stk-code_catmod/src/material.hpp
hikerstk b26d4f6db8 Enable display of pictures without having them to
add to materials.dat (fixes bug 1781997).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1224 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2007-08-27 13:11:06 +00:00

84 lines
2.2 KiB
C++

// $Id$
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2004 Steve Baker <sjbaker1@airmail.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_MATERIAL_H
#define HEADER_MATERIAL_H
#include <plib/ssg.h>
class Material
{
ssgSimpleState *m_state ;
ssgCallback m_predraw ;
ssgCallback m_postdraw ;
int m_index ;
char *m_texname ;
bool m_collideable ;
bool m_zipper ;
bool m_resetter ;
bool m_ignore ;
int m_clamp_tex ;
bool m_lighting ;
bool m_sphere_map ;
bool m_transparency ;
float m_alpha_ref ;
float m_friction ;
bool parseBool ( char **p ) ;
int parseInt ( char **p ) ;
float parseFloat ( char **p ) ;
void init () ;
void install () ;
public:
Material () ;
Material (const char *fname, char *description ) ;
~Material ();
int matches ( char *tx ) ;
bool isIgnore () { return m_ignore ; }
bool isZipper () { return m_zipper ; }
bool isSphereMap () { return m_sphere_map ; }
bool isCrashable () { return m_collideable ; }
bool isReset () { return m_resetter ; }
float getFriction() { return m_friction ; }
void applyToLeaf ( ssgLeaf *l ) ;
ssgSimpleState *getState () { return m_state ; }
int getIndex () { return m_index ; }
void apply () { m_state -> apply () ; }
char *getTexFname () { return m_texname ; }
} ;
#endif
/* EOF */