stk-code_catmod/src/graphics/sp/sp_instanced_data.hpp

92 lines
3.3 KiB
C++

// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2018 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_SP_INSTANCED_DATA_HPP
#define HEADER_SP_INSTANCED_DATA_HPP
#include "utils/mini_glm.hpp"
#include "utils/vec3.hpp"
#include <cassert>
#include <matrix4.h>
using namespace irr;
namespace SP
{
class SPInstancedData
{
private:
char m_data[44];
public:
// ------------------------------------------------------------------------
SPInstancedData()
{
memset(m_data, 0, 44);
}
// ------------------------------------------------------------------------
SPInstancedData(const core::matrix4& model_mat,
float texture_trans_x, float texture_trans_y, float hue,
short skinning_offset)
{
using namespace MiniGLM;
float position[3] = { model_mat[12], model_mat[13], model_mat[14] };
core::quaternion rotation(0.0f, 0.0f, 0.0f, 1.0f);
core::vector3df scale = model_mat.getScale();
if (scale.X != 0.0f && scale.Y != 0.0f && scale.Z != 0.0f)
{
core::matrix4 local_mat = model_mat;
local_mat[0] = local_mat[0] / scale.X / local_mat[15];
local_mat[1] = local_mat[1] / scale.X / local_mat[15];
local_mat[2] = local_mat[2] / scale.X / local_mat[15];
local_mat[4] = local_mat[4] / scale.Y / local_mat[15];
local_mat[5] = local_mat[5] / scale.Y / local_mat[15];
local_mat[6] = local_mat[6] / scale.Y / local_mat[15];
local_mat[8] = local_mat[8] / scale.Z / local_mat[15];
local_mat[9] = local_mat[9] / scale.Z / local_mat[15];
local_mat[10] = local_mat[10] / scale.Z / local_mat[15];
rotation = getQuaternion(local_mat);
// Conjugated quaternion in glsl
rotation.W = -rotation.W;
}
memcpy(m_data, position, 12);
memcpy(m_data + 12, &rotation, 16);
short s[4] = { toFloat16(scale.X), toFloat16(scale.Y),
toFloat16(scale.Z), 0 };
memcpy(m_data + 28, s, 8);
short tm[2] =
{
short(texture_trans_x * 32767.0f),
short(texture_trans_y * 32767.0f)
};
memcpy(m_data + 36, tm, 4);
memcpy(m_data + 40, &skinning_offset, 2);
short hue_packed = short(core::clamp(int(hue * 100.0f), 0, 100));
memcpy(m_data + 42, &hue_packed, 2);
}
// ------------------------------------------------------------------------
const void* getData() const { return m_data; }
};
}
#endif