92 lines
3.0 KiB
C++
92 lines
3.0 KiB
C++
// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2010-2015 Glenn De Jonghe
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "states_screens/online/online_profile_servers.hpp"
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#include "guiengine/screen.hpp"
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#include "network/network_config.hpp"
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#include "states_screens/state_manager.hpp"
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#include "states_screens/online/create_server_screen.hpp"
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#include "states_screens/online/online_lan.hpp"
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#include "states_screens/online/server_selection.hpp"
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#include "utils/translation.hpp"
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#include <IGUIButton.h>
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#include <iostream>
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#include <sstream>
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using namespace GUIEngine;
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using namespace irr::core;
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using namespace irr::gui;
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using namespace Online;
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// -----------------------------------------------------------------------------
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OnlineLanScreen::OnlineLanScreen() : GUIEngine::Screen("online/lan.stkgui")
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{
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} // OnlineLanScreen
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// -----------------------------------------------------------------------------
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void OnlineLanScreen::init()
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{
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RibbonWidget* ribbon = getWidget<RibbonWidget>("lan");
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assert(ribbon != NULL);
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ribbon->select("find_lan_server", PLAYER_ID_GAME_MASTER);
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ribbon->setFocusForPlayer(PLAYER_ID_GAME_MASTER);
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} // init
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// -----------------------------------------------------------------------------
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void OnlineLanScreen::eventCallback(Widget* widget, const std::string& name, const int playerID)
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{
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if (name == "back")
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{
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StateManager::get()->escapePressed();
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return;
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}
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if (name == "lan")
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{
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RibbonWidget* ribbon = dynamic_cast<RibbonWidget*>(widget);
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std::string selection = ribbon->getSelectionIDString(PLAYER_ID_GAME_MASTER);
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if (selection == "find_lan_server")
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{
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NetworkConfig::get()->setIsLAN();
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NetworkConfig::get()->setIsServer(false);
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ServerSelection::getInstance()->push();
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}
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else if (selection == "create_lan_server")
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{
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NetworkConfig::get()->setIsLAN();
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CreateServerScreen::getInstance()->push();
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}
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}
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} // eventCallback
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// ----------------------------------------------------------------------------
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/** Also called when pressing the back button. It resets the flags to indicate
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* a networked game.
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*/
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bool OnlineLanScreen::onEscapePressed()
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{
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NetworkConfig::get()->unsetNetworking();
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return true;
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} // onEscapePressed
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