162 lines
5.2 KiB
CMake
162 lines
5.2 KiB
CMake
cmake_minimum_required(VERSION 2.6)
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set(CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS TRUE)
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cmake_policy(SET CMP0003 NEW)
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project(angelscript)
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option(BUILD_SHARED_LIBS "Build shared library" OFF)
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if(APPLE)
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option(BUILD_FRAMEWORK "Build Framework bundle for OSX" OFF)
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endif()
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file(READ ../../include/angelscript.h ANGELSCRIPT_H)
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string(REGEX MATCH "#define ANGELSCRIPT_VERSION_STRING \"([0-9]*).([0-9]*).([0-9]*)" ANGELSCRIPT_VERSION_REGEX ${ANGELSCRIPT_H})
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set(ANGELSCRIPT_VERSION_MAJOR ${CMAKE_MATCH_1})
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set(ANGELSCRIPT_VERSION_MINOR ${CMAKE_MATCH_2})
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set(ANGELSCRIPT_VERSION_PATCH ${CMAKE_MATCH_3})
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set(PROJECT_VERSION ${ANGELSCRIPT_VERSION_MAJOR}.${ANGELSCRIPT_VERSION_MINOR}.${ANGELSCRIPT_VERSION_PATCH})
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message(STATUS "Configuring angelscript ${PROJECT_VERSION}")
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find_package(Threads)
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set(ANGELSCRIPT_HEADERS
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../../include/angelscript.h
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../../source/as_array.h
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../../source/as_builder.h
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../../source/as_bytecode.h
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../../source/as_callfunc.h
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../../source/as_compiler.h
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../../source/as_config.h
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../../source/as_configgroup.h
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../../source/as_context.h
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../../source/as_criticalsection.h
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../../source/as_datatype.h
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../../source/as_debug.h
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../../source/as_generic.h
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../../source/as_map.h
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../../source/as_memory.h
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../../source/as_module.h
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../../source/as_objecttype.h
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../../source/as_outputbuffer.h
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../../source/as_parser.h
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../../source/as_property.h
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../../source/as_restore.h
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../../source/as_scriptcode.h
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../../source/as_scriptengine.h
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../../source/as_scriptfunction.h
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../../source/as_scriptnode.h
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../../source/as_scriptobject.h
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../../source/as_string.h
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../../source/as_string_util.h
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../../source/as_texts.h
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../../source/as_thread.h
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../../source/as_tokendef.h
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../../source/as_tokenizer.h
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../../source/as_typeinfo.h
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../../source/as_variablescope.h
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)
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set(ANGELSCRIPT_SOURCE
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../../source/as_atomic.cpp
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../../source/as_builder.cpp
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../../source/as_bytecode.cpp
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../../source/as_callfunc.cpp
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../../source/as_callfunc_x86.cpp
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../../source/as_callfunc_x64_gcc.cpp
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../../source/as_callfunc_x64_msvc.cpp
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../../source/as_callfunc_x64_mingw.cpp
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../../source/as_compiler.cpp
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../../source/as_configgroup.cpp
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../../source/as_context.cpp
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../../source/as_datatype.cpp
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../../source/as_gc.cpp
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../../source/as_generic.cpp
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../../source/as_globalproperty.cpp
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../../source/as_memory.cpp
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../../source/as_module.cpp
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../../source/as_objecttype.cpp
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../../source/as_outputbuffer.cpp
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../../source/as_parser.cpp
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../../source/as_restore.cpp
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../../source/as_scriptcode.cpp
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../../source/as_scriptengine.cpp
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../../source/as_scriptfunction.cpp
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../../source/as_scriptnode.cpp
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../../source/as_scriptobject.cpp
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../../source/as_string.cpp
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../../source/as_string_util.cpp
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../../source/as_thread.cpp
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../../source/as_tokenizer.cpp
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../../source/as_typeinfo.cpp
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../../source/as_variablescope.cpp
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)
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if(MSVC AND CMAKE_CL_64)
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enable_language(ASM_MASM)
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if(CMAKE_ASM_MASM_COMPILER_WORKS)
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set(ANGELSCRIPT_SOURCE ${ANGELSCRIPT_SOURCE} ../../source/as_callfunc_x64_msvc_asm.asm)
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else()
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message(FATAL ERROR "MSVC x86_64 target requires a working assembler")
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endif()
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endif()
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if(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^arm")
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enable_language(ASM)
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if(CMAKE_ASM_COMPILER_WORKS)
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set(ANGELSCRIPT_SOURCE ${ANGELSCRIPT_SOURCE} ../../source/as_callfunc_arm.cpp ../../source/as_callfunc_arm_gcc.S)
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set_property(SOURCE ../../source/as_callfunc_arm_gcc.S APPEND PROPERTY COMPILE_FLAGS " -Wa,-mimplicit-it=always")
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else()
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message(FATAL ERROR "ARM target requires a working assembler")
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endif()
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endif()
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/../../include)
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if(MSVC)
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set(CMAKE_DEBUG_POSTFIX "d")
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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endif()
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add_definitions(-DANGELSCRIPT_EXPORT -D_LIB)
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# Fix x64 issues on Linux
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if("${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "x86_64" AND NOT APPLE)
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add_definitions(-fPIC)
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endif()
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if(NOT BUILD_FRAMEWORK)
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set(ANGELSCRIPT_LIBRARY_NAME angelscript)
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else()
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set(ANGELSCRIPT_LIBRARY_NAME Angelscript) # OS X frameworks should have capitalized name
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set(BUILD_SHARED_LIBS TRUE)
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endif()
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add_library(${ANGELSCRIPT_LIBRARY_NAME} ${ANGELSCRIPT_SOURCE} ${ANGELSCRIPT_HEADERS})
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#set(LIBRARY_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/../../lib)
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target_link_libraries(${ANGELSCRIPT_LIBRARY_NAME} ${CMAKE_THREAD_LIBS_INIT})
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set_target_properties(${ANGELSCRIPT_LIBRARY_NAME} PROPERTIES VERSION ${PROJECT_VERSION})
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if(BUILD_FRAMEWORK)
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set_target_properties(${ANGELSCRIPT_LIBRARY_NAME} PROPERTIES
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FRAMEWORK TRUE
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FRAMEWORK_VERSION ${PROJECT_VERSION}
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MACOSX_FRAMEWORK_IDENTIFIER com.angelcode.Angelscript
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MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${PROJECT_VERSION}
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MACOSX_FRAMEWORK_BUNDLE_VERSION ${PROJECT_VERSION}
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XCODE_ATTRIBUTE_INSTALL_PATH "@rpath"
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PUBLIC_HEADER ../../include/angelscript.h
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)
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endif()
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if(MSVC)
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set_target_properties(${ANGELSCRIPT_LIBRARY_NAME} PROPERTIES COMPILE_FLAGS "/MP")
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endif()
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#set(RUNTIME_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/../../bin)
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#add_subdirectory(../../../samples/game/projects/cmake/ ./game)
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