$DIRNAME/kart.xml"
}
convert_to_jpg_update_b3d()
{
FILE="$1"
echo "Update b3d file: $FILE"
if [ ! -f "$1" ]; then
echo " File doesn't exist."
return
fi
HEX_FILE=`hexdump -ve '1/1 "%.2x"' "$FILE"`
TEXS_CHUNK="54455853"
TEXS_CHUNK_POS=24
FOUND_CHUNK=`echo $HEX_FILE | head -c $(($TEXS_CHUNK_POS + 8)) \
| tail -c +$(($TEXS_CHUNK_POS + 1))`
if [ -z "$FOUND_CHUNK" ] || [ "$FOUND_CHUNK" != "$TEXS_CHUNK" ]; then
echo " File has no textures."
return
fi
TEXS_SIZE=`echo $HEX_FILE | head -c $(($TEXS_CHUNK_POS + 16)) | tail -c 8`
TEXS_SIZE_CONVERTED=`echo $TEXS_SIZE | cut -c7-8`
TEXS_SIZE_CONVERTED=$TEXS_SIZE_CONVERTED`echo $TEXS_SIZE | cut -c5-6`
TEXS_SIZE_CONVERTED=$TEXS_SIZE_CONVERTED`echo $TEXS_SIZE | cut -c3-4`
TEXS_SIZE_CONVERTED=$TEXS_SIZE_CONVERTED`echo $TEXS_SIZE | cut -c1-2`
TEXS_SIZE_CONVERTED=`echo $((0x$TEXS_SIZE_CONVERTED))`
if [ $TEXS_SIZE_CONVERTED -le 0 ]; then
echo " Invalid TEXS size value."
return
fi
TEXS_BEGIN=$(($TEXS_CHUNK_POS + 16))
TEXS_END=$(($TEXS_BEGIN + $TEXS_SIZE_CONVERTED * 2))
HEX_TEXS=`echo $HEX_FILE | head -c $TEXS_END | tail -c +$(($TEXS_BEGIN+1))`
CURR_POS=0
while [ $CURR_POS -lt $TEXS_END ]; do
NULL_POS=`echo $HEX_TEXS | tail -c +$(($CURR_POS+1)) | grep -b -o "00" \
| head -n 1 | cut -f1 -d":"`
if [ -z $NULL_POS ]; then
#echo " Done."
break
fi
if [ $NULL_POS -lt 4 ]; then
echo " Something went wrong..."
break
fi
TEXNAME_BEGIN=$((($TEXS_BEGIN + $CURR_POS) / 2))
TEXNAME_END=$((($TEXS_BEGIN + $CURR_POS + $NULL_POS) / 2))
CURR_POS=$(($CURR_POS + $NULL_POS + 58))
TEXTURE_NAME=`dd if="$FILE" bs=1 skip=$TEXNAME_BEGIN \
count=$(($TEXNAME_END - $TEXNAME_BEGIN)) 2> /dev/null`
DIRNAME="`dirname "$FILE"`"
TEXTURE_PATH="$DIRNAME/$TEXTURE_NAME"
IS_CONVERTED=0
while read -r CONVERTED_TEXTURE; do
if [ "$TEXTURE_PATH" = "$CONVERTED_TEXTURE" ]; then
IS_CONVERTED=1
break
fi
done < "./converted_textures"
if [ $IS_CONVERTED -eq 1 ]; then
echo -n ".jpg" | dd of="$FILE" bs=1 seek=$(($TEXNAME_END - 4)) \
conv=notrunc 2> /dev/null
fi;
done
}
convert_to_jpg_update_spm()
{
FILE="$1"
echo "Update spm file: $FILE"
if [ ! -f "$1" ]; then
echo " File doesn't exist."
return
fi
HEX_FILE=`hexdump -ve '1/1 "%.2x"' "$FILE"`
SP_HEADER="5350"
SP_FOUND=`echo $HEX_FILE | head -c 4`
if [ -z "$SP_FOUND" ] || [ "$SP_FOUND" != "$SP_HEADER" ]; then
echo " Unsupported format."
return
fi
TEXS_BEGIN=60
TEXS_COUNT=`echo $HEX_FILE | head -c $TEXS_BEGIN | tail -c 4`
TEXS_COUNT_CONVERTED=`echo $TEXS_COUNT | cut -c3-4`
TEXS_COUNT_CONVERTED=$TEXS_COUNT_CONVERTED`echo $TEXS_COUNT | cut -c1-2`
TEXS_COUNT_CONVERTED=`echo $((0x$TEXS_COUNT_CONVERTED))`
TEXS_COUNT_CONVERTED=$(($TEXS_COUNT_CONVERTED * 2))
if [ $TEXS_COUNT_CONVERTED -le 0 ]; then
echo " Invalid textures count value."
return
fi
CURR_POS=$(($TEXS_BEGIN + 2))
while [ $TEXS_COUNT_CONVERTED -gt 0 ]; do
TEXS_COUNT_CONVERTED=$(($TEXS_COUNT_CONVERTED - 1))
TEX_LEN=`echo $HEX_FILE | head -c $(($CURR_POS)) | tail -c 2`
TEX_LEN=`echo $((0x$TEX_LEN))`
TEXNAME_BEGIN=$(($CURR_POS / 2))
TEXNAME_END=$(($CURR_POS / 2 + $TEX_LEN))
CURR_POS=$(($CURR_POS + 2 + $TEX_LEN * 2))
if [ $TEX_LEN -eq 0 ]; then
#echo " Empty texture name, ignore..."
continue
fi
TEXTURE_NAME=`dd if="$FILE" bs=1 skip=$TEXNAME_BEGIN \
count=$(($TEXNAME_END - $TEXNAME_BEGIN)) 2> /dev/null`
DIRNAME="`dirname "$FILE"`"
TEXTURE_PATH="$DIRNAME/$TEXTURE_NAME"
IS_CONVERTED=0
while read -r CONVERTED_TEXTURE; do
if [ "$TEXTURE_PATH" = "$CONVERTED_TEXTURE" ]; then
IS_CONVERTED=1
break
fi
done < "./converted_textures"
if [ $IS_CONVERTED -eq 1 ]; then
echo -n ".jpg" | dd of="$FILE" bs=1 seek=$(($TEXNAME_END - 4)) \
conv=notrunc 2> /dev/null
fi
done
}
convert_to_jpg_update_xml()
{
FILE="$1"
echo "Update xml file: $FILE"
if [ ! -f "$FILE" ]; then
echo " File doesn't exist."
return
fi
DIRNAME="`dirname "$FILE"`"
while read -r CONVERTED_TEXTURE; do
DIRNAME_TEX="`dirname "$CONVERTED_TEXTURE"`"
if [ "$DIRNAME_TEX" != "$DIRNAME" ]; then
continue;
fi
TEXNAME="`basename "$CONVERTED_TEXTURE" | head -c -5`"
sed -i "s/\"$TEXNAME.[pP][nN][gG]/\"$TEXNAME.jpg/g" "$FILE"
sed -i "s/ $TEXNAME.[pP][nN][gG]/ $TEXNAME.jpg/g" "$FILE"
done < "./converted_textures"
}
if [ $DECREASE_QUALITY -gt 0 ]; then
find assets/data -iname "*.png" | while read f; do convert_image "$f" "png"; done
find assets/data -iname "*.jpg" | while read f; do convert_image "$f" "jpg"; done
find assets/data -iname "*.ogg" | while read f; do convert_sound "$f"; done
fi
if [ $CONVERT_TO_JPG -gt 0 ]; then
rm -f "./converted_textures"
find assets/data -not -path "assets/data/textures/*" -iname "*.png" | while read f; do convert_to_jpg "$f"; done
find assets/data -iname "*.b3dz" | while read f; do convert_to_jpg_extract_b3dz "$f"; done
find assets/data -iname "*.b3d" | while read f; do convert_to_jpg_update_b3d "$f"; done
find assets/data -iname "*.spm" | while read f; do convert_to_jpg_update_spm "$f"; done
find assets/data -iname "*.xml" | while read f; do convert_to_jpg_update_xml "$f"; done
if [ -s "./converted_textures" ]; then
echo "Converted textures:"
cat "./converted_textures"
rm -f "./converted_textures"
fi
fi
if [ $DECREASE_QUALITY -gt 0 ]; then
find assets/data -iname "*.png" | while read f; do optimize_png "$f" "png"; done
fi
# Copy data directory
echo "Copy data directory"
cp -a ../data/* assets/data/
# Remove unused files
for BLACKLIST_FILE in $BLACKLIST_FILES; do
rm -f "assets/$BLACKLIST_FILE"
done
# Run optimize_data.sh script
if [ $RUN_OPTIMIZE_SCRIPT -gt 0 ]; then
echo "Run optimize_data.sh script"
sh -c 'cd assets/data; ../../../data/optimize_data.sh'
fi
# Generate directories list
echo "Generate directories list"
find assets/* -type d > assets/directories.txt
sed -i s/'.\/assets\/'// assets/directories.txt
sed -i s/'assets\/'// assets/directories.txt
# It will be probably ignored by ant, but create it anyway...
touch assets/.nomedia
echo "Done."
exit 0