stk-code_catmod/src/tracks/check_line.hpp
2015-03-30 11:42:50 +11:00

92 lines
3.4 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2009-2015 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_CHECK_LINE_HPP
#define HEADER_CHECK_LINE_HPP
#include <IMeshSceneNode.h>
#include <line2d.h>
#include <vector2d.h>
using namespace irr;
#include "tracks/check_structure.hpp"
class XMLNode;
class CheckManager;
/**
* \brief Implements a simple checkline.
* It's a finite line with 2 endpoints in 2d
* and a minimum height (i.e. the minimum Y coordinate of the two points).
* If a kart crosses the line (in the projection on the 2d plane) and has an
* appropriate height, the checkline will be triggered. This allows for very
* easy checking of checklines, and should be sufficient for most check
* structure.
*
* \ingroup tracks
*/
class CheckLine : public CheckStructure
{
private:
/** The line that is tested for being crossed. */
core::line2df m_line;
core::vector2df m_cross_point;
/** The minimum height of the checkline. */
float m_min_height;
/** The actual (or estimated) left and right end points in 3d. This is
* used by the cannon. If the xml file stores only the min_height, those
* points are set from the 2d points and the min height. */
Vec3 m_left_point, m_right_point;
/** Stores the sign (i.e. side) of the previous line to save some
* computations. True if the value is >=0, i.e. the point is on
* or to the right of the line. */
std::vector<bool> m_previous_sign;
/** Used to display debug information about checklines. */
scene::IMeshSceneNode *m_debug_node;
/** How much a kart is allowed to be under the minimum height of a
* quad and still considered to be able to cross it. */
static const int m_under_min_height = 1;
/** How much a kart is allowed to be over the minimum height of a
* quad and still considered to be able to cross it. */
static const int m_over_min_height = 4;
public:
CheckLine(const XMLNode &node, unsigned int index);
virtual ~CheckLine();
virtual bool isTriggered(const Vec3 &old_pos, const Vec3 &new_pos,
unsigned int indx);
virtual void reset(const Track &track);
virtual void changeDebugColor(bool is_active);
/** Returns the actual line data for this checkpoint. */
const core::line2df &getLine2D() const {return m_line;}
// ------------------------------------------------------------------------
/** Returns the 2d point at which the line was crossed. Note that this
* value is ONLY valid after isTriggered is called and inside of
* trigger(). */
const core::vector2df &getCrossPoint() const { return m_cross_point; }
}; // CheckLine
#endif