stk-code_catmod/data/shaders/rsm.vert
2014-05-28 07:47:06 +02:00

27 lines
597 B
GLSL

uniform mat4 ModelMatrix;
uniform mat4 InverseModelMatrix;
uniform mat4 RSMMatrix;
uniform mat4 TextureMatrix =
mat4(1., 0., 0., 0.,
0., 1., 0., 0.,
0., 0., 1., 0.,
0., 0., 0., 1.);
in vec3 Position;
in vec2 Texcoord;
in vec3 Normal;
out vec3 nor;
out vec2 uv;
void main(void)
{
mat4 ModelViewProjectionMatrix = RSMMatrix * ModelMatrix;
mat4 TransposeInverseModel = transpose(InverseModelMatrix);
gl_Position = ModelViewProjectionMatrix * vec4(Position, 1.);
nor = (vec4(Normal, 0.)).xyz;
uv = (TextureMatrix * vec4(Texcoord, 1., 1.)).xy;
}