2020-02-29 01:26:01 +08:00

92 lines
3.0 KiB
C++

// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2010-2015 Glenn De Jonghe
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "states_screens/online/online_profile_servers.hpp"
#include "guiengine/screen.hpp"
#include "network/network_config.hpp"
#include "states_screens/state_manager.hpp"
#include "states_screens/online/create_server_screen.hpp"
#include "states_screens/online/online_lan.hpp"
#include "states_screens/online/server_selection.hpp"
#include "utils/translation.hpp"
#include <IGUIButton.h>
#include <iostream>
#include <sstream>
using namespace GUIEngine;
using namespace irr::core;
using namespace irr::gui;
using namespace Online;
// -----------------------------------------------------------------------------
OnlineLanScreen::OnlineLanScreen() : GUIEngine::Screen("online/lan.stkgui")
{
} // OnlineLanScreen
// -----------------------------------------------------------------------------
void OnlineLanScreen::init()
{
RibbonWidget* ribbon = getWidget<RibbonWidget>("lan");
assert(ribbon != NULL);
ribbon->select("find_lan_server", PLAYER_ID_GAME_MASTER);
ribbon->setFocusForPlayer(PLAYER_ID_GAME_MASTER);
} // init
// -----------------------------------------------------------------------------
void OnlineLanScreen::eventCallback(Widget* widget, const std::string& name, const int playerID)
{
if (name == "back")
{
StateManager::get()->escapePressed();
return;
}
if (name == "lan")
{
RibbonWidget* ribbon = dynamic_cast<RibbonWidget*>(widget);
std::string selection = ribbon->getSelectionIDString(PLAYER_ID_GAME_MASTER);
if (selection == "find_lan_server")
{
NetworkConfig::get()->setIsLAN();
NetworkConfig::get()->setIsServer(false);
ServerSelection::getInstance()->push();
}
else if (selection == "create_lan_server")
{
NetworkConfig::get()->setIsLAN();
CreateServerScreen::getInstance()->push();
}
}
} // eventCallback
// ----------------------------------------------------------------------------
/** Also called when pressing the back button. It resets the flags to indicate
* a networked game.
*/
bool OnlineLanScreen::onEscapePressed()
{
NetworkConfig::get()->unsetNetworking();
return true;
} // onEscapePressed