stk-code_catmod/src/physics/stk_dynamics_world.hpp
hiker b12453e9ca Made Physics a singleton, removing the accessor functions from World.
Removes dependency on World for a few files.
2016-12-13 08:31:08 +11:00

56 lines
2.3 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2011-2015 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_STK_DYNAMICS_WORLD_HPP
#define HEADER_STK_DYNAMICS_WORLD_HPP
#include "btBulletDynamicsCommon.h"
/** A thin wrapper around bullet's btDiscreteDynamicsWorld. Used to
* be able to query and set the 'left over' time from a previous
* time step, which is needed for more precise rewind/replays.
*/
class STKDynamicsWorld : public btDiscreteDynamicsWorld
{
public:
/** The standard constructor which just created a btDiscreteDynamicsWorld. */
STKDynamicsWorld(btDispatcher* dispatcher,
btBroadphaseInterface* pairCache,
btConstraintSolver* constraintSolver,
btCollisionConfiguration* collisionConfiguration)
: btDiscreteDynamicsWorld(dispatcher, pairCache,
constraintSolver,
collisionConfiguration)
{
}
/** Resets m_localTime to 0. This allows more precise replay of
* physics, which is important for replaying histories. */
void resetLocalTime() { m_localTime = 0; }
// ------------------------------------------------------------------------
/** Sets the local time to a specified value. Used in rewinding. */
void setLocalTime(float t) { m_localTime = t; }
// ------------------------------------------------------------------------
/** Gets the local time. */
float getLocalTime() const { return m_localTime; }
}; // STKDynamicsWorld
#endif
/* EOF */